Fren Mallow
Gallente Bluestar Enterprises
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Posted - 2006.11.30 15:38:00 -
[1]
At least for mentioning: my post ist NOT about combat vs WTZ!!
Ok..
What do we have here:
- people who are afraid of freighters with instas for gates/stations.. hm.. I think most of those pilots allready used instas, so their point for markets, seen from a supplier point of view is useless
- influence on merchant-competition on markets for goods (pvp:trade).. hm.. I had made me instas for most of the routes.. station/gate, forth and back.. so, I don't think that there will be any damage from this side (hell, I even mapped all essence instas for station/gate and stations for selling! :D)
- tradehubs for selling/buying stuff at most cmopetitive prices with the whole pallette of items.. hm.. they're there since the first day.. A year ago Jita allready was THE hub.. can't think of anything other.. I, by myself, don't fly there anymore, because of the lagg :p
sumarizing the above:
I looked at the logg in statistics for the last days.. I bet, we'll have more than 30.000 users online within a time frame of two months on a daily basis. What do you think do these people all got to!?
Low sec? 0.0? sure...
You have a community with players, whoe's skills are saturating the economy. A year before I couldn't fly a iteron, a barge and a covert ops and compete in producing, refining and trading.. but nowadays, that's not a problem.. and in a years distance I can do even more, maybe a frigher, who knows.. The point is, by time you get more people who can do a lot more things by themselfes (mostly importeant: IN EMPIRE).
This is, what drives down freelancer-competition in the high sec systems. And by that I mean: Trade-PVP, Production-PVP, aso..
0.0 also got/has/will get this problem with the whole pos-ware-thing, don't knwo what they'll do about it.. The only place, where savety won't be at the same level ist low sec.. And for that one needs a corp and can't solo anymore that easy.
My conclusion to all this: This is a thread of solo-players, who are upset about the direction this game ist taking with no insight WHAT is causing this direction.
Cheers
PS: Saturation, crusting, reinforcing.. all that play's into this.. I allways thought, what would happen, if you only had a restricted count.. say maybee 20.000.000 .. skillpoints avaible, for putting your skills into? And by learning new skills, the least used skills would vanish?! Hm.. what do you think, would this have for an impact on the game? I would say specialisation.. hehe.. real specialisation) And real teamwork..
PPS: another thing about exploration, learning new things.. I think humans (at least that most of them are like that) wan't to explore and don't grind. Eve has it's social interaction as a very strong point.. and long time motivation is achieved by better items and this social interaction. What makes me sad on this is, that somewhen I'll havn't seen all of it, but enough, so the game itself gets uninteresting.. except ccp hammers out new content on a yearly basis :D
*huh.. long post.. sorry for this ;)*
------------------------------ The above represents not the speech of my corp.
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