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TackyTachy1
Royal Amarr Institute Amarr Empire
1
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Posted - 2015.07.19 13:59:27 -
[1] - Quote
Specific: Three missile launchers loaded with three different types of missiles (for different damage modes). When grouping in order to fire all at once the missile launchers unload to the cargo bay, leaving me with empty launchers, a serious disadvantage whilst Big Rat killing. Umm, never did attempt to fire in single mode, maybe that's the deal? Any ideas, suggestions, etc? |
Soloman Jackson
Locust Assets
81
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Posted - 2015.07.19 14:48:27 -
[2] - Quote
TackyTachy1 wrote:Specific: Three missile launchers loaded with three different types of missiles (for different damage modes). When grouping in order to fire all at once the missile launchers unload to the cargo bay, leaving me with empty launchers, a serious disadvantage whilst Big Rat killing. Umm, never did attempt to fire in single mode, maybe that's the deal? Any ideas, suggestions, etc?
I'm pretty sure you can't group turrets that are loaded with differing ammo. I don't think there is any way around this.
"I heard you know a thing or two, about a thing or two. Maybe we can come to an understanding..."
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Neuntausend
Rens Nursing Home
224
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Posted - 2015.07.19 14:53:34 -
[3] - Quote
What Soloman said.
But I wonder, why would you want to mix ammo types? If the target has a resist hole - shoot into that with all launchers. If it doesn't, shoot whatever does the most damage from all launchers. |
TackyTachy1
Royal Amarr Institute Amarr Empire
1
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Posted - 2015.07.19 14:56:54 -
[4] - Quote
Yeah, I think I just answered my own question: Undocked the Purifier with three torpedo launchers with three different types of torpedoes, jumped into a rat infested asteroid belt and yes, when fired singly everything works, group the launchers and they all unload to the cargo bay. I don't like it but like Paul in Dune I can see the truth, or the logic, behind it. The torpedoes don't do all that great a job, anyways, but the Purifier is tasked with scouting, should she need her weapons then she's lost anyway. And, as a result of this post, just maybe I should look a little deeper into the whole damage type subject.
Thanks all, for the answers.... |
Keno Skir
751
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Posted - 2015.07.19 23:22:16 -
[5] - Quote
Well bare in mind that torpedoes aren't really for shooting at small ships.
Not sure if this is the time for this but :
Every missile has a stat called it's "Explosion Radius" (i think thats what it's called) which is compared to the size of the target to form one part of the servers damage calculation.
Gùï Say the torp has an explosion radius of 100, and the target ship has a signature of 50. The torp will lose damage against that target.
Gùï Say the torp has an explosion radius of 100, and the target has a signature of 100. You will lose no damage due to size.
Gùï If the target's sig is larger than the explosion radius of the missile you lose no damage due to size.
The other half of the calculation compares your targets speed with the missile stat "Explosion Velocity" in a similar way, causing you to lose damage if the target is traveling faster than the missiles explosion velocity.
The practical upshot of this is that firing torpedoes at frigates is a bad plan, due to the fact you are losing a huge amount of damage from both these calculations. Smaller missiles will have a faster explosion velocity and a smaller explosion radius, meaning they apply their damage much better to smaller faster ships than larger missiles, even if paper dps for larger missiles is greater.
Stealth bombers can do amazing things by employing target painters to increase target signature and fitting toward small target damage when putting the fit together. I have seen stealth bombers ruin frigates, but for the newer player SB vs small ships / rats might be less efficiant than another method.
Hope that helps too, even if a little side tracked from the original post o7
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Feel free to contact me regarding my posts, or my 30 Day EvE Buddy Trials \o/
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ergherhdfgh
Imperial Academy Amarr Empire
656
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Posted - 2015.07.20 00:47:41 -
[6] - Quote
confirming that you can not group loaded weapons even loaded weapon with the same ammo type. It used to be that you got a warning about this but it sounds like the devs just made it so that the weapons unload themselves and do it for you.
In order to group weapons they must all be the exact same weapon of the exact same meta. I don't think any of them can have any damage and they must all be unloaded. |
Webvan
All Kill No Skill
11353
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Posted - 2015.07.21 05:40:33 -
[7] - Quote
When you group launchers, you get a change ammo type for the whole set. Obviously that won't work if you have different ammo in the stack so it just unloads. Really, you only want to have one type anyway.
If you want to hit frigs you gotta rig for it, and yes painters help a lot too. So usually not worth doing unless in an SB and limited choice of weapon platform.
Ctrl+Alt+Shift+F12
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Jeanne Tivianne
80
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Posted - 2015.07.25 13:49:48 -
[8] - Quote
ergherhdfgh wrote:confirming that you can not group loaded weapons even loaded weapon with the same ammo type. It used to be that you got a warning about this but it sounds like the devs just made it so that the weapons unload themselves and do it for you.
In order to group weapons they must all be the exact same weapon of the exact same meta. I don't think any of them can have any damage and they must all be unloaded.
The requirement to group weapons are as follows
-Same meta level and flavor name -Same ammo type -Same ammo meta level -Same ammo amount -Same level of heat damage -Same online/offline status (All online or all offline, only applies when fitting in space)
If any of these are not met, they will not group, or will unload when grouping. If all are met, they should group without unloading (Tested on my Nemesis) |
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