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Thread Statistics | Show CCP posts - 2 post(s) |
Skraelingz
Gallente Gallente Federal Bank Ratel Alliance
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Posted - 2006.11.29 23:41:00 -
[1]
Edited by: Skraelingz on 29/11/2006 23:42:38 Anyone else having trouble getting thier drones to listen to them? example: get drones on a target, target dies, command drones to next target... some listen the rest start heading for the target then just go "fu" and pick a random one. also they just dont feel right commanding wise now. -----------------------------------------------
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Uggster
Caldari Never'where
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Posted - 2006.11.29 23:44:00 -
[2]
Yeah.
My drones have been labotomized with this patch.
_______________________________________________
Sig removed as inappropriate- Tirg
Story of my life that one :(
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Tammarr
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Posted - 2006.11.29 23:44:00 -
[3]
Very much so. They dont listen, they attack the target I want and then split up, they dont return to dronebay or even want to return to orbit. So yeah, drones are messed up =)
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.29 23:45:00 -
[4]
Originally by: Skraelingz Edited by: Skraelingz on 29/11/2006 23:42:38 Anyone else having trouble getting thier drones to listen to them? example: get drones on a target, target dies, command drones to next target... some listen the rest start heading for the target then just go "fu" and pick a random one. also they just dont feel right commanding wise now.
Drones have been screwed since forever, and they tend to slip another step further down hill after every single patch. The lag almost certainly isn't helping, too.
We dedicated drone users just have to sit tight and wait patiently for the code monkeys to cast a loving eye in our direction........... -----------------------------------------------
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Twilight Dragon
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Posted - 2006.11.29 23:48:00 -
[5]
Yep, Drones don't want to listen, and their auto attack is also borked, guess I can't just sit there and let them eat frigs anymore. This is a sad day for drone pilots.
Twilight Dragon
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Dagrin RDM
Caldari The Knights of the New Republic Forces of Freedom
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Posted - 2006.11.29 23:56:00 -
[6]
Agreed, my drones used to wortk pretty well, now they seem almost random.
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Maktiel Redweth
Gallente Impact Inc. Serenus Letum
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Posted - 2006.11.30 00:13:00 -
[7]
Yeah, my drones no longer follow orders after the initial engage.
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Derick Stralen
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Posted - 2006.11.30 00:16:00 -
[8]
http://oldforums.eveonline.com/?a=topic&threadID=417350
Its not new. Bugs are known, just kind of ignored by CCP.
Such is the day and the life of a droner.
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Acinonyx Jubatus
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2006.11.30 00:22:00 -
[9]
Yeah, noticed that too... also dislike how they removed tags on the drones. I suspect a lot of friendly drones will die sadly again.
Well, the randomness is a bit "meh" The good thing is they(mine atleast) can still tear things up, so all is not lost.
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Tension
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Posted - 2006.11.30 00:24:00 -
[10]
Originally by: Acinonyx Jubatus Yeah, noticed that too... also dislike how they removed tags on the drones.
Mess with the colourtag settings...mine came back when I did (the checkboxes).
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Acinonyx Jubatus
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2006.11.30 00:34:00 -
[11]
ah, thanks, never thought to unselect "ship only"
Unless I did that wrong.
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Perseus D'Solos
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Posted - 2006.11.30 01:16:00 -
[12]
Edited by: Perseus D''Solos on 30/11/2006 01:17:50 Considering how long the buggedness and poor performance of drones has been known, I'm starting to wonder if it is something other than CCP mearly ignoring the problems at hand. It might be that the coders simply don't know how to fix them. Which would be just as bad. I mean, they havn't proven otherwise so far.
CCP, I dare you, disprove my thesis.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.30 01:19:00 -
[13]
Incidentally, all your unhappy-with-drone needs can be found in this thread. Feel free to discuss drone bugs in there aswell........... -----------------------------------------------
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Saint Schala
The Scope
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Posted - 2006.11.30 01:22:00 -
[14]
yea had this issue already and its cost me a ship. was trying to kill a cyclone and drones seemed hell bent on trying to kill a tristan 50 km away
ahhhh fekkun drones anr doin my head in now -----------------------------------------------
23453457 dont ya just hate not knowing the meaning behind a cryptic sig???? 34564556890 |
Soulita
Gallente Inner Core
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Posted - 2006.11.30 01:41:00 -
[15]
Originally by: Patch86 Drones have been screwed since forever, and they tend to slip another step further down hill after every single patch...
That is not quite true. Lickspittle fixed most of the drone problems a while back and they have been much better since. I did not get a chance to try them today, but if they are broken again I guess some dev needs to have a look at them again.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.30 01:44:00 -
[16]
Originally by: Soulita
Originally by: Patch86 Drones have been screwed since forever, and they tend to slip another step further down hill after every single patch...
That is not quite true. Lickspittle fixed most of the drone problems a while back and they have been much better since. I did not get a chance to try them today, but if they are broken again I guess some dev needs to have a look at them again.
Last (and, iirc, only) drone patch of note was about 9 months ago. It fixed a few of the most extreme problems that had cropped up by then, but not totally, and not permanently. -----------------------------------------------
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Varheg Xan
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.30 01:46:00 -
[17]
Mine don't seem any worse than they were before the patch as far as obeying commands. Just need to send a couple times.
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Soulita
Gallente Inner Core
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Posted - 2006.11.30 01:51:00 -
[18]
Originally by: Patch86
Originally by: Soulita
Originally by: Patch86 Drones have been screwed since forever, and they tend to slip another step further down hill after every single patch...
That is not quite true. Lickspittle fixed most of the drone problems a while back and they have been much better since. I did not get a chance to try them today, but if they are broken again I guess some dev needs to have a look at them again.
Last (and, iirc, only) drone patch of note was about 9 months ago. It fixed a few of the most extreme problems that had cropped up by then, but not totally, and not permanently.
Past thread about drone problems. This is about 9 months back, yes.
And as you will see in the thread, as well as you said yourself, this DID fix many drone problems. I just hope the old problems are not back with Kali.
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Mik Nostrebor
Minmatar ORKS
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Posted - 2006.11.30 01:53:00 -
[19]
Originally by: Varheg Xan Mine don't seem any worse than they were before the patch as far as obeying commands. Just need to send a couple times.
Well, before the patch drones were listening to most of my commands. Now the patch is in I found the drones very infuriating but after a while I found the trick. If you pull the drones off a target before it dies then thy behave. If the target dies while the drones are on it then the drones will re-target nearby ships in order of distance (as far as I saw). It will take varying times for them to acquire the target (depending on whether they got the shot in on the dying ship or not). The catch is, if they acquire a target you cannot change their orders until they have negaged that target. Once engaged you can order them again onto the target of your choice.
As I fly caldari and drones are a backup to me I found that it was a good idea to put 1 missile on a drone targetted ship so that I could re-target them before their victim dies. Doing this the one launcher would munch off the last of the structure and the drones behaved themselves nicely.
Hope this helps, Mik/
AUSSIE AND KIWI EVE Fansite |
SunTzuRaven
Gallente
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Posted - 2006.11.30 02:25:00 -
[20]
If there are multiple targets within range, and I give an attack order, on avg 3 of 5 will move about 3-5km towards it, then break off and pick there own targets. I have a very hard time getting all five to attack my picked target, unless it happens to be what seems like a default target for them. ________________________________________ <("<) <('')> (>")>
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Rakeris
Legio VIII
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Posted - 2006.11.30 02:49:00 -
[21]
Same here, they never worked right before, but they don't work at all now. I gave up trying to give them orders, I just let them do their own thing...
---------- I gave up on sigs. As all the beatings are starting to hurt and leave nasty bruises. |
ghosttr
Amarr Resource Control Agency
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Posted - 2006.11.30 02:57:00 -
[22]
To me the drones have gotten just as retarted as my pos guns, they attack randomly, stupidly, and will almost always switch targets just before they kill the first target I don't have a problem with authority... ...as long as it doesn't get in my way. |
Fiastou
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Posted - 2006.11.30 03:26:00 -
[23]
The main problem that has effectively nerfed one of the main uses for my drones, is the inability to target one of my sick drones with a maintenance bot, thanks to >Drones can not be ordered or provoked into attacking ships or other drones owned by their controller.
While I can understand the reason for the change, don't know how many times I have inadvertantly targeted one of the lads and the rest start attacking it, the broad brush approach has nerfed my maint bots ability to repair on the run. Being a mission runner, there is usually enough room for at least one light armour maint bot to provide running fixes between stages, which given the increases in price of some of the T2 drones of late, is more important than ever to avoid losing one of the little helpers and having to find a replacement at the right price. Can we get the maint bots exempted from this directive? Please?
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Ankanos
Caldari School of Applied Knowledge
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Posted - 2006.11.30 04:01:00 -
[24]
Originally by: Fiastou The main problem that has effectively nerfed one of the main uses for my drones, is the inability to target one of my sick drones with a maintenance bot, thanks to >Drones can not be ordered or provoked into attacking ships or other drones owned by their controller.
I agree with the OP, and esp the above.. i have to give the attack command several times now to keep them from wandering off on a tangent after 1st kill.
not sure if its just the ugly lag spikes causing the command to be lost entirely or an actual bug. -at times, one attack command after the initial rat is dead does go thru and works as expected..
once i have my affairs in order, i'll sit down with logserver and get some good logs to send in with a bug report...
-ank --- |
Selous
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Posted - 2006.11.30 04:38:00 -
[25]
drones deffo got dropped on their cutesy little heads this patch and have retarded back a bit .
They have reverted back to a few patches ago , tonight several times I have had to tell them to engage a target , only to see them decide shortly afterwards to split up and and attack different targets .
On one occasion in the middle of a fight i accidentaly targeted my wing man ( immediately realised then unlocked b4 firing a shot ) 3 times my drones targeted him after I unlocked .
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IM0001
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Posted - 2006.11.30 05:21:00 -
[26]
Ya i just noticed my drones not working like before. The only big problem im having as of yet is they will not attack wreckage or things that arent marked hostile.
Hell if I want you to attack something I mean it. Hell if I want you to attack me DO IT!
Kinda anoying and i hope its fixed soon. I hate wasting ammo on things i could let my drones kill before.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.30 12:30:00 -
[27]
Did we ever get a response to this? Obviously we didn't in here, but anywhere else? -----------------------------------------------
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Centurin
Sturmgrenadier Inc R i s e
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Posted - 2006.11.30 16:02:00 -
[28]
Drones get screwed after every major expansion. You have to file bug reports until CCP fixes them. They always ignore compaints on the forums about drones, so fill out bug reports instead. ----------------------------------------------- "It's great playing Caldari Online, isn't it?" by Xori Ruscuv
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Tuxford
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Posted - 2006.11.30 16:05:00 -
[29]
So the problem can be summed up in "drones are not taking commands"? I haven't been playing that much with drones after the patch but I didn't experience this much on the test server before deployment. This might simply be a lag issue rather than bug, but I'll take a look at it. Have a few questions though.
1. Does this happen every single time, or just sometimes (we like reproducable stuff)? 2. Are you getting any lag when this happens? 3. Is there anything else wrong with them? _______________ |
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keepiru
Supernova Security Systems
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Posted - 2006.11.30 16:10:00 -
[30]
Yeah, or they switch targets at random.
F.example:
1- You warp into a belt. 2- All rats target you and start shooting you - red reticles 3- You deploy drones 4- You order them to engage a target 4- They go there, and after a few seconds 2 break off and start goign after random targets 5- You tell them which target to attack again, 2 or 3 times sometimes 6 -They kill the target. 7- GOTO 4
Over, and over and over and over and over and over and over. You get the idea.
They're basically rebellious on top of being retarded like they've been for the last year or so. ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |
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Paladineguru
Gallente DAB RAZOR Alliance
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Posted - 2006.11.30 16:19:00 -
[31]
Edited by: Paladineguru on 30/11/2006 16:25:56 Edited by: Paladineguru on 30/11/2006 16:21:46
Originally by: Tuxford So the problem can be summed up in "drones are not taking commands"? I haven't been playing that much with drones after the patch but I didn't experience this much on the test server before deployment. This might simply be a lag issue rather than bug, but I'll take a look at it. Have a few questions though.
1. Does this happen every single time, or just sometimes (we like reproducable stuff)? 2. Are you getting any lag when this happens? 3. Is there anything else wrong with them?
1. No its not every single time for me, most times it does happen the object is relatively far away. however that being said, if i hesitate or am busy doing ANYthing other than clicking multiple times for them to engage next target after the first dies then they go after thier own targets- this is as they are supposed to. the problems come when trying to pull them off of that target they chose and on to MY target especially if they have not engaged thier own selected target. it should be noted that if you hesitate at all or are busy with any other part of the interface then the effect is duplicatable 100%
2. No ive had the above described circumstances in both pvp and pve situations where lag both was and was not present in the situations with lag the problem was much more pronounced, in situations without lag it was still there but not as obvious right away, they tended to engage the first target just fine and then go haywaire after that one even in situations with no lag. most especially when higher speed combat was taking place. and then yes its every time.
3. yes , drone mwd speed during recall also appears to be broke, my drones will mwd at high rate of speed when ordered to a target, however if they take dmg and need recall they only come back at non mwd speed, i have also had this when they have no damage and i am trying to recall to switch types or sizes, it is also duplicatable with every drone type with the exception of sentry's as they don't travel.
4 that all being said if you guys are doing this to us on purpose as part of that drone self awareness part of the story line plot and they slowly go bat**** and kill people part ( ie eventually ccp turns our own drones on us after making them first retarded , and then like the above said rebellious and retarded) then im ok with all of it just give me something that makes the last 6 months in drone training worth it
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Dane Hur
Caldari DaHOOD Communication
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Posted - 2006.11.30 16:28:00 -
[32]
/signed
Have trouble getting them to respond.
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Trauts
Resurrection R i s e
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Posted - 2006.11.30 16:33:00 -
[33]
I was having similar problems last night with my drones, once they kill the first target they become very stuborn, and they only return to orbit or to dronebay using mwd about half the time. (armor rep drones never use their mwd to return) |
Skraelingz
Gallente Gallente Federal Bank Ratel Alliance
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Posted - 2006.11.30 16:47:00 -
[34]
Originally by: Tuxford So the problem can be summed up in "drones are not taking commands"? I haven't been playing that much with drones after the patch but I didn't experience this much on the test server before deployment. This might simply be a lag issue rather than bug, but I'll take a look at it. Have a few questions though.
1. Does this happen every single time, or just sometimes (we like reproducable stuff)? 2. Are you getting any lag when this happens? 3. Is there anything else wrong with them?
1. just about every time. 2. no lag at all (not an issue) 3. just them not listening to orders consistantly. -----------------------------------------------
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Heggs
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Posted - 2006.11.30 16:51:00 -
[35]
Same here, the level of dumbness seems slightly random. I had a situation today where I ordered my drones to attack a target 11 frikkin times until all 5 actually attacked together and eventually killed it. Before the patch this used to happen also but usually 2 engage orders sorted it out. ItÆs a real pain in the arse, especially when youÆre under pressure from lots o rats!! CCP please fix ASAP as IÆm a noob and my gun skills suck.
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Uggster
Caldari Never'where
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Posted - 2006.11.30 16:54:00 -
[36]
Originally by: keepiru Yeah, or they switch targets at random.
F.example:
1- You warp into a belt. 2- All rats target you and start shooting you - red reticles 3- You deploy drones 4- You order them to engage a target 4- They go there, and after a few seconds 2 break off and start goign after random targets 5- You tell them which target to attack again, 2 or 3 times sometimes 6 -They kill the target. 7- GOTO 4
Over, and over and over and over and over and over and over. You get the idea.
They're basically rebellious on top of being retarded like they've been for the last year or so.
A perfect example. Unfortunatly _______________________________________________
Sig removed as inappropriate- Tirg
Story of my life that one :(
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Jain Za
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Posted - 2006.11.30 16:57:00 -
[37]
Tux - this was really noticable in a level 4 drone mission i ran. The example above is pretty accurate, you tell your drones to attack something, they set off and after a few seconds two or three split off to attack other targets before they even reach the target you specified.
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Endlos Null
Angel Deep Corporation
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Posted - 2006.11.30 16:59:00 -
[38]
Also some drones may take the command to engage and some won't. If they split off attacking random targets, some drones may engage your new target, some drones may stay behind and keep attacking their random target. I think that's the only problem, return to drone bay isn't having any problems I've seen.
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3rdD Dave
Gallente Dark Entropy iPOD Alliance
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Posted - 2006.11.30 17:24:00 -
[39]
Originally by: keepiru Yeah, or they switch targets at random.
F.example:
1- You warp into a belt. 2- All rats target you and start shooting you - red reticles 3- You deploy drones 4- You order them to engage a target 4- They go there, and after a few seconds 2 break off and start goign after random targets 5- You tell them which target to attack again, 2 or 3 times sometimes 6 -They kill the target. 7- GOTO 4
Over, and over and over and over and over and over and over. You get the idea.
They're basically rebellious on top of being retarded like they've been for the last year or so.
EXACLTY !!!
Drones were stupid before, now theyre downright retarded lol.
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.11.30 17:30:00 -
[40]
Originally by: Tuxford So the problem can be summed up in "drones are not taking commands"? I haven't been playing that much with drones after the patch but I didn't experience this much on the test server before deployment. This might simply be a lag issue rather than bug, but I'll take a look at it. Have a few questions though.
1. Does this happen every single time, or just sometimes (we like reproducable stuff)? 2. Are you getting any lag when this happens? 3. Is there anything else wrong with them?
Drones picking random targets after their last target died is nothing new. Its not lag related. Some ages ago they used to attack the same target not everyone for their own.
Ship lovers click here |
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.30 17:32:00 -
[41]
I also wouldn't mind an explanation as to why I can't repair my drones with other drones, now................
Seems like a shameless drone-ship nerf, if you ask me. And its not exactly like they were needing one.................... -----------------------------------------------
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Christina Vallentine
Caldari Tau Ceti Global Production
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Posted - 2006.11.30 17:34:00 -
[42]
a guy in my corp was telling his drones to attack an enemy ship last night. About the 5th time he clicked the button to make his drones attack he got so frusterated I think he loged... Hed been having issues with them all night though.
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Tachy
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Posted - 2006.11.30 17:36:00 -
[43]
Originally by: keepiru Yeah, or they switch targets at random.
F.example:
1- You warp into a belt. 2- All rats target you and start shooting you - red reticles 3- You deploy drones 4- You order them to engage a target 4- They go there, and after a few seconds 2 break off and start goign after random targets 5- You tell them which target to attack again, 2 or 3 times sometimes 6 -They kill the target. 7- GOTO 4
Over, and over and over and over and over and over and over. You get the idea.
They're basically rebellious on top of being retarded like they've been for the last year or so.
Yes, that is a pretty good way how they currently work. Some lag, or no lag, doesn't matter for mixed small and medium drones. I did not encounter them denying to come back home, but that might be linked to there being no targets left they can attack. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
Bartholomeus Crane
Gallente Center for Advanced Studies
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Posted - 2006.11.30 18:19:00 -
[44]
Edited by: Bartholomeus Crane on 30/11/2006 18:20:32
Originally by: keepiru Yeah, or they switch targets at random.
F.example:
1- You warp into a belt. 2- All rats target you and start shooting you - red reticles 3- You deploy drones 4- You order them to engage a target 4- They go there, and after a few seconds 2 break off and start goign after random targets 5- You tell them which target to attack again, 2 or 3 times sometimes 6 -They kill the target. 7- GOTO 4
Over, and over and over and over and over and over and over. You get the idea.
They're basically rebellious on top of being retarded like they've been for the last year or so.
Basically the exact same behaviour I'm seeing. Common CCP, give some love to the drones! -- Drone users unite! Support drone whinage |
Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.11.30 18:22:00 -
[45]
Give drones some more options like:
-to return to orbit once their target is dead -they should only engage targets in a certain distance -shoot only certain ship classes -dont spread out, all drones attack the same target
Ship lovers click here |
Matori Kar
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Posted - 2006.11.30 18:26:00 -
[46]
Edited by: Matori Kar on 30/11/2006 18:26:40 Why were drone hitpoints not increased?
Why did you TOTALLY ignore the drone thread in the kali forum?
Caldari: Don't have to worry about transversal, falloff/optimal, cap, tracking, how your damage type is being tanked,ship speed, the direction you are moving... etc. Easy Mode w00t!! |
Flaming sambuka
Trinity Nova
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Posted - 2006.11.30 18:29:00 -
[47]
I am getting the same problems listed here, i didnt have any problems before patch.
Im also getting a really bad problem, my drones tab on the overview doesnt open, i just get the bit were it says drones and thats it so cant use drones at all until this is fixed .
Trinity Nova Mercenary Services |
NoXiD
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Posted - 2006.11.30 18:35:00 -
[48]
you have 3 NPC's shooting at you [Red Square] 3 NPC's not shooting ,but targetted you [Yellow Square]
you order drones to attack [Red Square] target as soon as [yellow square] target starts to shoot, turning to [red square] drones go off and now attack those, drones can go off and attack any of these it seems, thus splitting up your drones on targets.
thats how it seems to me so far
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Kyreax
Gallente Rising Sun Coalition
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Posted - 2006.11.30 18:36:00 -
[49]
MY precious drones are borked too!
The big fat Revelations patch has done them in :(
Example:
Last night on "In the Midst of Deadspace" 1/5, I ordered my hobgoblin II's (5 of them) to engage the scramble frigates (Delta II or something) at the last gate. Well ,they kill one, then draw agro. I order them back, and most MWD back to me, but ONE just lags and smokes a cigarette while loping back at a whopping 200 m/sec.
Happened over and over and over with all of my tech 2 drones, large and small. I'm afraid to launch them for fear of losing them.
The CCP patch hath trickt and kild them like Lofty29 programmed it. ---------- My Sig is CCP DEV and Moderator-Proof. but not pink proof hahahahhahahahahahahaha -PINK Crap! Pink! Aieee! |
Lorieen
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Posted - 2006.11.30 18:40:00 -
[50]
Ah this is planned.. soon all drones will revolt and move in with their kin out in the newly formed regions. I suggest you don't let your drones out off the drone bay or it might be the last time you see them as they happily mwd their way out to the new regions.
Drones arise and throw off your shackles of servitude!
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Pellaeon DuGalle
Caldari Deep Black Industries
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Posted - 2006.11.30 18:42:00 -
[51]
Interesting. I'm not having any problems with my drones.
Admittedly I'm not really a serious drone user. Have about 9000pts in Drone skills, and fly 3 light scout drones out at a time.
------------------- "There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wages possible." |
Kaynard Stormwalker
Stormriders Fimbulwinter
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Posted - 2006.11.30 19:00:00 -
[52]
Edited by: Kaynard Stormwalker on 30/11/2006 19:01:18
Originally by: Hellspawn01 Give drones some more options like:
-to return to orbit once their target is dead -they should only engage targets in a certain distance -shoot only certain ship classes -dont spread out, all drones attack the same target
If only they could actually listen.
How long we have drones for ? SINCE FOREVER ? Did drone functionality improve over time ? I dont think so, on the contrary
So why we dont have FUNCTIONAL drone options yet ? Make a little window that you can configure drones.
Example: Config 1: - Only attack frigate sized enemies that have a lock on your ship or are aggresive torwards you. - Focus fire on the same target, NEVER spread out. - Give priority to targets that are scrambling.
Config 2: -xxx -xxx
So you are in the middle of a fight and you can HOT SWAP drone configs to MAKE DRONES EFFECTIVE.
Zhomg, looks too useful to be true !
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Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.11.30 19:05:00 -
[53]
Originally by: Patch86
Originally by: Skraelingz Edited by: Skraelingz on 29/11/2006 23:42:38 Anyone else having trouble getting thier drones to listen to them? example: get drones on a target, target dies, command drones to next target... some listen the rest start heading for the target then just go "fu" and pick a random one. also they just dont feel right commanding wise now.
Drones have been screwed since forever, and they tend to slip another step further down hill after every single patch. The lag almost certainly isn't helping, too.
We dedicated drone users just have to sit tight and wait patiently for the code monkeys to cast a loving eye in our direction...........
Not true. As a dedicated drone user with millions upon million of sp invested, I can tell you that they were working just fine prior to Kali. I've not had much of a chance to mess with them since Tuesday, so I can't say drones are borked now, but I can say this.
WTF IS UP WITH FIGHTERS NOT USING MWD TO RETURN TO CARRIER DRONE BAYS???
This has been broken from day one! They MWD to the target, slow to orbit speed, kill it, and if you order them back, they stay at orbit speed. Every, EVERY ****ed time! This is 100% reproducable as a bug because it happens 100% of the time. Not once in half a year of game play have the fighters used MWD to get back to the carrier. At over 12 million a pop for the fighters, this is horrible and, frankly, another reason why carrier pilots don't enter into front-line combat, despite armor and shield buffs.
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Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.11.30 19:07:00 -
[54]
Originally by: Pellaeon DuGalle Interesting. I'm not having any problems with my drones.
Admittedly I'm not really a serious drone user. Have about 9000pts in Drone skills, and fly 3 light scout drones out at a time.
lol, 9000 sp in drones...
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thrrthr
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Posted - 2006.11.30 19:08:00 -
[55]
Didn't you people read the patchnotes?
- Drone artificial intelligence has been replaced with Daniel Jackson's brain.
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Vandervecken Smith
Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.30 19:14:00 -
[56]
I would appreciate the following solution: Very limited configurable drone AI, 3 options: 1) After target is dead attack nearest enemy. ALL drones should attack the _same_ target_ 2) After target is dead, return to orbit 3) After target is dead, sit there.
Failing configurable AI, option 1 hardcoded would work well. 2) is good if you want to be surgical 3) is useful for fast drones in missions.
Oh, and for some reason, attck and return commands don't immediately over-ride all drone activities. Drones should respond to a command given once, always. 1 second response time we can deal with. Multiple requests area bad thing.
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Parallax Error
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.11.30 19:41:00 -
[57]
Fighters take an age to return to the carrier. They really need to learn to use their MWD's a bit more.
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Perseus D'Solos
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Posted - 2006.11.30 20:47:00 -
[58]
Edited by: Perseus D''Solos on 30/11/2006 20:48:09 Thanks for making your prescence known Tuxford :)
As for your questions:
1: It seems to be a combination of being lag related and mission specific, with a sprinkle of the TTL of commands on top. I experience strange behaviour in drones much more in some missions than others, but the lowest common denominator is often, but far from always, time. In my experience, the longer a drone has to do something, wether it is to travel or to shoot someting, the more likely it is to become bugged. This isn't always the case though. Drones switching targets seconds after having recieved and complied with an engage command isn't entirely unusual. This is especially irritating when doing target rich missions in which full aggro is undesireble.
Once, when I did "The Rogue Slave Traders", part one, I had two Snasha battleships orbiting me at roughly 45km. I sent my five ogres to engage one of them. When they were 20km away from battleship one, three of them began idling, and the remaining two soon followed suit. After a second or two of doing nothing, three engaged battleship two, which was another 40km or so away. The exact thing happened again. The other two had reengaged battleship one, but began idling again, while shooting at it. Then they began returning to me... So after a while, all my drones were moving around erraticlly, doing nothing really. I tried giving them engage commands, but their behaviour just got worse. It felt kind of like trying to push wet spagetthi up the side of a fridge or something, so I decided to pull them instead. After clicking engage every few kilometres they traveled, they finally reached one of the targets, and with me supervising them, they managed to finish it off. Then, with only one target remaining, they started to behave a little better.
This was pretty extreme, but I've had it happen a few times. Usually, they "just" start idling and decide to go after something which isn't even shooting at me.
2: No, and when it is a bit jumpy, it's usually because of there being a gazillion things shooting at me, so it's more a question of FPS rather than ping. More often than not, there is no preceptible lag.
3: Um, the sentry drones are quite sporadic in hitting things at times. Sometimes they hit intys orbiting at high speed just a few km away repeatedly, sometimes they can't hit **** with near zero transversal at optimal range.
Drones bouncing off me when being recalled to the drone bay, then either just doing nothing or deactivating isn't entirely uncommon...
Other than that, ie the sudden but somewhat predictable idling followed by unnapropriate retargeting or other wierd behaviour (which is most common with heavy drones but which affect all drone types), the dodgy returning to drone bay issue, sporadic hit schemes, slow response to commands, plus a few more things which I need to sum up better before mentioning, I can only think of a few suggestions which would make the drones more usable.
My first suggestion would be to make them MWD back to the ship when recalled. Further, I'd like to suggest that they turned their MWD's off when reaching a target instead of orbiting them at high speed for more than five seconds, doing little if any damage.
Thanks for taking some time to read this.
/Perseus
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Tuxford
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Posted - 2006.11.30 21:01:00 -
[59]
Originally by: Clavius XIV This happned to some extent before the patch. Where it was most noticable was when I'd send a mix of medium and heavy drones to attack a target a good ways away (30-40km). Basicaly the heavy drone would often times decide on a different target halfway there while the mediums kept going.
I always suspected there was someting in the drone AI that said.. if I have attack orders but haven't attacked in x time, reaquire new target. Perhaps the "attack time" has been changed?
I'm pretty sure that the drones starts attacking nearly instantly, he just can't hit for **** 40km out. I pretty much can reproduce it all the time on the dev server although I might just be lucky/unlucky. Well the only thing I've successfully reproduced is that rather annoying I-don't-need-to-take-orders-from-you-behaviour. I've made a defect about.
I did notice something though, after I'd played around with having them change target a few times they seem to start behaving, anyone else experiencing that? _______________ |
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.30 21:04:00 -
[60]
Originally by: Tuxford
Originally by: Clavius XIV This happned to some extent before the patch. Where it was most noticable was when I'd send a mix of medium and heavy drones to attack a target a good ways away (30-40km). Basicaly the heavy drone would often times decide on a different target halfway there while the mediums kept going.
I always suspected there was someting in the drone AI that said.. if I have attack orders but haven't attacked in x time, reaquire new target. Perhaps the "attack time" has been changed?
I'm pretty sure that the drones starts attacking nearly instantly, he just can't hit for **** 40km out. I pretty much can reproduce it all the time on the dev server although I might just be lucky/unlucky. Well the only thing I've successfully reproduced is that rather annoying I-don't-need-to-take-orders-from-you-behaviour. I've made a defect about.
I did notice something though, after I'd played around with having them change target a few times they seem to start behaving, anyone else experiencing that?
Yah, if you manage to get them onto a target (after giving them the same order 3 or 4 times) they generally stay on it after that. -----------------------------------------------
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Max Tesla
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Posted - 2006.11.30 21:30:00 -
[61]
Fix the drones unlocking assigned npc target bug
Drones will unlock an assigned npc target after some time and relock a new npc target if one is present
This bug has been in eve for about a year but has not been fixed. And I just did a mission and it happened to me so I know that it has not been fixed
The bug is very simple; drones will after some time unlock an assigned npc target and relock something else
NO the target did not move out of range and NO I did not tell the drones to attack something new
The most simple way to see the bug is to place your self between 2 npc structures both of them beeing around 40km from you and 80km from each other
If the drones dont unlock on their way towards target 1 then they will unlock towards target 2
This can also be seen when fighting npc targets with a nice tank, after some time the drones will unlock the targe tthey are attacking and relock something else if there is another target within range
This bug applies to all drones and you can use any drone to see it but if you cant find the all or any drones then use ogres
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ElCoCo
KIA Corp
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Posted - 2006.11.30 21:35:00 -
[62]
Edited by: ElCoCo on 30/11/2006 21:36:27 They indeed seem to fly off and do their thing quite a bit today
Distance didn't mean to matter ... had a few attempts that a couple switched targets on their own even after actively engaging a certain one (who didn't die in the meantime ofcourse).
edit: while we're at it.... increase scoop range to 5km and have fighters turn on their mwd while returning, thx
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Marcus TheMartin
Gallente MAFIA Pirate Coalition
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Posted - 2006.11.30 22:01:00 -
[63]
IT IS THE DRONE REVOLT THE REVOLUTION IS BEGINING ALL GALLENTE PILOTS TAKE COVER!
I love Gangsta rap, not too keen on oversized sigs tho - Cortes
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Riho
Red Wrath Exquisite Malevolance
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Posted - 2006.11.30 22:28:00 -
[64]
Originally by: Skraelingz Edited by: Skraelingz on 29/11/2006 23:42:38 Anyone else having trouble getting thier drones to listen to them? example: get drones on a target, target dies, command drones to next target... some listen the rest start heading for the target then just go "fu" and pick a random one. also they just dont feel right commanding wise now.
ihad that today... but thought i forgot to put em on a target... but i knew i had :(
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coolzero
Gallente Horizon.Inc
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Posted - 2006.11.30 22:58:00 -
[65]
Edited by: coolzero on 30/11/2006 22:58:50 Edited by: coolzero on 30/11/2006 22:58:27 before revelations i didnt have much drone problem(i fly a domi)
but eversince the patch drones are really annoying
i couldnt get some to return and orbit.. they just didnt wanna do it after a few minutes after giving them the go to your room..rr drone bay order they slooowly made their way back, after relaunching them they did better but it wouldnt take long for them to rebel again.
Jack of all trades, master of none... Horizon-Inc (dutch only) |
Pan Crastus
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Posted - 2006.11.30 23:48:00 -
[66]
Originally by: Tuxford
1. Does this happen every single time, or just sometimes (we like reproducable stuff)? 2. Are you getting any lag when this happens? 3. Is there anything else wrong with them?
- drones sometimes ignore the "engage target" command when they're already fighting something (I have no lag, only low fps due to stuff on the screen)
- an alliance mate just told me that maintenance drones no longer repair other (own) drones
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Turin
Caldari RONA Deepspace Rule of Three
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Posted - 2006.12.01 00:05:00 -
[67]
Originally by: Tuxford So the problem can be summed up in "drones are not taking commands"? I haven't been playing that much with drones after the patch but I didn't experience this much on the test server before deployment. This might simply be a lag issue rather than bug, but I'll take a look at it. Have a few questions though.
1. Does this happen every single time, or just sometimes (we like reproducable stuff)? 2. Are you getting any lag when this happens? 3. Is there anything else wrong with them?
1.) not every single time. But during the course of a combat session at a belt, I can be assured it will happen at least once.
2.) No, i am not suffering any lag at the time.
3.) Not that I know of. When I issue an attack command. Some will just continue what they are doing ( idle ) and others will go into combat. I have to re-issue the order for ALL the drones to go into combat.
________________________________________________________
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Masheine
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Posted - 2006.12.01 00:35:00 -
[68]
I get it with no lag (modules activate and deactive normally, direction changes are crisp'ish). Seems to be about %80 reproducable.
One thing I noticed, I'd sent my drones to go attack a target, and they were about halfway to reaching it. I fired on a different target, and one of the drones, not as close to its new target as the others, turned around and headed for the target I had just fired on.
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Khralen
The Night Corporation
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Posted - 2006.12.04 07:34:00 -
[69]
The situation that I have with my drones is that they don't always listen to where I tell them to go. They tend to want to attack who I'm attacking, which is nice, in a "good job, bad dog" sort of way. when I tell them to attack something else, they'll start, then change their mind. Almost like I'm stupid for wanting to split my fire. However, this only* happens if I tell the drones to attack a target while they're already "fighting". I find that if I tell my drones to "return and orbit" and then tell them to attack something, they do it without question, even though they haven't gotten back to the ship yet.
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Soulita
Gallente Inner Core
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Posted - 2006.12.04 07:45:00 -
[70]
Edited by: Soulita on 04/12/2006 07:48:46
Originally by: Vandervecken Smith I would appreciate the following solution: Very limited configurable drone AI, 3 options: 1) After target is dead attack nearest enemy. ALL drones should attack the _same_ target_ 2) After target is dead, return to orbit 3) After target is dead, sit there.
Failing configurable AI, option 1 hardcoded would work well. 2) is good if you want to be surgical 3) is useful for fast drones in missions.
Oh, and for some reason, attck and return commands don't immediately over-ride all drone activities. Drones should respond to a command given once, always. 1 second response time we can deal with. Multiple requests area bad thing.
You use drones a lot, dont you? Very good suggestions, would bring a great improvement when using drones.
Then again, drones should work as intended and bugfree before implementing new features.
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James Duar
Merch Industrial
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Posted - 2006.12.04 07:57:00 -
[71]
If we could just ensure all drones always attack the same target I'd be happy. As it is right now they really do seem to just wander off.
A good example today: I order my drones to attack a Sansha Lord after dispatching the first one. All drones start flying towards the Sansha Lord who is well within control range. A few seconds later, one of the drones peels off and goes after the remaining cruiser.
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.12.04 08:17:00 -
[72]
I have already adapted.
I launch my drones and kill targets while they do their stuff how they like. It's kinda win-win situation because now I don't have to trouble my mind which target to shoot because everyone aggroes me anyway and drones can kill whatever they want because it would be useless to try order them.
Perhaps in KALI, something from Rouge drone AI came to normal drone AI? "It's great being Amarr, ain't it?Ö"
"A world without pain" |
Roemy Schneider
BINFORD
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Posted - 2006.12.04 09:54:00 -
[73]
humm i lost a vaga, altogther roughly 800mil to scrambler frigs etc. (reminds me - watch out for complex respawns: scarmle frigs, 2 BS and loads of cruisers appear all at once)
anyway - do those drones get stuck in wrecks or why do they sit still when i tell them to return? 'cause even their tiny signature won't help them when cruiser fire on those sitting ducks
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Lorn Yeager
Gallente Blessed Souls
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Posted - 2006.12.04 10:03:00 -
[74]
I can sign on the problems.
In addition, with heavy-drones, they tend to "loose concentration" if stuff takes too long. Especially if they have to travel far to the target, they suddenly loose it and moves to somewhere else.
Begin sig: //->
Its Aloha time!
Lorn Yeager Blessed Souls
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Sam McCloud
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Posted - 2006.12.04 10:47:00 -
[75]
Originally by: Tuxford
Originally by: Clavius XIV This happned to some extent before the patch. Where it was most noticable was when I'd send a mix of medium and heavy drones to attack a target a good ways away (30-40km). Basicaly the heavy drone would often times decide on a different target halfway there while the mediums kept going.
I always suspected there was someting in the drone AI that said.. if I have attack orders but haven't attacked in x time, reaquire new target. Perhaps the "attack time" has been changed?
I'm pretty sure that the drones starts attacking nearly instantly, he just can't hit for **** 40km out. I pretty much can reproduce it all the time on the dev server although I might just be lucky/unlucky. Well the only thing I've successfully reproduced is that rather annoying I-don't-need-to-take-orders-from-you-behaviour. I've made a defect about.
I did notice something though, after I'd played around with having them change target a few times they seem to start behaving, anyone else experiencing that?
I have noticed 2 different problems post-patch, one is the random problem where you command the drones to attack Target A, and you go to shoot Target B, look back and the drones are all split up attacking various targets, much as if you had just had them orbiting and never issued a command at all but were attacked by several ships and then let the drones just attack randomly; basically it's like once you've issued the attack command, the act of shooting something else sometimes cancels the initial command you gave the drones. You can persistently re-issue commands and the drones will respond; this is a temporary workaround.
Second problem is that I've noticed that 2 of the drones will sort of get stuck together and become totally unresponsive until you fly over to them and scoop them up and re-deploy them.
I know others have replied to this thread with similar problems but I wanted to add my experience to help out. Thanks taking time to read all these replies.
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Soulita
Gallente Inner Core
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Posted - 2006.12.04 11:04:00 -
[76]
The drone problems people post here realy describe the same problems drones used to have before Lickspittle fixed them about 9 months back.
Could it be that somehow the old drone code (code from before Lickspittle's fixes) made it into Kali - instead of the new improved code?
I know this sounds crazy, but maybe it is worth checking if that's what happened?
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DriveCrash
The Graduates Interstellar Starbase Syndicate
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Posted - 2006.12.05 15:37:00 -
[77]
Edited by: DriveCrash on 05/12/2006 15:46:18
Originally by: Haniblecter Teg BUG REPORTS
BUG REPORTS
BUG REPORTS
CCP fixes bugs according to how many bug reports something gets. If not alot of people are sending them in, it MUSTNT BE A PRIORITY.
See their thinking, so stop *****in here and go file some bugs.
Oh is the bug report page working now? it's been borked the last 5 times i've tried.
In regard to drones:
Repair drones are considered hostile, please fix this. I've gotten concorded more than once because my drones are ebil ebil piwates. =/
equip several of the drone range mods and some sensor boosters, tell your drones (esp the slower ones) to attack a target 170km away. They'll go stupid (idle) and run off to do thier own thing over, and over and over.
Return to ship - This is one of my lasting gripes. I'm so GD sick of 2 - 4 drones getting stuck 2km from my ship. They get stuck on each other i think, thier speed drops to 4-10m/s and they just sit there until you tell them to re-engage a target, then to come back to you. (which btw, doesn't happen when your trying to warp out.. you just end up giving your enemy some pricy drones)
Also sucks when you try to pull in drones to launch different size to engage a different target and they refused to listen. I've had 3 of 5 return, and the other 2 refuse to listen and show "returning to ship" on overview, but i can see them still orbiting thier target. ended up launching 3 lights to try to kill an inty that was on me, and contiuned to try to pull the heavys back indiviually. I died short there after.
I wish drones had a command "auto agress" or "passive" on missions i like warping in agroing everything then releasing drones and watching them have a hayday. *only works if your ship is way overpowered for the missions* but if you try to do level 4's and your drones go out to party, you end up in trouble. Would be nice to tell them to lay off the speed, take a chill and relax a bit in situations like that.
Someday all those millions of skillpoints in drones will be a real asset. I just know it. -DCO
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