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Thread Statistics | Show CCP posts - 10 post(s) |
Echorest
Minmatar Liberty Rogues
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Posted - 2006.11.29 08:32:00 -
[61]
Erm, I've seen a slight problem, how the hell do you effectively loot missions when the wrecks don't disappear when you have looted them.
How are you supposed to know what you have looted and what you haven't.
Wouldn't be a problem but my mammoth doesn't carry guns to shoot them with.
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Venkul Mul
Gallente
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Posted - 2006.11.29 09:21:00 -
[62]
Originally by: Caerleus
Originally by: Hllaxiu
Originally by: Caerleus Salvager 1 modules have changed from medium slot items on Sisi to high slot items on Tranq.
They were always high slot modules...
I'm sure I remmber fitting an Exqueror with 4 tractor beams and 3 salvage mods....
Was changed - or 4 days ago in Sisi.
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Grex Rildo
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Posted - 2006.11.29 10:07:00 -
[63]
Edited by: Grex Rildo on 29/11/2006 10:08:22 Hi, i found two 'little' bugs:
The About Page shows still 'Red Moon Rising...' The left values in the 'Price History' are still truncated if they are greater than 10 Millions ISK
BTW: Thanks for the smooth deploying of Revelations. Great Job!
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CaptianBlack
Minmatar Labtec.inc
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Posted - 2006.11.29 11:04:00 -
[64]
a very smooOOooth patching guyz... one small annoying thing.. after jumping camera resets.. !!!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ http://www.internationalhero.co.uk/c/capblak.htm |
Scylla V
VentureCorp Imperial Republic Of the North
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Posted - 2006.11.29 11:56:00 -
[65]
Smoothest content update patch i've seen so far. Good job.
Couple of things that annoy me to hell and back:
Salvaging wrecks is too tedious. You need to first empty the wreck of its loot into your own cargo BEFORE you can activate any salvaging module on the wreck. This is a major pain. Normally i would only take the loot i consider worthwhile, but now i need to take EVERYTHING out, before being able to start the (time consuming) salvage module. It wouldn't be so bad to take everything out and be able to jettison what i don't need, but with the jet can timer cycle, that is just ... not possible and very counter productive.
The map... There is something really fishy about it when you try to ONLY use the flattened version of it. I'm quite certain most people used the flattened map most of the time, as it gives you a better mental picture of where exactly you are. (people are 2 dimensional ? lol) No seriously, this needs to be default, or at least make it remember that we had the flattened map active, instead of always trying to revert to the 3d map. It somehow always goes back to the 3d map or some strange version of the 2d map I don't find very intuitive. I can't quite put my finger on it when it does what, but I find it annoying and unpredictable.
Every time I jump through a gate, I can almost eat my ship. The camera resets to full zoom. Please make it remember our level of zoom, as the full zoom creates extra loading time and a bit of lag and stutter.
The contract system It's nice and a welcome change to the escrow of old, but i have a few remarks. I can't sort !!! I want to see what is the most pricy item (currently) and the cheapest item. (just like i used to do it on escrow) Not being able to buy things in other regions is kind of defeating the whole purpose of the system too. And I honestly don't really understand the logic behind it. (oh you want us to keep training more skills huh ? *sighs disappointed*)
Ok, that's it on top of my mind.
But seriously guys, you've done a truly tremendous job on this update. Lag is better, gfx look nice, fps went up, you've tackled numerous problems (wcs, insta bm's) and have done so to great effect. Oh and did I mention the new gang system is radically cool !
This is the longest post i've written, ever.
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Fergus Runkle
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Posted - 2006.11.29 12:38:00 -
[66]
First let me say that I think this is the smoothest and on time of any expansion so far, kudo's to CCP on that.
Two little things I have noticed.
1) Corporations standings have not changed since Monday's DT. This has been an issue before with patches.
2) The npc real space spawns (from the logs) such things as the "Angel Scout Outpost" have no npc's spawning. The object's are there (buildings and debris and such) but not rats.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.11.29 12:39:00 -
[67]
"how the hell do you effectively loot missions when the wrecks don't disappear when you have looted them. How are you supposed to know what you have looted and what you haven't." Use tags. After looting tag with a number or letter. Passive shield tanking guide click here |
Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.11.29 12:45:00 -
[68]
Edited by: Hellspawn01 on 29/11/2006 12:57:24 Agreed to the smooth patching. Nice work on that. Thanks for the better free clone (had a 60mil now got a 70mil clone).
Question: Will you really keep the "Warp to 0 km" option?
Ship lovers click here |
Dumus
Silver Service
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Posted - 2006.11.29 12:59:00 -
[69]
Well done CCP. Nice job on the deployment.
My only gripes, Who thought moving your buddy signing in display would be cool to put over the top of critical info in the top left, take him outside and shoot him!!
Honestly CCP if it ain't broke don't fix it
Other gripe is the shear amount of new "must have" skills you have forced us to train! Feels too much like you just want us training MORE and MORE skills to keep us paying. CCP I will always keep playing and paying cos its such a cool game. But the amount of skills is bordering on insane.
Other than that I love it and congrats on a job well done.
-Dumus-
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Weps
The Caldari School of Martial Arts and Science
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Posted - 2006.11.29 13:01:00 -
[70]
There seems to be something wrong with the distances to mission-gates.
Overview etc reports I'm like 0 mtr away from it (and I can use it to warp).
Graphics wise i'm like (guess) 15 km away from the gate.
Screenshot(s) available if needed.
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Darcha
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Posted - 2006.11.29 13:50:00 -
[71]
calibration should be shown on the fitting screen, rather then only in the ship info -> fitting tab
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Darcha
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Posted - 2006.11.29 13:59:00 -
[72]
Edited by: Darcha on 29/11/2006 14:26:06 Oh I'm not sure I wanna delete my bookmarks
Warp to 0 makes me end up at anything from 0m to 3000m and that last 500m in in alot of cases kinda unacceptable compared to bookmarks which were (gtg at least) always spot-on for me.
This would happen too for group warps if the bookmark wasn't entirely spot-on sometimes a gangmember would be just out of jump range. something similair seems to happen here, but then for yaself.
if u could set it to end up about 200m-250m closer to the object ur warping to, it should be all fine
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Darcha
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Posted - 2006.11.29 14:00:00 -
[73]
and what's that flashing white screen I sometimes see while jumping a gate ?
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Noreti
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Posted - 2006.11.29 14:15:00 -
[74]
Im getting ****ed!
Not only I can't download patch from official web site not to mention via game, but now I can't even run the latest patch!
I downloaded patch from a friend wha made a mirror but as soon as I open patch and press "Start Update" error pops out - "One or more embedded files are missing". Can anyone help me please?
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Bratwurst0r
Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.29 14:41:00 -
[75]
hm...the patch nearly halfed my framerate, its because the new background stars....
optimize that plz
Originally by: Aquila Lightwielder I'm sorry CCP you are #200 in queue to use my credit card, please wait
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Vladimir Ilych
Hidden Industrial Group
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Posted - 2006.11.29 14:52:00 -
[76]
Only a very small thing. The item DB has not been updated. It would be nice once any other issues have been dealt with.
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Darius Shakor
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2006.11.29 15:06:00 -
[77]
Not sure if this is suggested allready but in Gang windows on the overview, I would like to see the ability to sort by alphabetical order. Also the gang leader to be designated more clearly with a coloured text instead of just (Boss) next to the name, and to always be at the top of the gang list, or an option to have that so they are exempt from alphabetic sorting. ------
Shakor Clan Information Portal http://oldforums.eveonline.com/?a=topic&threadID=3 |
Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.29 15:32:00 -
[78]
I hope this will consolidate the issues that we as players need to be able to identify important information.
I would love to see an internal read only mirror to discussions the dev's have. I think the best process is an open process. Where the players can peek into the office of CCP and see what they are talking about. The direct Dev blog about the new character creation is the prime example. That kinda stuff would never become a rumor if we knew that you knew we knew that you where working on it.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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kieron
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Posted - 2006.11.29 16:11:00 -
[79]
There is a lot of good feedback in this thread, but it needs to be taken to the proper discussion thread. Thanks for the great input here, I'll consolidate and shift it into that thread in a little bit.
kieron Community Manager, EVE Online |
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