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Thread Statistics | Show CCP posts - 1 post(s) |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
296
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Posted - 2015.07.16 00:55:54 -
[1] - Quote
Robert Caldera wrote:Ilaister wrote:These datasets only picking up 'C5 w/any null' or you pulling 'C5a w/null 1-2-3' 'C5b w/null 1' etc?
Caldera, the K162s are relavant too, no?
~40% seems surprisingly high. K162 are generics, so they wont be in any statistic. N432 and Z142 were the 2 meaningful WH types C5-null, dunno about the others like V283 and so on. The sheer mass of chains were going via the first 2 named, which are hardly spawning since nerf. Cant remember any of the others being relevant for null-WH-null chains, maybe too rare or spawning from different classes of WH, in any case N432 and Z142 were the keystones of the wormhole highway.
K162 are not generic. K162 is the wormhole endpoint
That means that the K162 can be any of the following (on the other side for C5/6 Wh's)
N432/Z142
Z132's are wandering C5 > Null Statics N432 is the reverse where the origin point is in K-Space Null. C248 were C6 > Null 48hr WH's.
Low Sec > Null = S199 and those were also nerfed
Here's a CHART
Now you don't have to be completely ignorant - although I hear it is rather blissful.
The nerf has destroyed C5/C6 space for those that like to roam nulls. Its great for Krabs though.
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Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
296
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Posted - 2015.07.16 22:36:40 -
[2] - Quote
Aladar Dangerface wrote:Erica Dusette wrote:
Wormholers can still find a null exit easy as pie if we wanted. We generally have multiple null exits in chain daily. The problem is when you're surrounded by a smorgasbord of null it becomes easier to forget w-space all together and just go on a null roam (I see it first hand), and that I do not like. It's a nice option, but some nerfs to stop it being the first choice for pvp are good imo.
This is exactly how i feel about it, while going on a null roam can be fun i would prefer to only do it when my chain is completely dead , i would never chose to do it over scouting my chain for a fight in wh space and the reduction (not complete removal like the duder from PL is shouting about) will more than likely force people to find more content and stay in their chains. No wormholer worth their salt is gona move out of w-space just because they cant find enough null exits, that just ridiculous.
You're wrong. There isn't enough content actively W-space because of risk averse nullbears that precipitated this change. Hell most of C6 space is either rented or empty and the same goes for C5.
Sure a few entities have c3 and under space but pvp is still limited there compared to a nice spontaneous null roam. Its fun getting Pith X-type large shield booster drops from Ishtars and also killing Gilas. The fact that you get less notice because Wh's are "everywhere" isn't an excuse to nerf the **** out of it.
The other day we rolled holes for 2 hours before we got a single null anywhere in our chain. It's bull. |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
296
|
Posted - 2015.07.16 22:38:07 -
[3] - Quote
Robert Caldera wrote:Neckbeard Nolyfe wrote:If you want nullsec connections so much go live in thera, it has been made for that purpose. I've yet to notice a decline in nullsec connections in c6's.
C6 havent been nerfed, its C5 which got the nerfhammer.
C248's were nerfed from 48 hours down to 16 as were Z142's across the board - yes c6's got nerfed. |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
297
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Posted - 2015.07.22 04:24:06 -
[4] - Quote
Aladar Dangerface wrote:Cosmic Scanner wrote:I logged on yesterday for the first time in months, and did a load of scanning. Never found so little null secs. If i understand it correctly one of the reasons null wh's have been nerfed is because null sec entities used them much more for high sec logistics / access since the jump changes, and perhaps wh space did have a little too much access to null (was that actually a bad thing? null is meant to be the most dangerous space after all...).
If that's the case, it would probably have made more sense to reduce the number of high sec wormholes a bit or a little of both imo rather than what seems to be a big nerf to both wh space and null sec. It was basically because pl were using whs to jump across to different areas of null sec for kills, thus avoiding the restrictions made with the phoebe jump changes, and some other null secers were mad about it. While I don't mind what pl were doing (emergent game play anyone?), I do hope that it will stop folks in whs just jumping straight into null to find fights and keep them in trier chains.
1) They weren't "getting around phoebe jump changes" as they were using sub caps. You can at most move 3 caps through a wormhole with some sub-cap room in between the first two caps and the last one that shutters the hole. You know nothing.
2) Null seccers are just as risk averse as high seccers and they got a CSM Scumbag to convince the devs to nerf an otherwise valid game system. Not only that it was nerfed into the ground.
3) claiming sharing information is abuse is like saying setting standings to your neighbors is abuse.
4) Your hopes are stupid. Please continue afk ratting in ishtars, gilas and various carriers. |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
297
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Posted - 2015.07.22 04:25:40 -
[5] - Quote
corbexx wrote:Axloth Okiah wrote:I'm curious whether the horrific situation I'm seeing in C5 space is just me being biased or not. So please post here what you see in your chains, how many C5s, C6s, how many nulls, what state, do they last, do they close in your face, etc. How ****** we really are? we live in c5/c5 and currently have 8 C5s, 2 C6s and one null... Dont kid yourself, noone will read this, nothing will get reverted, but it would be nice to have a bigger picture and a representative sample of the pit of **** we got thrown into (again). I read it. I've spoken to a few c5 groups and asked if they could record the number of c5's and incoming and out going nulls but here is a handy space to put it. I've also spoke to Daimian mercer about if he can get some data from trip wire.
You're CSM - get CCP to give you the data! They're the ones that should be tracking it. Seriously. |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
300
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Posted - 2015.07.23 06:55:06 -
[6] - Quote
Lloyd Roses wrote:Justin Cody wrote: 2) Null seccers are just as risk averse as high seccers and they got a CSM Scumbag to convince the devs to nerf an otherwise valid game system. Not only that it was nerfed into the ground.
Lowsec people and wormhole people are totally not risk-averse... The only person I ever found not being straight risk-averse is Tim, and he's rather naive instead *He let's jump into that hostile fleet without any chance to even dent someone's tank unless all their logi DC at once* said no one, ever.
I didn't say anything about low sec. I love low sec. There are plenty of risk-averse WH dwellers as well that have an advantage from these changes and I don't like that either. I want more null dwellers coming in and making a challenge. I don't know who Tim is or why you're referencing him. Reading some of these replies makes me want to put my head through a wall. Holding a single thought for a period of time beyond 2 seconds must be painful for some people. |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
300
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Posted - 2015.07.23 07:00:47 -
[7] - Quote
CivilWars wrote:Recruits or "blues" everything they can. Evicts everyone they can't recruit or blue. Complains there is no content in their "area".
Is this the null sub-forum, or wormhole sub-forum? I may be lost.
Maybe we're just beta-testing another game system for CCP again *tin foil* I mean why else would you modify an existing game system with zero play testing or period for feedback?
We don't even have baseline data for the "right" amount of nulls or how long null's should last. The number 16 was picked out of a hat as far as I can tell and whatever the spawn rates are now must also be equally random since there is no dev blog or explanation other than...null bears got butthurt while ratting in carriers irresponsibly. We have now fixed that problem...back to your anoms. |
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