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Thread Statistics | Show CCP posts - 10 post(s) |

PK DrPlug
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Posted - 2006.12.02 02:58:00 -
[751]
1. Umm, maybe I'm imagining it, but did the rigs build requirements massively change between the day of patch deployment and today. I think they were initially like 3/2/3 and now they are 165/55/165 salvage components required.
2. In non-mission deadspace the rat spawns used to reappear in roughly the order they were killed. now it seems that everything reappears simultaneously. I don't know if this is true for belts too. (this is better than immediately post-patch, where the rats did not appear to be respawning at all).
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Paladyn Griffith
Gallente Phoenix Propulsion Labs Firmus Ixion
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Posted - 2006.12.02 04:37:00 -
[752]
STILL CANNOT PLAY EVE DUE TO SPLASH SCREEN + EXIT
This is getting very frustrating. I have tried the patch version, and I have downloaded the full version. The patch was successful, but nothing worked except the splash screen. I uninstalled completely and used the full version download, and got the same result.
I have read through the previous 13 pages, verified that I have d2dx9_30.dll file in its proper place, and updated to the latest video drivers as well. Still not working.
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ryoko kamasozei
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Posted - 2006.12.02 04:40:00 -
[753]
If i select a station and warp to 0 (sometimes I forget to click dock), I click on the station it as I approach so that as soon as I come out of warp I can click the "dock" button in the overview. However, once I come out of warp and even my ship comes to a complete stop, the overview button still is grayed out because "cannot dock while in warp" or something. I have to deselect/reselect the station (or right-click it). The dock button SHOULD automatically change when I come out of warp... just like the jump button automatically changes when you come out of warp approaching a stargate.
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Xeliya
Dark-Rising Fallen Souls
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Posted - 2006.12.02 05:14:00 -
[754]
More about the lock down issue, no BPO's will stay locked down with the new system. ----------
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Nymos
Celtic Anarchy Anarchy Empire
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Posted - 2006.12.02 06:13:00 -
[755]
what about the killmails getting lost? i killed something today and didn't get a killmail. read something it's because of missiles? whatever it is, is it going to be fixed next week? i don't see it in the new patch notes. should i ask my victim for the mail in the meanwhile? so annoying... --
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Twilight Dragon
Gallente The Nine Gates Executive Outcomes
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Posted - 2006.12.02 06:37:00 -
[756]
I posted this in a petition but might as well post it here as well. Before Revelations hit I was getting ready to move to another area, and so I had a bunch of mods in my Megathrons cargo hold, Only when I try to find the items that were there they have decided to disappear on me. This is really annoying as this was some of my more expensive stuff, wonder if anyone else has had this problem.
Twilight Dragon
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mazzilliu
Caldari Sniggerdly
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Posted - 2006.12.02 07:27:00 -
[757]
is there some sort of memory leak or lag thing caused by podkills and wreck creation? cause amamake is ******. we even looted all the wrecks so we know people didnt load them up with bookmarks, we popped all corpses and wrecks, did all we could to reduce lag, and by the end of the day its 20-40 in local and as laggy as if there was a huge fleet battle in.
1000% awesome guide to logging out |

Audrea
Momentum.
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Posted - 2006.12.02 07:57:00 -
[758]
I seem to have found a wiered problem.. One of my noob alts, (Amarrian, Amarr bloodline) got upgraded to Electronics 4, but when I try to create new Amarrian alt and also have Electronics 4, it seems impossible..
So I guess its a bug, one way or another?
Its great being a Gallente blasterpilot, aint it? Save Tranquility!  |

Mr Banzai
Caldari Rogue Squadron
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Posted - 2006.12.02 08:21:00 -
[759]
Regarding salvaging for rig components. There is a distinct lack of circuitry components. Every rig needs 3 different types of pieces to be built, 2 types of circuits and 1 'class' component, and usually the amount of needed circuits is much more then 'class' components. But right now salvaging works exactly backwards, it yields up to 90% of 'class' components and only 10% of circuitry. It creates a huge disbalance in component availiability, there is way too much 'class' components and nearly not enough circuitry. Until i've tried fighting rogue drones, i was hoping that maybe they (being all electronical) would be specialized in dropping circuitry components, but no - they drop nada at all. Dear devs, please look into component drop rates and balance them around to match the needs, before this grows in a serious issue.
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Kerfira
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Posted - 2006.12.02 09:34:00 -
[760]
Edited by: Kerfira on 02/12/2006 09:35:08 It didn't take the griefers long to start exploiting the new scan system :-/
Mission runners in empire are now SO easy to grief, using either of these three methods (and I've heard that they're all used regularly in Motsu).
a. Scan down player, steal mission objective or top loot. b. Scan down player, steal loot and if mission runner attacks you back, kill him and steal his (often expensive) equipment. c. Scan down player, wait until he is in a room with multiple groups, warp in, aggro all groups, warp out. Come back when mission runner is dead and steal his equipment.
Something really needs to be done about this as it is pure griefing. Perhaps prevent scan probes being usable for scanning inside mission pockets in 0.5 and up....
General advice: Stop whining! |

Darcha
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Posted - 2006.12.02 09:59:00 -
[761]
@ryoko kamasozei:
The dock button doesn't auto refresh always, nothing new there. Make sure u within 1000m and click the TAB button twice for refresh of overview.
(note: I have stated earlier that the warp to 0km max distance is to big, since you sometimes end up outside range, i.e. 2500+m from a gate or 1000+m from a station)
@Kerfira:
This was always the case for non-deadspace missions. Nothing is really new, even the names are old (pretty cool btw) and this is not limited to highsec space offc. SOFAR I have not seen warpscrambler npcs in these missions, so if someone comes in, just warp out. besides couldn't you always scan for deadspace gates aswell ? What's so different ?
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Kerfira
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Posted - 2006.12.02 10:14:00 -
[762]
Edited by: Kerfira on 02/12/2006 10:19:38 Edited by: Kerfira on 02/12/2006 10:14:21
Originally by: Darcha @Kerfira:
This was always the case for non-deadspace missions. Nothing is really new, even the names are old (pretty cool btw) and this is not limited to highsec space offc. SOFAR I have not seen warpscrambler npcs in these missions, so if someone comes in, just warp out. besides couldn't you always scan for deadspace gates aswell ? What's so different ?
It's true that it was always possible, but now it is MUCH, MUCH easier (no skill involved, only skills). There are plenty of warp scamblers on lvl 4 missions..... Forgot the gates, exclude them from scan too :-)
The point to consider is not whether the GRIEFER thinks it is grief play, but whether the GRIEFED player thinks so. If he does, he may very well leave the game, and less players mean less money for the game which is not a good thing.
I personally think that CCP has stuck a fair balance where 0.5-1.0 space is reasonable safe and you are mostly not griefable, and 0.4-0.0 is dangerous. This caters for both groups of players, PvP'ers and PvE'ers, meaning that the game gets income from both groups. Since the PvE group seems to be far the largest (compare empire population to low-sec/0.0), it will be necessary to limit what this group consider grief play, or risk loosing considerable income....
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Weps
The Caldari School of Martial Arts and Science
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Posted - 2006.12.02 10:52:00 -
[763]
Market window, price history:
it still doesnt show isk amounts larger than 9.999.999,99
More new bugs, the same old bugs, thanks.
(but I do like warp to 0!)
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Drahcir Nasom
Independent Manufacturers
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Posted - 2006.12.02 11:09:00 -
[764]
This was in the patch notes
# Productivity research on tech 2 torpedoes and cruise missiles are now inline with other tech 2 items.
But my T2 Torp and Cruise BPOs still show that productivity research time is about 2 weeks 3 days per level.
Also, is there a bug with contracts? I have had 2 players say they have set up delivery contracts for me, but I can't see either of them.
Drahcir
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OneSock
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Posted - 2006.12.02 11:13:00 -
[765]
Guys,
Just to bang on some more about wrecks. Did you realise that you cannot tractor wrecks not beloning to you or your corp ?
This is going to make salvaging wreck fields a total waste of time.
Please fix this. If you can salvage another players wreck you should also be able to tractor it.
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Barbicane
The Gun Club
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Posted - 2006.12.02 11:15:00 -
[766]
Originally by: Drahcir Nasom This was in the patch notes
# Productivity research on tech 2 torpedoes and cruise missiles are now inline with other tech 2 items.
But my T2 Torp and Cruise BPOs still show that productivity research time is about 2 weeks 3 days per level.
I think the problem used to be that PE research had virtually no effect on torps and cruise MLs. 2 weeks of research to PE 1 resulted in 0.1% time savings rather than the 10% it should be. I noted on SiSi this had been fixed.
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Drahcir Nasom
Independent Manufacturers
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Posted - 2006.12.02 11:15:00 -
[767]
Another one. The corp assets list is totally broken. I went to look at the assets of a corp hangar where I knew there was nothing in 4 of the 7 hangars, a couple of things in 2 and loads of stuff in the 7th. In the assets list I see a couple of the items in the hangar with loads of stuff and those items are repeated in all the other hangar subsections. This is really annoying as it means I can't remotely check for stocks of things like minerals or items to sell.
Drahcir
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Barbicane
The Gun Club
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Posted - 2006.12.02 11:19:00 -
[768]
I've bug reported this one but might as well report it here also:
Unlocking BPOs through the normal "start vote" interface does not work anymore. The list where you select which BPO to unlock never appears.
Workaround: Find the locked BPO in the hangar, right-click on it, select unlock. This is slightly less flexible but it works.
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Cruel Fox
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Posted - 2006.12.02 11:22:00 -
[769]
New Region:
Deep scan probes seems to be bugged - we can get any results not eaven on ships we have in systems; if we get any result it is onlly 1 ship wich is parked but there near is another 20 sips and u get result on onlly 1.
Roids r so small that it is redicilus; 200 - 600 ore amounts of crokite or arkanon; and they respaw at 140; u cant eaven get 1 cycle with deacend mining vesel out of that!
Moons; strange things going on with them; no moon had nothing on them, after that the ore got on them just like that, and noww it seems like 99.9 % of it it is blue ore - is it still buged or this is how it is going to be?
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Ronaldod
Gallente Elite Storm Enterprises
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Posted - 2006.12.02 12:14:00 -
[770]
Probes problem.
If you switch probes when cloaked you will loose the probes who where in the launcher and then the message you can not switch probes because your cloaked. The uloaded probes wil not appear in your cargo and are just gone.
Lost already 50+ probes because of this bug.
Setup Covertops ship (amarr) high covert ops cloaking device II / Probelauncher
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Etienne Merten
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Posted - 2006.12.02 12:22:00 -
[771]
Kieron,
Would it be possible to update the Known Issues (1st item) so that it correctly shows that the Blue Screen of Death is happening not just with Dual-Core Processors, but also Single Core Hyperthreaded Processors and even with Single Core non-hyperthreaded processors running above 2Ghz?
Also, a sticky FROM THE DEVS with some feedback on the issues and what's being done would be incredibly helpful for those of us that keep having our systems STOPPED due to these problems. The lack of feedback is more frustrating than the inability to play.
Thanks, Eti
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Cygnus80
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2006.12.02 13:08:00 -
[772]
Tempory game freeze when going to warp. This started after patching the game and nothing else has changed with my setup.
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Zeppi
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Posted - 2006.12.02 14:11:00 -
[773]
Something very annoying i have noticed which is causing my Dual core a huge amount of cpu time regardless of which affinity i set it too is the login screen. i start login screen and decide il visit the forums..talk about huge amount of memory leaks and cpu processing...from a Frikkin login screen WTH is ccp smoking?if your going to set your client to watch for dual logins from trial accounts dont do it through the login screen as my firewall has to process extra information.this is probably why eve is so laggy all these unneeded fixes to a perfectly good working game.Fire your Dev team and get a new one...one that isnt SOE SWG sympathetic...my 2 cents.
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Tchu
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Posted - 2006.12.02 14:11:00 -
[774]
"Look At" option is not working fine now. Camera located too far from target and there is no way to get closer. As a result user is unable to have a good look to small object like drones or frigates.
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Weps
The Caldari School of Martial Arts and Science
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Posted - 2006.12.02 14:52:00 -
[775]
Pressing "deliver" for a 'done' research job when docked cannot be done "You dont have the skills to manage jobs remotely".
Seems fair, i guess since I dont have those skills.
However, if you undock, it will work right away....
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Tommy TenKreds
Animal Mercantile Executive
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Posted - 2006.12.02 15:24:00 -
[776]
Found a bug with the new market quickbar feature.
Market details automatically update when a new item is selected using the keyboard arrow keys, most of the time as expected. But, the view does not update when pressing an arrow key also causes the selection to scroll into view.
To reproduce:
- Add a long list of items to the market quickbar. - View the quickbar and scroll down through the items using the keyboard arrow keys. - Note that the details update with each selected item. - Note the the details stop updating once the bottom of the visible section of the list has been reached, even though new items are being selected.
Originally by: Tyrrax Thorrk Is there anything other than ISK you might be interested in?
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Muad'Dib Paul
Caldari
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Posted - 2006.12.02 15:36:00 -
[777]
Heavy Assault Missiles
Explosion radius for Heavy Assault Missiles is the same as for Heavy Missiles and therefore not in line with the rocket/light and cruise/torpedo combo's
Please fix it 
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OneSock
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Posted - 2006.12.02 16:18:00 -
[778]
The mission "The Black Market Hub" NPC Wrecks do not contain any salvage items.
I don't know if this is applicable to all mercenary type npcs or this mission specifically.
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Spei Prodetor
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Posted - 2006.12.02 17:31:00 -
[779]
Originally by: Yorick Downe For the folk with DirectX (D3DX) issues: Try installing the latest "flavor" of DirectX 9.0c. MS releases updates bi-monthly; the latest one is labeled October 2006. This can be downloaded as a web installer from http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en , or as the full package from http://www.microsoft.com/downloads/details.aspx?FamilyId=013C0F78-3C9B-44DC-B8BE-46783BCAC3CB&displaylang=en .
Try installing those - the above links assume you have an English-language version of Windows; if that's not true, choose another language before you download and install. And let us all know whether that helps :)
Tried on my buds box and it didnt work anyone got anymore ideas?
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Kyrgyz
Asgard Protectorate Interstellar Starbase Syndicate
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Posted - 2006.12.02 17:53:00 -
[780]
I noticed a bug with scanning probes. Typically, after I use the observator probe, if I still don't have a good lock on the target ship I move closer to the target ship and destroy the observator probe so that I can load a shorter range probe. Sometimes when I do this, the probe launcher will not let me load the shorter range probe. I get a message that the probe launcher is in use. It seems like the only way I can reset the probe launcher is by ejecting and reboarding the ship. When this happens, it appears to me that the probe launcher does not recognize that the orginal probe has been destroyed.
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