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CivilWars
Rolled Out Triumvirate.
295
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Posted - 2015.07.15 16:54:43 -
[1] - Quote
Andrew Jester wrote:if you want to go to null so bad just move there~ M8, I need people to stroke my e-peen about racking up kills vs afktars and miners while colonizing "dangerous space".
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CivilWars
Rolled Out Triumvirate.
295
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Posted - 2015.07.16 16:41:39 -
[2] - Quote
My teartank is full again. Thx wh forum, you always deliver.
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CivilWars
Rolled Out Triumvirate.
296
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Posted - 2015.07.17 15:39:11 -
[3] - Quote
Recruits or "blues" everything they can. Evicts everyone they can't recruit or blue. Complains there is no content in their "area".
Is this the null sub-forum, or wormhole sub-forum? I may be lost.
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CivilWars
Rolled Out Triumvirate.
297
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Posted - 2015.07.17 15:49:38 -
[4] - Quote
Lloyd Roses wrote:CivilWars wrote:Recruits or "blues" everything they can. Evicts everyone they can't recruit or blue. Complains there is no content in their "area".
Is this the null sub-forum, or wormhole sub-forum? I may be lost. You are in the wormhole subsection, random dooder #46. Oh noes, a blue fire reject tried to insult me. Whatever shall I do?
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CivilWars
Rolled Out Triumvirate.
297
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Posted - 2015.07.17 16:20:18 -
[5] - Quote
unimatrix0030 wrote:How can anyone say it is a good change? Everyone like the more connections c4's have gotten, now c5's get less. Less connections, less content, for everybody!
I will say it is good for w-space because it will encourage/force people to actually fight IN w-space. If there aren't enough people willing to actually fight IN w-space then they leave or quit. If you live in w-space, and someone who would never fight you anyway leaves then how exactly is it bad for you?
If you get most/all of your PVP in null then log off in a J system that doesn't make you a wormholer FYI.
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CivilWars
Rolled Out Triumvirate.
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Posted - 2015.07.17 16:23:21 -
[6] - Quote
Jack Hayson wrote:Candi LeMew wrote:And people wonder why nobody is in chain. Do you think that those fleets would be sitting in their chain if there were no null holes? Null holes cause people being in space and only that creates content. If you see a gang leaving through a null hole put a dictor there and catch them on their way back. If there was no null hole they wouldn't be in space and probably not even logged in. Besides... in certain parts of null those wormholes are the only threat left that ratters have to face. (well that and those super scary afk cloakers) Of course the carebears are pushing hard for their removal so that they can afk rat in safety. I, for one, know when I think of 1337 WH PVP the first thing that comes to mind is killing afktars. It might even be the definition in the wiki...
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CivilWars
Rolled Out Triumvirate.
300
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Posted - 2015.07.17 19:28:07 -
[7] - Quote
Robert Caldera wrote:plenty of null exits was always a viable reason to live in WH for many people, so was farming null bears. Nothing wrong with that. Your dull arranged WH pvp wasnt everyones thing. And farming boonies wasn't everyone's thing either. To each their own I guess.
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CivilWars
Rolled Out Triumvirate.
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Posted - 2015.07.17 19:29:40 -
[8] - Quote
Robert Caldera wrote:Jezza McWaffle wrote:Tell us more about this arranged wormhole pvp you have no experience with. "wanna fight?" "sure bro, lets act as if we were at war and stuff..!" "yaayyyyyy \o/" Hey, look at me, I can drop supers on atrons. This makes me one of the cool kids, right?
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CivilWars
Rolled Out Triumvirate.
300
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Posted - 2015.07.18 15:33:14 -
[9] - Quote
unimatrix0030 wrote:CivilWars wrote: I will say it is good for w-space because it will encourage/force people to actually fight IN w-space. If there aren't enough people willing to actually fight IN w-space then they leave or quit. If you live in w-space, and someone who would never fight you anyway leaves then how exactly is it bad for you?
If you get most/all of your PVP in null then log off in a J system that doesn't make you a wormholer FYI.
It makes it less likely for people the find each other wich in a multiplayer environment is bad. And i think most w-space alliances usualy look at it this way: Is there pew in wh's to be found after at least 1 hours or more of scanning? Yes->go do pew No-> any low or null there with pew? ->yes go pew ->no start at the top or log of The less holes also makes it harder for the very few nullbears that do try wh's for to come in. It makes it less likely for wh-space alliances to go and mess with null. So were is the good side again? The opportunity cost to get pew has just gotton bigger. And all that because some null alliance was not able to adapt. This is the WH section. We should be concerned about how these changes negatively affect people who colonize w-space, not 00 players. How does closing 00 holes make it less likely for people to find each other? It is so rare to go WH > null > WH that I would almost call it non-existent. Yes, I know it does happen, but not near enough that this change will impact the number of fights WH inhabitants get against each other by using a chain like this. On the other hand if that corp that typically scans a chain and takes the first decent null exit they find to go gank ratting carriers is now forced to stay in chain aren't your odds of finding them increased, and not decreased?
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