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SheepChaser Woolhands
JoveNation Band of Boogers
7
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Posted - 2015.07.25 17:26:58 -
[1] - Quote
as it is now, you cant jump to a another system, unless you use cyno, gates or wormhole. But the most logical way to move around from system to system, is to align to the star of the system you want to og to and jump. Im not sure why CCP havent used that, but it would open up much more possibilities.
Also a suggestion to New form of scanning, where you do long range scanning, scanning for unvisible gravitypulls or lights getting bent by either a black hole or a very faint star thats not visible for the naked eye. Or other unkown signals far away... When you got a somewhat good pinpoint you get a option to jump to that location and when arrived, you need to do "short range" scan (the shite we always had) and accurately pinpoint the signal. That would be "Exploration".... |
Enya Sparhawk
Black Tea and Talons
75
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Posted - 2015.07.25 18:54:52 -
[2] - Quote
SheepChaser Woolhands wrote:as it is now, you cant jump to a another system, unless you use cyno, gates or wormhole. But the most logical way to move around from system to system, is to align to the star of the system you want to og to and jump. Im not sure why CCP havent used that, but it would open up much more possibilities.
You seriously want to 'jump to 0' into a star?!?!
Hahaha... Man, you got some real wooly balls there...
Fíorghrá: Grá na fírinne
Maireann croí éadrom i bhfad.
Bíonn súil le muir ach ní bhíonn súil le tír.
Is maith an scéalaí an aimsir.
When the lost ships of Greece finally return home...
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Danika Princip
GoonWaffe Goonswarm Federation
3613
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Posted - 2015.07.25 19:35:17 -
[3] - Quote
And how does one stop you from jumping to, say, the sun in ya0? |
Zimmer Jones
Aliastra Gallente Federation
256
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Posted - 2015.07.25 20:00:02 -
[4] - Quote
Here's a bad idea I had a while ago, the counter arguments may help the op
https://forums.eveonline.com/default.aspx?g=posts&m=5064831#post5064831
You are content to be content. This is not a jedi mind trick, you're just the game
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Lu Ziffer
Jelly Baby Corporation Fidelas Constans
25
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Posted - 2015.07.25 20:00:03 -
[5] - Quote
This is a 2020 idea but I like it because I had it too.
If there are ever new systems added to EVE this is the way it should be done.
Have a ship which is able to: -scan new starsystems -jump to them without a cyno -cartograph them -build an information package to trade to other players so they can make the jump. -Reveal the system to the rest of EVE when a player owned stargate is connected to the empire and the system is 100% cartographed.
Also a module that lets ships not only capitals to do a jump without a cyno would be fun. But it should have serious drawbacks like: -manual jumpcalculation (vector and range based on the ships position and the position of the target.) -100% capacitor usage+ 100% increased fuel consumption -with increasing range jumptarget deviation should increase (ships that were 10km apart before the jump with same range and vector could come out on the same position and bump like crazy or they come out 1au away from each other. - - at that point I even would allow infinte jumpdistance for three reasons - - -1. fatigue on a 100ly jump is insane - - -2. fuelconsumption and cargo limitation will prevent most ships to make very large jumps. - - -3. on 100ly jumptarget deviation could be enough to send you to a differant system.( fun on coms if you ask where the other titan is and he is in the wrong system getting killed.)
Oh and for all the people who want to know what happens if you jump into a sun or planet ,I go with then you die and the sun gets the killmail , but let's be fair the amount of volume occupied by planets in the volume of space is nearly 0%. So that would be bad luck |
SheepChaser Woolhands
JoveNation Band of Boogers
8
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Posted - 2015.07.25 21:09:58 -
[6] - Quote
Enya Sparhawk wrote:SheepChaser Woolhands wrote:as it is now, you cant jump to a another system, unless you use cyno, gates or wormhole. But the most logical way to move around from system to system, is to align to the star of the system you want to og to and jump. Im not sure why CCP havent used that, but it would open up much more possibilities.
You seriously want to 'jump to 0' into a star?!?!
Hahaha... Man, you got some real wooly balls there...
Well since CCP havent programmed EVE to let you die when jumping to sun, planet or moon within the system ure in, even tho you got bookmark inside the Star/planet/moon, i see no reason why... but again, CCP have programmed so you wont land inside, unless you Warp to bm, it will function good anyways. Any Logic within spacetravel, that you slow Down long before you arrive the star to avoid playing chicken With the sun.
And yes, my balls are wooly atm
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SheepChaser Woolhands
JoveNation Band of Boogers
8
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Posted - 2015.07.25 21:14:59 -
[7] - Quote
Danika Princip wrote:And how does one stop you from jumping to, say, the sun in ya0?
Well the freedom to let you travel anywhere, unless you make a wall of old goonwaffe wrecks, inbetwene point A and B... But again, i assume spacetravel "use" techonolgy to bend time and Space itself to instafly from point A and B. And in the view of the pvp players that really wants to kill someone before they jump, ill refere to the current mechanics when using jumpdrive... u cant stop them
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Iain Cariaba
1716
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Posted - 2015.07.25 21:20:47 -
[8] - Quote
Enya Sparhawk wrote:SheepChaser Woolhands wrote:as it is now, you cant jump to a another system, unless you use cyno, gates or wormhole. But the most logical way to move around from system to system, is to align to the star of the system you want to og to and jump. Im not sure why CCP havent used that, but it would open up much more possibilities.
You seriously want to 'jump to 0' into a star?!?!
Hahaha... Man, you got some real wooly balls there... No, it's his hands...
Velcro gloves will do that I hear...
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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SheepChaser Woolhands
JoveNation Band of Boogers
8
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Posted - 2015.07.25 21:21:47 -
[9] - Quote
Lu Ziffer wrote:This is a 2020 idea but I like it because I had it too. If there are ever new systems added to EVE this is the way it should be done. Have a ship which is able to: -scan new starsystems -jump to them without a cyno -cartograph them -build an information package to trade to other players so they can make the jump. -Reveal the system to the rest of EVE when a player owned stargate is connected to the empire and the system is 100% cartographed. Also a module that lets ships not only capitals to do a jump without a cyno would be fun. But it should have serious drawbacks like: -manual jumpcalculation (vector and range based on the ships position and the position of the target.) -100% capacitor usage+ 100% increased fuel consumption -with increasing range jumptarget deviation should increase (ships that were 10km apart before the jump with same range and vector could come out on the same position and bump like crazy or they come out 1au away from each other. - - at that point I even would allow infinte jumpdistance for three reasons - - -1. fatigue on a 100ly jump is insane - - -2. fuelconsumption and cargo limitation will prevent most ships to make very large jumps. - - -3. on 100ly jumptarget deviation could be enough to send you to a differant system.( fun on coms if you ask where the other titan is and he is in the wrong system getting killed.) Oh and for all the people who want to know what happens if you jump into a sun or planet ,I go with then you die and the sun gets the killmail , but let's be fair the amount of volume occupied by planets in the volume of space is nearly 0%. So that would be bad luck
Me like :) |
Lu Ziffer
Jelly Baby Corporation Fidelas Constans
26
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Posted - 2015.07.25 21:45:30 -
[10] - Quote
Danika Princip wrote:And how does one stop you from jumping to, say, the sun in ya0?
Simple solution every cyno jammer not only stops cynos it also creates a 2ly space disruption. The disruption increases deviation from the target of the jump ,worst case a fleet gets split and ends up in 20 systems getting picked of one by one. Players can adapt for it by scanning this disruption and change the jumpcalculation. Multiple cyno jammers need to be considered individually in this jump calculation making it more complex.
Again add a special ship to scan this space disruption like the one to scan new systems.
Lets say you want your fleet to go to jammed systems 1. scan the cyno jammers 2. calculate the new jump 3.1. make the jump with the entire fleet and hope you did not miss any jammer 3.2. make the jump with one ship to test the calculation
fun stuff: if you try a jump out of jammed area of space without using a cyno or compensating for the jammers the same disruption applys and ship jumps somewhere else, it is a drawback for both sides |
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McChicken Combo HalfMayo
The Happy Meal
927
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Posted - 2015.07.25 21:57:12 -
[11] - Quote
Lu Ziffer wrote:( fun on coms if you ask where the other titan is and he is in the wrong system getting killed.) Yes, lots of fun that is.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Lu Ziffer
Jelly Baby Corporation Fidelas Constans
26
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Posted - 2015.07.25 22:11:49 -
[12] - Quote
There are already two basic skills which have a fitting description. https://wiki.eveonline.com/en/wiki/Talocan_Technology https://wiki.eveonline.com/en/wiki/Yan_Jung_Technology |
Lugh Crow-Slave
1186
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Posted - 2015.07.26 07:49:53 -
[13] - Quote
Capitals do not need more autonomy
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
123
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Posted - 2015.07.27 15:57:14 -
[14] - Quote
For the naysayers here, elite dangerous already uses this mechanic instead of stargates, and the universe did not explode. Of course the game mechanics there are slightly different. |
Mag's
the united
19910
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Posted - 2015.07.27 16:03:22 -
[15] - Quote
Murkar Omaristos wrote:For the naysayers here, elite dangerous already uses this mechanic instead of stargates, and the universe did not explode. Of course the game mechanics there are slightly different. And your point is?
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Cidanel Afuran
Grant Village
125
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Posted - 2015.07.27 17:02:54 -
[16] - Quote
The various ways people try to get around jump fatigue continually impress me. |
Lu Ziffer
Jelly Baby Corporation Fidelas Constans
29
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Posted - 2015.07.27 17:27:20 -
[17] - Quote
Cidanel Afuran wrote:The various ways people try to get around jump fatigue continually impress me. Using gates or what do you mean? |
Chance Ravinne
WiNGSPAN Delivery Services
333
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Posted - 2015.07.27 18:26:02 -
[18] - Quote
The idea of blind jumps is kind of interesting. Get rid of the absolute need for cyno alts, introduce some room for more messups and chaos. And hey it makes sense from a lore perspective.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Juan Mileghere
Incident Command Spooky Scary Skeletons.
33
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Posted - 2015.07.27 18:33:09 -
[19] - Quote
I think it's neat, good for moving around 'safe' space and alts are only needed to scout for neuts/reds but jumping onto a star is DANGEROUS as hell if there are reds around, I'd say only let jumping be this way, bridges should need to be onto a cyno if something like this happens, but it seems neat.
Blobbing Explained
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Cidanel Afuran
Grant Village
125
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Posted - 2015.07.27 18:35:05 -
[20] - Quote
Lu Ziffer wrote: Using gates or what do you mean?
This proposal eliminates the need for cynos, and it lets people travel long distances significantly faster, which is the complete opposite of what jump fatigue was attempting to fix. |
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Chance Ravinne
WiNGSPAN Delivery Services
336
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Posted - 2015.07.27 19:02:49 -
[21] - Quote
Cidanel Afuran wrote:Lu Ziffer wrote: Using gates or what do you mean?
This proposal eliminates the need for cynos, and it lets people travel long distances significantly faster, which is the complete opposite of what jump fatigue was attempting to fix.
I assumed fatigue would still apply as normal.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Lu Ziffer
Jelly Baby Corporation Fidelas Constans
29
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Posted - 2015.07.27 19:17:20 -
[22] - Quote
@Chance Ravinne I would assume the same.
As I proposed in my first post if the jump gets some chance of missing the target than you need a cyno to make a 100% controlled jump.
Lets say at best you can get a jump with 1ly deviation in a 100ly jump without the interaction of cynojammer on this distance you might jump to one of five differant systems. at the same time a jump from 10ly would be relativly save as there are no systems in less then 0.1ly range to eachother. Still you do not know where you jump to in the system. Add a cyno jammer effect with 2ly range which doubles the deviation and a 100ly jump can end in 50 systems.
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Cidanel Afuran
Grant Village
125
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Posted - 2015.07.27 19:22:47 -
[23] - Quote
Chance Ravinne wrote: I assumed fatigue would still apply as normal.
I was curious about range though. Do the same range restrictions still apply? And if so, what does this accomplish, other than having less of a need to train cynos/etc?
Part of what makes long distance travel slower is the need to get cynos into position. Without that need, travel speeds up a decent amount. |
Chance Ravinne
WiNGSPAN Delivery Services
336
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Posted - 2015.07.27 19:39:33 -
[24] - Quote
Cidanel Afuran wrote:Chance Ravinne wrote: I assumed fatigue would still apply as normal.
I was curious about range though. Do the same range restrictions still apply? And if so, what does this accomplish, other than having less of a need to train cynos/etc? Part of what makes long distance travel slower is the need to get cynos into position. Without that need, travel speeds up a decent amount.
If you're not getting a scout into position, it's a large risk, especially since potential enemies will know you jumped to a star. If there are speed concerns, a fatigue multiplier could be added to blind jumps.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Cidanel Afuran
Grant Village
125
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Posted - 2015.07.27 20:01:13 -
[25] - Quote
Chance Ravinne wrote: If you're not getting a scout into position, it's a large risk, especially since potential enemies will know you jumped to a star. If there are speed concerns, a fatigue multiplier could be added to blind jumps.
That's true...I misread the original idea. I thought he was saying you could pick a specific system, not that it was random.
If you don't know where your going to end up, it would definitely be interesting to consider... |
SheepChaser Woolhands
JoveNation Band of Boogers
9
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Posted - 2015.07.27 20:13:34 -
[26] - Quote
in my opinion the range of jumping Depends on the engine in ship and shipmass.... where there are some special ships made especially for longrange jump, fitted With a larger engine and very few fitting slots... so range = mass / enignepower... sort off... u get the Picture. |
SheepChaser Woolhands
JoveNation Band of Boogers
9
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Posted - 2015.07.27 20:14:47 -
[27] - Quote
and such jumping will give the players to travel to ANY star within range of the ships abilities. |
SheepChaser Woolhands
JoveNation Band of Boogers
9
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Posted - 2015.07.27 20:23:22 -
[28] - Quote
on the otherhand.... it would be also interesting have to allign to the star on the horizition and then jump.... even more interesting if youre on the Outer edge of k-Space, where there are no more stars on the rim... but you do find stars there thats not on map... and still be able to jump...
Or in W-Space, jump to nearest star, beginning to map out w-Space.... |
Enya Sparhawk
Black Tea and Talons
76
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Posted - 2015.07.27 20:47:53 -
[29] - Quote
SheepChaser Woolhands wrote:Enya Sparhawk wrote:SheepChaser Woolhands wrote:as it is now, you cant jump to a another system, unless you use cyno, gates or wormhole. But the most logical way to move around from system to system, is to align to the star of the system you want to og to and jump. Im not sure why CCP havent used that, but it would open up much more possibilities.
You seriously want to 'jump to 0' into a star?!?!
Hahaha... Man, you got some real wooly balls there... Well since CCP havent programmed EVE to let you die when jumping to sun, planet or moon within the system ure in, even tho you got bookmark inside the Star/planet/moon, i see no reason why... but again, CCP have programmed so you wont land inside, unless you Warp to bm, it will function good anyways. Any Logic within spacetravel, that you slow Down long before you arrive the star to avoid playing chicken With the sun. And yes, my balls are wooly atm No need to explain ... I getcha... (I'm only razzing you)
Yeah, for a long term goal I think its a pretty good one... +1 from me... but I'm also hoping that by then EVE will let you die when jumping directly to a sun...(more of an interactive 3D environment then)
That would unfortunately be the only way to lock onto a distant star.
Essentially, they need to remove the physics engine from the actual game engine and incorporate it into the Python platform thereby creating a more realistic Universe from the ground up. This would define everything within the game engine without actually using the game engine resources to do it...
That's the great thing about Python, it constricts and streamlines everything...
And Yes, it is possible. (CCP Reykjavik already has everything they need to accomplish this; assuming that they have finally found it...)
(Hehehe You can also thank the English intelligence community for that little bit of programming... it basically made your Python modular; it was how they were able to access the game without actually accessing the game...)
They lost it fair and square, their loss is CCP's gain...
(That little bit of code?/coding?/unclassified, unspecific programming? is also responsible for both Iceland's banking crisis, which unfortunately they used you to test it and then ultimately the nation of Greece's... just a little side bit of information for you all in internet land)
Fíorghrá: Grá na fírinne
Maireann croí éadrom i bhfad.
Bíonn súil le muir ach ní bhíonn súil le tír.
Is maith an scéalaí an aimsir.
When the lost ships of Greece finally return home...
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Chance Ravinne
WiNGSPAN Delivery Services
340
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Posted - 2015.07.27 21:03:56 -
[30] - Quote
SheepChaser Woolhands wrote:on the otherhand.... it would be also interesting have to allign to the star on the horizition and then jump.... even more interesting if youre on the Outer edge of k-Space, where there are no more stars on the rim... but you do find stars there thats not on map... and still be able to jump...
Or in W-Space, jump to nearest star, beginning to map out w-Space....
Oooooh.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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