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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jan en Chasteaux
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.07.25 17:13:45 -
[1] - Quote
Hi fellow capsuleers,
I am about to finish my training in Interceptors IV in a day or two. I will buy myself an interceptor with a task to travel nullsec. I've heard interceptors are great ships to escape gatecamps, and I just probably will go "front door".
What should experienced pilot do when he jumps into gatecamp flying interceptor? Should I MWD away and warp? Or should I just warp away?
Also about fittings. Do I need to fit interceptor with couple of Warp Core Stabilizers to pass camps, or they are so fast that stabs are not needed? I guess I don't need cloak too? But ship refitting is not a problem , I will take small mobile depot with me.
So what should I fit specially for passing gatecamps if any. And what action to take when in gatecamp. I've read a lot of material but mostly it's about regular ships, or cloaked ships but I haven't found any specific advice to interceptor. If you have it, please share.
Thank you |
May Arethusa
PillowBrigade Inc
47
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Posted - 2015.07.25 17:22:19 -
[2] - Quote
Fit for an align time of 1.9 seconds or lower. You'll be virtually unstoppable.
Going with stabs is accepting that you will be caught eventually and you're just hoping for the best. When nothing in the game can lock and point you before your warp begins, you're a lot safer. If you do get caught, it's probably your connection at fault.
Frankly, I don't believe you've looked very hard, because travel fit inties have been a thing for quite some time. |
Jan en Chasteaux
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.07.25 18:57:06 -
[3] - Quote
Malediction is easy to fit with Inertial Stabilizers to 1.9, but I was looking at Crusader and with all Stabilizers it's 2.7 s |
NovaCat13
Garoun Investment Bank Gallente Federation
33
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Posted - 2015.07.25 19:54:33 -
[4] - Quote
How are your skills agility-wise? Because All V a Crusader hits 1.8s with 3 i-stabs. |
Orlacc
901
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Posted - 2015.07.25 20:35:03 -
[5] - Quote
Also, don't panic is a great tip.
"Measure Twice, Cut Once."
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Starbuck05
Pretty Hate Machine. Symmetric Symbiosis
271
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Posted - 2015.07.25 20:37:52 -
[6] - Quote
Or you can just get a luxury yaucht ( spelled it right?)
-á- I am the commanding officer , u should adress me as sir !
-á- But if i call u sir , what would i call your wife then ??
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May Arethusa
PillowBrigade Inc
49
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Posted - 2015.07.25 21:14:19 -
[7] - Quote
Jan en Chasteaux wrote:Malediction is easy to fit with Inertial Stabilizers to 1.9, but I was looking at Crusader and with all Stabilizers it's 2.7 s
Turn your prop mod off. I was going to say something condescending but honestly, I couldn't be bothered. |
Athryn Bellee
Concordiat Confederation of xXPIZZAXx
52
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Posted - 2015.07.26 20:49:27 -
[8] - Quote
Once you get your align below 1.9 just fit the rest with Warp Core Stabilizers so on the off chance a lucky instalocker gets you. Also make sure you have a Medium Shield Extender so smartbombers can't get you with a single hit. |
Mephiztopheleze
Republic University Minmatar Republic
102
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Posted - 2015.07.27 00:11:12 -
[9] - Quote
if all you want is a bubble immune taxi, then go for the <2s align 'ceptor.
if you want a combat capable 'ceptor, you probably won't be able to manage a <2s align.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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erg cz
Aligned Fleet CZ-SK
309
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Posted - 2015.07.27 07:32:49 -
[10] - Quote
Starbuck05 wrote:Or you can just get a luxury yacht ( spelled it right?)
Only with full set of genolution implantants or with faction inertia stabs. Otherwise you stay at 2 sec align time. |
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Bastion Arzi
Red Federation RvB - RED Federation
221
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Posted - 2015.07.27 13:58:38 -
[11] - Quote
i guess you would need to look at what is in the gatecamp to decide how u need to act.
i havent played in months son things may have changed
in most cases i would say just warp to wherever your going becuase your ceptor is imune to bubles and align faster than a frig (iirc)
just warp off
now if you see ships giving scan res boosts u may be in trouble cos they may lock u instantly. If u land in a camp such as this keep calm.
you have 30 seconds to think and plan.
do u try to crash the gate?
do u burn towards a celestial (that is away from the enemies) (zoom out and take a look around)
as i sed in most cases u can juyst warp past people they will be too slow to catch you.
but look out for wierd energy being transfered between ships and stuff (could be mistaken for spider reps on gate i guess)
sry i cant give an exhaustive list of ships that give remote scan res boosting. |
Eli Stan
Center for Advanced Studies Gallente Federation
256
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Posted - 2015.07.27 14:53:59 -
[12] - Quote
Jan en Chasteaux wrote:I will buy myself an interceptor with a task to travel nullsec.
If all you're doing is traveling:
- Fit for sub-2 second align time.
- When leaving a gate, simply warp to your destination.
- Narrow-angle d-scan your destination upon first entering system. Smartbombing gatecamps can be a serious threat.
- If the destination is not clear or too far away, bounce off a celestial in order to come in from a different direction. Consider warping in at range (70 or 100 km) if you're particularly concerned. Multiple smartbomb ships around a gate could mean no approach angle at all is safe.
- Fit a cloak so you can safe up if you need to AFK. You cannot dock in SOV null unless you have been given permission by the SOV holder.
- Fit as much tank as you can. I'll repeat, smartbombs are a serious threat. A single smartbomb BS can wipe out all shield and half the armor of a shield-tanked interceptor in a single cycle. A single smartbomb BS can destroy an untanked interceptor in a single cycle.
- 3% implants can help noticeably, and are relatively cheap.
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Stalence
Caldari Colonial Defense Ministry Templis CALSF
51
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Posted - 2015.07.27 15:37:05 -
[13] - Quote
Almost anyway you normal way you fit it, you should be able to align and warp off before someone else can lock you.
If you run into insta-lockers, overheat your prop-mod and depending on the situation try either:
a) align off in a direction away from them and get into warp once you break their point b) re-approach the gate and jump back into the system you came from before they kill you
Member of #tweetfleet @stalence //
Combat FRAPs on YouTube
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Legatus1982
The Mjolnir Bloc The Bloc
12
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Posted - 2015.07.30 16:59:51 -
[14] - Quote
Jan en Chasteaux wrote:Hi fellow capsuleers,
I am about to finish my training in Interceptors IV in a day or two. I will buy myself an interceptor with a task to travel nullsec. I've heard interceptors are great ships to escape gatecamps, and I just probably will go "front door".
What should experienced pilot do when he jumps into gatecamp flying interceptor? Should I MWD away and warp? Or should I just warp away?
Also about fittings. Do I need to fit interceptor with couple of Warp Core Stabilizers to pass camps, or they are so fast that stabs are not needed? I guess I don't need cloak too? But ship refitting is not a problem , I will take small mobile depot with me.
So what should I fit specially for passing gatecamps if any. And what action to take when in gatecamp. I've read a lot of material but mostly it's about regular ships, or cloaked ships but I haven't found any specific advice to interceptor. If you have it, please share.
Thank you
Use an inty with four low slots and put 2 stabs and one nano and two inertial Stabilizer. Then put rigs for turn speed with a medium azeopetric shield extender (it has a lower sig penalty) and an mwd with an em hardener if there is a third mid slot (can't remember if these ships have three mids but I think so). The mwd is just in case you run across a wreck you want to loot.
Ares works very well for this. I've never even had anyone lock me yet, and if they did it won't be with 3 points. Nobody keeps three instant pointers on a gate camp so if they did lock you'd still get out. Don't even bother burning back to gate, it's way more dangerous against prepared camps than just warping off for these fits.
I call it the gate crasher and I like to announce my arrival in local with "****, probably shouldn't have jumped this gate with a cargo full of plex" during my cloak timer just before waving and warping off. Some times I like to come back to the gate to give them a second chance and chat with them for a bit. |
Substantia Nigra
Bad at EVE
1434
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Posted - 2015.07.31 02:16:05 -
[15] - Quote
I use GÇÿceptors an awful lot when intel scouting or bookmark-collection building in hostile space. In doing this I have traversed numerous hostile gate camps, and the worst grief I faced so far is the occasional yellow boxing fast locker as I attain warp (and the frequent local-chat abuse). Never yet a red box. I have died, once, to a smart bombing gang but not to any ship that requires a target lock. On the other side of things I have also been part of numerous gate camps trying to catch, amongst others, fast warping interceptors.
Hostile gate-camp survival in a non-covops ship is all about being able to align and warp before the campers can lock and scram / point you, or being able to GTFO burn back to the gate and escape. Specialised fast locking camp setups will catch ceptors that are not fit to align-warp quickly (<2s as others here have advised), so a combat-fit ceptor will sometimes have to either try fight or burn back and jump out. A taxi-fit ceptor should never need to do anything beyond align-warp-jump-repeat.
Since I am also often burning bookmark perches I also depend on prop-mod speed and GTFO-ability GǪ but that is secondary to being able to get into and out of the hostile space I am scouting.
Fitting-wise my approach has been a bit haphazard and variable, but generally: -Never fit tank; -Always fit an Improved Cloaking Device II; -Always have at least one Nanofiber Internal Structure II; -Sometimes fit an Inertia Stabilizer II GǪ spending so much time in hostile systems it is easier to safe-up and cloak than to logout when I have to go AFK. Also allows me to cloak-and-drift when a hostile tries to catch me while I am perch burning.; -Often fit a Microwarpdrive GǪ essential when I am burning perches but not a lot of use otherwise; -Sometimes fit an Overdrive Injector GǪ task specific when I am burning perch bookmarks at gates, stations, and outposts (but not POSes); -Sometimes fit a hyperspatial lowslot thingie GǪ no real benefit, I just like to see the increased warp speed; -Sometime fit EWAR, although I have never used it; -Only rarely fit a warp core stabilizer GǪ task specific, usually when I am ceptor-hauling something valuable; -Usually fit a Polycarbon Engine Housing rig or two GǪ most of my utility ceptors have these rigs fitted, as do my blockade runners; -Sometimes fit Dynamic Fuel Valve or Low Friction Nozzle Joint or Hyperspatial Velocity Optimizer rigs GǪ depending on the task at hand and what is lying around in my hangar; and -Usually carry a few spare modules, some paste, an exotic dancer, some spirits, and a mobile depot (only 50m^3) in my cargohold.
I mainly use the stiletto, largely because they look great and I have built heaps of them, but have used most other ceptor types for my nullsec scouting work.
As for procedures it is pretty straight forward. Jump thru gate, have a quick look around, select destination (usually via overview or bookmark), warp to destination. It gets more complicated when using a covops ship, or another shiptype that is not immune to bubbles, but ceptors are pretty much no-brainers for blockade running. Advice-wise I guess thereGÇÖs two main things: Bookmark perches; and DonGÇÖt panic.
No matter how OP ceptors are for blockade running I still often warp to a perch and take a look around before jumping through into particularly nasty systems. When you jump through, and discover a huge camp, take your time and make a plan. While the basic plan is to select something and warp to it, what are you going to do if somebody does point or scram you? Will you know if youGÇÖre scrammed and your MWD is also not going to work? Is your medclone up-to-date? (does that even matter anymore?)
Good luck out there. Give 'em Hek!
I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder.
Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread
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pushdogg
Tell Your Mum To Call Me Cruis3rs Cr3w
42
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Posted - 2015.08.02 04:47:21 -
[16] - Quote
Really with how fast km's get posted, dotlan, and the maps kills feature.....there is no reason you should accidentally find yourself in a camp.
Only way I ever find a camp.....is on purpose. |
Harrison Tato
Yamato Holdings
470
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Posted - 2015.08.04 00:00:41 -
[17] - Quote
May Arethusa wrote:Jan en Chasteaux wrote:Malediction is easy to fit with Inertial Stabilizers to 1.9, but I was looking at Crusader and with all Stabilizers it's 2.7 s Turn your prop mod off. I was going to say something condescending but honestly, I couldn't be bothered.
See how much better it was to be decent and just tell the guy what he was doing wrong? |
Harrison Tato
Yamato Holdings
470
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Posted - 2015.08.04 00:01:27 -
[18] - Quote
pushdogg wrote:Really with how fast km's get posted, dotlan, and the maps kills feature.....there is no reason you should accidentally find yourself in a camp.
Only way I ever find a camp.....is on purpose.
Unless you enjoy playing video games more than reading websites. |
pushdogg
Tell Your Mum To Call Me Cruis3rs Cr3w
48
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Posted - 2015.08.04 03:15:38 -
[19] - Quote
Harrison Tato wrote:pushdogg wrote:Really with how fast km's get posted, dotlan, and the maps kills feature.....there is no reason you should accidentally find yourself in a camp.
Only way I ever find a camp.....is on purpose. Unless you enjoy playing video games more than reading websites.
Then you will need an inty like the Op. There is an in game browser.....don't condescend me, all that boring piloting to his/her destination should be plenty of time to figure out if there will be a camp.
This wouldn't even be a discussion if the Op would actually give playing a video game a try.
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Hadrian Blackstone
Yamato Holdings
165
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Posted - 2015.08.04 05:14:15 -
[20] - Quote
pushdogg wrote:Really with how fast km's get posted, dotlan, and the maps kills feature.....there is no reason you should accidentally find yourself in a camp.
Only way I ever find a camp.....is on purpose.
Unless, you know, the camp hasn't blown up any ships yet. |
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Mephiztopheleze
Republic University Minmatar Republic
114
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Posted - 2015.08.04 05:30:22 -
[21] - Quote
Behold, The 'Mail Truck' Ares.
High: Cloak. Mids: Afterburner (coz, scrams?), Med Shield Extender, EM shield amp. Lows: 3x Inertial Stab II, 1x Expanded Cargohold II Rigs: 2x Small Cargohold Optimisation II.
Sub 2s align time means you should NEVER get caught unless you derp and derp hard. A handy, dandy 175m^3 of cargo space (or ~300m ISK worth of Nanite Repair Paste) and can survive a smartbombing BS (still a good idea to bounce off a handy POCO if you can't get a d-scan on your out-gate).
Feel free to swap out the cargo mid and rigs for something else.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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George Gouillot
Black Fox Marauders Spaceship Bebop
77
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Posted - 2015.08.05 13:42:50 -
[22] - Quote
erg cz wrote:Starbuck05 wrote:Or you can just get a luxury yacht ( spelled it right?) Only with full set of genolution implantants or with faction inertia stabs. Otherwise you stay at 2 sec align time.
Which matters less as you will fit a covops cloak - it is difficult to lose a fast-align, covops cloaked, interdiction nullified vessel with raw cruiser ehp. If you do not need cargohold, nothing beats the Yacht - and it is far more stylish than a ceptor ;) |
Robert Sawyer
The Vendunari End of Life
67
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Posted - 2015.08.07 14:01:43 -
[23] - Quote
As everybody pointed out, fit agility-boosting modules and the Interceptor's advanced electronic systems will take care of the rest. Goonswarm's interdictors will not stop you, nor will the big bubbles.
Best of luck to you!
"And when, at last, the moment is yours, that agony will become your greatest triumph."
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Herzog Wolfhammer
Sigma Special Tactics Group
6918
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Posted - 2015.08.08 20:46:09 -
[24] - Quote
Be advised of this: I once lost a ceptor to an instaloki that killed it in one shot even before an accompanying scripted dictor could disable it. Lucky for me this was a day after I had moved a load of expensive blueprints, but the local nefarious nabob was waiting that time. There was not even an "align to" entry in the log before the ship was destroyed.
Bring back DEEEEP Space!
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MeJulie
Apocalypse Enterprises
0
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Posted - 2015.08.13 21:35:02 -
[25] - Quote
Your dead already,
Fit warp core stabs, you will get insta locked its unavoidable. I've lost tons of intys in the last month due to over confidence in intys sig radius.
Align time and wcs....if you rely on align time alone you will die to faction frigs or tactical dessies. |
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