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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Erika Mizune
The Soul Society DeepSpace.
1513
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Posted - 2015.07.26 04:03:18 -
[91] - Quote
Well I made a post about this, but "technically" this is a sov little thing as it would take nothing to do it:
https://forums.eveonline.com/default.aspx?g=posts&t=430989&find=unread
SBU BPO's in-game, why are they even being "switched over" - I get the idea to give players the chance to redeem them for the isk they paid for them if they choose to, but if you don't, the dev blog states they will be moved over to a TCU BPO, but why? There were a few BPO's that remained in-game that have no use, but they remain and retain their collectors value to them.
Why not do the same for these? Make them so they are not seeded anymore (which is done), make them build-able, BUT remove their functionality (as it states in the dev blog, if they are anchored, they get destroyed), do this instead of just "switching them over" to TCU BPO's.
I ask this because I am a collector and I know I'm not alone in this when I say that I am sad to hear that a piece of my collection is just going to "vanish" essentially.
I post this here because this is still a SOV thing IMO.
Thanks,
Erika
DJ Yumene of Eve Radio | My Blog | Sounds of New Eden | Eve Radio
My Insane Quest: Obtain Every BPO Ingame
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Frostys Virpio
KarmaFleet Goonswarm Federation
2063
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Posted - 2015.07.26 04:42:16 -
[92] - Quote
Evelgrivion wrote:FT Diomedes wrote:Part of the intent of Fozziesov is to make people get out in space to do things. People out in space doing things provide content for others. It doesn't matter whether the ratters and miners have the same alliance ticker as the sov holder - as long as they are out in space to act as targets. Sure, but who is going to go after an extremely painful, maximum defense index system, whose defense responsibilities have been outsourced to a renter group that's paying for the privilege?
There is plenty of barely defended SOV for those people to try to grab if they are not willing to put in the effort of attacking someone who found a way to work their index up.
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Evelgrivion
Calamitous-Intent Feign Disorder
348
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Posted - 2015.07.26 05:53:57 -
[93] - Quote
Frostys Virpio wrote: There is plenty of barely defended SOV for those people to try to grab if they are not willing to put in the effort of attacking someone who found a way to work their index up.
The fact that there's no incentive to pursue systems that the CFC owns, but does not directly use, means Fozzie Sov will fail to breathe life into many of the stagnant reaches of nullsec, while increasing the CFC's body count. |
Okapist
The First Foundation SOLAR FLEET
63
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Posted - 2015.07.26 20:25:35 -
[94] - Quote
Now we have a lot of uncontested timers. It's bad. I want to see all unused systems unclaimed with freeport stations. It will be better for nullsec.
It's very simple to reinforce needless system. Only 15 minutes. But 10 command nodes very boring. I offer to decrease needed command nodes number to win timer.
For example: First 12 hours after start we need 10 command nodes like now, next 12 hours we need 5 command nodes and after day we need only one commend node to win a timer. But to claim a freeport station we need 10 nodes in any time. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2063
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Posted - 2015.07.26 23:21:08 -
[95] - Quote
Evelgrivion wrote:Frostys Virpio wrote: There is plenty of barely defended SOV for those people to try to grab if they are not willing to put in the effort of attacking someone who found a way to work their index up.
The fact that there are many more, much easier systems to entosis leaves very little incentive to pursue systems that the CFC owns, but does not directly use. In all likelihood, it follows that Fozzie Sov will fail to breathe life into many of the stagnant reaches of nullsec, while increasing the CFC's body count.
You can still take SOV for yourself elsewhere than the current imperium space. Hell there are timer that have stayed vulnerable for 10 DAYS. How about you start by taking those and generate content instead of trying to attack what is currently the biggest entity which kinda mean they will probably also be the one putting the most pilots in it's defense fleet?
IHubVVO-R6FeythabolisFraternity.2015-07-16T08:29:51-10d 14h 49m 39s30% TCU9KE-ITCobalt EdgeShadow of xXDEATHXx2015-07-16T15:22:46-10d 7h 56m 44s60% TCUGQLB-VCobalt EdgeShadow of xXDEATHXx2015-07-16T17:23:39-10d 5h 55m 51s55%
As of when I post of course, but that's already 3 timer you could of tried to win and proabbly build your index since the current holder more than likely don't care.
But nooooooooo, gotta take the imperium's space. Anything beside that is a waste of time to you I guess... |
Alavaria Fera
GoonWaffe
6729
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Posted - 2015.07.27 06:50:09 -
[96] - Quote
Frostys Virpio wrote:But nooooooooo, gotta take the imperium's space. Anything beside that is a waste of time to you I guess... Not surprising, Shadow of Death aren't the evil that will destroy eve...
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Anthar Thebess
1241
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Posted - 2015.07.27 07:24:23 -
[97] - Quote
Make boosts to alliance capitol. Not only buff timers, but also provide upgrades that will benefit operating only from this system.
This will affect greatly small groups , holding no or little space. For example : PVE ( industry based - so people will try to do something "stupid" there) ? production time reduced even more ? system wide mining boosts ( so no boosting ship needed) ? increased outcome of PI
Logistics: (this is your capitol after all) ? Upgrade allowing longer jumps from this specific systems ? Reduce pos fuel usage even more ( pos wars!)
The overall idea is to persuade people not to change , and really fight/operate from this system.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
274
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Posted - 2015.07.28 14:07:34 -
[98] - Quote
Evelgrivion wrote:Frostys Virpio wrote: There is plenty of barely defended SOV for those people to try to grab if they are not willing to put in the effort of attacking someone who found a way to work their index up.
The fact that there are many more, much easier systems to entosis leaves very little incentive to pursue systems that the CFC owns, but does not directly use. In all likelihood, it follows that Fozzie Sov will fail to breathe life into many of the stagnant reaches of nullsec, while increasing the CFC's body count.
Come to Delve: http://evemaps.dotlan.net/map/Delve
Sov is available all over the place.....free to anyone who drops a TCU |
Somal Thunder
V0LTA Triumvirate.
20
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Posted - 2015.07.28 20:26:15 -
[99] - Quote
From a user of the new sovereignty system:
- Why can't we right click the notification of structures being captured? (to set destination, add waypoint...)
- Why can't we look at capture events on a map? (Like... maybe the new map even? Give it a reason to be better than the old map?)
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Aramis Rosicrux
ASB0 Hooligans BLUE Alliance
21
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Posted - 2015.07.30 16:42:05 -
[100] - Quote
I had high hopes for an improved Sov system. But this is soul-crushing. Small or even medium alliances can never chip away at a large entrenched alliance.
So my options are join the largest alliances or go back to hi-sec???
Hey!!! CCP???? Why should I pay for this every month?
Join the Planetary Society! planetarysociety.org
My EveBoard Signature PNG
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FT Diomedes
The Graduates Get Off My Lawn
1436
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Posted - 2015.07.30 17:12:08 -
[101] - Quote
Aramis Rosicrux wrote:I had high hopes for an improved Sov system. But this is soul-crushing. Small or even medium alliances can never chip away at a large entrenched alliance.
So my options are join the largest alliances or go back to hi-sec???
Hey!!! CCP???? Why should I pay for this every month?
There are still lots of places that are not highly entrenched. Those would seem to be a good place to set up initially. I seriously hope no one thinks that small or medium alliances should start out attacking the largest coalitions in the game. That is a recipe for failure.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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clipper shore
Deep Core Mining Inc. Caldari State
5
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Posted - 2015.07.30 23:38:22 -
[102] - Quote
Can you just get rid of fozziesov so we can play eve again |
5pitf1re
4S Corporation Goonswarm Federation
11
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Posted - 2015.08.01 17:22:22 -
[103] - Quote
Sov little thing, revert to Dominion sov. Thanks. |
Whisperen
Delta vane Corp. Mordus Angels
43
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Posted - 2015.08.01 22:52:04 -
[104] - Quote
Great work with the sov change its a load of fun running around in small gangs and picking off the larger fleets its enabled a lot more small gang stuff and that is a lot of fun for us smaller groups. |
Rothar Luke
Have Guns Will Travel SpaceMonkey's Alliance
4
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Posted - 2015.08.03 01:05:22 -
[105] - Quote
Ban fitting of entosis links on ceptors. No one is going to realistically take sov from any serious null alliance using just ceptors. Ceptors are simply being used for sov trolling, which is hugely annoying, with next to no risk for the pilot, while they have no intent to take sov, just to annoy. ( It is also capable to blue all those that attempt to contest a capture event, by simply entosising everything, but not fighting at all. This is true for both attackers and defenders.)
Even better, ban them completely from frigates (except maybe assault frigates, they need a role).
At the start of a capture event, spawn 10 at the start, not 5. It is god awful boring to sit around waiting capturing nodes, while other pilots sit around twiddling their thumbs for the next five nodes to spawn. While no one is contesting the nodes none the less.
This needs to be addressed and fixed. It is seriously pissing off a lot of people. |
afkalt
Republic Military School Minmatar Republic
1726
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Posted - 2015.08.03 15:12:50 -
[106] - Quote
I don't know if this falls under UI or not but... Make the notification start at the warmup and not when it is complete
By all means, bin the post if it isn't UI |
SFM Hobb3s
Wrecking Shots Black Legion.
344
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Posted - 2015.08.04 17:38:37 -
[107] - Quote
Make the initial entosis attack cycle require 5 complete cycles (can be done all at once by five entosis linked ships).
This will curb entocepter use considerably. Or, I can also just keep killing them. |
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CCP Punkturis
C C P C C P Alliance
5737
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Posted - 2015.08.05 15:22:13 -
[108] - Quote
back from my vacation, reading through this thread and gathering stuff we like, thank you all so much!
GÖÑ EVE Brogrammer
GÖÑ Team Five 0 GÖÑ
@CCP_Punkturis GÖÑ
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Goochan derp
Elewaitor
17
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Posted - 2015.08.06 01:37:41 -
[109] - Quote
just make it so when your entosis module is cycling your ship can barely move, im talkin interceptors moving at 1km/sec max with mwd on. that will end all the trolling real fast.
also needing to capture 10 nodes if theres conflict or not is very annoying, what happened to "whoever wins the fight wins the timer" why is it that i still need to put in over 2 hours of time to re secure a system that got trolled and has absolutely no one fighting to take it? |
Ayara Itris
Iron.Guard Iron Armada
6
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Posted - 2015.08.06 05:42:34 -
[110] - Quote
Would "decaying" work as a way to ease the load on defenders a bit?
i.e., if someone comes in and hits your sov, if no one touches it for a while it decays back to its normal state.
Basically, that means that someone has to act on the timer they created for it to make any difference. Thus, defenders can ignore the obvious trolls and only have to respond when the timer comes out and people make a go for it. IN CONJUNCTION WITH A REDUCTION IN THE NUMBER OF NODES, I think that could give some breathing room to people that want to do something else aside from defend their space. |
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Evelgrivion
Calamitous-Intent Feign Disorder
351
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Posted - 2015.08.07 17:33:20 -
[111] - Quote
Do systems with lower levels of development really have to exit reinforcement any significant amount of time away from an alliance's designated prime time? |
Jacob Gault
Brutor Tribe Minmatar Republic
0
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Posted - 2015.08.07 21:25:12 -
[112] - Quote
any updates yet with your little things ? |
Servanda
Liga Freier Terraner Northern Coalition.
16
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Posted - 2015.08.08 17:10:26 -
[113] - Quote
WOuld be helpfull if the command node beacons would show up on the overview icluding there name/ID. It's a bit strange that they only show up on the overview. |
Mike Azariah
The Scope Gallente Federation
2918
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Posted - 2015.08.08 23:04:54 -
[114] - Quote
Ayara Itris wrote:Would "decaying" work as a way to ease the load on defenders a bit?
i.e., if someone comes in and hits your sov, if no one touches it for a while it decays back to its normal state.
Basically, that means that someone has to act on the timer they created for it to make any difference. Thus, defenders can ignore the obvious trolls and only have to respond when the timer comes out and people make a go for it. IN CONJUNCTION WITH A REDUCTION IN THE NUMBER OF NODES, I think that could give some breathing room to people that want to do something else aside from defend their space.
I actually like this one. Maybe combine the two ideas with the mass of nodes at the start but if ignored they combine being 'worth more' to the objective. If left long enough? One node, winner take all
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Swiftstrike1
Swiftstrike Incorporated
880
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Posted - 2015.08.09 12:20:58 -
[115] - Quote
Maybe I'm imaging this, but I'm sure there used to be a "Sovereignty" button on the info window for solar systems.
It was extremely convenient for quickly checking who owns systems in FW space and I'd like to see it return!
Either that or a Sov holder icon on the solar system info window for a quick point of reference :)
Targeting, Sensors and ECM Overhaul
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Nofearion
sleep Deprivation INC. LLC Phoenix Company Alliance
89
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Posted - 2015.08.09 13:07:44 -
[116] - Quote
I am sure it has been mentioned, however I will ask once for me and echo others. We need a better interface that gives and tracks Timers. The current iteration one pilot can create multiple timers in a very short amount of time. To properly plan defence leaders need more readily available information and ability to track both defensive and offensive timers created by entoisis. it would be prudent to ask that structures (pos - new structures) be added.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2107
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Posted - 2015.08.09 16:57:34 -
[117] - Quote
Ayara Itris wrote:Would "decaying" work as a way to ease the load on defenders a bit?
i.e., if someone comes in and hits your sov, if no one touches it for a while it decays back to its normal state.
Basically, that means that someone has to act on the timer they created for it to make any difference. Thus, defenders can ignore the obvious trolls and only have to respond when the timer comes out and people make a go for it. IN CONJUNCTION WITH A REDUCTION IN THE NUMBER OF NODES, I think that could give some breathing room to people that want to do something else aside from defend their space.
If the system has time to "decay" then many nodes will already be spawned and you can entosis them all at the same time by splitting your small fleet. |
Dean Dewitt
Quam Singulari Triumvirate.
41
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Posted - 2015.08.09 23:58:51 -
[118] - Quote
Hi CCP, this system is broken (and it's only here for almost a month), there is no more true attack on a system, it's now, "we have to entosis before they respond". So people get intys, and entosis systems, the defender knows it's just probably an inty and don't care. You are watching every system, so you know a lot of system are rf during days and nobody cares http://evemaps.dotlan.net/system/6-IAFR Others systems are just not claimed http://evemaps.dotlan.net/system/LQ-OAI
If you manage to entosis a structure, the only thing you have to do is to get alts with entosis link and entosis every node in the constellation (or you can stay in one system and wait for the nodes)
Even if you have a proper fleet with some entosis ship, the defender just have to break the lock of the entosis ship, to keep you from entosis a structure.
Entosis a node during 10min it's not fun, entosis 5nodes during 10min is still not fun. Entosis a node during 40min is not fun, entosis 5nodes during 40min is not fun. So yeah, no more structure destruction for everyone, let's replace that by actvacte a module and wait, ... wait ... wait. Even if we think, "Yeah fozziesov will help small alliance to set up in null sec!!" It's completly false, the only winner is the one who entosis nodes before the other, one way to do it is having a lot of alts with entosis. CCP you know better than me that big alliances has more alt than small ones.
I like the idea of playing one a whole constellation to get one system, I like the idea of playing strategic with the constellation but for the rest, I think it has to change.
Changing the old system, with this system is a bad idea because players will play it their own way. You changed the old system because, 0.0 had empty system and you wanted to make the 0.0 attractive, to make more changes in the 0.0. Sovergnty changes when alliances want to attack a system. Jump fatigue made the 0.0 bigger, Alliances can't move as easy as before and it forces them to drop sovs. Phoebe was the best patch to change 0.0, almost one year after Phoebe you give us that. Please make it change quick.
With the structures out of rf but nobody cares, 1 guy can defend or attack the system, that's not create content. http://evemaps.dotlan.net/system/6-IAFR |
Aeon Veritas
Easily.Offended The Bastion
17
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Posted - 2015.08.13 08:58:34 -
[119] - Quote
As already mentioned in this thread, please bring back the killmails for TCU an IHub.
The reason is quite simple, the former TCU and IHub generated killmails and to motivate the crowd some FCs decided to host lotterys or raffles and used the done damage to determine the winner(s). As far as i observed fleets with "guaranteed killmail" (and raffles) got a higher participation.
The problem is there is no longer "damage done" which results in no killmails as we know... My proposal is to implement a new version of killmail. The thing is quite simple, the system already checks if you are on the blue (ally who owns the TCU / IHub) or red side. Now the system would need to take notes which char successfuly captures a node. For every successfuly captured node the char gets 1 point. That way even the deffender has the opportunity to get on the killmail and maybe shows that they have just barely not managed to deffend their space.
And at the end of the day, we have the most important thing in eve. A notification to brag with.
Maybe you should even be able to see the time when the first node spawned to tell if this system was ambushed or had already nodes for weeks...
More versatility for Command Ships
General module tiericide thoughts
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Jin alPatar
Entertainment 7wenty
73
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Posted - 2015.08.14 02:50:27 -
[120] - Quote
Instead of a "Vulnerability Window" can we rename it to a "Maintenance Window"? It would make a little more sense 'lore-wise' why this time period exists.
Also be interesting if the time depended somewhat on the size of the holding entity. So huge entities take longer to run maintenance checks and are thus vunerable longer than small entities. |
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