Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Narnntur Clophaw
|
Posted - 2006.12.02 09:42:00 -
[1]
Edited by: Narnntur Clophaw on 02/12/2006 09:42:35 The wreck system might seem like a good thing, you destroy a ship and instead of getting a non-descriptive canister you get a wreck with a name on it describing what ship it came from!
But, looks can be deceiving...
When you go to collect the loot from a wreck you might not find any loot at all... This means that if you're using an inty without weapons you're left with a bunch of wrecks that will make it impossible to get all the loot...
You might be thinking that if it doesn't have any loot, it will be salvageable... Wrong. I've spent minutes trying to salvage wrecks to get, at the end, zip nada nothing!
So, the most boring part of the game (collecting loot) has become 100 times MORE boring AND time consuming!
My suggestions:
1) Make a wreck disappear after 30 seconds if you open it to remove the loot and you don't try to salvage it.
2) Make it so when you try to salvage a wreck, instead of being there for minutes on end to get nothing you just try once and boom... you get a result in 1, 3, or 5 seconds depending on your skill!
Please change the wreck system!!!!
What are your thoughts? |
Pottsey
Gallente Enheduanni Foundation
|
Posted - 2006.12.02 09:47:00 -
[2]
Edited by: Pottsey on 02/12/2006 09:47:47 ô1) Make a wreck disappear after 30 seconds if you open it to remove the loot and you don't try to salvage it.ö No way thatÆs a bad idea and hurts the salvage profession. We have someone in a ship go around savaging only. Sometimes someone else looting your change would stop this.
ôMake it so when you try to salvage a wreck, instead of being there for minutes on end to get nothing you just try once and boom...ö Get higher skills or fit more then 1 savaging module problem solved.
Passive shield tanking guide click here |
AmarrEte
Amarr
|
Posted - 2006.12.03 06:50:00 -
[3]
Originally by: Pottsey
ô1) Make a wreck disappear after 30 seconds if you open it to remove the loot and you don't try to salvage it.ö No way thatÆs a bad idea and hurts the salvage profession. We have someone in a ship go around savaging only. Sometimes someone else looting your change would stop this.
ôMake it so when you try to salvage a wreck, instead of being there for minutes on end to get nothing you just try once and boom...ö Get higher skills or fit more then 1 savaging module problem solved.
Pottsey, you know the game is also supposed to be playable alone, not everyone can afford the luxury of having a "professional savager" around.
Also, I go pick the loot in a Bestower, 2 high slots, one for the tractor beam the other for the salvager (it used to be 2 tractor beams) so no matter how I look at it, is a ******* waste of time, spending 3 times what you spent doing the mission trying to pick up the loot, that is a big step backwards in my opinion.
|
Kichae Chandramani
Quasar Consortium
|
Posted - 2006.12.03 07:13:00 -
[4]
Originally by: AmarrEte
Pottsey, you know the game is also supposed to be playable alone, not everyone can afford the luxury of having a "professional savager" around.
Have you tried looking for a salvager? Give it a week or two, and there might be enough people around who can salvage to lend a hand.
The looting issue is a problem. It needs to be addressed. It's a back-door nerf to mission running when collecting those 100 units of ammo wasn't causing any balance issues. If the devs are kind enough to fix this, then there's no more issue. Just grab the loot and leave the wrecks for someone who's willing to take the time with it.
The problem isn't with the wreck/salvage end of things. It's with the wreck/loot end.
|
keepiru
Supernova Security Systems
|
Posted - 2006.12.03 07:26:00 -
[5]
Professional salvager?
Don't insult my intelligence.
For salvaging to be economically viable each material needs to be worth over 250 thousand isk, because you get on average 2 per 500k BS wreck in 0.0, and it takes as long to salvage them as it takes to kill the BS.
That puts the cost of your average Tech I rig at something in excess of 250-300m isk - yup, great game design ----------------
Where are the scan probe BPOs? |
Kichae Chandramani
Quasar Consortium
|
Posted - 2006.12.03 07:31:00 -
[6]
I've stated my opinion on salvage drops several times elsewhere. There's no problem with the salvage end of the mechanic; the numbers just need to be fixed.
And you know, you catch more flies with honey.
|
Vi Koenig
|
Posted - 2006.12.03 08:03:00 -
[7]
i am so tired of hearing about how long it will take to make a finished product rig. at the rate i am going we will have pumped out our first rig(s) within 2 weeks.
we generally loot everything we kill anyways...there are ways of speeding up the salvaging process that i quite frankly dont care to elaborate on. this is mainly because i'd rather see all you folks suffer and give up rather than use your trusty noggin.
this means that in the same time it took me to loot everything my corp pops, im getting extra pieces and parts which will yield extra benefits to my corp, not to mention the isk we'll make on top of that.
start over...use your noggin and stop *****ing folks. im gonna say it. i love salvaging. thx devs
|
Joerd Toastius
Octavian Vanguard
|
Posted - 2006.12.03 10:18:00 -
[8]
I acquired around three hundred rig components in half an hour last night, in case anyone's interested :)
|
Actanna Levh
Minmatar Republic Military School
|
Posted - 2006.12.03 10:28:00 -
[9]
Originally by: Joerd Toastius I acquired around three hundred rig components in half an hour last night, in case anyone's interested :)
What on the market ?
In about three days I have about 1/3 of that though this is off Angel belt rats not PC wrecks. I am sure some people are more efficient that I but that seems like some magic
|
Fester Addams
Minmatar
|
Posted - 2006.12.03 10:34:00 -
[10]
an alot more simple sollution is to be able to set charges to wrecks, in short this could work like this:
When you are within looting distance and have the wreck "open" there is a button that reads detonate.
If you hit the detonate button the wreck will be fitted with explosives and be blown apart 5 seconds later.
Naturally this action would be considered the same as if you opened fire at the wreck and would thus call down concord on a griefer.
This would solve the problem very effectivelly as you can when you loot the wreck simply detonate it and have it vanish.
You may now say that this is bad as now noone else can salvage the wreck... my answer to that is simple, most wrecks left are left in places where you cant easilly get to them if you are not the killer but im sure people could be persuaded to leave wrecks at other places so that salvagers can get to them.
Additionally, salvage beakons could be added to the game, salvage beakons would be beakons much the same as cans, the difference is that they do not have a storage space inside but do send out a warp beakon allowing other players to warp to them effectivelly boosting the overall salvage speed of the area.
|
|
Feng Schui
Minmatar Republic Military School
|
Posted - 2006.12.03 10:38:00 -
[11]
how about the icon of the wreck change.
If there is loot in it, it gives the old diamond icon. if there is no loot, it gives the wreck icon.
If there is loot in it, and you loot it up in your cargo hold, the icon goes from the diamond to the wreck icon.
|
The Doct0r
Minmatar
|
Posted - 2006.12.03 10:39:00 -
[12]
Edited by: The Doct0r on 03/12/2006 10:41:54 Either have it so:
1) You can loot wrecks and they pop, or:
2) You can salvage wrecks and they pop
If it's changed to that, then the user has the choice to go for either one or the other and not both.
The Current system is just annoying and not at all FUN!!!!!
**edited for spelling!!!**
* * * * * * * * * * * * * * * * * * * * * * * * Always ready to perform!!!! *cough*
_______________________________________
Always back up comments with hard facts |
000Hunter000
Gallente The Lookers
|
Posted - 2006.12.03 11:02:00 -
[13]
Originally by: The Doct0r 1) You can loot wrecks and they pop, or:
2) You can salvage wrecks and they pop
No way! i want both the loot and the salvage, if u don't want the wrecks to hang around then introduce a self destruct button or something but not this!
Anyways i don't really get all the fuss, i got me a cruiser, stuck 2 TB's and 2 salvagers on it and it goes almost as fast as my usual looting ops, witht he added bonus of nice shiney salvage parts. Resized tag... hope this pleases the tag ninjas from ccp :p
|
Hori To
Kinda'Shujaa Ushra'Khan
|
Posted - 2006.12.03 11:03:00 -
[14]
how about marking empty wrecks / allowing renaming of wrecks ( I couldn't do that on sisi, haven't tried on tranq)?
|
Fat Willy
|
Posted - 2006.12.03 11:16:00 -
[15]
I've stopped looting cans on npc missions now. It is much less profitable when half of them are empty and any that you do get is cheap stuff anyway. Better to get on to the next level or mission quickly and keep the isk coming that way.
Also, the fact that wrecks don't *pop* makes it hard to see which ones you've already checked for loot. The only solution seems to be to destroy (shoot) the wrecks after you've checked them.
I have noticed a growing number of wrecks around as the week goes on - will this add to the lag problem?
|
The Doct0r
Minmatar
|
Posted - 2006.12.03 11:21:00 -
[16]
Edited by: The Doct0r on 03/12/2006 11:29:43
Originally by: 000Hunter000
Originally by: The Doct0r 1) You can loot wrecks and they pop, or:
2) You can salvage wrecks and they pop
No way! i want both the loot and the salvage, if u don't want the wrecks to hang around then introduce a self destruct button or something but not this!
Anyways i don't really get all the fuss, i got me a cruiser, stuck 2 TB's and 2 salvagers on it and it goes almost as fast as my usual looting ops, witht he added bonus of nice shiney salvage parts.
And they say people aren't greedy
When you get 100+ wrecks that need shifting through, you will appreciate the gripe alot of peeps are experience atm!
And of course there are those that do not wish to salvage, yet have to go through all those wrecks.. but wait.. did i ckeck that that one? or that one maybe?? "Ah f*ck this" will be the response and another person upset and extremely p1ssed off with the time they've wasted!!
Multiply that factor by quite a lot and that's a very large user base upset!!
Myself, I use the standard loot to refine down and use for building ammo and other bits.. Once I've got enough stock i'll salvage for a time and vice versa.
How it stands now, I really can't be @rsed with either so all that extra loot i had and flogged off cheap on the market will stop and prices will go through the roof due to lack of supply!!
**Rant Over**
**edited again for spelling errors **
* * * * * * * * * * * * * * * * * * * * * * * * Always ready to perform!!!! *cough*
_______________________________________
Always back up comments with hard facts |
Alora Venoda
|
Posted - 2006.12.03 11:53:00 -
[17]
Edited by: Alora Venoda on 03/12/2006 11:54:47 simple fix to looting:
1. wrecks that contain loot should be different objects (color/icon) from ones that do contain loot, and may therefore be filtered from the overview.
2. whether or not you have examined the contents of the wreck should have nothing to do with its status.
with this, it will at least be like it was before...
edit: has anyone else noticed that the new patch notes do not mention anything about the loot status of wrecks?
|
gordon861
Minmatar Research Associates Intrepid Crossing
|
Posted - 2006.12.03 12:30:00 -
[18]
I'm using a Cyclone for salvaging, 4x tractors and 4x salvagers. It works pretty fast, I just wish the salvager also removed the loots from the wreck and they increase the number of parts that drop.
Recruiting NOW ! |
Selena 001
|
Posted - 2006.12.03 12:38:00 -
[19]
Originally by: Pottsey Get higher skills or fit more then 1 savaging module problem solved.
Or not... (I mean have you even TRIED ratting with a side order of salvage?)
How can you expect to rat effectivly in 0.0 in a Megathron (for example) if you've already fitted a tractor beam in the last remaining high-slot? Do we chop 2 guns off and spend hours wearing NPC's down, or do we lose 1 gun, and spend hours trying to salvage what we've killed? Theres a whole host of problems with salvaging at the moment that makes it more trouble than its worth for ratters/mission runners take it as a side profession (which is what its meant to be).
Its also not in a position to be a main profession because it takes so damned long to collect the materials required. It needs changing either into a more effective (and useable) mini-profession, or a full blown profession in its own right. ___________
NATIONAL SARCASM DAY!! |
Selena 001
|
Posted - 2006.12.03 12:43:00 -
[20]
Originally by: Joerd Toastius I acquired around three hundred rig components in half an hour last night, in case anyone's interested :)
You'll always have the meta gamers who ARE willing to devote every waking hour to something either for personal gain, or simply to prove it can be done. My challenge to you is try and do it for an extended period of time.... like normal players do. Or try doing it while your ratting...
I'm willing to bet you didnt get those components from NPC's anyway. I've hit well over 200m3 of salvage material in 5 minutes, but thats only because I managed to get to a T2 wreck on gate before my alliance blew it up. ___________
NATIONAL SARCASM DAY!! |
|
meppa
Black Omega Security The OSS
|
Posted - 2006.12.03 12:45:00 -
[21]
IMO, true problem of this salvaging is only in missions that drop ton of wrecks and give practically nothing when salvaged. I would be totally happy with current system if i would get atleast some salvage components from missions instead of current nothing or bunch of metal scraps. I am not expecting them to give stuff as often as belt rats or us much but salvagingin 50ish wrecks and getting nothing is just waste of time. Other solution would be to remove loot and bounties all together from missions if you don't want them to give anything.
|
Verus Potestas
Caldari Perkone
|
Posted - 2006.12.03 12:47:00 -
[22]
Originally by: Joerd Toastius I acquired around three hundred rig components in half an hour last night, in case anyone's interested :)
Bloody hell how?
Was this "30 mins pure salvaging" or "30 mins killing stuff and then salvaging them".
Even so, I'd be interested to know where and what you were salvaging.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |
AmarrEte
Amarr
|
Posted - 2006.12.04 23:54:00 -
[23]
Originally by: Feng Schui how about the icon of the wreck change.
If there is loot in it, it gives the old diamond icon. if there is no loot, it gives the wreck icon.
If there is loot in it, and you loot it up in your cargo hold, the icon goes from the diamond to the wreck icon.
I think I would be perfectly happy with this solution, and I do not see why someone would oppose to it, it gives the best of both worlds, if you want to savage, then you can, if you do not care, then you know where to continue looting.
|
Tal Shi
|
Posted - 2006.12.05 00:04:00 -
[24]
The Wreck Icon can now be changed to inspected and not inspected... (with the patch tomorrow)... so, you should be able to see now if the wreck has standard loot or not...
|
Lozamoto
Gallente Impact Inc.
|
Posted - 2006.12.05 03:49:00 -
[25]
I was really excited about the wrecks, but now in every way they are a step backwards...
Cargo containers only spawned for a loot drop, and disappeared when looted. Brilliant. Truly inspired.
Wrecks always spawn, and for every mission I've done since Revelations launched, I've basically received no loot whatsoever, yet I have to check 30 cans and can't even keep track of which ones?!
I'm a close-range blaster fighter, and I'm complaining about this. I dread to think what it's like for the sniper pilots who would have to fly in 100km in a slow ship to "loot" an empty wreck!
Add to this the fact that loot seems to have been nerfed beyond all reason in this patch. I got nothing from Human Cattle (1 of 5)... I used to get drone alloys at least!
Even enabling the "wrecks inspected" filter in the next patch still goes nowhere near solving this problem. In an average week, you'll still have to approach & open thousands of empty cans! It would be okay if salvaging was reasonable compensation for the lack of loot, but from the sounds of it, it's really not. And last time I checked, you didn't need special modules fitted instead of guns to loot a cargo container.
I always thought expansion packs were about change and progress and improvement and positive things. Not frustrating the entire mission-running playerbase for no obvious reason...
*sigh*
~Loza
|
OneSock
|
Posted - 2006.12.05 11:26:00 -
[26]
Originally by: Lozamoto
Even enabling the "wrecks inspected" filter in the next patch still goes nowhere near solving this problem. In an average week, you'll still have to approach & open thousands of empty cans! It would be okay if salvaging was reasonable compensation for the lack of loot, but from the sounds of it, it's really not. And last time I checked, you didn't need special modules fitted instead of guns to loot a cargo container.
Agreed. Mission runners still have to inspect the empty wrecks. So the looting is still slowed down. Really, you are better off just closing the mission and running another one. At least you know you are guaranteed to get bounties.
I think CCP have done this on purpose because they really do not seem to be listening to us. What the agenda is I don't know.
Salvaging is just broken.
If you mission run, you are better off doing another mission than salvaging.
If you salvage at belts you better be willing and able to defend yourself cos you are going to have to steal from others wrecks and you will be flagged. That is going to put a lot of noobs off.
|
Xendie
Forsaken Empire
|
Posted - 2006.12.05 11:39:00 -
[27]
Originally by: Verus Potestas
Originally by: Joerd Toastius I acquired around three hundred rig components in half an hour last night, in case anyone's interested :)
Bloody hell how?
Was this "30 mins pure salvaging" or "30 mins killing stuff and then salvaging them".
Even so, I'd be interested to know where and what you were salvaging.
my guess would be the testserver and blowing himself up and then salvaging for 24hours straight.
Quote: Nertzius > having fun being incompetitent?
|
Ladyah Liandri
Soapbox Pilots
|
Posted - 2006.12.05 11:42:00 -
[28]
A hint: we found out that it is possible to activate multiple salvagers on the same wreck which drastically improves salvaging speed and outcome.
|
Tachy
|
Posted - 2006.12.05 11:48:00 -
[29]
Outcome is unchanged, you just speed the salvaging process up.
You'd happily remove multiple weapon systems to make space for tractor beams and Salvagers for ratting in LowSec and NulSec? I thought so. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
Flabida jaba
|
Posted - 2006.12.05 11:55:00 -
[30]
Simple!!
Give us back cans to loot and leave the wrecks for the poeple who want to salvage
its not rocket science
if you cant do that....at least visually indicate which wrecks have loot in them golly!
---------------------- Ferox: Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |