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Tasadare
Brutor Tribe Minmatar Republic
2
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Posted - 2015.07.26 20:46:20 -
[1] - Quote
Just what happened to a freighter which was killed by only one destroyer in empire... (one destroyer seems enough to kill a cap ship in empire ! )
tactic made to keep the freighter on the grid for hours until someone can't play anymore...
the ship was killed somewhat 30min after i log off ... kill link : https://zkillboard.com/kill/48034149/
petition, response from CCP and quote from the kill
just for information , ... just thinking we were 4 guys trying to save the ship during 1 hour, by webbing the freigther or trying to bump the machariel... and there was simply no way to save the ship
They keep you on the gris until the pilot has to go offline, and then they use only one destroyer to suicide the thing
Please CCP give us a way to save the ass of that sort of ship... when you have the help of friends... I'm not against suiciding... i'm just against the fact there is no way to save something and that a single hardcore player with an alt can keep you for hours on grid unti you can't play anymore. I dont mind to loose something from suiciding, i do take the risk... but i don't like to see that i can't do nothing and all rules are made for Code and Cie... i'm tired of that
I don't think it's normal a freighter goes downside at 600m-1 when you have 3 friends helping you webbing the ship.!!!...
Quote :
Hell o Just repporting abusive tactic to kill a freighter : then tell me if it's an exploit or not
freighter bumped for one hour and a half , by a machariel, we tried with 3 friends to web the freighter and it never worked to help.
on player tasadare ( from 19h30 to 21h in game the 24.07.2015) i logged of a few time... they always put a timer on me with a suicide noob ship so i logged back everytime
i had to stop to play (1h30 after the beginning of bumping )
so i logged off and waited more than 15 min with an alt ingame to see if the freighter was not ganked....
after 20 min i saw that the ship was still alive in the log on board... so i thought that was other.(15 min timer over ) so i log off my alt too
the ship was destroyed more than 30min after my log off... by a single suicide destroyer who dealt 140k hp dommage alone... in empire...
killmail : https://zkillboard.com/kill/48034149/
then the pod was killed 14min 40 after the freighter...
so about 40min after i logged off i log back 50 min after because i saw the ship was killed and i wad in a pod in a station . to see i had still a timer about 40/45 min after quitting the game
Just tell me if it's a viable tactic to kill a freighter more than 30 min after someone as stopped to play? you can't stay 24/24 online after being bumped to save you ship
Just hard to see a tactic with only on guy and a alt killing a 1b ship hull way after log off with a ship worth than 10 m....+ a few noob ships....
and why concord don't come for a single destroyer who can do 140k dommage! alone
That tactic allow a single player to kill every freigher he wants in empire ... way after someone has quit the game. and the freighter's pilot can't do anything ... he will die.... even if he logg off and waits more than 15min
That tactic is made to kill ships when players are offline....
Think your rules are brokken if that sort of tactic are allowed... you can just decide to kill all what you want and the player can do nothing to stop this....
Tell me what you think bout this. Thanks Tasadare Avatar GM Mace AujourdGÇÖhui +á 15:36
Greetings, GM Mace here.
We apologize for the delay in this response, but we are currently seeing a heavy load of incoming support tickets which has resulted in a slower response time than normal. We appreciate your patience.
We are sorry to hear of your Fenrir loss. While CONCORD and faction police forces have a firm grip on all empire systems with a security rating of 0.5 and above, they are not powerful enough to make attacks impossible (nor are they meant to be). The biggest threat to the average player in Empire space is the risk of suicidepâ+attacks when carrying a cargo of noteworthy value.
Some players are willing to lose ships and their good standing with Concord for the hope of quick profit from a juicy loot drop. The suicidepâ+attackers usually work in pairs or groups. They scan the cargo holds of bypassing pilots flying easily destructible ships until they see something worthy of a ship loss.
At this time CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player's ship as an exploit. We would also like to stress that if a gameplay activity is classified as being "within the rules" this does not mean that we endorse, sanction or back player activity. We are sorry for this but this is not seen as an exploit of the intended game mechanics and we are unable to make compensation or reimbursement for the losses caused by attacks in secure space.
Best Regards, GM Mace CCP Customer Support | EVE Online | DUST 514 | EVE Valkyrie
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Xercodo
Xovoni Directorate
4241
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Posted - 2015.07.26 20:49:37 -
[2] - Quote
A) You are not allowed to discuss or post GM responses B) This is called hyper dunking and is allowed and CCP has already made a statement on it
The Drake is a Lie
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Orlacc
902
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Posted - 2015.07.26 20:49:55 -
[3] - Quote
Curious how the webbing failed.
"Measure Twice, Cut Once."
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Ishtanchuk Fazmarai
3864
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Posted - 2015.07.26 20:56:26 -
[4] - Quote
TL,DR of GM response: "Yes, we know it's borderline ret'ded, but it's working as intended"
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Desert Ice78
Gryphons of the Western Wind
513
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Posted - 2015.07.26 20:57:31 -
[5] - Quote
Webbing fails because the freighter is usually moving backwards, or in some other direction of bump, just not in the direction of intended warp. It's difficult to see as there is no frame of reference to the motion. That is the best explanation that I have.
Once your bumped, webs won't work. All you can do is pray for reps/ ecm/ miracle.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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Mr Epeen
It's All About Me
8847
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Posted - 2015.07.26 21:02:41 -
[6] - Quote
Get your buddy to put a rep on it, go afk, wait for downtime or the bumper to get bored.
Or gank the Mach for maximum tears.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Mister Ripley
Ministry of War Amarr Empire
34
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Posted - 2015.07.26 21:05:21 -
[7] - Quote
I don't get it. How can he kill you without concord intervention if you are not suspect? If you are suspect, then he becomes suspect too for shooting you and your friends can easily kill him. It's only a destroyer... Or is there some edge case that I don't understand here?
If you were suspect and undocked a freighter, then... roflcopter... |
Senyu Takashi
NGC research and development Imperium of Rising Luna
18
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Posted - 2015.07.26 21:32:52 -
[8] - Quote
They should simply introduce an option for initiating warp in the direction your ship is currently facing, regardless of being aligned or not. Because at this moment, bumping basicaly has the same effect as actively warp scrambling the target which always triggers a response from CONCORD, but for some reason, bumping is the exception to this rule..... |
Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
164
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Posted - 2015.07.26 21:33:35 -
[9] - Quote
Lol
Next time bring logi.
And bad ju ju for posting support ticket here. If you already got a gm response. Wth are you expecting to get out of gd? |
Cancel Align NOW
Imperial Shipment Amarr Empire
527
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Posted - 2015.07.26 21:34:17 -
[10] - Quote
Senyu Takashi wrote:They should simply introduce an option for initiating warp in the direction your ship is currently facing, regardless of being aligned or not. Because at this moment, bumping basicaly has the same effect as actively warp scrambling the target which always triggers a response from CONCORD, but for some reason, bumping is the exception to this rule.....
What would the ship warp to?
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Kimmi Chan
Tastes Like Purple
1828
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Posted - 2015.07.26 21:35:18 -
[11] - Quote
Mr Epeen wrote:Get your buddy to put a rep on it, go afk, wait for downtime or the bumper to get bored. Or gank the Mach for maximum tears. Mr Epeen
Agreed, gank the Mach.
Seriously, a single suicide Destroyer has enough DPS to gank a freigher before 5-0 shows up? I don't see that as being possible.
"Grr Kimmi-á
Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game!
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Senyu Takashi
NGC research and development Imperium of Rising Luna
18
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Posted - 2015.07.26 21:39:45 -
[12] - Quote
Cancel Align NOW wrote:Senyu Takashi wrote:They should simply introduce an option for initiating warp in the direction your ship is currently facing, regardless of being aligned or not. Because at this moment, bumping basicaly has the same effect as actively warp scrambling the target which always triggers a response from CONCORD, but for some reason, bumping is the exception to this rule..... What would the ship warp to?
Random spot within 1 - 2 AU?
There would be a new command when you right-click on empty space saying something like "Initiate unfocused warp" and the ship would then (assuming you are not scrambled) initiate a warp in a direction it is currently facing and end up somewhere between 1 to 2 AU from it's starting point. |
Avvy
Republic University Minmatar Republic
16
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Posted - 2015.07.26 21:41:33 -
[13] - Quote
Tasadare wrote:
I'm not against suiciding... i'm just against the fact there is no way to save something and that a single hardcore player with an alt can keep you for hours on grid unti you can't play anymore.
That sucks big time, there is no way to defend against that except never take a freighter out of a station. |
Kimmi Chan
Tastes Like Purple
1828
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Posted - 2015.07.26 21:47:13 -
[14] - Quote
Senyu Takashi wrote:Cancel Align NOW wrote:Senyu Takashi wrote:They should simply introduce an option for initiating warp in the direction your ship is currently facing, regardless of being aligned or not. Because at this moment, bumping basicaly has the same effect as actively warp scrambling the target which always triggers a response from CONCORD, but for some reason, bumping is the exception to this rule..... What would the ship warp to? Random spot within 1 - 2 AU? There would be a new command when you right-click on empty space saying something like "Initiate unfocused warp" and the ship would then (assuming you are not scrambled) initiate a warp in a direction it is currently facing and end up somewhere between 1 to 2 AU from it's starting point.
I don't dismiss the idea, it's not bad and makes sense in terms of realism, but it would go against CCP's philosophy of generating conflict.
"Grr Kimmi-á
Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game!
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Ishtanchuk Fazmarai
3864
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Posted - 2015.07.26 21:47:14 -
[15] - Quote
Senyu Takashi wrote:They should simply introduce an option for initiating warp in the direction your ship is currently facing, regardless of being aligned or not. Because at this moment, bumping basicaly has the same effect as actively warp scrambling the target which always triggers a response from CONCORD, but for some reason, bumping is the exception to this rule.....
When hyperdunking was first "discovered", I suggested allowing Bowheads to use a MJD.
A further turn of the screw would be to give freighters a special capital-sized MJD with 1,000 km range so they have a realsitic chance to align before the bumpers warp in to them.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Hadrian Blackstone
Yamato Holdings
148
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Posted - 2015.07.26 21:47:37 -
[16] - Quote
Kimmi Chan wrote:Mr Epeen wrote:Get your buddy to put a rep on it, go afk, wait for downtime or the bumper to get bored. Or gank the Mach for maximum tears. Mr Epeen Agreed, gank the Mach. Seriously, a single suicide Destroyer has enough DPS to gank a freigher before 5-0 shows up? I don't see that as being possible.
This...feels like we're missing something here. |
Senyu Takashi
NGC research and development Imperium of Rising Luna
19
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Posted - 2015.07.26 21:50:39 -
[17] - Quote
Kimmi Chan wrote:Senyu Takashi wrote:Cancel Align NOW wrote:Senyu Takashi wrote:They should simply introduce an option for initiating warp in the direction your ship is currently facing, regardless of being aligned or not. Because at this moment, bumping basicaly has the same effect as actively warp scrambling the target which always triggers a response from CONCORD, but for some reason, bumping is the exception to this rule..... What would the ship warp to? Random spot within 1 - 2 AU? There would be a new command when you right-click on empty space saying something like "Initiate unfocused warp" and the ship would then (assuming you are not scrambled) initiate a warp in a direction it is currently facing and end up somewhere between 1 to 2 AU from it's starting point. I don't dismiss the idea, it's not bad and makes sense in terms of realism, but it would go against CCP's philosophy of generating conflict.
I am not against generating conflict, but when a ship can be stuck in space for several hours even if the pilot goes offline and nothing can be done about it (unless your corp has sufficient numbers to gank a mach or two and even then it's not guaranteed) that's just pure bulls**t. |
Ishtanchuk Fazmarai
3864
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Posted - 2015.07.26 21:52:03 -
[18] - Quote
Hadrian Blackstone wrote:Kimmi Chan wrote:Mr Epeen wrote:Get your buddy to put a rep on it, go afk, wait for downtime or the bumper to get bored. Or gank the Mach for maximum tears. Mr Epeen Agreed, gank the Mach. Seriously, a single suicide Destroyer has enough DPS to gank a freigher before 5-0 shows up? I don't see that as being possible. This...feels like we're missing something here.
Hyperdunking disables CONCORD by driving them away from the ganked ship.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Avaelica Kuershin
Paper Cats
215
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Posted - 2015.07.26 21:53:20 -
[19] - Quote
Senyu Takashi wrote:They should simply introduce an option for initiating warp in the direction your ship is currently facing, regardless of being aligned or not. Because at this moment, bumping basicaly has the same effect as actively warp scrambling the target which always triggers a response from CONCORD, but for some reason, bumping is the exception to this rule.....
The direction the freighter appears to be facing might not be the same as its velocity vector, and I've been accidentally bumped many times on an undock. It could be amusing to see 4-4 undock a wasteland of concorded vessels though. |
Avvy
Republic University Minmatar Republic
16
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Posted - 2015.07.26 21:54:21 -
[20] - Quote
Senyu Takashi wrote:Kimmi Chan wrote:Senyu Takashi wrote:Cancel Align NOW wrote:Senyu Takashi wrote:They should simply introduce an option for initiating warp in the direction your ship is currently facing, regardless of being aligned or not. Because at this moment, bumping basicaly has the same effect as actively warp scrambling the target which always triggers a response from CONCORD, but for some reason, bumping is the exception to this rule..... What would the ship warp to? Random spot within 1 - 2 AU? There would be a new command when you right-click on empty space saying something like "Initiate unfocused warp" and the ship would then (assuming you are not scrambled) initiate a warp in a direction it is currently facing and end up somewhere between 1 to 2 AU from it's starting point. I don't dismiss the idea, it's not bad and makes sense in terms of realism, but it would go against CCP's philosophy of generating conflict. I am not against generating conflict, but when a ship can be stuck in space for several hours even if the pilot goes offline and nothing can be done about it (unless your corp has sufficient numbers to gank a mach or two and even then it's not guaranteed) that's just pure bulls**t.
Seems like the mechanics designed to stop people from cheating by logging off is now being abused in another way. |
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ShahFluffers
Ice Fire Warriors Snuffed Out
8391
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Posted - 2015.07.26 21:58:12 -
[21] - Quote
Mister Ripley wrote:I don't get it. How can he kill you without concord intervention if you are not suspect? If you are suspect, then he becomes suspect too for shooting you and your friends can easily kill him. It's only a destroyer... Or is there some edge case that I don't understand here? Hyperdunking explained:
What you need; - get 4 to 6+ people... 1 scout (optional), 1-2 bumpers, 1+ suicide ganker, 1-2 industrials/freighters to pick up any potential loot
Tactics; 1. Have your scout, if any, run a cargo scan on freighters moving through the pipe you are basing your attack from 2. When the freighter comes through have your bumpers move in to knock the freighter off course... preferably with a MWD-fitted battleship (but 100MN cruisers work too) 3.1. Have the Ganker warp in and proceed to lay in as much damage as possible 3.2. Ganker dies to CONCORD and must wait out criminal timer in space or a station for 15 minutes 3.3 After 15 minutes the Ganker boards a new ganking ship and warps back on the freighter (which is still being bumped from the people in Step 2) 3.3 Repeat Steps 3.1 through 3.2 4. Once the Freighter is dead, scoop loot and go home
Repercussions/Penalties?: - EXTREMELY time and labor intensive to pull off this tactic ---- A successful bump on a moving target is quite hard (even against a freighter)... imagine doing it for more than an hour ---- Waiting out timers and ganking, waiting out timers and ganking, waiting out timers and ganking... it's like watching paint dry - Bumpers are not given any penalty of any sort (besides the time they spend). If they were, it would make any choke point in the game (specifically stations, gates, and warp in points) literal "deathtraps" for all players. This is because bumpers are utilizing mechanics that everyone else in the game is subject to. And no computer can truly discern intent... and if you try to make it do so, it CAN be abused in the most ironic way possible - Gankers/players who have -5.0 or lower security status CAN be shot at by anyone at any time. However, most players do not take advantage of this as they seem to be under the mistaken impression that they need BIG ships with BIG tanks to counter destroyers (hint: to kill ganking destroyers you need ganking destroyers... lock fast, hit hard... no tank needed)
Counters?: - bump the bumping ship off course. All you have to do is get between the Freighter and the bumper. Easier said than done though (which is a testament to how hard bumping actually is) - (as said before) gank the ganker(s). As soon as the ganker goes criminal, anyone can shoot him/her. Some people will say that by then it is too late... however that is not the point. In ganking a ganker you are preventing them from applying all of their damage... which increases the number of times (people) the ganker needs to be successful and, over a long period of time, frustrates him/her because you are making the overall gank take FAR longer than was calculated ------ you can also utilize Griffins loaded with ECM to get the same result - rep the freighter. A tech 1 Logi will be MORE than sufficient. Just set up to perma-rep and hang around until the ganker gets the message. Remember... ------ a Scythe/Exequror can rep about ~200 hp per second. ------ a ganker has to wait out 15 minutes between each gank attempt. ------ that means a single logi can repair about 180,000 hp between each gank attempt - WEB THE FREIGHTER PROPERLY!! ------ it is actually amazing how many people scan screw up this simple counter. Simply double-web a freighter as soon as it is lockable. It should warp off in less than 5 seconds (meaning that almost no one should be able to catch it) ------------ however there IS one counter of this counter; the ganker has a friend who applies a "suicide warp disruptor"... giving bumpers enough time to make the bump. However, there IS a tradeoff with this; it means CONCORD is already on grid and will insta-attack any gankers go criminal... which increases the time it takes to perform the overall gank.
How did you Veterans start?
The Skillpoint System and You
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5461
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Posted - 2015.07.26 22:00:23 -
[22] - Quote
Mister Ripley wrote:I don't get it. How can he kill you without concord intervention if you are not suspect? If you are suspect, then he becomes suspect too for shooting you and your friends can easily kill him. It's only a destroyer... Or is there some edge case that I don't understand here?
If you were suspect and undocked a freighter, then... roflcopter...
There is Concord intervention.
It's not one destroyer. It's a succession of destroyers, each killed by Concord.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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GordonO
Caldari Provisions
143
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Posted - 2015.07.26 22:01:45 -
[23] - Quote
Mister Ripley wrote:I don't get it. How can he kill you without concord intervention if you are not suspect? If you are suspect, then he becomes suspect too for shooting you and your friends can easily kill him. It's only a destroyer... Or is there some edge case that I don't understand here?
If you were suspect and undocked a freighter, then... roflcopter...
this, how on earth do you avoid concord for so long that a destroyer can kill a freighter.. eve is becoming a very sad place
... What next ??
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5461
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Posted - 2015.07.26 22:07:37 -
[24] - Quote
ShahFluffers wrote:Explanation of huper dunking that's been snipped
There's also the variation where the person with the criminal flag warps off, boards a ship at a safe spot, waits for concord to turn up and nuke them (drawing Concord away from the Freighter), then warps back (in pod) to the freighter location, and boards a destroyer that's been spit out for them, and attacks again (until concord turns up and nukes them. lather, rinse, repeat)
The mechanic is somewhat cheesy, but I can't think of a decent fix for it, which isn't either a whole bunch of work to implement, or breaks other things.
something something Concord Podding something something.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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GordonO
Caldari Provisions
143
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Posted - 2015.07.26 22:12:30 -
[25] - Quote
sigh, as I type Steve answers my questions.. LOL.. still sad though that eve is heading down the tack of "bullies" aka gankers being able to do what they want. At some point people will stop hauling and no one will go to trade hubs. Not surprising the player base is still much the same as it was 5yrs ago..
... What next ??
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Avvy
Republic University Minmatar Republic
16
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Posted - 2015.07.26 22:21:38 -
[26] - Quote
GordonO wrote:sigh, as I type Steve answers my questions.. LOL.. still sad though that eve is heading down the tack of "bullies" aka gankers being able to do what they want. At some point people will stop hauling and no one will go to trade hubs. Not surprising the player base is still much the same as it was 5yrs ago..
I just find it hard to believe that such tactics are allowed. I don't see it doing the game any good. |
Kimmi Chan
Tastes Like Purple
1828
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Posted - 2015.07.26 22:29:51 -
[27] - Quote
Avvy wrote:GordonO wrote:sigh, as I type Steve answers my questions.. LOL.. still sad though that eve is heading down the tack of "bullies" aka gankers being able to do what they want. At some point people will stop hauling and no one will go to trade hubs. Not surprising the player base is still much the same as it was 5yrs ago.. I just find it hard to believe that such tactics are allowed. I don't see it doing the game any good.
It's not good for freighter captains but it's bank for gankers. People need to stop thinking it's bullying. It's a way of playing. It may conflict with your way of playing but that's tough. There is no profit in ganking an empty freighter but I imagine some do it for fun. It is a game about blowing up spaceships.
There are ways to counter or avoid ganks provided you put forth the effort. ShahFluffers posted a few above.
"Grr Kimmi-á
Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game!
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Max Deveron
Deveron Shipyards and Technology
213
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Posted - 2015.07.26 22:32:43 -
[28] - Quote
Steve Ronuken wrote:ShahFluffers wrote:Explanation of huper dunking that's been snipped There's also the variation where the person with the criminal flag warps off, boards a ship at a safe spot, waits for concord to turn up and nuke them (drawing Concord away from the Freighter), then warps back (in pod) to the freighter location, and boards a destroyer that's been spit out for them, and attacks again (until concord turns up and nukes them. lather, rinse, repeat) The mechanic is somewhat cheesy, but I can't think of a decent fix for it, which isn't either a whole bunch of work to implement, or breaks other things. something something Concord Podding something something.
I can, just make it im possible for those under a 15minute GCC to be able to board another ship, force them to be stuck in their pods..... Of course that means less sales for me in certain avenues because less pirate ships are bing concorded. so meh....
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Avvy
Republic University Minmatar Republic
17
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Posted - 2015.07.26 22:36:12 -
[29] - Quote
Kimmi Chan wrote:Avvy wrote:GordonO wrote:sigh, as I type Steve answers my questions.. LOL.. still sad though that eve is heading down the tack of "bullies" aka gankers being able to do what they want. At some point people will stop hauling and no one will go to trade hubs. Not surprising the player base is still much the same as it was 5yrs ago.. I just find it hard to believe that such tactics are allowed. I don't see it doing the game any good. It's not good for freighter captains but it's bank for gankers. People need to stop thinking it's bullying. It's a way of playing. It may conflict with your way of playing but that's tough. There is no profit in ganking an empty freighter but I imagine some do it for fun. It is a game about blowing up spaceships. There are ways to counter or avoid ganks provided you put forth the effort. ShahFluffers posted a few above.
I'm not talking about bullying, that could be just RP as long as it's not actually bulling.
But I don't see any difference between keeping a ship on grid until the person can't play any longer and someone logging off to avoid their ship being destroyed once they been engaged. Seems a cheat both ways, only opposites. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1350
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Posted - 2015.07.26 22:37:15 -
[30] - Quote
Steve Ronuken wrote:ShahFluffers wrote:Explanation of huper dunking that's been snipped There's also the variation where the person with the criminal flag warps off, boards a ship at a safe spot, waits for concord to turn up and nuke them (drawing Concord away from the Freighter), then warps back (in pod) to the freighter location, and boards a destroyer that's been spit out for them, and attacks again (until concord turns up and nukes them. lather, rinse, repeat) The mechanic is somewhat cheesy, but I can't think of a decent fix for it, which isn't either a whole bunch of work to implement, or breaks other things. something something Concord Podding something something.
I agree it is cheesy, but it pretty much only works on ships without a tank, or completely afk. that and it gets ruined fairly easily. a little ECM, or remote reps pretty much shuts it down. Or get a friend to fly 150km+ in the direction you are being bumped and hopefully warp out.
@ChainsawPlankto
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