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Mina Sebiestar
Minmatar Inner Space Conglomerate
917
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Posted - 2015.07.26 20:31:08 -
[31] - Quote
RavenPaine wrote:Baltecs fit does have something to offer.
Minmatar BS with guns and shield tank. It's fast and has better tank than the Tempest. Cheaper than a Mael. It is a close range ship that can get in and out as needed. Great for BS and BC engagements. Some pilots may not have Missile skills and this would let them join a shield fleet with minimum skilling. I don't need to EFT it to know it does way more than 500 DPS.
you don't need EFT but you need basic knowledge about eve online to participate in discusion.
we are talking about fleet phoon in this thread so no it is 2 times more expensive than mael
if you are putting no skill pilot in a no bonuses basic typhoon with aAC you are learning him how to be bad in eve i would pick typhoon fleet issue(any missile flavor) tempest fleet issue than maelstrom than basic tempest in that order any day of the week over his eft example. |
Riot Girl
You'll Cowards Don't Even Smoke Crack
3834
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Posted - 2015.07.26 20:49:55 -
[32] - Quote
It's just a legacy thing. When CCP rebalanced stuff, people wanted to keep certain bonuses so CCP retained the old ships as navy ships and no one ever used them again because their bonuses were obsolete. Added a lot of variety to the meta iirc.
Oh god.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1350
|
Posted - 2015.07.26 21:42:24 -
[33] - Quote
Lloyd Roses wrote:The two bonuses were never meant to be used in conjunction, they were meant to be sufficiently strong to allow for both styles albeit mutually exclusive. The question to replace the turret bonus is frankly the same as saying *I like missile fleet scythe better, pls remove it's turret-variation and give me more damage bonus for missiles* - no, doesn't work like that.
The RoF bonus is a stronger dps bonus than a damage bonus. Still I do think if it lost the projectile bonus and got something else that the damage bonus should probably get dropped to 5%.
also I like Stitch Kaneland's MJD rr setup. I miss flying spider tanked bs.
note that baltec1's fit jumps up to 790 gun dps with the short ranged RF ammos (1107 dps if you add in the Ogre IIs). I assume he likes the mid ranged ammos for the tracking bonus.
@ChainsawPlankto
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RavenPaine
RaVeN Alliance
1105
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Posted - 2015.07.27 01:20:49 -
[34] - Quote
Mina Sebiestar wrote:RavenPaine wrote:Baltecs fit does have something to offer.
Minmatar BS with guns and shield tank. It's fast and has better tank than the Tempest. Cheaper than a Mael. It is a close range ship that can get in and out as needed. Great for BS and BC engagements. Some pilots may not have Missile skills and this would let them join a shield fleet with minimum skilling. I don't need to EFT it to know it does way more than 500 DPS. you don't need EFT but you need basic knowledge about eve online to participate in discusion. we are talking about fleet phoon in this thread so no it is 2 times more expensive than mael if you are putting no skill pilot in a no bonuses basic typhoon with aAC you are learning him how to be bad in eve i would pick typhoon fleet issue(any missile flavor) tempest fleet issue than maelstrom than basic tempest in that order any day of the week over his eft example.
Well, you're right about price. I had just woke up and my head was thinking basic Typhoon there. The truth is, only one or two ways I have ever fit a Fleet Phoon, Torps and RR or Torps and Neuts.
To be fair though, I think you asked about a gun fit, and he supplied one. And it's a reasonably good fit with over 1100 DPS. Again, a guy with no missile skills would be good with it.
I didn't say a guy with NO SKILLS btw, And I wouldn't teach guys to be bad at EVE, BUT I will say, Every fleet in EVE doesn't have to be a perfect doctrine of perfect ships. Sometimes it's nice to undock the kitchen sink and go try stuff out. It's a game, they're just pixels, not the end of the world.
Just to be clear, I do have a basic knowledge of EVE
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baltec1
Bat Country Goonswarm Federation
16450
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Posted - 2015.07.27 06:25:25 -
[35] - Quote
Mina Sebiestar wrote:baltec1 wrote:Mina Sebiestar wrote:what a joke
Going to have to explain your reasoning for this comment. wouldn't be caught dead in it it offers nothing over missile version 3gyros faction battleship to deliver 500dps at pathetic range crap tank cant even fit 2 neuts Cant brawl cant kite cant tank bad all rounder that cant hold a candle to missile version what is it for anyway Nice entosis link
Provide a missile fit that beats what I posted. Incidently, said fit provides 800 dps from the autos alone.
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Torgeir Hekard
I MYSELF AND ME
191
|
Posted - 2015.07.27 06:43:02 -
[36] - Quote
The problem with fleet phoon and guns is PG. It has noticeably less PG than a tempest. Even if you plug an RCU into the "spare" navy slot, you are still left with a ship with literally the same slot layout as a pest, but noticeably less grid. Of course there's lots of spare CPU. But for guns it's just that - spare.
Which, with the recent pest boost, makes it a sorta gimpy pest. Well, not that gimpy. It's a bit faster and noticeably beefier, and is better with drones. But has less turret DPS and can't fit the second heavy neut. Which is pretty much the pest's selling point. Oh, and good luck with armour and MJD. Embrace the downsized guns. Oh, and the price tag is approaching a mach.
Then again, the pest buff is at fault too. Maybe things will change with the further BS overhaul. |
baltec1
Bat Country Goonswarm Federation
16450
|
Posted - 2015.07.27 07:31:51 -
[37] - Quote
Torgeir Hekard wrote:The problem with fleet phoon and guns is PG. It has noticeably less PG than a tempest. Even if you plug an RCU into the "spare" navy slot, you are still left with a ship with literally the same slot layout as a pest, but noticeably less grid. Of course there's lots of spare CPU. But for guns it's just that - spare.
Which, with the recent pest boost, makes it a sorta gimpy pest. Well, not that gimpy. It's a bit faster and noticeably beefier, and is better with drones. But has less turret DPS and can't fit the second heavy neut. Which is pretty much the pest's selling point. Oh, and good luck with armour and MJD. Embrace the downsized guns. Oh, and the price tag is approaching a mach.
Then again, the pest buff is at fault too. Maybe things will change with the further BS overhaul.
Downsized guns isn't a bad thing, application with duel 420s coupled with titanium sabot and te/tc results in a nasty anti support ship and the navy phoons speed let's it catch or kite a good number of cruisers.
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erg cz
Aligned Fleet CZ-SK
309
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Posted - 2015.07.27 08:25:03 -
[38] - Quote
Most of BS hulls are used for PvE or in large fleets. I may be wrong here but I do not see much solo PvP in BS lately. Since I do not know, if there is any fleet doctrine, that would use guns on this ship, I would rather stay at what I have personal experience with - PvE.
From PvE point of view guns are not that usefull as missiles and that makes the gun bonus really absolete. You need big guns (less tank modules means more gank, more damage ) or some sort of defence bonus IMHO. Machariel has much more PG, so it can fit bigger guns. Why not give fleet typhoon some form of defense bonus? Or align/speed bonus? Even target painting bonus would be more interesting here, I think.
So I agree with OP - this bonus does not seem to be usefull. I do not thing, that mixing three damage systems is a good idea, so I rather see missile rate of fire bonus (with less damage bonus if needed), or warp speed or align bonus, or defense bonus (shield resistance?), or targeting range bonus or even drone bonus, though drone bonus does not suit here that much due to all arguments, that were already mentioned in previos posts.
Ship, that would take a use of only one of bonuses will be always outperfomed by ship, that can utilise both of them. So I disagree with
Lloyd Roses wrote:
The two bonuses were never meant to be used in conjunction, they were meant to be sufficiently strong to allow for both styles albeit mutually exclusive.
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Torgeir Hekard
I MYSELF AND ME
191
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Posted - 2015.07.27 10:37:44 -
[39] - Quote
baltec1 wrote:Downsized guns isn't a bad thing, application with duel 420s coupled with titanium sabot and te/tc results in a nasty anti support ship and the navy phoons speed let's it catch or kite a good number of cruisers. ...At which point you are better off with RHMLs anyway, because dual425 project awesome 320dps at 25km and won't outdamage rapids even if you factor in the reload time. |
Tam Arai
Garoun Investment Bank Gallente Federation
33
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Posted - 2015.07.27 11:12:19 -
[40] - Quote
for running some lv4s, my typhoon is great. i would happily upgrade to the fleet but it appears to be worse for that purpose due to the mixed bonus.
i would add another bonus to the hull, leave both gun and missile bonuses as they are either split or only one used, and give it something else too |
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ChromeStriker
Out of Focus Odin's Call
905
|
Posted - 2015.07.27 11:45:03 -
[41] - Quote
Fun Facts...
The Rattlesnake is only 7mil more expensive than the Typhoon fleet....
The Typhoon fleet can out damage the Vindicator... (max Gank)
I will say that Both typhoons make great anti-cruiser ships. I use the basic mainly down to cost and that application bonus
No Worries
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baltec1
Bat Country Goonswarm Federation
16451
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Posted - 2015.07.27 13:57:19 -
[42] - Quote
Torgeir Hekard wrote:baltec1 wrote:Downsized guns isn't a bad thing, application with duel 420s coupled with titanium sabot and te/tc results in a nasty anti support ship and the navy phoons speed let's it catch or kite a good number of cruisers. ...At which point you are better off with RHMLs anyway, because dual425 project awesome 320dps at 25km and won't outdamage rapids even if you factor in the reload time.
Blabs frigates faster than rapid heavies.
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Mina Sebiestar
Minmatar Inner Space Conglomerate
917
|
Posted - 2015.07.27 14:32:11 -
[43] - Quote
baltec1 wrote:Torgeir Hekard wrote:The problem with fleet phoon and guns is PG. It has noticeably less PG than a tempest. Even if you plug an RCU into the "spare" navy slot, you are still left with a ship with literally the same slot layout as a pest, but noticeably less grid. Of course there's lots of spare CPU. But for guns it's just that - spare.
Which, with the recent pest boost, makes it a sorta gimpy pest. Well, not that gimpy. It's a bit faster and noticeably beefier, and is better with drones. But has less turret DPS and can't fit the second heavy neut. Which is pretty much the pest's selling point. Oh, and good luck with armour and MJD. Embrace the downsized guns. Oh, and the price tag is approaching a mach.
Then again, the pest buff is at fault too. Maybe things will change with the further BS overhaul. Downsized guns isn't a bad thing, application with duel 420s coupled with titanium sabot and te/tc results in a nasty anti support ship and the navy phoons speed let's it catch or kite a good number of cruisers.
Inability to fit 1400,1200 or 800 mm cannons with proper fit is BAD thing regardless of your straw argument of a faction battleship frigate killer...
Missile variant is superior in any way and is being chosen over regardless a fatal flaw of killing frigates slower(HIGHLY situational btw).
Simply put missiles on your setup and it will be better I am not home nor I feel to circle jerk with you via eft. |
Mina Sebiestar
Minmatar Inner Space Conglomerate
917
|
Posted - 2015.07.27 14:33:19 -
[44] - Quote
Torgeir Hekard wrote:The problem with fleet phoon and guns is PG. It has noticeably less PG than a tempest. Even if you plug an RCU into the "spare" navy slot, you are still left with a ship with literally the same slot layout as a pest, but noticeably less grid. Of course there's lots of spare CPU. But for guns it's just that - spare.
Which, with the recent pest boost, makes it a sorta gimpy pest. Well, not that gimpy. It's a bit faster and noticeably beefier, and is better with drones. But has less turret DPS and can't fit the second heavy neut. Which is pretty much the pest's selling point. Oh, and good luck with armour and MJD. Embrace the downsized guns. Oh, and the price tag is approaching a mach.
Then again, the pest buff is at fault too. Maybe things will change with the further BS overhaul.
Agreed without bull crap arguments....from my side. |
baltec1
Bat Country Goonswarm Federation
16451
|
Posted - 2015.07.27 16:21:55 -
[45] - Quote
Mina Sebiestar wrote:
Inability to fit 1400,1200 or 800 mm cannons with proper fit is BAD thing regardless of your straw argument of a faction battleship frigate killer...
Missile variant is superior in any way and is being chosen over regardless a fatal flaw of killing frigates slower(HIGHLY situational btw).
Simply put missiles on your setup and it will be better I am not home nor I feel to circle jerk with you via eft.
Still waiting for your fit.
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Lloyd Roses
Artificial Memories
1225
|
Posted - 2015.07.27 17:45:00 -
[46] - Quote
Missiles are superior in any case that doesn't involve shooting tackled and painted, linked cruisers at <30km.
People use fleet phoons for their ~160k ehp before links and 220k with those, two heavy neuts, a full flight of heavies/sentries over ships like a tempest, that might reach similar damage against targets at 0m, but has only 110k ehp linked while putting out said damage (and in a shieldfit) and having two heavy neuts. Due to how well the package synergizes with rapid heavies or torps in their respective situations, it's a great ship. It only having one missile bonus was a statement like this:*hey we know it's decent for certain things, and you really did like split weapon systems, so we give one sick bonus to each so you can still fly either, instead of shoehorning it into one style*
For now, comparing the fleet phoon with a fleet pest (both got similar ehp, which can't be said regarding the regular tempest) yields nigh identical tank and using drones, up to 893dps (683+210) for the fleet pest and 972dps (656+317) for the fleet phoon. Both with two plates, dcu, three hardeners and one gyro. So the fleet phoon is by no means a terrible turret boat, it only shows that projectiles aren't quite doing any damage to start with.
Summarizing my pov, the Fleet Phoon is a great missile ship already, and would be a great projectile ship if projectiles would be less useless. (And it's saddening to see either next to a double neut navy megathron with 6 of 7 guns fitted...) |
Mina Sebiestar
Minmatar Inner Space Conglomerate
918
|
Posted - 2015.07.27 19:43:24 -
[47] - Quote
@ lloyd
I agree with you but I will make a case that in current state ac fleet phoon is plain and simple redundant and completely overshadowed by missile version in no small part by health reasoning alone.
800 dps at 3km and naked ogre dmg ain't gonna convince many ppl given the second choice that they have i believe and agree with that.
Further more if CCP by any chance just buff projectile to say 10%rof or something it will basicaly remove tempest fleet issue from the game all together that ship even now don't know what it is.
Buff the PG on a phoon so it can fit all weapons it will delete all guns battleship on minmatar side from game not to mention what that would mean for better phoon ie missile phoon all that spare PG insane buffer tanks and 3ple xl-asb madness.
While there is synergy in missile version there is none looking at projectile side of things.
Buff the fleet tempest alone like their should and ac phoon stays where is now ...nowhere
So how is it not redundant or in this case useless ignoring nostalgia and all that crap?
Remove projectile bonus let tempest fleet establish it self (if they ever get around fixing it like T1 pest)
Imo end result....better.
Also noise about CCP doing battleships so I feelt that this particular matter is of importance and despite other ppl I do not think I am pooling stuff out of my arse and there is actually valid discussion points. |
Uriam Khanid
New Machinarium Corporation
6
|
Posted - 2015.07.27 20:32:56 -
[48] - Quote
[/quote]
Inability to fit 1400,1200 or 800 mm cannons with proper fit is BAD thing regardless of your straw argument of a faction battleship frigate killer...
Missile variant is superior in any way and is being chosen over regardless a fatal flaw of killing frigates slower(HIGHLY situational btw).[/quote]
TyFi can fit 1200 artillery and 800 mm without any problem. and 1200 can hit frigates from long distane. People flew with AC typhoons - just ask someone to help you.
Are you trolling community? |
Icarius
The Wings of Maak
29
|
Posted - 2015.07.28 08:21:06 -
[49] - Quote
To Mina Sebiestar
Typhoon and typhoon fleet issue had first the same bonuses. Both hull advantages were the extreme versatility. With high skill, you were able to use a lot of differents and deadly fits. The versatilty were the main bonus of these ships.
RTFM : "Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement."
The typhoon fleet was superior because of: an additionnal slot, more hp, more speed, better agility but same drone bay. Some idiots tried to use the double bonus by fitting gyros and bcu, some even tried to add drones damage amplifier and some even ask for shield bonuses or more med slots.
The versatility does not mean you can fit all at the same time, you have to choose but you have a lot of choice.
Then ccp came with the BS redesign and the typhoon became only a missile ship, versatilty lost, and drone bay nerfed. As counterpart, the typhoon fleet keep the versatilty with dual bonuses, large drone bay, utility slot.
Now, after many thread about how BS are brokens, we have one for the typhoon fleet ... funny
You try to explain there is no serious turrets fit for a tfi, and because of that the turret bonus should be removed in favor of your own use with and additionnal drone bonus. And again for your own use we should lose the versatility.
It is true, most of the time i use a cruise missile fit with my typhoon fleet, but i also have a turret fit i may use
let's be clear, the typhoon fleet does not need any major changes, may be a boost in power grid. I checked your stats on zkillboard ... the typhoon fleet is not in your top ship list, it seems you have done 0 kills with it. You do not know what you're talking. Come back when you will have achieved 10% of my kills ... Gonna take some time
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Gh0stBust3rs
Wraith Shadow Guards
91
|
Posted - 2015.07.28 08:38:26 -
[50] - Quote
Honestly after reading this thread and seeing some of the responses i am half tempted to go out soloing in a A/C fit fleet phoon for fun.
Considering 90% of people would expect me to be Cruise ft them getting into web/point/heavy nuet range will be entertaining.
It works as is fine. TyFI runs level 4s fine with over 1k dps and a easily cap stable afk tank. It doesnt need a buff at all. |
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Malcanis
Vanishing Point. The Initiative.
16766
|
Posted - 2015.07.28 08:42:27 -
[51] - Quote
Since I GÖÑ the flying dustbin the mostest of all BS, and also I was there when it happened, I thought I'd clarify the reasoning behind the floons's bonuses.
As said above, the typhoon used to suffer from split weapon syndrome, meaning that to get the actual DPS you thought you'd paid for, you had to use 2 T2 large weapon systems and also 2 sets of damage mods. The Fleet Typhoon is an attempt to Do This Right. It uniquely has enough turret and missile slots to fit a rack of either and more importantly it's bonuses are double strength bonuses, in that the gun bonus is supposed to be powerful enough to stand in for two normal turret bonuses (A 7.5% RoF bonus is a 1.6x damage multiplier, almost exactly the equivalent of doubling up on the old +5% damage bonus - 1.25 x 1.25 = 1.5625).
It was not intended that the fleet phoon be able to deploy 2 full sets of bonused large weapons at once. If you want a drone bonus, then you're going to sacrifice those cool double strength turret/launcher bonuses to get it.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Gh0stBust3rs
Wraith Shadow Guards
91
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Posted - 2015.07.28 08:54:10 -
[52] - Quote
Side note quick trolling of zkillboards
Split gun WH armor fit https://zkillboard.com/kill/48127758/
Passive shield tanked Cruise fit https://zkillboard.com/kill/48115358/
Pimped out Armor Duel Prop Cruise https://zkillboard.com/kill/48112506/
Split gun Split damage mods Armor fit with fleet support https://zkillboard.com/kill/48105463/
Hull Tanked honor fleet phoon https://zkillboard.com/kill/48099189/
I dont know what this is but hey split damage drone/missile https://zkillboard.com/kill/48058815/
Mission fit i guess. Lots of green that could have been meta for 1/10 the price https://zkillboard.com/kill/48057351/
A(dare I say?) decent honor tank fit from SMA https://zkillboard.com/kill/48036434/
I feel bad to a point but here is a A/C fit https://zkillboard.com/kill/48032224/
This one should have been a ALOD https://zkillboard.com/kill/48008260/
Oh and because you asked
1200 fit ratting Mael https://zkillboard.com/kill/48097601/
1200 asb fit. Looks like solo https://zkillboard.com/kill/47997616/
Also Like to note at one point and time alpha fleet battleships would sometimes downgrade to 1200s if they needed to track something better. So yes it was used as a fleet doctrine.
Split weapon Tempest with 1200s https://zkillboard.com/kill/48023388/ |
baltec1
Bat Country Goonswarm Federation
16451
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Posted - 2015.07.28 09:29:57 -
[53] - Quote
Gh0stBust3rs wrote:
Also Like to note at one point and time alpha fleet battleships would sometimes downgrade to 1200s if they needed to track something better. So yes it was used as a fleet doctrine.
We went down to 1200s because we didn't need the extra alpha, they track better and have a faster refire rate.
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ChromeStriker
Out of Focus Odin's Call
905
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Posted - 2015.07.28 10:21:27 -
[54] - Quote
baltec1 wrote:Gh0stBust3rs wrote:
Also Like to note at one point and time alpha fleet battleships would sometimes downgrade to 1200s if they needed to track something better. So yes it was used as a fleet doctrine.
We went down to 1200s because we didn't need the extra alpha, they track better and have a faster refire rate.
Yeah well when you have so many people in fleet the enemey cant activate theyre modules, and you kill them as fast as your guns cycle.... who cares about tracking
(Last Alpha fleet i saw was pre Ti-Di.. havent heard of its use in recent times... stupid ishtars)
No Worries
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Mina Sebiestar
Minmatar Inner Space Conglomerate
919
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Posted - 2015.07.28 13:49:19 -
[55] - Quote
Thanks for the effort man at least you tried.
I believe even not used as often(never on phoon) that arty fits are viable they will just be worst option on a phoon because T1 is bonus less and fleet issue do not provide alpha strike regardless of 1400mm or 1200mm used.
Linked fits are missile based bar first one.there is none artyphoon or ac phoon that look serious.
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Mina Sebiestar
Minmatar Inner Space Conglomerate
919
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Posted - 2015.07.28 13:56:49 -
[56] - Quote
Malcanis wrote:Since I GÖÑ the flying dustbin the mostest of all BS, and also I was there when it happened, I thought I'd clarify the reasoning behind the floons's bonuses.
As said above, the typhoon used to suffer from split weapon syndrome, meaning that to get the actual DPS you thought you'd paid for, you had to use 2 T2 large weapon systems and also 2 sets of damage mods. The Fleet Typhoon is an attempt to Do This Right. It uniquely has enough turret and missile slots to fit a rack of either and more importantly it's bonuses are double strength bonuses, in that the gun bonus is supposed to be powerful enough to stand in for two normal turret bonuses (A 7.5% RoF bonus is a 1.6x damage multiplier, almost exactly the equivalent of doubling up on the old +5% damage bonus - 1.25 x 1.25 = 1.5625).
It was not intended that the fleet phoon be able to deploy 2 full sets of bonused large weapons at once. If you want a drone bonus, then you're going to sacrifice those cool double strength turret/launcher bonuses to get it.
Remember the phoon of old.
Disregarding the drone bonus for the Nth time do you think ship is used in any projectile variant.
If no do you think removing projectile bonus and refocusing ship like T1 phoon more missile oriented (disregarding drone bonus) is viable.
If you think ship is fine.
Thanks noted. |
baltec1
Bat Country Goonswarm Federation
16452
|
Posted - 2015.07.28 15:31:47 -
[57] - Quote
Mina Sebiestar wrote: Linked fits are missile based bar first one.there is none artyphoon or ac phoon that look serious.
Doesn't mean AC phoon isn't viable.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Malcanis
Vanishing Point. The Initiative.
16768
|
Posted - 2015.07.28 17:33:20 -
[58] - Quote
The floon is already a "fully focused" missile bs. That's the point. It's also capable of being a similarly focused turret bs. There's nothing wrong with the hull. ACs are bad is the problem with it.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Gh0stBust3rs
Wraith Shadow Guards
92
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Posted - 2015.07.28 20:22:52 -
[59] - Quote
ChromeStriker wrote:baltec1 wrote:Gh0stBust3rs wrote:
Also Like to note at one point and time alpha fleet battleships would sometimes downgrade to 1200s if they needed to track something better. So yes it was used as a fleet doctrine.
We went down to 1200s because we didn't need the extra alpha, they track better and have a faster refire rate. Yeah well when you have so many people in fleet the enemey cant activate theyre modules, and you kill them as fast as your guns cycle.... who cares about tracking (Last Alpha fleet i saw was pre Ti-Di.. havent heard of its use in recent times... stupid ishtars)
Black Legion used alpha fleet after ti-di came into being.
FCON used an alpha fleet doctrine a year ago prior to the rise of the ishtars. |
Mina Sebiestar
Minmatar Inner Space Conglomerate
920
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Posted - 2015.07.28 21:16:02 -
[60] - Quote
Malcanis wrote:The floon is already a "fully focused" missile bs. That's the point. It's also capable of being a similarly focused turret bs. There's nothing wrong with the hull. ACs are bad is the problem with it.
EDIT: if the fleet typhoon could mount a rack of arty without fitting compromises, why would anyone fly the larger sig, slower, less drones, less EHP, pest?
If pwg is added in terms of arty fits not much ship is unable to deliver high dps and will produce multiple times less alpha.
But in ac fit it could and probably would delete tempest fleet out of existence due to significantly bigger drone bay and other marginally better stats you already mention
and after it kills tempest it'll go and land right back to being used by no one outside eft while missile variant phoon would be more than happy with added powergrid available.
Il just reqoup here i did not have proposal to buff projectile part of a ship but to remove it due to it not being used since it went live or possibly even becoming redundant and stepping onto other minis battleships.making things more clear instead making one ship being missile shooter and possibly better tempest too.
I dont think "fully focused" term is valid here ship have rof bonused missiles his T1 variant is more "fully focused" than it. |
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