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Marlon Wake
Dissident Aggressors Mordus Angels
0
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Posted - 2015.07.02 17:03:22 -
[1] - Quote
I think we there is a need to nerf the amount of anomolies. When the systems are ugraded to max there are simply too many anomolies and its really hard to catch anyone even with a large fleet warping to site. Most of the sites are empty anyways and not used. Only clutters and harms pvp. |
Mark Hadden
Sniggerdly Pandemic Legion
51
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Posted - 2015.07.02 17:07:51 -
[2] - Quote
agree
+1
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Leto Aramaus
Spiritus Draconis Spaceship Bebop
167
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Posted - 2015.07.02 17:17:51 -
[3] - Quote
+1 agree.
Less free sites (anomalies that don't need probed)
More signatures that need to be probed
The UI update we deserve
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Jay Amazingness
Amok. Goonswarm Federation
1
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Posted - 2015.07.02 17:43:41 -
[4] - Quote
Marlon Wake wrote:I think we there is a need to nerf the amount of anomolies. When the systems are ugraded to max there are simply too many anomolies and its really hard to catch anyone even with a large fleet warping to site. Most of the sites are empty anyways and not used. Only clutters and harms pvp. Every time I go into a system, over 80% is unused.
are the goonies too hard to find in your uncatchable interceptor gangs?
funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away |
Frostys Virpio
KarmaFleet Goonswarm Federation
1955
|
Posted - 2015.07.02 17:47:13 -
[5] - Quote
Marlon Wake wrote:I think we there is a need to nerf the amount of anomolies. When the systems are ugraded to max there are simply too many anomolies and its really hard to catch anyone even with a large fleet warping to site. Most of the sites are empty anyways and not used. Only clutters and harms pvp. Every time I go into a system, over 80% is unused.
Your gang is either too slow or they need to stop warping to those 80% anoms that are completely unused according to yourself... |
Marlon Wake
Dissident Aggressors Mordus Angels
1
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Posted - 2015.07.02 18:04:36 -
[6] - Quote
Jay Amazingness wrote: are the goonies too hard to find in your uncatchable interceptor gangs?
funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away
even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything
while are are enemies, not everything is against you. This is a bigger picture so take it personal ;)
Frostys Virpio wrote: Your gang is either too slow or they need to stop warping to those 80% anoms that are completely unused according to yourself...
Prove that we doing it wrong ;) |
Mark Hadden
Sniggerdly Pandemic Legion
52
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Posted - 2015.07.02 18:07:55 -
[7] - Quote
Jay Amazingness wrote:
are the goonies too hard to find in your uncatchable interceptor gangs?
funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away
even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything
my talk. fkin interceptors are one of the last nails in the coffin called eve.
As earlier where you could jump in a sabre or other ship and go for grabs, you nowadays better stay docked or even logged off because most traffic is interceptors. |
Frostys Virpio
KarmaFleet Goonswarm Federation
1956
|
Posted - 2015.07.02 18:08:05 -
[8] - Quote
Marlon Wake wrote:Frostys Virpio wrote: Your gang is either too slow or they need to stop warping to those 80% anoms that are completely unused according to yourself...
Prove that we doing it wrong ;)
You are the one who mentionned 80% of the anoms were unused. If you have a gang and go for the 20% that are used, you should catch something OR the number of anoms has nothing to do with it at all and you just don't catch people because they are already gone. |
Marlon Wake
Dissident Aggressors Mordus Angels
1
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Posted - 2015.07.02 18:13:03 -
[9] - Quote
Frostys Virpio wrote:Marlon Wake wrote:Frostys Virpio wrote: Your gang is either too slow or they need to stop warping to those 80% anoms that are completely unused according to yourself...
Prove that we doing it wrong ;) You are the one who mentionned 80% of the anoms were unused. If you have a gang and go for the 20% that are used, you should catch something OR the number of anoms has nothing to do with it at all and you just don't catch people because they are already gone.
I think we got a loooong statistics going for years at catching people specially CFC. So I know what I am talking about.
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Iain Cariaba
1579
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Posted - 2015.07.02 18:14:36 -
[10] - Quote
Marlon Wake wrote:Every time I go into a system, over 80% is unused. Yes, and it's usually the same types of anoms that aren't used. If you halfway pay attention, you can learn which sites you shotgun to and which ones to ignore.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Frostys Virpio
KarmaFleet Goonswarm Federation
1956
|
Posted - 2015.07.02 18:15:14 -
[11] - Quote
Marlon Wake wrote:Frostys Virpio wrote:Marlon Wake wrote:Frostys Virpio wrote: Your gang is either too slow or they need to stop warping to those 80% anoms that are completely unused according to yourself...
Prove that we doing it wrong ;) You are the one who mentionned 80% of the anoms were unused. If you have a gang and go for the 20% that are used, you should catch something OR the number of anoms has nothing to do with it at all and you just don't catch people because they are already gone. I think we got a loooong statistics going for years at catching people specially CFC. And we do ok. So I know what I am talking about.
So it's hard to catch people (according to your OP) but you also catch a lot of people (according to this post).
I always though hard stuff had a low success rate... |
Marlon Wake
Dissident Aggressors Mordus Angels
1
|
Posted - 2015.07.02 18:18:32 -
[12] - Quote
Iain Cariaba wrote:Marlon Wake wrote:Every time I go into a system, over 80% is unused. Yes, and it's usually the same types of anoms that aren't used. If you halfway pay attention, you can learn which sites you shotgun to and which ones to ignore.
I know which one are. My point is even the ones are that are used, there are too many not used. |
Seven Koskanaiken
FinFleet Northern Coalition.
1569
|
Posted - 2015.07.02 18:19:54 -
[13] - Quote
Jay Amazingness wrote:Marlon Wake wrote:I think we there is a need to nerf the amount of anomolies. When the systems are ugraded to max there are simply too many anomolies and its really hard to catch anyone even with a large fleet warping to site. Most of the sites are empty anyways and not used. Only clutters and harms pvp. Every time I go into a system, over 80% is unused. are the goonies too hard to find in your uncatchable interceptor gangs? funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything
"You're not entitled to catch every ship" - Mynnna, CSM9 |
Marlon Wake
Dissident Aggressors Mordus Angels
1
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Posted - 2015.07.02 18:25:46 -
[14] - Quote
Frostys Virpio wrote:
So it's hard to catch people (according to your OP) but you also catch a lot of people (according to this post).
I always though hard stuff had a low success rate...
A lot of people yes over a lot of time. My point is that most of the sites are unused. Make them usefull or remove them. Even the ones used, there are too many Also most systems have upgrades too. Which increments even more the amount of sites. I think its time to nerf the quantity. |
Baali Tekitsu
AQUILA INC Verge of Collapse
820
|
Posted - 2015.07.02 18:28:55 -
[15] - Quote
This is a serious case of get good here.
Been a while since we had a "I want free kills" thread though.
RATE LIKE SUBSCRIBE
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Marlon Wake
Dissident Aggressors Mordus Angels
1
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Posted - 2015.07.02 18:31:30 -
[16] - Quote
Seven Koskanaiken wrote:Jay Amazingness wrote:Marlon Wake wrote:I think we there is a need to nerf the amount of anomolies. When the systems are ugraded to max there are simply too many anomolies and its really hard to catch anyone even with a large fleet warping to site. Most of the sites are empty anyways and not used. Only clutters and harms pvp. Every time I go into a system, over 80% is unused. are the goonies too hard to find in your uncatchable interceptor gangs? funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything "You're not entitled to catch every ship" - Mynnna, CSM9
Certainly not. But one can only scan so far and is as the other guys said, it forces the use of inties too much which is not good either for the game in general. I still think there is too much. Do something with them or remove them and make it more rare. |
Jay Amazingness
Amok. Goonswarm Federation
1
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Posted - 2015.07.02 18:34:51 -
[17] - Quote
Mark Hadden wrote:Jay Amazingness wrote:
are the goonies too hard to find in your uncatchable interceptor gangs?
funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away
even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything
my talk. fkin interceptors are one of the last nails in the coffin called eve. As earlier where you could jump in a sabre or other ship and go for grabs, you nowadays better stay docked or even logged off because most traffic is interceptors.
i'm not saying nerf interceptors into the ground just re-evaluate their bonus. each race of firgate has 2 interceptors, make one nullified and get a point range bonus but does terrible damage then make the other non nullified and allow it to do more dps and be faster, this will allow smaller gangs to have a more dynamic range of ships instead of just oh bring a instaceptor because you can't get caught.
right now interceptors is one of the things that is killing home defence in null sec. YOU CANNOT TACKLE THEM WHEN THEY JUMP THROUGH A GATE BECAUSE OF SERVER TICKS. i know ccp or some other pubbie will cry and say "oh well if you are insta fit you do less dps" in which i refer them to the malediction, it has a decent tank, decent damage and application yet there is now way to catch it, not from gate camping nor smartbombing the out gate if the pilot does not want to risk his ship he doesn't have to because these ships are broken |
Rivr Luzade
Exclusion Cartel The Kadeshi
1564
|
Posted - 2015.07.02 18:38:34 -
[18] - Quote
Well, 95% of all people outside Providence run Sanctums, HAvens, Forsaken Hubs, Forsaken Rally Points and nothing else because too much hassle, less reward, inconvenient triggers. You can sort the anoms by name so that all things interesting are neatly organized and accessible. Furthermore, a quick dscan on the gate and correlation with the anom results quickly rule out even more anoms if you see people in system but no one on dscan and have anoms in dscan range; or the other way around, you see ships on dscan and have these anoms in dscan range.
The sheer amount of anoms is kind of a weak protection against people who are uninformed or do not know what to do to give them a brief moment to get out. It's a factor to compensate for the free, scan-less accessibility of these sites.
Complaining about ceptors is useless as well. You can grab any ceptor that is not fitted for travel if you are prepared properly. And if you know there's a lot of ceptor travel going on on a particular route, you might want to think about a smartbomber situated in a fancy spot to bomb them. There are ways to catch them, use them.
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Marlon Wake
Dissident Aggressors Mordus Angels
1
|
Posted - 2015.07.02 18:38:56 -
[19] - Quote
Jay Amazingness wrote:Mark Hadden wrote:Jay Amazingness wrote:
are the goonies too hard to find in your uncatchable interceptor gangs?
funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away
even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything
my talk. fkin interceptors are one of the last nails in the coffin called eve. As earlier where you could jump in a sabre or other ship and go for grabs, you nowadays better stay docked or even logged off because most traffic is interceptors. i'm not saying nerf interceptors into the ground just re-evaluate their bonus. each race of firgate has 2 interceptors, make one nullified and get a point range bonus but does terrible damage then make the other non nullified and allow it to do more dps and be faster, this will allow smaller gangs to have a more dynamic range of ships instead of just oh bring a instaceptor because you can't get caught. right now interceptors is one of the things that is killing home defence in null sec. YOU CANNOT TACKLE THEM WHEN THEY JUMP THROUGH A GATE BECAUSE OF SERVER TICKS. i know ccp or some other pubbie will cry and say "oh well if you are insta fit you do less dps" in which i refer them to the malediction, it has a decent tank, decent damage and application yet there is now way to catch it, not from gate camping nor smartbombing the out gate if the pilot does not want to risk his ship he doesn't have to because these ships are broken ccp claim eve is a game of risk yet instaceptors completely contradict that
All I am saying is that null is suppose to be dangerous, yet its very safe. I like interceptors but dont think its correct that the game has kinda made the dependancy on inties but I understand that its the only real way to catch anything and in anything else your chances are less than half of the interceptor. |
Iain Cariaba
1579
|
Posted - 2015.07.02 18:41:48 -
[20] - Quote
Baali Tekitsu wrote:Been a while since we had a "I want free kills" thread though. No it hasn't. There's a long one here.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
|
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Jay Amazingness
Amok. Goonswarm Federation
1
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Posted - 2015.07.02 18:43:39 -
[21] - Quote
Marlon Wake wrote:Jay Amazingness wrote:Mark Hadden wrote:Jay Amazingness wrote:
are the goonies too hard to find in your uncatchable interceptor gangs?
funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away
even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything
my talk. fkin interceptors are one of the last nails in the coffin called eve. As earlier where you could jump in a sabre or other ship and go for grabs, you nowadays better stay docked or even logged off because most traffic is interceptors. i'm not saying nerf interceptors into the ground just re-evaluate their bonus. each race of firgate has 2 interceptors, make one nullified and get a point range bonus but does terrible damage then make the other non nullified and allow it to do more dps and be faster, this will allow smaller gangs to have a more dynamic range of ships instead of just oh bring a instaceptor because you can't get caught. right now interceptors is one of the things that is killing home defence in null sec. YOU CANNOT TACKLE THEM WHEN THEY JUMP THROUGH A GATE BECAUSE OF SERVER TICKS. i know ccp or some other pubbie will cry and say "oh well if you are insta fit you do less dps" in which i refer them to the malediction, it has a decent tank, decent damage and application yet there is now way to catch it, not from gate camping nor smartbombing the out gate if the pilot does not want to risk his ship he doesn't have to because these ships are broken ccp claim eve is a game of risk yet instaceptors completely contradict that All I am saying is that null is suppose to be dangerous, yet its very safe. I like interceptors but dont think its correct that the game has kinda made the dependancy on inties but I understand that its the only real way to catch anything and in anything else your chances are less than half of the interceptor.
and i agree with you, gone are the days of "oh null sec is scary you will die instantly" since rubicon null sec has been a walk in the park for interceptor pilots, you can literally go through any system in the game, no matter the size of the camp and still get away.
catching people ratting used to be some what difficult and whilst i dont think people should be allowed to rat in complete peace a roaming 30 man uncatachable interceptor gang is what drives a lot of people away from null sec not to mention the other problems sov null has. |
Rivr Luzade
Exclusion Cartel The Kadeshi
1564
|
Posted - 2015.07.02 18:48:03 -
[22] - Quote
30 roaming ceptors are easily killable with a couple of Cerberuses when they engage a properly tanked and equipped ratting bait. AFKtars are not a properly fitted ratting bait, not even with the cyno you fit as of late.
Station Tab :: UI Improvement Collective
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Baali Tekitsu
AQUILA INC Verge of Collapse
820
|
Posted - 2015.07.02 18:49:49 -
[23] - Quote
Iain Cariaba wrote:Baali Tekitsu wrote:Been a while since we had a "I want free kills" thread though. No it hasn't. There's a long one here.
My bad
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Jay Amazingness
Amok. Goonswarm Federation
1
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Posted - 2015.07.02 18:51:16 -
[24] - Quote
Rivr Luzade wrote:30 roaming ceptors are easily killable with a couple of Cerberuses when they engage a properly tanked and equipped ratting bait. AFKtars are not a properly fitted ratting bait, not even with the cyno you fit as of late.
so your cerb fleet lands on grid they will catch 2-3 dudes at most. thats if they dont run when they see the local spike |
Frostys Virpio
KarmaFleet Goonswarm Federation
1957
|
Posted - 2015.07.02 18:54:25 -
[25] - Quote
Jay Amazingness wrote:Mark Hadden wrote:Jay Amazingness wrote:
are the goonies too hard to find in your uncatchable interceptor gangs?
funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away
even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything
my talk. fkin interceptors are one of the last nails in the coffin called eve. As earlier where you could jump in a sabre or other ship and go for grabs, you nowadays better stay docked or even logged off because most traffic is interceptors. i'm not saying nerf interceptors into the ground just re-evaluate their bonus. each race of firgate has 2 interceptors, make one nullified and get a point range bonus but does terrible damage then make the other non nullified and allow it to do more dps and be faster, this will allow smaller gangs to have a more dynamic range of ships instead of just oh bring a instaceptor because you can't get caught.
The "inty with more tank, more damage and no nulification are called assault frigs no? |
Jay Amazingness
Amok. Goonswarm Federation
1
|
Posted - 2015.07.02 18:56:09 -
[26] - Quote
Frostys Virpio wrote:Jay Amazingness wrote:Mark Hadden wrote:Jay Amazingness wrote:
are the goonies too hard to find in your uncatchable interceptor gangs?
funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away
even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything
my talk. fkin interceptors are one of the last nails in the coffin called eve. As earlier where you could jump in a sabre or other ship and go for grabs, you nowadays better stay docked or even logged off because most traffic is interceptors. i'm not saying nerf interceptors into the ground just re-evaluate their bonus. each race of firgate has 2 interceptors, make one nullified and get a point range bonus but does terrible damage then make the other non nullified and allow it to do more dps and be faster, this will allow smaller gangs to have a more dynamic range of ships instead of just oh bring a instaceptor because you can't get caught. The "inty with more tank, more damage and no nulification are called assault frigs no?
assault frigs are slow these proposed interceptors would still hit 4-5km/s |
Rivr Luzade
Exclusion Cartel The Kadeshi
1564
|
Posted - 2015.07.02 18:56:21 -
[27] - Quote
Jay Amazingness wrote:Rivr Luzade wrote:30 roaming ceptors are easily killable with a couple of Cerberuses when they engage a properly tanked and equipped ratting bait. AFKtars are not a properly fitted ratting bait, not even with the cyno you fit as of late. so your cerb fleet lands on grid they will catch 2-3 dudes at most. thats if they dont run when they see the local spike Well, good? You drove them away. Fight won. Where's the problem?
Station Tab :: UI Improvement Collective
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Mark Hadden
Sniggerdly Pandemic Legion
53
|
Posted - 2015.07.02 18:56:34 -
[28] - Quote
Frostys Virpio wrote:
The "inty with more tank, more damage and no nulification are called assault frigs no?
no, they are called T3 dessys. |
Frostys Virpio
KarmaFleet Goonswarm Federation
1957
|
Posted - 2015.07.02 19:03:19 -
[29] - Quote
Jay Amazingness wrote:
assault frigs are slow these proposed interceptors would still hit 4-5km/s
If they don't get out of the potential bubble before being scram'd and webbed, it's not gonna happen...
Mark Hadden wrote:Frostys Virpio wrote:
The "inty with more tank, more damage and no nulification are called assault frigs no?
no, they are called T3 dessys.
Same as above imo. If they can't get out of the bubble in time, people will keep using the ship that does. |
Rivr Luzade
Exclusion Cartel The Kadeshi
1566
|
Posted - 2015.07.02 19:39:11 -
[30] - Quote
Can you blame them? considering what people drop on small fleets these days (the infamous Super drop on a Rookie ship jumps to mind (pun)). Why would one roam somewhere with something else if nothing but useless meat grinding without any benefits awaits you?
I'm not going to imply anything but you are currently contributing to the reason why people opt mainly for ceptors instead of no roam at all into your territory.
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