|Posted - 2011.12.08 20:34:00 -
 - Quote
I suppose you are trying to make space fights a little more like 18th century naval warfare. You might have fleets of a hundred ships of the line, but by and large each ship would target a different enemy ship. You would never have a case where all 100 ships of the line targetted the same enemy ship, vaporized him with a volley, then moved on to the next ship.
If they COULD have focused fire like that they WOULD have. And indeed, every time they had a chance to 'double up' and put 2 of their ships vs one of the enemies ships, they did.
However, to get rid fo blob warfare you'll have to implement a much better physics engine that accurately models two important real life concepts:
Friendly fire is possible: if you fire a laser/missile at an enemy but a friendly gets in the way, the friendly takes the hit.
Intercepting fire for a friendly is possible: if an enemy fires a laser/missile at friendly but you get in the way, you take the hit instead.
As long as the weapons being shot are not physical objects that can interact with all the friendly/enemy actors on the field who are also physical objects, I don't think you'll ever be able to solve the completely unrealistic perfectly efficient blob focus fire technique.
That said, there is no way the current engine can support something like what would be needed, so don't get your hopes up. Additionally I have no idea how to make the friendly fire issue work with CONCORD in high sec space, but without it, people can just blob up and fire the hulls of their own ships. There's no need to spread out and form wings, etc, to maximize firepower. So EVE remains, at it's core, a very tactically uninteresting representation of fleet fights that everyone KNOWS is completely unrealistic.
In real life you simply have to disperse or adopt formations so you don't shoot your own friendlies in front of you. Until EVE addsd something like this, I think the focus fire blob will always remain the dominant method of fleet combat.
So 18th century naval ships didn't focus fire because they didn't all have line of fire on one enemy, and what makes blobbing effective here is that we DO all have line of fire on every enemy, and you're against anything short of a system that will accurately render the physics to represent this.
The OP offered a creative way to make focused fire less efficient in a way that can be made consistent with the current game lore, and your only response is "nope, not realistic enough, even if Eve isn't at all realistic"?