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Nana Skalski
Poseidaon
367
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Posted - 2015.07.07 17:26:38 -
[1] - Quote
Article is about building completely other game, where you have a depth of Frontier from Braben's Frontier, but with fps mode also. Eve used completely other direction in avatar path, it was about closed locations where someone could be spawned from the space. No windows. Dark, claustrophobic spaces. Horror of rogue drones and a skeleton in workers uniform nailed to the wall by them. Exploration, killing, loot, advancement. Third person view with use of handguns and gadgets. That was the depth that was considered. When they did made first step with WIS, they completely lost ground under their feets. Because of people that said no to microtransactions, and that was probably the motivator for the direction to extend EVE. Avatar gameplay was like a walking thru marshes from that point on. Why microtransactions? Because everyone is doing it, right? And "not in my EVE" crowd has failed to show CCP that their path is wrong, obviously, as it is seen now with skins.
I have this vision: while number of concurrent users and subs drops, so is the hammer with a words "in place where money talks, silence is terrifying" on it, it strikes Hilmar in the forehead, ending his peacufull solitaire game and giving him headeache that can't be ignored.
Walkyrie is the next DUST514, New area, new concept, new experience, everything has to be learned from beginning. And even avatar exploraton module or multiplayer WIS content with bar seems had been more plausible in the past in light what has to be made with Walkyrie for it to be finished. It is seen now, at this very moment, CCP not expanding on current systems, sometimes only reinventing UI, like with manufacturing, sometimes reinventing code and failing to achieve more functional way, like with scanning in new map, actually it is worse than in the old map.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
367
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Posted - 2015.07.07 18:07:07 -
[2] - Quote
Dersen Lowery wrote:"Walking in Stations" and World of Darkness suffered from the problem that nobody knew what their scope actually was I don't believe it. Venturing in the new areas must be made with preparations, one must ask himself what he wants to achieve. Diving head first in murky waters is a dangerous thing.
CCP risked microtransactions bundled with WIS and they were scolded, so they went back to fixing EVE endlessly while making other games on the side.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
367
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Posted - 2015.07.07 18:37:35 -
[3] - Quote
Talking about physics, human body have limits, physics in game must be toned down by pilot if we are talking about hardcore simulations, manual control, or can be toned down by systems "build" in the spaceship, for people to achieve comfortable passage. I would equal it to manual vs automatic transmission in a car.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
367
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Posted - 2015.07.07 19:30:04 -
[4] - Quote
Dersen Lowery wrote:Walking in Stations was just supposed to be "awesome," I guess. I was taking into consideration not only ambulation that was to be scraped because of the engine change as I remember it, but also the avatar exploration concept with demo. They had concept, but these concepts were troubled by technology that was to be updated and this greed thing. EVE spaceship part being in a state of neglect as people were thinking, but it was to be solved by little things, double way thing, fixing EVE and making WIS simultanously, all fuelled by you know what... There was a strong push to monetize everything in that time one would think, as this monocle gate emerged and even this licensing thing. Someone in upper management was completely parted from gaming and watched only ISK count. By ISK I mean Icelandic Krona.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
367
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Posted - 2015.07.07 20:09:56 -
[5] - Quote
Dersen Lowery wrote:The exploration concept came later, and it was done right. But it was cancelled. Scolding in monocle gate was painfull as it involved silence in a room where money talks, subbs cancelled. it was painfull, and without direct monetization and a lot of work to redirect again from WoD to it, was probably a thing behind cancelling it.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
368
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Posted - 2015.07.07 20:30:17 -
[6] - Quote
Delusions of grandeur, Haha. Yes. Delusions that made people take for granted the success of Incarna fuelled by neckbeards with hardon for pretty avatar babes in bikini suits emoting f u to a guy that neary killed him outside station, well just by thinking about it being a possibility, because it was nothing like that.
Unfortunately only few of those stayed to this time. And those who stayed are considering leaving after rest as shift has been made from attire to ship skins. So making WIS bis is not an option in this or other timelines now.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
370
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Posted - 2015.07.08 15:11:42 -
[7] - Quote
Dersen Lowery wrote:Nana Skalski wrote:Dersen Lowery wrote:The exploration concept came later, and it was done right. But it was cancelled. No it wasn't. It ran to completion, and was declared a success by CCP Unifex. It never made it into the game.
Yes, project that was declared as success and rightly so was cancelled on the phase of implamentation. How that sounds? More fitting question: why it was cancelled despite being succes in testing concept phase?
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
632
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Posted - 2015.08.08 20:08:03 -
[8] - Quote
Few years more and it will be done.
( -á° -ƒ-û -í°)
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