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KaptnSparrow
Caldari Foundation R0ADKILL
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Posted - 2006.11.30 07:37:00 -
[1]
after I got me a drake tonight I decided to take it for a spin and tried a couple of level 3 missions, which where easily doable.
My setup was basically a ferox setup:
7 x arbalest heavy missile launcher 3 x large shield extender II 3 x resistance amplifier tech II, depending on mission
1 x BCU II 1 x PDS <-- was missing a tiny bit of pg 2 x shield thing what gives me 20% recharge
5 x hogoblin II <-- later replaced with hogoblin I cause the server crashed again and my drones where gone...
now the question, whats the point of the ferox?
this thing performs so much better in my eyes, that I never would go back to the ferox.
i was used to be ceo and now I have nothing to say, this is so relaxing :) |
Tehyarec
Erasers inc. Interstellar Alcohol Conglomerate
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Posted - 2006.11.30 07:42:00 -
[2]
My planned setup is almost identical, difference is I was planning on either 3x BCU and 1x Shield Power Relay, or 2 / 2. Was planning on more belt ratting that missions though, so given belt rats aren't such crazy gank squads are mission rats, 3x BCU should work nicely for killing the **** things faster while not having to worry about tank holding up
Once I have the skills, last high-slot will probably have a Salvager or some such in it Or Tractor beam... both are needed unless I simply use another ship to loot (well, for missions I will, will see about belt ratting).
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DiuxDium
The Graduates Interstellar Starbase Syndicate
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Posted - 2006.11.30 07:45:00 -
[3]
Edited by: DiuxDium on 30/11/2006 07:46:44 Edited by: DiuxDium on 30/11/2006 07:46:13 I'd personally fit it with HAM's. My reasoning behind this being that Ferox Vs Drake is kinda like Tank Vs Damage. The drakes potential for damage is far, far higher than the Ox's. Figuring 30km hams with semi-decent skills.
I suppose it depends on what you're running it for. I haven't ran a lvl3 in my ferox in months personally. I'd imagine if soley for the fun factor. Something like this is better.
7x Top named HAM (T2 asap)
3x Extender 2x Shield Amp (Rat specific. For level 3's more than 2 is honestly overkill) 1x TP (Reasoning stands as lvl3's are composed about 30-40% frigates vs 50-60% Cruisers and a spattering of BC's to fill in the gaps, it'll help a lot for quickly dispaching frigates.)
2x BCU II 1x RCU (I don't believe a PDUII will allow the 7x HAM's, if I'm wrong switch for a PDUII of course.) 1x SPR
5x Drones of your choice. T2 preferable, but when isn't? Right.
I haven't had quickfit updated for Revelations. So I might be off in the fitting. This is just what seems to "work" to someone who flew a ferox for far, far to many lvl3's. Rip it apart as you see fit.
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Tehyarec
Erasers inc. Interstellar Alcohol Conglomerate
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Posted - 2006.11.30 07:48:00 -
[4]
Erm... T2 missiles for missions = expensive. And I don't think there even yet are T2 HAMs available? Not to mention no one has the skills for them trained. Just use heavies and spam them cheaply with decent damage and nice range.
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Verus Potestas
Caldari Perkone
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Posted - 2006.11.30 07:50:00 -
[5]
HAMs won't have the range, without javelins. With javelins, you'd be better off with heavies (isk/hour wise)
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |
KaptnSparrow
Caldari Foundation R0ADKILL
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Posted - 2006.11.30 08:35:00 -
[6]
yeah the last slot is for a salvager.
only drawback, kinda low damage output (i just did it for fun, have most in gunnery and only 400k in missiles...) and its freaking expensive... So can people support me with 100M please, so I can try the gallente tier 2 tommorrow :)
...no I didn't pay 150M for the drake I got it for 55M! i was used to be ceo and now I have nothing to say, this is so relaxing :) |
Lumberjackhammer
Caldari Dodge this inc Vanu Space Command
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Posted - 2006.11.30 15:38:00 -
[7]
to answer your question anout what do use the ferox for now : well, first of all the ferox is a tier 1 ship, so dont even compare it with the drake, and second of all, its a hybrid turret ship, not a missile ship, so the ferox is best used as a sniper from now on,,,good in gangs for instant dmg, I know that the dps with rails suck really hard, but its still instant dmg, and you can always fit the ferox with blasters to get more dps, and that works really good tbh, a blaster ferox can pawn some serious a$$,,,,and for all the missile users out there that now uses the drake and got a spare ferox in the hangar,,,what should you guys do? well we alla know that a ferox can passive tank like a madman, so use it in gangs, the setup Im gonna use on my ferox in gangs is : 5 large shield extenders tech 2, 4 shield power relays, and 7 medium tech 2 NOS, and yes, it all fits........dont whine when ur old setup isnt the best anymore, be creative, find a new use for an old ship, theres now reason to only use 1 ship from each class, (the cruiser class is a perfect example of this, with blackbird, and osprey YES the osprey, perfect in gangs to help your buddies out)
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Valerek
Gallente
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Posted - 2006.11.30 16:03:00 -
[8]
Originally by: Lumberjackhammer to answer your question anout what do use the ferox for now : well, first of all the ferox is a tier 1 ship, so dont even compare it with the drake, and second of all, its a hybrid turret ship, not a missile ship, so the ferox is best used as a sniper from now on,,,good in gangs for instant dmg, I know that the dps with rails suck really hard, but its still instant dmg, and you can always fit the ferox with blasters to get more dps, and that works really good tbh, a blaster ferox can pawn some serious a$$,,,,and for all the missile users out there that now uses the drake and got a spare ferox in the hangar,,,what should you guys do? well we alla know that a ferox can passive tank like a madman, so use it in gangs, the setup Im gonna use on my ferox in gangs is : 5 large shield extenders tech 2, 4 shield power relays, and 7 medium tech 2 NOS, and yes, it all fits........dont whine when ur old setup isnt the best anymore, be creative, find a new use for an old ship, theres now reason to only use 1 ship from each class, (the cruiser class is a perfect example of this, with blackbird, and osprey YES the osprey, perfect in gangs to help your buddies out)
Good post. |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.11.30 16:09:00 -
[9]
Yup a Ferox is very versatile...
Mount 250's on it, some Sensor Boosters and Tracking Enhancers enable it to snipe from about 150km.
Mount Dual 150mm's on it, with AM ammo and some Tracking Enhancers and Target Painters, and it can toast most fighters/frigates.
Mount Blasters on it, and it has silly range on them. This is more prevalent on the Vulture where you can get 20km optimal on Med Blasters.
What I do the rest of the time - Vote for a Jita bypass! |
Traak
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Posted - 2006.11.30 17:30:00 -
[10]
Passive Tank
I got my Drake last night and ran a few level 3s. I wanted to test out a passive tank on this. Here was my set-up.
High: 7x Heavy Launchers 1x Tractor Beam
Medium: 3x Large Shield Extender IIs 1x Shield Recharger 2x Rat specific shield resist amps (passive hardeners)
Low: 2x shield power relay 2x Power diagnostic system
I fit this mix mostly because of power constraints. I have shield upgrades IV and don't have advance weapon upgrades yet.
With this set-up I was able to get a passive regen rate of 99 shield/second, which is pretty sweet IMO. I could only get 108 on my ferox and it didn't get the same resists or dmg as this. So, even without top skills, I'm able to fit a pretty good passive tank on the drake.
As my skills increase and my power usage decreases, I'm hoping to switch more SPRs in for the PDS in the lows, or possible another extender for the shield recharger in the mediums. For this latter option, I'm anticipating using named t1 extenders since they use less power. We'll see.
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Sara Garamond
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Posted - 2006.11.30 17:57:00 -
[11]
I set mine up last night and ran a few L3 missions with it. I can't think of the name of it, but it was one of the harder ones...
5x Arbalest Heavy 2x Arbalest Assault 1x TB
2x Large Shield Ext II 3x Rat Specific Hardners 1x blank as I did not know what to throw in there
1x BCU II 2x PDU (No PDU 2's yet) 1x RCU 1x SPR
My shields were at 13k and really never went below 75% with all the cruisers that were out in the mix. Only thing I saw as a downfall was the CPU recharge rate. I kept it at 50% mainly, but I never used more than 30% on the Ox, but it's apples to oranges.
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Doweena
Caldari Ex Coelis
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Posted - 2006.11.30 21:11:00 -
[12]
When I was playing with the Drake on Sisi I tested out several fittings and what I landed on that I liked was as follows:
Hi:
7X Heavy Missile Launchers T2 if possible 1X Tractor beam unless using a loot/salvaging rig after missions, then a 125mm railgun
Meds:
3X LSE 2 2X Rat specific hardener 2 1X Invuln 2
Low:
2X PDS 2 2X BCS 2
With Eng 4 and Weapon Upgrades 4 this BARELY fit with the Tractor or 125 MM rail.
Thoughts?
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Lumberjackhammer
Caldari Dodge this inc Vanu Space Command
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Posted - 2006.11.30 21:52:00 -
[13]
Edited by: Lumberjackhammer on 30/11/2006 21:53:38 7 heavy missile launcher tech 2 2 large shield extenders tech 2 2 shield rechargers tech 2 2 bcu`s tech 2 2 shield power relays 2 invuls or rat specific hardners scout drones
a good missions setup, with invulvs I get 50/80/70/60 with a 69/s on my shield, and a 270 dps + any scout drones
ohh, and might wanna add that this is hard as hell to fit :P but not impossible, got 6 cpu and 60 pg left with this on
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2SecondsTilMidnight
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Posted - 2006.11.30 22:12:00 -
[14]
I did this on sisi:
7x heavies(named)
3x extender 3x hardeners
4x Combo of SPR/BCS(depends if you want more gank or tank)
Fit easily with 4AWU, 5engineering, 5electronics, 4shield upgrade
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Feng Schui
Minmatar Republic Military School
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Posted - 2006.11.30 22:15:00 -
[15]
Edited by: Feng Schui on 30/11/2006 22:19:46 Drake Mission Setup
7x Arbalest Heavy Missle Launchers 1x Tractor Beam
1x Large Shield Booster II 1x Large Shield Extender II 1x Shield Amplifier 1x Invulnerability Shield thingy II 2x Passive resist Amp II's
2x BCU's 1x Damage Control 1x PDU
Doing L3 missions, Launcher 4, Heavy Missles 3, Bombardment 2, Projection 2, Rapid Launch 2, Prediction 2, and Warhead upgrades 2.
So far, i've done all of the "hard" L3 missions, and a storyline... no problems at all, and i still haven't "needed" to run my shield booster.
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maarud
Einherjar Incorporated Corelum Syndicate
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Posted - 2006.11.30 22:19:00 -
[16]
Can the drake run lvl 4 missions?
Maarud.
Proudly a Ex-BYDI member |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.11.30 22:20:00 -
[17]
Full passive solo Drake setup (PvE or defensive PvP, whatever). Linkage Max DPS tanked: 660/1650/1100/825 Swap out EXP hard and fit 2nd EM hard: 1113/876/1100/825 max DPS tanked. _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |
Feng Schui
Minmatar Republic Military School
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Posted - 2006.11.30 22:21:00 -
[18]
Once I get some decent missle skills (ala: Heavy missle spec 4, and all of the supplementaries to level 4).. i'm sure it will be able to.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.30 22:50:00 -
[19]
Originally by: DiuxDium Edited by: DiuxDium on 30/11/2006 07:46:44 Edited by: DiuxDium on 30/11/2006 07:46:13 I'd personally fit it with HAM's. My reasoning behind this being that Ferox Vs Drake is kinda like Tank Vs Damage. The drakes potential for damage is far, far higher than the Ox's. Figuring 30km hams with semi-decent skills.
I suppose it depends on what you're running it for. I haven't ran a lvl3 in my ferox in months personally. I'd imagine if soley for the fun factor. Something like this is better.
7x Top named HAM (T2 asap)
3x Extender 2x Shield Amp (Rat specific. For level 3's more than 2 is honestly overkill) 1x TP (Reasoning stands as lvl3's are composed about 30-40% frigates vs 50-60% Cruisers and a spattering of BC's to fill in the gaps, it'll help a lot for quickly dispaching frigates.)
2x BCU II 1x RCU (I don't believe a PDUII will allow the 7x HAM's, if I'm wrong switch for a PDUII of course.) 1x SPR
5x Drones of your choice. T2 preferable, but when isn't? Right.
I haven't had quickfit updated for Revelations. So I might be off in the fitting. This is just what seems to "work" to someone who flew a ferox for far, far to many lvl3's. Rip it apart as you see fit.
So just how do you kill anything? Alot of cruisers, BCs, and Battleships all stay outside of (t1) HAM range, and you're not going to catch them without an ab.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.30 22:53:00 -
[20]
Originally by: maarud Can the drake run lvl 4 missions?
Yes. I've run lvl 4s in a Ferox, so the Drake can do a lot of them rather easily I'd imagine.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Agriel Kushrenada
Caldari
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Posted - 2006.11.30 23:01:00 -
[21]
Originally by: DiuxDium Edited by: DiuxDium on 30/11/2006 07:46:44 Edited by: DiuxDium on 30/11/2006 07:46:13 I'd personally fit it with HAM's. My reasoning behind this being that Ferox Vs Drake is kinda like Tank Vs Damage. The drakes potential for damage is far, far higher than the Ox's. Figuring 30km hams with semi-decent skills.
I suppose it depends on what you're running it for. I haven't ran a lvl3 in my ferox in months personally. I'd imagine if soley for the fun factor. Something like this is better.
7x Top named HAM (T2 asap)
3x Extender 2x Shield Amp (Rat specific. For level 3's more than 2 is honestly overkill) 1x TP (Reasoning stands as lvl3's are composed about 30-40% frigates vs 50-60% Cruisers and a spattering of BC's to fill in the gaps, it'll help a lot for quickly dispaching frigates.)
2x BCU II 1x RCU (I don't believe a PDUII will allow the 7x HAM's, if I'm wrong switch for a PDUII of course.) 1x SPR
5x Drones of your choice. T2 preferable, but when isn't? Right.
I haven't had quickfit updated for Revelations. So I might be off in the fitting. This is just what seems to "work" to someone who flew a ferox for far, far to many lvl3's. Rip it apart as you see fit.
well fitting 7 HAMs is really really tight, also those missiles with no skills only fly 3 secs with 2200m/s and with some skills invested youll reach 13km or something.... not something I'd use for missions
AK
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DiuxDium
The Graduates Interstellar Starbase Syndicate
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Posted - 2006.12.05 18:15:00 -
[22]
After testing the drake since patch day. And running almost 50 missions in it. I've come to this setup.
7x HML 1x Tractor
3x LSE II 3x Specific Hard
3x BCU II 1x PDU II\RCU if you're really hard pressed for PG
5x Small T2 Drone.
I've ran almost every mission, including Slavers 2/2, all extravs, and the blockade. It does very well damage wise, and very very well tanking wise. I make sigs for free. Do eve-mail me if you're intested. |
Shadarle
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Posted - 2006.12.05 19:02:00 -
[23]
This is a repost of what I said in another very similar thread:
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I've done quite a bit of work on the passive drake tank setups and have come to some rather odd conclusions.
1. It has a stronger passive tank than the Raven has active tank (unless the Raven uses expensive faction mods). Using T1/T2/Named items results in a far stronger tank for the Drake.
2. It passive tanks better than it active tanks.
3. It makes good use of Shield Recharger II's (first time I've ever found them to be worth using).
Here is the best all-around setup that you can fit within CPU/Grid limitations (at least this is the best I personally could fit). This assumes BC lvl4.
Hi: 7 Heavy Launchers, 1 Tractor. Med: 3 Large Extender II, 1 Shield Recharger II, 2 Inv II Low: 2 SPR, 2 PDS
This gives you a peak regen tank of 495.99 dps averaged across the 4 dmg types. Drilling down you get:
EM=58.60% or 309.19 max EM tank Expl=83.44% or 772.96 max Expl tank Kin=75.16% or 515.31 max Kin tank Therm=66.88% or 386.48 max Therm tank
You have 18095.46 shields and regen them in 353.43 seconds. You will actually have a little spare cap... tho not enough to use 3 SPR instead of 3 PDS.
This is the strongest T1 tank I've ever seen while using the spreadsheet I've made up to analyze tanks. It is overpowered to have such a massive tank on a t1 ship imo, but I am not complaining as I have every skill to use it. I can run with 1 setup (not bother switching anything between missions) and tank every level 3 mission. I do not have the 2 rigs to boost my shields/regen, but that would bring this tank up to T2 command ship levels... or close to it.
If you think you have a better overall setup, please let me know what it is... but I don't think there is anything better if you're tanking all 4 damage types.
If you want stronger EM and Thermal resists and weaker Exp/Kin you could go with this setup:
1 Active EM, 1 Active Therm, 1 Passive Kinetic, 3 Extenders II's 4 SPR
You'll get 358.6, 403.42, 489.0, 448.25 EM-->Therm resists in the order from above and 424.82 average. Or if you want more EM/Therm still you go with:
1 Active EM, 1 Active Therm, 3 Extender II's, 1 Shield Recharger II 4 SPR
You get 421.88, 474.61, 316.41, 527.35 EM-->Therm resists. 435.06 average.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |
DiuxDium
The Graduates Interstellar Starbase Syndicate
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Posted - 2006.12.05 19:13:00 -
[24]
Originally by: Shadarle Text
That's a bit too much tank don't you think? Even if you're running l4's, you won't be able to break a BS's tank, nor will they break yours.
Switch out some of that killer tank for a few BCU II's. I mean, I don't even fit an SPR on mine and have never gone under 60% I make sigs for free. Do eve-mail me if you're intested. |
Shadarle
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Posted - 2006.12.05 22:12:00 -
[25]
Perhaps, but I wasn't looking for the optimal dmg setup per say... simply the maximum tankage. If you swap 2-3 lows for BCS you lose about 20% tankage per slot, you just have to be away of that.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |
Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.12.06 03:26:00 -
[26]
Originally by: Shadarle lots of stuff
Drop the midslot shield recharger, the 15% recharge boost isn't worth it imo. Put in either a 3rd racial hardener. 3x extender, 2xkin, 1x therm, will let you laugh at Guristas or Caldari Navy killing missions.
Also, if doing level 3s, go 2-3 BCUS, and 1-2 SPRS (with cap skills at 4, you've got a long time before your cap is drained by hardeners, if ever). With the 2-3 BCUs, your DPS are boosted a TON. 3 BCUs is looking at more than an 20% increase in Damage and decrease in ROF, with kinetic that's looking at up to around a 100 DPS boost.
Not filling your lows with tanking mods will weaken your tank, but it won't matter when you're ripping things apart at damn near 2x the speed.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.12.06 03:34:00 -
[27]
im running 7 Heavy Missle Launcher I(have the skills for T2 and soon as i have the isk for a full rack its getting them)
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Shadarle
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Posted - 2006.12.06 04:06:00 -
[28]
The shield recharger II is better than any other item in that slot, perhaps you missed that part of my post. That is the best possible tank if you're going for highest average resists. I never said it was the best mission setup.
I use that exact setup minus a PDS & SPR and replaced with 2 BCS.
This is good enough to tank every level 3 mission easily and it will run forever, you dont have to turn off the mods after a while... or if you fall asleep you'll still have the full tank :)
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |
Judar
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Posted - 2006.12.06 06:39:00 -
[29]
with missions DPS is the name of the game, with an ok tank.
I run 7 x arby heavy Tractor beam
4x rat specific hardners 1 shield boost amp 1 Dread gur large shield booster
4x Dom BCU
Pretty much the best DPS you can get out of a drake without DG heavy launcers or BCU's. Can get entire setup for under 200 mill.
I have to use the dom BCU's and arby Heavies so i have enough CPU to fit everything. Wouldnt be able to fit tec 2 launchers without sacrificing a BCU, which would overall lower my DPS with normal missles.
Judar
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Judar
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Posted - 2006.12.06 06:43:00 -
[30]
Also
Passive tanks use more slots then active, use the mids for your tank and just pack damage mods into the lows. Overtanking missions is just wasted effeciancy, also you want to leave a little bit of a challange for yourself.
Judar
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