Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
GizzyBoy
Aperture Harmonics K162
153
|
Posted - 2015.07.05 11:00:44 -
[31] - Quote
unimatrix0030 wrote:Nice blog trinkets friend. If it is why you wrote it is just an other sign that wh's are not the content ccp wants... .
CCP liked wh content a few years ago when people would like, you know shot each other, lately its a lets purple up dunk Null sec and farm the F out of sleepers holiday camp.
Moving forward with other games becoming more interesting to the eve player base, some of the issues that would need to be addressed to make wh's even worth it any more relate to things like
1) How much skill points before you have a viable char to survive. 2) How much work scanning mapping & logistics and such chew up in game time. 3) address security issues with assets so newbros can possibly join old bros and both parties dont have to worry about things going missing.
The above places a heavy burden on any officer/Director some new peeps will have to step up and take a shot at making w-space the place they want it to be, Id like to say that could happen, but the reality is anything but.
Other parts of the game are now frankly more interesting and easier for me to participate in casually with out requiring the commitment levels necessary in WH's with out any of the above overhead, Isk wise I can actually make more for less effort to fund what ever I need to do.
Its with some irony that the easiest place to shoot a wormholer is now in Kspace.
|
MurinA 7o9
Slumbered For Millennia
2
|
Posted - 2015.07.05 11:14:56 -
[32] - Quote
go hide in novice outpost |
Nac Lac
No.Mercy Triumvirate.
5
|
Posted - 2015.07.05 14:25:25 -
[33] - Quote
You acknowledge the argument that PL is abusing wormholes but choose to ignore the underpinning arguments. The amount of space required to probe for wormhole connections to avoid being dropped by PL requires a dedicated team of 10+ people scanning constantly and having to move ships to collapse said holes. This isn't a viable option when your fleet is only 50 strong. PL has to find a hole to a region or neighboring region. That's all. We have to find the needle in the haystack of all of our space and neighbor space. Let's not forget that our neighbors weren't exactly friends when PL was attacking.
Null space collapsing isn't like wh. If you have a hole to collapse in your wh chain, you move a ship two, three jumps, collaspe the hole. In null, you either have to use cynos or move 10-15 gates. Not exactly parity is it? Don't wave your hand and say we need to put more "effort" in when you are clearly ignoring the quantity needed. This is a similar argument to why removal of local is a big deal for null. There are a lot more factors to deal with in null than in whs. Don't fool yourself and show your naivety to the rest of us by pretending otherwise. |
Trinkets friend
Sudden Buggery Prolapse.
2508
|
Posted - 2015.07.05 14:46:47 -
[34] - Quote
Excuse me? A nullsec dweller complaining about effort? You come on the wormhole forum and tell me that you can't spend the effort to go around your system in nullsec and check if there's a new signature and probe it down?
Are you for real, mate? Daily, anyone in wormholes scans 20-30 systems with 5-20+ sigs, rolls holes and gets their ducks in a row, using Siggy.
It's as easy as copy-paste the sigs into the system sig list and check for new ones. Probe them out, record them, move on. You are just plain lazy, disorganised and feckless.
You say i have no idea? I know exactly how much effort it takes to control wormholes in a constellation of space, map them and deal with them. Done it before. Some people in nullsec besides PL do it, too; we've had people ninja roll holes closed behind us in minutes, we've had people hotdrop us in bubbles as we come back to our nullsec connection.
I'll tell you how long it takes to collapse a wormhole if you're good at it: 1 minute. here's a secret for you: covops frig to probe it out, warp to it, light a cyno, port through 8 cloaky nullified Higgs legions, jump them in and out, hole is gone. Go to 12 for a N432 or K162 from C5-C6 or lowsec. Better yet, just leave it critted, so it's there and controlled and nothing large can come through.
Move on, next system, port your BLOPs over to the Legions with a fuel truck, cyno to the next hole, bam bam bam. clean your constellation out 30 minutes before the shebang, job's done. True, you can't stop PL coming out 12 jumps away, 20 jumps away, whatever. But that's not the point, is it? Give yourself time to respond.
Are you people seriously telling me that you can't figure this out, that PL and its intel sources cannot be countered by a serious nullsec alliance?
The take-home, in case you missed it, is to not ignore it and say it's too hard, but to organise and get procedures in place, even if it's a scout watching a hole to give you a minute's notice of a PL or HK or BL fleet on the other side. better yet, a suicide dictor to dump a bubble and slow them up.
But sure, enjoy the nerf. It won't stop them unless and until all nullsec is cleansed of holes.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
|
TurboX3
Hax. Wrecked.
120
|
Posted - 2015.07.05 16:27:10 -
[35] - Quote
A nullsec dweller.... you clearly don't know me & my army of alts... I still in in w-space too.
No Trolling Please
|
Kalel Nimrott
Sentu Demina Corpa
1159
|
Posted - 2015.07.05 20:43:32 -
[36] - Quote
Trinkets friend wrote:Excuse me? A nullsec dweller complaining about effort? You come on the wormhole forum and tell me that you can't spend the effort to go around your system in nullsec and check if there's a new signature and probe it down?
Are you for real, mate? Daily, anyone in wormholes scans 20-30 systems with 5-20+ sigs, rolls holes and gets their ducks in a row, using Siggy.
It's as easy as copy-paste the sigs into the system sig list and check for new ones. Probe them out, record them, move on. You are just plain lazy, disorganised and feckless.
You say i have no idea? I know exactly how much effort it takes to control wormholes in a constellation of space, map them and deal with them. Done it before. Some people in nullsec besides PL do it, too; we've had people ninja roll holes closed behind us in minutes, we've had people hotdrop us in bubbles as we come back to our nullsec connection.
I'll tell you how long it takes to collapse a wormhole if you're good at it: 1 minute. here's a secret for you: covops frig to probe it out, warp to it, light a cyno, port through 8 cloaky nullified Higgs legions, jump them in and out, hole is gone. Go to 12 for a N432 or K162 from C5-C6 or lowsec. Better yet, just leave it critted, so it's there and controlled and nothing large can come through.
Move on, next system, port your BLOPs over to the Legions with a fuel truck, cyno to the next hole, bam bam bam. clean your constellation out 30 minutes before the shebang, job's done. True, you can't stop PL coming out 12 jumps away, 20 jumps away, whatever. But that's not the point, is it? Give yourself time to respond.
Are you people seriously telling me that you can't figure this out, that PL and its intel sources cannot be countered by a serious nullsec alliance?
The take-home, in case you missed it, is to not ignore it and say it's too hard, but to organise and get procedures in place, even if it's a scout watching a hole to give you a minute's notice of a PL or HK or BL fleet on the other side. better yet, a suicide dictor to dump a bubble and slow them up.
But sure, enjoy the nerf. It won't stop them unless and until all nullsec is cleansed of holes.
You made it sound all so boring.... |
Ripblade Falconpunch
Centurion Logistics
242
|
Posted - 2015.07.05 20:54:25 -
[37] - Quote
Nac Lac wrote:You acknowledge the argument that PL is abusing wormholes but choose to ignore the underpinning arguments. The amount of space required to probe for wormhole connections to avoid being dropped by PL requires a dedicated team of 10+ people scanning constantly and having to move ships to collapse said holes. This isn't a viable option when your fleet is only 50 strong. PL has to find a hole to a region or neighboring region. That's all. We have to find the needle in the haystack of all of our space and neighbor space. Let's not forget that our neighbors weren't exactly friends when PL was attacking. Null space collapsing isn't like wh. If you have a hole to collapse in your wh chain, you move a ship two, three jumps, collaspe the hole. In null, you either have to use cynos or move 10-15 gates. Not exactly parity is it? Don't wave your hand and say we need to put more "effort" in when you are clearly ignoring the quantity needed. This is a similar argument to why removal of local is a big deal for null. There are a lot more factors to deal with in null than in whs. Don't fool yourself and show your naivety to the rest of us by pretending otherwise.
Please tell us more about how there are more "factors to deal with in null".... I especially liked that part and would very much enjoy hearing more about your thoughts on that particular subject, and I award you +1 street cred. |
Trinkets friend
Sudden Buggery Prolapse.
2514
|
Posted - 2015.07.06 00:30:26 -
[38] - Quote
TurboX3 wrote: A nullsec dweller.... you clearly don't know me & my army of alts... I still in in w-space too.
We've all got to bear it up somewhere, I guess. Ticks not good enough now PL or HK has made it impossible for you to run your ratting carrier? Go to a C5, krab, and surprise everybody that someone who is a carebear in nullsec can simultaneously be a carebear in w-space!
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
|
Sha mael
EyEs.FR La Division Bleue
2
|
Posted - 2015.07.06 09:08:37 -
[39] - Quote
Bonjour !
Je r+¬agi concernant la modification des WH vers le 0.0 Je suis un petit joueur vivant en WH (C4). Je passe mes journ+¬es, avec mon groupe dGÇÖune 10 aine de personnes, +á prober des WH en cherchant des cibles +á abattre. Les cibles en WH se font de plus en plus rares, on trouve de moins en moins de cible. Nous avons lGÇÖimpression que la population de WH diminue. Un palliatif +á ce manque de cibles est la possibilit+¬ dGÇÖouverture vers le 0.0. Mais ces ouvertures vers le 0.0 sont conditionn+¬es +á pas mal dGÇÖalea : -Pr+¬sence de WH C1 dans la chaine menant de notre maison au 0.0 et donc impossibilit+¬ de passer du BS -Temps de vie relativement cours des Wh qui ne nous permet pas de travailler dans la dur+¬e un engagement en 0.0 ou dGÇÖy revenir dans la journ+¬e pour -½ secouer -+ la zone et faire r+¬agir les habitants. Form up long, chaine longue avec donc tr+¿s vite un ou deux WH en fin de vie ou affect+¬ par le passage de r+¬sident ou dGÇÖautres usag+¬s. La vie en WH nous plait du fait de la diversit+¬ des r+¬gions et des ennemis rencontr+¬s. Diminuer la probabilit+¬ de trouver des 0.0 ou diminuer leur masse de passage risque de nous pousser hors des WH.
Hello!
I reacted on changing WH to 0.0
I am a little player living in WH (C4). I spend my days, with my group of 10 people, at probing WH, searching targets to kill. The WH targets are becoming increasingly scarce, there are fewer targets. We feel that the WH population decreases.
A workaround for the lack of targets is the possibility of opening to the 0.0.
But these openings to 0.0 are conditioned to a lot of randomness: - WH C1 Presence in the chain leading from our house at 0.0 and therefore unable to use BS - Life time over the relatively Wh which does not allow us to work in the long term commitment in 0.0 or come back during the day to "shake up" the area and reacting inhabitants. Form up long, long chain with very fast one or two WH end of life or affected by the resident of way or other used.
Life in WH we like because of the diversity of regions and enemies encountered. Decrease the likelihood of finding 0.0 or decrease their mass transit could push us out of the WH. |
Darren Fox
Sniggerdly Pandemic Legion
71
|
Posted - 2015.07.06 09:14:31 -
[40] - Quote
CPP giveth and CCP taketh away: https://forums.eveonline.com/default.aspx?g=posts&t=344290
I honestly fail to see the positive impact of this change. Sure, it will limit the tools of the hunters, but is the impact of 100 potential cruisers appearing that unbalancing? Think of all the Thanatos builders that will go unemployed as a result. |
|
Jack Hayson
Atztech Inc. Ixtab.
200
|
Posted - 2015.07.06 17:33:45 -
[41] - Quote
Nullbear: "Oh noez, we've blued everyone within 40 jumps, yet we still can't rat in absolute safety! CCPlz fix!" CCP: "OK. Done" |
Galdur Trudaihnel
13. Enigma Project
25
|
Posted - 2015.07.07 10:28:01 -
[42] - Quote
Where does it say they are nerfing it? I read only that they are changing it...... I really hope it is for the better.
If anything wh spawn rate and lifespan should be increased so we can create more content and here is why:
Reducing the spawn rate, wh life, wh mass, will only reduce the opportunity for content for wormhole players and reduce opportunity for content for nulsec players when we go into their space . The only players i can see benefiting from this will be farmers in nulsec who want to play an MMORPG like a RPG.. i.e alone....it gives them even more security...not like it isn't easy enough for them already.... i mean really they can always scan and roll wh's in their system if they are that bothered about them being there.. i mean that would create some content at least ....
If the change is to do with power projection for PL then this is not a good way of doing this as you diminish the game for a large group of players that have no involvement with this emergent game play (anyone else remember when CCP liked emergent gameplay?) . If nullsec entities want to scan out wormholes and move traffic through them then surely again that is good for the game as it generates more traffic and opportunities in WH's. If certain null sec entities are worried about this ...then roll your wh's ....surely you do not need CCP to hold your hand,... the mass on the hole even limits what they can bring....meaning you can blob..yay!
Also wtf has Goonbexx been doing ...literally no mention of this to the WH community , no feedback thread .. nothing.
CCP get your **** together and look after wormhole space i am sure a lot of WH players can still remember the Hyperion patch disaster ...remember that one .. that was the expansion where the wh forum was on fire with nerd rage on your feedback thread...... as you produced no new content (still nothing new for wh's since 2008 may i add) and just changed existing mechanics around , fiddled with the size of wh's, changed a few statics, changed where capitals spawn as they jump through, changed a couple of effects... and tried to palm it off to the wormhole community as an expansion for the WH community... don't get me wrong some of it was good some of it was bad, but it wasn't new game play for us it was just tweaks to what was already there. The easy option.
These tweaks can make the game less enjoyable ... reducing the number of nullsec connections will reduce the number of small gang engagements we get hence making the game less enjoyable. We spend a huge chunk of time scanning as it is. Dont do it please!! create some new stuff and fix the stuff the player base says needs fixing !! stop fiddling with old stuff that isn't broken. simple
Much Love Will
|
Robert Caldera
Caldera Trading and Investment
1035
|
Posted - 2015.07.07 10:40:13 -
[43] - Quote
so TRI and ratting carrier carebears whined and CCP now nerfs Null connections? This is so typical.
Galdur Trudaihnel wrote:Where does it say they are nerfing it? I read only that they are changing it...... I really hope it is for the better. if they would increase it, they would write they are increasing it, not "changing". |
TurboX3
Hax. Wrecked.
124
|
Posted - 2015.07.07 13:00:08 -
[44] - Quote
Galdur Trudaihnel wrote:Also wtf has Goonbexx been doing ...literally no mention of this to the WH community , no feedback thread .. nothing.
+1 As Coreblood has stepped down, maybe Goonbexx will as we need an active CSM rep form w-space.... Where's our glorious leader Chitsa!?
No Trolling Please
|
calaretu
Honestly We didnt know Unsettled.
357
|
Posted - 2015.07.07 15:13:21 -
[45] - Quote
TurboX3 wrote:Galdur Trudaihnel wrote:Also wtf has Goonbexx been doing ...literally no mention of this to the WH community , no feedback thread .. nothing.
+1 As Coreblood has stepped down, maybe Goonbexx will as we need an active CSM rep form w-space.... Where's our glorious leader Chitsa!?
Not sure you deserve an answer for all that qq without bothering to actually ask him. One could draw the conclusion that someone is being a spoiled crybaby but I'll leave such arguments to someone else.
I did actually do this the easy way and just asked him. And the change now is so tiny that unless you are ragerolling chains to look for a specific null exit to a specific region then this change wont be noticable to us wormhole groups. It might be slightly more noticable to null groups who are using the constellation mechanics to project their fleet all around.
~Bringer of happiness
http://collapsedbehind.blogspot.no/
.ORLY is recruiting
|
TurboX3
Hax. Wrecked.
124
|
Posted - 2015.07.07 16:38:37 -
[46] - Quote
Thank you for asking & replying! I'll take the crybaby as a compliment!
No Trolling Please
|
Civ Kado
Dutch East Querious Company Phoebe Freeport Republic
85
|
Posted - 2015.07.07 20:41:24 -
[47] - Quote
you guys should get gud |
Zekora Rally
Negative Density Whatever.
20
|
Posted - 2015.07.07 20:53:45 -
[48] - Quote
GizzyBoy wrote:unimatrix0030 wrote:Nice blog trinkets friend. If it is why you wrote it is just an other sign that wh's are not the content ccp wants... . CCP liked wh content a few years ago when people would like, you know shot each other, lately its a lets purple up dunk Null sec and farm the F out of sleepers holiday camp. CCP's own actions are the reason why wormhole space is as boring as it is today. What exactly were they expecting when they released incursions a while back as well as the new sov changes? Did they magically expect wh space to boom when k-space was gifted more attractions for casual farmers and pvpers?
Whs dueller have always ganked nullsec duellers for years and it's only normal that we would capitalize on it with the ever increasing frequency of localized fighting in nullsec and multiple region access provided by high class wormholes. Wh farming hasn't changed either and i'm pretty sure it's decling with substantially less pvpers in high class wormholes.
As it stands, it's just too much work to bother running sites or rolling for pvp in wh space when it's so much easier in kspace. |
Trinkets friend
Sudden Buggery Prolapse.
2532
|
Posted - 2015.07.08 01:14:52 -
[49] - Quote
TurboX3 wrote:Thank you for asking & replying! I'll take the crybaby as a compliment!
You so bitter you got wizz fizz ****
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
|
Bevici Roden
The Maythorn
15
|
Posted - 2015.07.08 23:14:40 -
[50] - Quote
All null connections are 16 hour holes, no longer 24 hours. C5 and C6 to null and null to C5/C6 spawn rates reduced. Also null to null spawn rated reduced.
That's what I hear from the wormhole community.
This change is not good CCP. I assume you are attempting to limit power projection... But wormholes are an active activity. This isn't an "instant teleportation around the universe because I have a cyno" type of deal. Any organization that uses these connections for fleet movement needs to spend many man hours scouting and then documenting and then relaying this intelligence.
On the other side, people who are getting rolled into have to also scan their systems defensively and actively roll holes that they do not like.
Using wormholes as power projection is active, and this presents opportunities for content.
Nerfing these connections reduces a mechanic that reduces content.
Whoever called for these nerfs via the CSM should have told his or her community to HTFU and counter-play. |
|
TurboX3
Hax. Wrecked.
129
|
Posted - 2015.07.09 13:22:31 -
[51] - Quote
To all null blocks... I will be providing TurboX3's Scanning Services if you need a route across New Eden (rules pay me hookers & beer plus "temp" blue standings).
No Trolling Please
|
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
295
|
Posted - 2015.07.14 23:40:02 -
[52] - Quote
Nac Lac wrote:You acknowledge the argument that PL is abusing wormholes but choose to ignore the underpinning arguments. The amount of space required to probe for wormhole connections to avoid being dropped by PL requires a dedicated team of 10+ people scanning constantly and having to move ships to collapse said holes. This isn't a viable option when your fleet is only 50 strong. PL has to find a hole to a region or neighboring region. That's all. We have to find the needle in the haystack of all of our space and neighbor space. Let's not forget that our neighbors weren't exactly friends when PL was attacking. Null space collapsing isn't like wh. If you have a hole to collapse in your wh chain, you move a ship two, three jumps, collaspe the hole. In null, you either have to use cynos or move 10-15 gates. Not exactly parity is it? Don't wave your hand and say we need to put more "effort" in when you are clearly ignoring the quantity needed. This is a similar argument to why removal of local is a big deal for null. There are a lot more factors to deal with in null than in whs. Don't fool yourself and show your naivety to the rest of us by pretending otherwise.
Shut up troll. Using a wormhole to move a fleet isn't 'abuse' any more than the giant blue donut in K-space is an abuse of stargates that don't have mass/quantity or polarization limits or for that matter the abuse of standings to begin with.
Titan bridges and black ops bridges are an abuse by your ignorant standards. So what if WH bros decided to share some bkms with them and a chain map? How is that different from sharing your jump bridges with allies and not shooting them on gates? Oh wait it isn't. Boo hoo. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |