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Shi'ra Kull
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Posted - 2006.11.30 12:50:00 -
[1]
Anyone else think salveging blows ?
I was really excited about the idea, rushing off when kills were reported to salvage from their shiney tech II ships thnking of all the exciting things they might drop.
Oh no wait all ships drop the same things and you need hundreds of them to make one rig, so its just a dull repetative grind then ? Fantastic, just what I wanted!
/me hangs up his salveger and goes off to do something more interesting instead.
Someoe tell me there is more to it than this ? Looking at the reqs for building rigs it does not look like it to me.
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Verus Potestas
Caldari Perkone
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Posted - 2006.11.30 13:03:00 -
[2]
Adding them to NPCs was a terrible idea IMO.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

tikki
Malicious Intentions
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Posted - 2006.11.30 13:19:00 -
[3]
My understanding was that only through salvaging can you salvage rigs fitted to ships, so once people start fitting rigs...then salvaging becomes worth while.....till then, yes, dull grind
Recrutiment Thread |

Shi'ra Kull
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Posted - 2006.11.30 13:22:00 -
[4]
Ah that was what I wanted to hear, still in order to get rigs..... the grind. Seems unavoidable :(
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Marine HK4861
Caldari Seoltachd
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Posted - 2006.11.30 13:24:00 -
[5]
Mining's fairly dull too, however it's still a valid profession.
CCP intended Salvaging to become a mini-profession too, and judging from the complaints I read, there's definitely a gap in EVE for a couple salvaging corps/players, so in that respect, CCP have succeeded in their aim.
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Slevin Kalebra
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Posted - 2006.11.30 13:28:00 -
[6]
Edited by: Slevin Kalebra on 30/11/2006 13:31:06
Originally by: tikki My understanding was that only through salvaging can you salvage rigs fitted to ships, so once people start fitting rigs...then salvaging becomes worth while.....till then, yes, dull grind
Close but no cookie... what you salvage are the components to build rigs... which are few and far between. Half the (npc) ships in the game don't appear to have even been seeded with the potential to drop salvage, the drop rate on the rest is low at best. You'd think from a ship weighing in at anything between 1500 and 150000 metric tons that there would be a few usable scraps left most of the time.
Also, if a ship doesn't have loot orsalvage please don't make it spawn a wreck. It's really frustrating to go 100km to loot an empty wreck :(
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gordon861
Minmatar Research Associates Intrepid Crossing
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Posted - 2006.11.30 14:07:00 -
[7]
I think they need to increase the number of items dropped per wreck. The amount of micro management for very little return right now is too much with a ship dedicated to salvaging, and very slow if you try to use your normal combat ship (and a waste of high slots).
Hopefully if/when they lower the requirements for salvaging they will give the people that bothered to train upto the original skill levels a bonus so that their effort wasn't wasted.
Recruiting NOW ! |

Commander Thrawn
Tarnak inc. Eternal Empire
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Posted - 2006.11.30 14:29:00 -
[8]
Edited by: Commander Thrawn on 30/11/2006 14:29:21 wrecks shouldn't drop if theirs nothing in them plain and simple
so if the npc you kill has something to salvage, you get a wreck, otherwise you dont
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Lord Vigil
Amarr LEGION OF DEATHADDERS Vertigo Coalition
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Posted - 2006.11.30 14:44:00 -
[9]
Originally by: Commander Thrawn Edited by: Commander Thrawn on 30/11/2006 14:29:21 wrecks shouldn't drop if theirs nothing in them plain and simple
so if the npc you kill has something to salvage, you get a wreck, otherwise you dont
/signed
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JeanPierre
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Posted - 2006.11.30 14:45:00 -
[10]
Originally by: Shi'ra Kull Anyone else think salveging blows ?
I was really excited about the idea, rushing off when kills were reported to salvage from their shiney tech II ships thnking of all the exciting things they might drop.
Oh no wait all ships drop the same things and you need hundreds of them to make one rig, so its just a dull repetative grind then ? Fantastic, just what I wanted!
/me hangs up his salveger and goes off to do something more interesting instead.
Someoe tell me there is more to it than this ? Looking at the reqs for building rigs it does not look like it to me.
Welcome to the life of an industrial character.
Mining = dull
Ice mining = Super duper uber dull
DCM = dull + dangerous
Production = hours of Nothing dull just...waiting
Mining Support (hauling, Battlecruiser modded for laser optimization, perpetual tanking tanker) = supreme dull sitting in SS doing...nothing
Now salvaging = dull
See a running theme here? :)
You expected different? heh
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Galen Silas
Gallente Mean Corp
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Posted - 2006.11.30 14:55:00 -
[11]
Originally by: Shi'ra Kull Ah that was what I wanted to hear, still in order to get rigs..... the grind. Seems unavoidable :(
Darn, we might actually have to invest time in getting something good out of the game.
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Kagura Nikon
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Posted - 2006.11.30 14:56:00 -
[12]
Originally by: JeanPierre
Originally by: Shi'ra Kull Anyone else think salveging blows ?
I was really excited about the idea, rushing off when kills were reported to salvage from their shiney tech II ships thnking of all the exciting things they might drop.
Oh no wait all ships drop the same things and you need hundreds of them to make one rig, so its just a dull repetative grind then ? Fantastic, just what I wanted!
/me hangs up his salveger and goes off to do something more interesting instead.
Someoe tell me there is more to it than this ? Looking at the reqs for building rigs it does not look like it to me.
Welcome to the life of an industrial character.
Mining = dull
Ice mining = Super duper uber dull
DCM = dull + dangerous
Production = hours of Nothing dull just...waiting
Mining Support (hauling, Battlecruiser modded for laser optimization, perpetual tanking tanker) = supreme dull sitting in SS doing...nothing
Now salvaging = dull
See a running theme here? :)
You expected different? heh
well what did you expected? Since industry is not about combat and that the only 2 fun things in life are competition (combat) and sex... there is no much option left
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JeanPierre
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Posted - 2006.11.30 15:03:00 -
[13]
Originally by: Kagura Nikon
Originally by: JeanPierre
Originally by: Shi'ra Kull Anyone else think salveging blows ?
I was really excited about the idea, rushing off when kills were reported to salvage from their shiney tech II ships thnking of all the exciting things they might drop.
Oh no wait all ships drop the same things and you need hundreds of them to make one rig, so its just a dull repetative grind then ? Fantastic, just what I wanted!
/me hangs up his salveger and goes off to do something more interesting instead.
Someoe tell me there is more to it than this ? Looking at the reqs for building rigs it does not look like it to me.
Welcome to the life of an industrial character.
Mining = dull
Ice mining = Super duper uber dull
DCM = dull + dangerous
Production = hours of Nothing dull just...waiting
Mining Support (hauling, Battlecruiser modded for laser optimization, perpetual tanking tanker) = supreme dull sitting in SS doing...nothing
Now salvaging = dull
See a running theme here? :)
You expected different? heh
well what did you expected? Since industry is not about combat and that the only 2 fun things in life are competition (combat) and sex... there is no much option left
What did I expect? Dude, I expected dull. It doesn't bother me really, I'm an industrial toon, it's part of my life. I pay to be bored. Swear to god, it's true. It's a character flaw on my part I guess. :)
Seriously though, I don't mind that it's dull. That's fine, it keeps the adrenaline junky combat types away from my little field of expertise. It's all good. :)
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AelPrime
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Posted - 2006.11.30 15:09:00 -
[14]
Come on Guys and Gals! You are overlooking the trade aspect of the salvaging function. For those who don't want to spend the time gathering the parts to make rigs there will be plenty of people willing to sell these components at a very good profit :)
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JeanPierre
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Posted - 2006.11.30 15:10:00 -
[15]
Originally by: AelPrime Come on Guys and Gals! You are overlooking the trade aspect of the salvaging function. For those who don't want to spend the time gathering the parts to make rigs there will be plenty of people willing to sell these components at a very good profit :)
Precisely. You can make quick bucks killing stuff/missions/complexes, or you can make slow bucks with patience and a long range plan. It fits all personality types really, the game I mean.
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MOCC3
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Posted - 2006.11.30 15:13:00 -
[16]
See i don't kno yet so ill ask.. in 0.0 do rats still drop loot or just wrecks?
Cuz half the money u made was off there loot. Im sry had to ask. an dpost patch iv been in empire buying skills.
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Tachy
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Posted - 2006.11.30 15:15:00 -
[17]
If you want to make salvaging as good as running the next mission, the rigs will be really expensive stuffÖ. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

wubbo okkels
Caldari Guardian Gold Rakashasa Corporation
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Posted - 2006.11.30 15:21:00 -
[18]
This feature is realy pants, First thing is that looting missions is taking up triple the time it used to. second is that its almost impossible to have a good overview because the wrecks dont pop after youve looked into them. only thing to solve this it to shoot the wrecks after youve looked into them. But if you dont fly a badger you wont have a slot for a tractor beam. Is this the intention. It made my gaming experience from great to sh*t.
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JeanPierre
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Posted - 2006.11.30 15:27:00 -
[19]
Originally by: wubbo okkels This feature is realy pants, First thing is that looting missions is taking up triple the time it used to. second is that its almost impossible to have a good overview because the wrecks dont pop after youve looked into them. only thing to solve this it to shoot the wrecks after youve looked into them. But if you dont fly a badger you wont have a slot for a tractor beam. Is this the intention. It made my gaming experience from great to sh*t.
Maybe the intent wasn't to give dedicated mission players more loot?
Maybe it was to create a mini-profession for industry type characters, or others who were interested in scavaging those big fields the PVP/PVE types leave behind? You still get the same loot you did before. The rest is, as in real life, left for the vultures. Don't begrudge us vultures our feathers.
I do agree with you on the inability to identify looted wrecks, however, on another thread Oveur (sp) mentioned that this is being addressed ASAP.
As a thought, maybe include a dedicated salvager and guard on all missions if you really want to include salvage as part of your loot. Pain in the butt, sure, but it's an option.
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Shi'ra Kull
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Posted - 2006.11.30 15:29:00 -
[20]
Edited by: Shi''ra Kull on 30/11/2006 15:32:00 Ah you all expect Dullness! Well thats ok then :/ Just because you have low expectations dont expect me to share them.
In fact I dont mind dull tbh IF there is something to hope for. Now take archaeology as a mini proffession, same thing, endless cans to open BUT there was always the chance of getting a very rare but good drop (skillbook). Take ratting, dull as dishwater BUT you may get a faction spawn, it only takes a little incentive like that to make something doable.
Introducting a brand new feature/miniproffession is a source of excitement for us lonely eve players, I cant help but feel let down by the result of this one. No i wasn`t expecting dull, I was expecting sowmething new and interesting with at least the chance to salvage something cool from enemy ships.
For instance, less overall requirements for building rigs, but one or two much rarer components needed in lower quantities. So that when salvaging there is an element of hope, expectation and occasionally reward for a good find. Not just 200 of these items, every ship drops them no matter what size, tech level etc.
They say there are future plans for salvaging I will await that.
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Adrian Kerensky
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.11.30 15:31:00 -
[21]
Originally by: Shi'ra Kull Ah that was what I wanted to hear, still in order to get rigs..... the grind. Seems unavoidable :(
That means in order to salvage rigs from other people you have to pvp, and pvp is no grind!
Well...unless you're a scavenger taking other people's wreck and then yes it is a grind, but still, you'll have to defend against the angry people whoose wrecks you're salvaging from?
Originally by: Ebedar Hyperion setup that put out about 1500 DPS, yet it still lost to a ridiculously well well tanked BC.
Wrong?
Latest Vid: Curses to all |

wubbo okkels
Caldari Guardian Gold Rakashasa Corporation
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Posted - 2006.11.30 15:34:00 -
[22]
@jeanpiere,
Indeed its a new aspect. And if people want to salvage great. But the thing is that if you just intrested in loot. You still have to look into al the wrecks. And after youve done twenty wrecks you dont know anymore were youve started. In my experience this is a big issue to most of the missionrunners. it least in my corp it is. i realy hate it that i do a mission in 20 mins and have to look for almost two hours for any loot.
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Nightrider slo
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Posted - 2006.11.30 15:52:00 -
[23]
I stoped looking for loot becaus of the shipwrecks, it sucks! It would be good if they found a solution!!!
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