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Thread Statistics | Show CCP posts - 7 post(s) |
Aryth
GoonWaffe Goonswarm Federation
1745
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Posted - 2015.07.08 18:46:19 -
[91] - Quote
Mathras Betterhalf wrote:Its been raised by a couple of people but from what I have read it doesn't appeared to have been answered - apologies if it has.
Concerning SBU BPO's and their buyback - The patch notes say that packaged SBU BPOs will be able to be bought back on the market - the problem with this is no one will actually likely hold packaged ones as when you build anything with it, it immediately becomes unpackaged - So unless you hold a BPO and have never built anything with it, which is unlikely, this won't help those that hold SBU BPO's. (unless I'm missing something and you can now repackage unresarched BPOs .... and lets face it, who holds and uses a BPO without research it at least to ME 4 or 5))
Then you go on to say that those that aren't bought back, i.e. those that are researched - will be automatically transformed into TCU BPO's - The problem with this is -
1. The market will be flooded with an excess of researched TCU BPO's, making them realistically worthless 2. The sale volume of TCU's is disproportionately a lot lower than SBU's, again making these BPO's worthless
personally, I would be happy to just trade my researched SBU BPO's in for the same value as an unresearched packaged one, or for on patch day for them to go 'pop' and for 250 mill to be deposited back into my account (don't even care about the research time / cost if under the circumstances I managed to get base price back)) -
I appreciate game coding / mechanics may not enable this but is their anyway this could be looked at and the very least for a Dev say, sorry, we have tried but it isn't possible - and yes, I'm one of those, and I'm not the only one, who has a large number of SBU BPO's researched pretty much to max - as well an existing number of researched TCU BPO's which I rarely use so I definitely don't want two dozen more!
Now imagine if they just deleted them instead!
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
251
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Posted - 2015.07.08 20:11:09 -
[92] - Quote
http://captiongenerator.com/49246/CCP-Dev-Discuss-wormholes |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
338
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Posted - 2015.07.08 20:56:03 -
[93] - Quote
Soldarius wrote:Yroc Jannseen wrote:Saisin wrote:We have seen how API data for the siphons have pretty much made them useless. CCP please reconsider your API policies in that area.
Yea Siphons are not useless, Somebody on reddit shouting about api's has caused a lot players to assume they are useless without trying for themselves. CCP please nerf some guy on reddit. It is ridiculously simple to check the your corp API once an hour and have a triggered google script send an email to your iphone/android/work/etc if the quantity of materials in a silo have not incremented by the correct amount. In addition, there are bots (not advocating such a breach of the TOS/EULA, so don't do it kiddies) that would have no problem responding to such an email, logging in, blapping the siphon, and then logging out. Its also possible to scrape killboards for siphon kills with R64 materials to find previously unknown R64 moons. As fun as it is to poll the API, free intel is bad. I wouldn't cry if all of the game state API end-points were removed, leaving just the static data like item types to names, character names to ids, things like that. I tried siphoning some moons last year. The ones on large nulsec alliance's towers were all gone inside of 24 hours. Only failscading and small alliances or corps without the know-how are vulnerable to siphons. So no, they aren't useless. But they also aren't very useful either, due solely to the API reporting active game content. How dare you come in here with facts!
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
123
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Posted - 2015.07.08 21:47:42 -
[94] - Quote
SilentAsTheGrave wrote:Soldarius wrote:Yroc Jannseen wrote:[quote=Saisin]
Yea Siphons are not useless, Somebody on reddit shouting about api's has caused a lot players to assume they are useless without trying for themselves.
CCP please nerf some guy on reddit. It is ridiculously simple to check the your corp API once an hour and have a triggered google script send an email to your iphone/android/work/etc if the quantity of materials in a silo have not incremented by the correct amount. In addition, there are bots (not advocating such a breach of the TOS/EULA, so don't do it kiddies) that would have no problem responding to such an email, logging in, blapping the siphon, and then logging out. Its also possible to scrape killboards for siphon kills with R64 materials to find previously unknown R64 moons. As fun as it is to poll the API, free intel is bad. I wouldn't cry if all of the game state API end-points were removed, leaving just the static data like item types to names, character names to ids, things like that. I tried siphoning some moons last year. The ones on large nulsec alliance's towers were all gone inside of 24 hours. Only failscading and small alliances or corps without the know-how are vulnerable to siphons. So no, they aren't useless. But they also aren't very useful either, due solely to the API reporting active game content. How dare you come in here with facts!
I don't see a lot of hard facts. I see a lot of "it's possible", including going so far as to say you shouldn't have api info, because there's a possibility people will bot and violate the EULA.
I love seeing people who have never spent a second hunting and killing siphons talk about how they are magically killed by the api. |
Vanilla Mooses
KarmaFleet Goonswarm Federation
31
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Posted - 2015.07.08 22:16:37 -
[95] - Quote
Kenneth Feld wrote:http://captiongenerator.com/49246/CCP-Dev-Discuss-wormholes
have my babies |
HarlyQ
Amok. Goonswarm Federation
99
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Posted - 2015.07.08 22:22:47 -
[96] - Quote
Vanilla Mooses wrote:Kenneth Feld wrote:http://captiongenerator.com/49246/CCP-Dev-Discuss-wormholes have my babies Have my babies we can name them cheese mooses. |
Alavaria Fera
GoonWaffe
6719
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Posted - 2015.07.08 23:04:28 -
[97] - Quote
Querns wrote:However, with a ten-year history of nullsec quality of life being eroded little by little, we're nothing if not adaptable. That's great to hear.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Crestor Markham
Reasonable People Of Sound Mind
50
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Posted - 2015.07.09 00:24:54 -
[98] - Quote
Kenneth Feld wrote:Crestor Markham wrote:I also want to express support for the removal of campaign info from show info and especially the API.
-It devalues scouts and intel masters. That's legitimate (meta)gameplay that's being removed.
-It means you need to prepare for literally anyone in eve to show up to your fight--small entities cannot escalate, commit hard, or field something to counter their specific opponent, as they don't know who's got a wormhole exit 7 jumps away and wants to **** on their fight.
-Exposing this info globally means powerful alliances will always have a menu of targets to project force onto, presented to them via this info, without needing to commit to moving, careful planning, or time waiting. Just say "hey we've got a wormhole to region X...let's fire up the app and see what campaigns are live in that or adjoining regions in the next couple hours". Even with phoebe jump changes/aegis WH connection changes, they will always know exactly where and exactly when to attack: It undermines the attempts to nerf force projection/require some kind of commitment to get involved in a (sov) conflict.
The goal of information accessibility is generally a good one, but in this case it really impairs gameplay. In particular, it deals a serious setback to recent CCP priorities including nerfing force projection,making sov warfare viable for a wider variety of entities, and enabling more frequent meaningful fights. Having it available helps the little guys the most, they don't have the people to have scouts and check each system etc, this way the info is there for them at all times. It really won't affect the goons of the world as they have the IT staff to basically do it all from scratch anyway, so either way, they will have it, but without the API tools, they will be the only ones with it
2/10, at best. Can't we at least be sincere in balance threads?
Universal access to this information does not help the little guy, as the value of this info to the little guy is much less. He can't go **** on some sov fight PL decides to have; whereas PL can can go **** on any little guy's sov fights. The little guys want as few people to know and interfere (as third parties) as possible. Contrary to what you randomly assert, if this info isn't available via show info or the API, then there is nothing (within the TOS) that the goon IT guys can do. If, on the other hand, the goon intel team is good enough to send a scout to every sovnull system every day, then yeah, they have "earned" that info. Make them earn it rather than handing it to you on a platter. |
Trinkets friend
Sudden Buggery Prolapse.
2540
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Posted - 2015.07.09 00:40:25 -
[99] - Quote
Kenneth Feld wrote:If you remove data from API, what happens Goons, PL, NCdot still get the info, have the info 100% available Smaller entities trying to find a nice slice of nullsec spend days trying to look around and scout finding their little slice, when the API dump would have helped them. This API data won't be useful to only the big guys, there are already some hard at work on public tools. Just like www.null-sec.com/tycoon That is basically a mirror of the in game market You do know this data is avail in game in the sov tab right, so it is just whether you login once, cache the data or get it from API, either way it is very very very easily accessible to those with means or it is API and accessible to all
So, if i open up the map (by pressing F10 like a pro, not using the futtbucked betamap) and select sovereignty, it shows me the upcoming sov timers?
Oh. Wait. No it doesn't.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
253
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Posted - 2015.07.09 02:29:49 -
[100] - Quote
Trinkets friend wrote:Kenneth Feld wrote:If you remove data from API, what happens Goons, PL, NCdot still get the info, have the info 100% available Smaller entities trying to find a nice slice of nullsec spend days trying to look around and scout finding their little slice, when the API dump would have helped them. This API data won't be useful to only the big guys, there are already some hard at work on public tools. Just like www.null-sec.com/tycoon That is basically a mirror of the in game market You do know this data is avail in game in the sov tab right, so it is just whether you login once, cache the data or get it from API, either way it is very very very easily accessible to those with means or it is API and accessible to all So, if i open up the map (by pressing F10 like a pro, not using the futtbucked betamap) and select sovereignty, it shows me the upcoming sov timers? Oh. Wait. No it doesn't.
Log onto DUALITY
Go to corp neocom, click on alliance tab, click on sov tab - bam all info there for you
If you want to see someone else's sov press F10 - type a system name in the search box, press enter, show info, then click on sov tab.
All the info is in game, which means it can be scraped super easy or it can be put on API/Crest
My point was large organizations can scrape the data they need easy enough, the small time peeps can't. If it is public for everyone the system is fair for everyone
This doesn't work on TQ yet, you have to go to duality, or you can wait about 6 days and it will be on TQ, then you can gripe and send in tickets and fill up my bucket with your tears
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Dracvlad
Taishi Combine Second-Dawn
935
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Posted - 2015.07.09 06:52:55 -
[101] - Quote
Trinkets friend, excellent posts and spot on in terms of the issue of the API
I really have to ask you CCP about the reason why you decided to put the TCU at the planet only, that destroyed completely my plans to take a single naff system and have the TCU next to a death star POS. Oh well, looks like I will stay in hisec then, ho hum...
Ella's Snack bar
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Cpt Buckshot
Deep Core Mining Inc. Caldari State
24
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Posted - 2015.07.09 10:23:25 -
[102] - Quote
Once again Eve pulls a fast one on there dedicated player base. So many of these comments are spot on, I really do not need to add anything. Except that my comments would not be positive and prob would not help the situation. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
254
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Posted - 2015.07.09 11:21:52 -
[103] - Quote
Cpt Buckshot wrote:Once again Eve pulls a fast one on there dedicated player base. So many of these comments are spot on, I really do not need to add anything. Except that my comments would not be positive and prob would not help the situation.
Where were you when this info was released months ago, before the competition on Duality.
You have had weeks if not months to complain and now at the 11th hour all of a sudden it is a crisis.
Did you even login to duality and see how stuff works.
You noticed PL won the competition handily, we did it to understand how the crap works so when we go to **** in peoples cheerios, we know what we are doing. Winning is just what we do, it comes natural. |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
708
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Posted - 2015.07.09 13:06:32 -
[104] - Quote
Kenneth Feld wrote:Cpt Buckshot wrote:Once again Eve pulls a fast one on there dedicated player base. So many of these comments are spot on, I really do not need to add anything. Except that my comments would not be positive and prob would not help the situation. Where were you when this info was released months ago, before the competition on Duality. You have had weeks if not months to complain and now at the 11th hour all of a sudden it is a crisis. Did you even login to duality and see how stuff works. You noticed PL won the competition handily, we did it to understand how the crap works so when we go to **** in peoples cheerios, we know what we are doing. Winning is just what we do, it comes natural. now if only you did anything relevant on tq lmbo |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
254
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Posted - 2015.07.09 13:44:29 -
[105] - Quote
Promiscuous Female wrote:Kenneth Feld wrote:Cpt Buckshot wrote:Once again Eve pulls a fast one on there dedicated player base. So many of these comments are spot on, I really do not need to add anything. Except that my comments would not be positive and prob would not help the situation. Where were you when this info was released months ago, before the competition on Duality. You have had weeks if not months to complain and now at the 11th hour all of a sudden it is a crisis. Did you even login to duality and see how stuff works. You noticed PL won the competition handily, we did it to understand how the crap works so when we go to **** in peoples cheerios, we know what we are doing. Winning is just what we do, it comes natural. now if only you did anything relevant on tq lmbo
Give it about 4 days |
Circumstantial Evidence
207
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Posted - 2015.07.09 16:50:11 -
[106] - Quote
I don't think this this has been noted yet, in these comments:
The blog link text, on the Launcher, has a typo:
EVE Launcher wrote: 2015-07-07 15:48:26 Dev blog: Sommer of Sov - Transition and Deployment
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Crestor Markham
Reasonable People Of Sound Mind
51
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Posted - 2015.07.09 17:30:13 -
[107] - Quote
Kenneth Feld wrote: If you want to see someone else's sov press F10 - type a system name in the search box, press enter, show info, then click on sov tab.
All the info is in game, which means it can be scraped super easy or it can be put on API/Crest
My point was large organizations can scrape the data they need easy enough, the small time peeps can't. If it is public for everyone the system is fair for everyone
That kind of scraping would stand out pretty well and can definitely get you banned depending on how CCP feels like reading their TOS. Plus, as has been noted, the real solution is to remove it from the map as well as the API.
"If it is public for everyone the system is fair for everyone" is bogus. As I said in my reply to you (which you did not answer), it is useful to your alliance, but harmful to mine, for that info to be easily accessible, even if we both have access to it. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
338
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Posted - 2015.07.09 17:34:16 -
[108] - Quote
Kenneth Feld wrote:Promiscuous Female wrote:Kenneth Feld wrote:Cpt Buckshot wrote:Once again Eve pulls a fast one on there dedicated player base. So many of these comments are spot on, I really do not need to add anything. Except that my comments would not be positive and prob would not help the situation. Where were you when this info was released months ago, before the competition on Duality. You have had weeks if not months to complain and now at the 11th hour all of a sudden it is a crisis. Did you even login to duality and see how stuff works. You noticed PL won the competition handily, we did it to understand how the crap works so when we go to **** in peoples cheerios, we know what we are doing. Winning is just what we do, it comes natural. now if only you did anything relevant on tq lmbo Give it about 4 days And what? PL actually going to take sov or just chest beat from a low sec station some more?
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
254
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Posted - 2015.07.09 18:18:25 -
[109] - Quote
SilentAsTheGrave wrote:Kenneth Feld wrote:Promiscuous Female wrote:Kenneth Feld wrote:Cpt Buckshot wrote:Once again Eve pulls a fast one on there dedicated player base. So many of these comments are spot on, I really do not need to add anything. Except that my comments would not be positive and prob would not help the situation. Where were you when this info was released months ago, before the competition on Duality. You have had weeks if not months to complain and now at the 11th hour all of a sudden it is a crisis. Did you even login to duality and see how stuff works. You noticed PL won the competition handily, we did it to understand how the crap works so when we go to **** in peoples cheerios, we know what we are doing. Winning is just what we do, it comes natural. now if only you did anything relevant on tq lmbo Give it about 4 days And what? PL actually going to take sov or just chest beat from a low sec station some more?
I don't think we staged from lowsec since we took the entirety of drones
That being said, we will pretty much do whatever the **** we want to do, safe to say there isn't **** you can do about it
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
713
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Posted - 2015.07.09 23:54:58 -
[110] - Quote
Kenneth Feld wrote: That being said, we will pretty much do whatever the **** we want to do
except win supercap battles
or headshot vfk |
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
254
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Posted - 2015.07.10 11:37:58 -
[111] - Quote
Promiscuous Female wrote:Kenneth Feld wrote: That being said, we will pretty much do whatever the **** we want to do
except win supercap battles or headshot vfk
We have our fair share of wins, some losses, but VoV
How many entities could survive B-R and still be around, strong as ever?? |
Soldarius
Naliao Inc. Test Alliance Please Ignore
1343
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Posted - 2015.07.10 14:08:05 -
[112] - Quote
Yroc Jannseen wrote:
I don't see a lot of hard facts. I see a lot of "it's possible", including going so far as to say you shouldn't have api info, because there's a possibility people will bot and violate the EULA.
I love seeing people who have never spent a second hunting and killing siphons talk about how they are magically killed by the api.
It is fact that it is possible.
My opinion is that active data being served to the populace is a bad idea.
I never said the API kills anything. Only that it is possible to have an entirely automated system that does, and that that system is enabled by the API.
For those that choose to do things within what is allowed by the EULA/TOS, they usually have a POS nanny alt in an inty somewhere nearby that they log in and then travel from POS to POS killing the siphons.
There is no hunting involved when an entirely automated system tells everyone on the list of mail recipients that POS X in system Y at planet a-b has z siphons on it.
http://youtu.be/YVkUvmDQ3HY
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
124
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Posted - 2015.07.10 14:23:38 -
[113] - Quote
Soldarius wrote:Yroc Jannseen wrote:
I don't see a lot of hard facts. I see a lot of "it's possible", including going so far as to say you shouldn't have api info, because there's a possibility people will bot and violate the EULA.
I love seeing people who have never spent a second hunting and killing siphons talk about how they are magically killed by the api.
It is fact that it is possible. My opinion is that active data being served to the populace is a bad idea. I never said the API kills anything. Only that it is possible to have an entirely automated system that does, and that that system is enabled by the API. For those that choose to do things within what is allowed by the EULA/TOS, they usually have a POS nanny alt in an inty somewhere nearby that they log in and then travel from POS to POS killing the siphons. There is no hunting involved when an entirely automated system tells everyone on the list of mail recipients that POS X in system Y at planet a-b has z siphons on it.
This theoretical system sounds great, too bad it's not a reality.
I'm also really interested who you are asserting is breaking the EULA to fight siphons? |
Crestor Markham
Reasonable People Of Sound Mind
55
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Posted - 2015.07.10 16:35:07 -
[114] - Quote
Yroc Jannseen wrote:Soldarius wrote:Yroc Jannseen wrote:
I don't see a lot of hard facts. I see a lot of "it's possible", including going so far as to say you shouldn't have api info, because there's a possibility people will bot and violate the EULA.
I love seeing people who have never spent a second hunting and killing siphons talk about how they are magically killed by the api.
It is fact that it is possible. My opinion is that active data being served to the populace is a bad idea. I never said the API kills anything. Only that it is possible to have an entirely automated system that does, and that that system is enabled by the API. For those that choose to do things within what is allowed by the EULA/TOS, they usually have a POS nanny alt in an inty somewhere nearby that they log in and then travel from POS to POS killing the siphons. There is no hunting involved when an entirely automated system tells everyone on the list of mail recipients that POS X in system Y at planet a-b has z siphons on it. This theoretical system sounds great, too bad it's not a reality. I'm also really interested who you are asserting is breaking the EULA to fight siphons?
This "theoretical" system is described right here and used by many, many people: http://i.imgur.com/v43Zlsm.jpg But I'm pretty sure you knew that already. write a little app around that and have your alliancemates just check a webpage for which towers need a siphon shot off at any given moment.
One doesn't have to break the EULA to fight siphons with the current API. He's replying to the argument "oh if you remove it from the API the bad guys will write a scraper that gets the info even though it's against the EULA/TOS, so might as well make it available to everybody." |
M1k3y Koontz
Respawn Disabled Initiative Mercenaries
766
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Posted - 2015.07.11 17:55:18 -
[115] - Quote
What happens to TCUs in unclaimable space, like Wormholes and Thera?
How much herp could a herp derp derp if a herp derp could herp derp.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1631
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Posted - 2015.07.13 18:41:22 -
[116] - Quote
Scenario: I have a station service that an enemy entosis linked and managed to complete the incapping process to 10% (90% left to entosis before it is incapped). Now, if I want to fix this service, I need to run 2 full entosis link cycles on it.
Why is the second cycle that reverts the enemy entosis effect not just as long as the difference to be fixed?
Station Tab :: UI Improvement Collective
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
256
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Posted - 2015.07.14 14:16:25 -
[117] - Quote
Burning down the house:
https://timerboard.net/
http://evemaps.dotlan.net/alliance/Shadow_of_xXDEATHXx/structures
Dotlan has all the data as well |
Sexy Cakes
Have A Seat
960
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Posted - 2015.08.13 16:12:16 -
[118] - Quote
This **** is ******* pathetic.
Literally all I can say about it.
Not today spaghetti.
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