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Dibujor Crendraven
Federal Navy Academy Gallente Federation
0
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Posted - 2015.07.27 10:03:09 -
[1] - Quote
First, I wasn't sure if this post should go here or iin the Ships&Modules forum. I've seen other similar posts here, but move it if this is not the correct place.
Ok, with the disclaimer out of the way, a bit about my character to put the fitting in context.
I'm a new player. I tried Eve last year but was overwhelmed and left in two days, this time around I'm hooked though, and I'm reading A LOT. There's a lot to learn and to understand. Now I just finished all the career agent missions.
Evemon says I have 930k sp, mostly core skills at 3 or 4 and drone and navigation skills as I know for a fact I want to explore. The rest is a bit all over the place as I queued skills as I needed for this or that module.
Now, before going to exploration "full time" I want to finish the SOE arc, as it drives you through a lot of the "game world" and allows you to see more game mechanics than the career agents. Not to speak of the isk, i need it to buy the cloaking skill book for example, 3.5mil is a hefty price.
I was flying a Tristan but for the SOE arc I want to fly an Algos. I know it's a bit too much for the first missions and not enough for the last ones - or so I read - but sort of a good middle ground I think (I prefer it over the catalyst I received, drones over blasters).
So I prepared this fit with pyfa, after reading a lot, and want to know if it will be enough for most of the missions (and other Lvl 1 missions I'll make along the way). I "must" know because at this stage, the price of the components is of importance to me (I'm down to 4mil from 7mil at the end of the career agents) and I've been flying up and down to find this modules at a decent price (500k difference in the regolith IS important to me) and placed some buy orders when the price is overwhelming (that's how I bought the Algos, a 1mil buy order instead of the 1.7 they were selling for) but that forces you to wait a lot to buy it all.
So, this is the fitting:
[Algos PVE Soe Arc]
[High]
125mm Compressed Coil Gun I (Antimatter) 125mm Compressed Coil Gun I (Antimatter) 125mm Compressed Coil Gun I (Antimatter) 75mm Compressed Coil Gun I (Iridium for range) 75mm Compressed Coil Gun I (Iridium for range) -
[Medium]
Adaptive Invulnerability Field I Medium F-S9 regolith Compact Shield Extender 1MN Y-S8 Compact Afterburner
[Low]
Drone Damage Amplifier I Drone Damage Amplifier I Damage Control I
[Rig]
Small Processor Overclocking Unit I Small Core Defense Field Extender I Small Core Defense Field Extender I
[Drones]
5x Hobgoblin I (2 full flights just in case, I can't use mediums or tec2 atm) 2x Salvage Drone I
HERE you can see a Pyfa screenshot if you prefer
So, any thoughts? Will this fitting (with improvements along the way) drive me through the arc without dying or having to GTFO to repair every mission?
Thanks in advance :) |
Do Little
Red Frog Freight Red-Frog
65
|
Posted - 2015.07.27 10:56:21 -
[2] - Quote
Algos is capable of generating the 100dps required to kill Dagan but you may need to spend a few days upgrading skills. I recommend keeping your guns the same and group them. I also recommend Meta 4 modules if you can afford them. You will need to plug the EM hole for the drone combat and the blood raiders during the Amarr segment.
I recommend:
High: 125mm prototype gauss gun x 5 - carry antimatter, lead and iron. load appropriate ammo for range. Med: Limited adaptive invulnerability field 1, Medium F-S9 Regolith compact shield extender, 1MN-Y-S8 compact afterburner Low: F85 peripheral damage system 1, Mark 1 compact power diagnostic system, Drone damage amplifier 1 Rigs: Small anti-em screen reinforcer 1, 2 x small core defense field extender 1
You want about 10 minutes of capacitor so you can run your ab continuously. You'll need skills at level 3 - probably a couple of engineering skills at level 4 to make it fit - power grid is fairly tight.
Keep range, orbit something with your ab running and let your drones do the work. If you can upgrade your skills to fly Hobgoblin II you should be able to kill Dagan with this ship in a reasonable amount of time.
Only other mission to watch for is "Burning Down the Hive" There are warp scrambling drones in the second room - kill them first!
Edit: when tackling Dagan, I would recommend fitting blasters for maximum damage and orbit close. You'll need fairly high skill to produce enough damage with drones alone. |
Neuntausend
Rens Nursing Home
251
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Posted - 2015.07.27 11:46:21 -
[3] - Quote
If you find it difficult to crack dagan, you can also try fitting blasters (just for that one mission, mind you), load antimatter and engage him at point blank range. He's not very dangerous, if you can get under his tracking (which shouldn't be a problem, using a frigate or destroyer). |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
11019
|
Posted - 2015.07.27 12:07:18 -
[4] - Quote
Match all the guns mate, group them together and fire them as one.
=]|[=
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Neuntausend
Rens Nursing Home
251
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Posted - 2015.07.27 12:38:25 -
[5] - Quote
Mixing different guns of the same category is actually ok, as long as they are all shooting roughly at the same range. Especially with low SP, you have to be inventive with fittings. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
11020
|
Posted - 2015.07.27 12:47:03 -
[6] - Quote
Neuntausend wrote:Mixing different guns of the same category is actually ok, as long as they are all shooting roughly at the same range. Especially with low SP, you have to be inventive with fittings. Yeah to a degree, I certainly get that without stuff like advanced weapon upgrades trained it's actually fairly difficult to get the larger calliber turrets on and yes it's fine provided they are at least all the same type of gun, generally speaking though it's good practice to downgrade to smaller calliber with slightly easier fitting requirements and save room for better modules elsewhere in the fit.
That said I can't see anything glaringly obvious about the fit I would change, on the whole you seem to get the basics of fitting which put you ahead of 2/3 of the newbies who have found themselves on the business end of my guns.
=]|[=
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Dibujor Crendraven
Federal Navy Academy Gallente Federation
0
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Posted - 2015.07.27 14:14:31 -
[7] - Quote
Yup, I also read about fitting blasters, firing the afterburner and go to town orbiting dagan, will try that.
That mixing guns... yeah, I intended to go full 125's but can't with my skills atm. I'd have to add a lot more capacitor/cpu modules/riggings (and I think not even then). So it's either this mix or go full 75's. Mixed them going for the long range (that's why iridium charges on the 75's) so I could help my drones from as far as possible (getting close at 282 m/s is not ideal, pyfa says 533 m/s firing the AB).
So you recommend "downgrading" all to 75's then?
Also, have to look at those changes Do Little mentions. I'm a bit worried about the capacitor lasting 2.5 minutes (always acording to pyfa).
I have basic engineering skills @ 3 and CPU manag. and Electronic upgrd. @ 4. The rest are queued to 5 but I'm now in the 4 to 9 days range so... it will take time. Besides some of those damn skill books are pretty expensive . Time to save isk and go shopping.
Ralph King-Griffin wrote:
That said I can't see anything glaringly obvious about the fit I would change, on the whole you seem to get the basics of fitting which put you ahead of 2/3 of the newbies who have found themselves on the business end of my guns.
Haha, thanks. I'm afraid though I'd die just as fast looking at the business end of your guns ;)
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Azda Ja
Green Skull LLC
4201
|
Posted - 2015.07.27 15:42:12 -
[8] - Quote
Dibujor Crendraven wrote: Also, have to look at those changes Do Little mentions. I'm a bit worried about the capacitor lasting 2.5 minutes (always acording to pyfa).
Total cap stability, with everything running, isn't really necessary honestly. Your cap just needs to last long enough for the thing(s) you're shooting to get dead. So unless you're planning on running missions afk, cap stability with all running isn't that necessary. If you plan on trying some PVP, cap stability with everything running becomes even less important: fights are over quickly / not all modules are running 100% of the time and capacitor boosters exist.
Here is a video guide by one of the forum regulars covering capacitor management, he goes quite in depth so you'll learn something even if you don't remember it all right away.
Welcome back to EVE and have fun!
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
Grrr I tell you. Grrr.
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Elena Thiesant
Sun Micro Systems
1709
|
Posted - 2015.07.27 15:51:51 -
[9] - Quote
Dibujor Crendraven wrote:So you recommend "downgrading" all to 75's then?
Yes, and use one ammo type. You want to be able to get to X km from a target (where X is a distance not too far into falloff and where you can track the enemy) and put all your damage onto him, not half and have half being wasted.
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Dibujor Crendraven
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.07.27 16:30:29 -
[10] - Quote
Azda Ja wrote:Dibujor Crendraven wrote: Also, have to look at those changes Do Little mentions. I'm a bit worried about the capacitor lasting 2.5 minutes (always acording to pyfa).
Total cap stability, with everything running, isn't really necessary honestly. Your cap just needs to last long enough for the thing(s) you're shooting to get dead. So unless you're planning on running missions afk, cap stability with all running isn't that necessary. If you plan on trying some PVP, cap stability with everything running becomes even less important: fights are over quickly / not all modules are running 100% of the time and capacitor boosters exist. Here is a video guide by one of the forum regulars covering capacitor management, he goes quite in depth so you'll learn something even if you don't remember it all right away. Welcome back to EVE and have fun!
Hmmmm, thanks for the info. Capacitor management is one area I have to look into and that will come in handy. I've been focused on learning Dscan , probing, bookmarks and safe spots... all that :D. I guessed that you don't need it to be stable with everything running but I'm acustomed (from the tutorial) to enter combat firing the damage control and the shield module. The rest are passive so if I fire the afterburner and fire all my weapons I have 2.5 minutes. Something to keep in mind :D.
Oh, and thanks for the welcome!
Elena Thiesant wrote: Yes, and use one ammo type. You want to be able to get to X km from a target (where X is a distance not too far into falloff and where you can track the enemy) and put all your damage onto him, not half and have half being wasted.
Good to know, I tend to put my default orbit at the exact optimal range for the weapons I'm carrying. Funny enough, the 75mm compressed are WAY more expensive than the 125's. Does that obey to some "logical" reason or it's just "eve market things"? |
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Do Little
Red Frog Freight Red-Frog
65
|
Posted - 2015.07.27 20:36:00 -
[11] - Quote
The character I used to build the Algos fit is not high skill. To make it work you will need: Capacitor management 3 Capacitor operation 4 CPU management 4 Power grid management 4 Beginner gunnery skills Jury rigging 3, Shield rigging 1 Hull upgrades 2 Energy grid upgrades 2
This gives me 117dps with hobgoblin 1's 10K ehp with 31 dps passive regen and 13 minutes of capacitor which should be plenty. My character has absolutely no gunnery skills and no drone support skills so your dps should be quite a bit better.
The level 4 skills will each take 18 hours or so (get basic +3 implants if you haven't already done so)
I'm using EFT which lets you change skills up and down to see what difference they make - I assume PYFA has a similar feature
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Elena Thiesant
Sun Micro Systems
1709
|
Posted - 2015.07.27 21:12:42 -
[12] - Quote
Dibujor Crendraven wrote:Good to know, I tend to put my default orbit at the exact optimal range for the weapons I'm carrying.
That may be too close with rails. They have rather poor tracking, you don't want to be missing all the time because you're outrunning your own guns
Quote: Funny enough, the 75mm compressed are WAY more expensive than the 125's. Does that obey to some "logical" reason or it's just "eve market things"?
Depends which ones you're buying. There are multiple guns of each size, with slightly different attributes. |
Dibujor Crendraven
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.07.27 22:15:44 -
[13] - Quote
Do Little wrote:The character I used to build the Algos fit is not high skill. To make it work you will need: Capacitor management 3 Capacitor operation 4 CPU management 4 Power grid management 4 Beginner gunnery skills Jury rigging 3, Shield rigging 1 Hull upgrades 2 Energy grid upgrades 2
This gives me 117dps with hobgoblin 1's 10K ehp with 31 dps passive regen and 13 minutes of capacitor which should be plenty. My character has absolutely no gunnery skills and no drone support skills so your dps should be quite a bit better.
The level 4 skills will each take 18 hours or so (get basic +3 implants if you haven't already done so)
I'm using EFT which lets you change skills up and down to see what difference they make - I assume PYFA has a similar feature
Yep, I've tried with pyfa to add the levels I don't have and it's a viable fit once I get there (just need to up one level in both capacitor operation and Power Grid Management. I have both @3).
So if I've understood your fit well you gave me a better damage control system, exchanged my cpu enhancer rig with a power grid enhancer module and gave me an em shield rig. Got it right? I'm trying to better understand fittings, but there's so many modules and parts that is impossible for me to know all the posibilities unless I spend hours comparing :).
Overall an enhancement on power consumption of the modules and 1k more on effective HP. It gives me 3m 59s on capacitor though, with everything running. Another thing is, on my fit (with pyfa) I have CPU and Power Grid green bars and with yours I have Power Grid on orange (101.11%) or red without the skills I lack (105%). You can see it HERE. It can be that I have no idea though. And of course this is all theorical as I can't try it ingame (ghost fitting isn't there yet right?).
If those skill I lack and need to be able to run your fit more or less stable don't take too long, I'll try to sell the modules I got and substitute them for the ones you recommend, thanks!
The implants.... well, can't do. At 8mill each those are WAY out of my league :D
Elena Thiesant wrote: That may be too close with rails. They have rather poor tracking, you don't want to be missing all the time because you're outrunning your own guns
At what range you'd recommend for the 125's compressed with antimmater for example, to have a point of reference
Elena Thiesant wrote: Depends which ones you're buying. There are multiple guns of each size, with slightly different attributes.
Well, it seems all 75mm railguns are more expensive than their 125mm counterpart (150k vs 475k for the prototype gauss for example), at least all I checked on eve central.
I put that much emphasis on the monetary side of this because while the fit I came up with isn't the best (or any of it's iterations really, you can really patch just that far) it has to do the job nut, more importantly it HAS TO BE a fiiting I can afford to lose.
That's why if a less expensive version is enough to do it without getting me killed it will have to suffice for the moment. As it is right now, if I lose this ship I can afford to buy another equally fitted one and that's all. Of course as I want to explore I have a basic fitted Imicus so I won't be going down to rookie ship any time soon.... though shouldn't talk too much, in Eve losing ships seems like the favourite national sport |
Tsukino Stareine
Sock Robbers Inc. Low-Class
1260
|
Posted - 2015.07.27 22:39:04 -
[14] - Quote
Dibujor Crendraven wrote:At what range you'd recommend for the 125's compressed with antimmater for example, to have a point of reference
You need to take into consideration range AND tracking when talking about turrets (missiles only care about range for all intents an purposes of hitting a target)
Not sure how much you've played with your overview but I have a column on mine that shows my targets' angular velocities which lets me judge whether or not my guns can track them.
Dibujor Crendraven wrote:Well, it seems all 75mm railguns are more expensive than their 125mm counterpart (150k vs 475k for the prototype gauss for example), at least all I checked on eve central.
Eve market mirrors the real world. Supply and demand. 75mms are probably more in demand because easier to fit for newer players and maybe because they don't drop as much.
Dibujor Crendraven wrote:I put that much emphasis on the monetary side of this because while the fit I came up with isn't the best (or any of it's iterations really, you can really patch just that far) it has to do the job nut, more importantly it HAS TO BE a fiiting I can afford to lose. That's why if a less expensive version is enough to do it without getting me killed it will have to suffice for the moment. As it is right now, if I lose this ship I can afford to buy another equally fitted one and that's all. Of course as I want to explore I have a basic fitted Imicus so I won't be going down to rookie ship any time soon.... though shouldn't talk too much, in Eve losing ships seems like the favourite national sport
Meta levels within weapons give pretty minor boosts and you can't really see a large difference unless you're comparing the lowest within the tier to the highest.
The meta 3 version (second best) usually is very cost efficient and sufficient for anything you do. |
Dibujor Crendraven
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.07.27 23:08:07 -
[15] - Quote
Tsukino Stareine wrote:Dibujor Crendraven wrote:At what range you'd recommend for the 125's compressed with antimmater for example, to have a point of reference You need to take into consideration range AND tracking when talking about turrets (missiles only care about range for all intents an purposes of hitting a target) Not sure how much you've played with your overview but I have a column on mine that shows my targets' angular velocities which lets me judge whether or not my guns can track them. Dibujor Crendraven wrote:Well, it seems all 75mm railguns are more expensive than their 125mm counterpart (150k vs 475k for the prototype gauss for example), at least all I checked on eve central. Eve market mirrors the real world. Supply and demand. 75mms are probably more in demand because easier to fit for newer players and maybe because they don't drop as much. Dibujor Crendraven wrote:I put that much emphasis on the monetary side of this because while the fit I came up with isn't the best (or any of it's iterations really, you can really patch just that far) it has to do the job nut, more importantly it HAS TO BE a fiiting I can afford to lose. That's why if a less expensive version is enough to do it without getting me killed it will have to suffice for the moment. As it is right now, if I lose this ship I can afford to buy another equally fitted one and that's all. Of course as I want to explore I have a basic fitted Imicus so I won't be going down to rookie ship any time soon.... though shouldn't talk too much, in Eve losing ships seems like the favourite national sport Meta levels within weapons give pretty minor boosts and you can't really see a large difference unless you're comparing the lowest within the tier to the highest. The meta 3 version (second best) usually is very cost efficient and sufficient for anything you do.
Thanks, I thought it has to be something like that, supply and demand. That's one of the things I love about this game. More expensive things aren't always the better ones, and it greatly varies depending on the region or solar system you are in :D
Angular velocities... yes, I remember reading about that, but I'll try to introduce changes step by step in my "workflow". There's a lot to learn and understand.
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Mephiztopheleze
Republic University Minmatar Republic
102
|
Posted - 2015.07.28 03:18:59 -
[16] - Quote
wowzers.
newbro comes in with newbro questions, gets answered with useful, solid information....
FAITH IN NEW EDEN RESTORED!
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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Azda Ja
Green Skull LLC
4208
|
Posted - 2015.07.28 05:10:31 -
[17] - Quote
Mephiztopheleze wrote:wowzers.
newbro comes in with newbro questions, gets answered with useful, solid information....
FAITH IN NEW EDEN RESTORED! Well, this IS NCQ&A so...
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
Grrr I tell you. Grrr.
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Dibujor Crendraven
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.07.28 07:14:16 -
[18] - Quote
Mephiztopheleze wrote:wowzers.
newbro comes in with newbro questions, gets answered with useful, solid information....
FAITH IN NEW EDEN RESTORED!
haha, is that usually not the case? |
Haruchai Khan
92
|
Posted - 2015.07.28 08:19:54 -
[19] - Quote
Dibujor Crendraven wrote:Mephiztopheleze wrote:wowzers.
newbro comes in with newbro questions, gets answered with useful, solid information....
FAITH IN NEW EDEN RESTORED! haha, is that usually not the case?
Not in my experience. The posters in NCQ&A are unfailingly helpful. Even better, they give varied answers that make one think, as in this thread.
Just a couple of months in myself, and I'm learning so much from this thread too. Thanks for starting it and for all the answers so far.
The weak can never forgive. Forgiveness is the attribute of the strong.
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Do Little
Red Frog Freight Red-Frog
66
|
Posted - 2015.07.28 08:41:32 -
[20] - Quote
There are a lot of moving part in a fit.
Damage control is one of the best tanking modules in the game. Fit one unless there is a really good reason not to. Get Hull upgrades to level 4 so you can fit DCU 2. Power diagnostic unit improves shield, capacitor and power grid - very useful module.
Your fit in PYFA shows Adaptive Invulnerability Field 1 which uses more capacitor than the Limited Adaptive Invulnerability Field. Change modules and your capacitor will last a lot longer. |
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Dibujor Crendraven
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.07.28 09:13:35 -
[21] - Quote
Do Little wrote:There are a lot of moving part in a fit.
Damage control is one of the best tanking modules in the game. Fit one unless there is a really good reason not to. Get Hull upgrades to level 4 so you can fit DCU 2. Power diagnostic unit improves shield, capacitor and power grid - very useful module.
Your fit in PYFA shows Adaptive Invulnerability Field 1 which uses more capacitor than the Limited Adaptive Invulnerability Field. Change modules and your capacitor will last a lot longer.
Now I'm advancing in my understanding of fittings thanks to all the answers here :D.
What I didn't quite grasp before was that "tiers within tiers" thing. It's not common in other games, there diferently named things usually mean diferent types of powers or enhancements, while " better modules" of the same kind have the same name with a Mk2 or something like that.
So you have Tech 1, Tech 2, etc and then, WITHIN the tech levels you have another tier, and that's the meta (yep, I know Tech 2 is meta 5 and so on, but still). So say the F85 is a better tech one damage control as it's meta 2 and even better are the pseudoelectron containment field and internal force field array (meta 3 and 4) until you get to Damage Control Unit II. Cool
I can get to the F85 atm due to prices skyrocketing from there. So you think is worth it dropping one Damage Drone amplifier to get the Power diagnostic Unit (we're talking Soe arc here). It must be noted that I have Drones @4 (so only 4 drones flying) and Light Drones @4 with no other drone skills learned or queued atm)
Oh man, I read your first post and my eyes skipped the "limited" on the invulnerability. Damn, I bought the wrong one. Well, time to fly again my Velator to Dodixie to sell this and buy the correct one. The limited adds a full minute to my capacitor, from 2:40 to 3:30 according to Pyfa.
Haruchai Khan wrote:Not in my experience. The posters in NCQ&A are unfailingly helpful. Even better, they give varied answers that make one think, as in this thread.
Just a couple of months in myself, and I'm learning so much from this thread too. Thanks for starting it and for all the answers so far.
That was my impression reading the posts before starting this thread. The answer here are not just "change this for that" but, informing where I have a doubt. As with almost everything in life I don't like the "push this button and then click here" kind of advices. I don't only want to know the "how" but also the "why".
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Memphis Baas
492
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Posted - 2015.07.28 10:09:21 -
[22] - Quote
Keep in mind that destroyers aren't really designed for melee-range brawling. A destroyer has the defenses of a frigate (in terms of the size of armor or shields you can put on it), but does NOT have the agility or the small size (signature radius) of a frigate. So as a result, a frigate with an afterburner can achieve a close orbit and reduce 50% - 75% of incoming damage from this "speed tank", whereas a destroyer will take full damage.
It becomes important if you're thinking of increasing your DPS by switching to short-range blasters. Destroyers aren't designed for that. They're designed to overwhelm frigate targets with a full rack of long range guns and drones, but otherwise somewhat glass cannon.
If the Algos doesn't cut it against Dagan, try to use pyfa to see if you can achieve sufficient DPS for his shields with a drone and blasters Tristan frigate, or upgrade to a drone Vexor cruiser (oversized tank to sit and take the punishment, frigate sized weaponry). Basically, if you can't do the fast kill that a destroyer provides, you'll have to try the slow roast with either an agility/speed frigate or a brick cruiser.
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Tsukino Stareine
Sock Robbers Inc. Low-Class
1262
|
Posted - 2015.07.28 12:38:26 -
[23] - Quote
I don't really agree with the above.
Destroyers can quite easily get under the guns of most battleships, the difference between 35 and 70 sig radius when comparing that to the sig resolution of medium and larger guns is pretty insignificant.
And they can quite as easily overwhelm frigate targets with short range weapons as they still use small sized weapons and often have tracking bonuses or have the slot layout to make it easier to kill smaller targets.
A tristan with low skills won't even come close to 100 dps, particularly as you will likely be using only 4 t1 drones at this point.
I did dagan with a catalyst with a full load of blasters using antimatter ammo and i literally did nothing except orbit 500 and F1 after I got in range.
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Dibujor Crendraven
Federal Navy Academy Gallente Federation
1
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Posted - 2015.07.28 13:30:29 -
[24] - Quote
Mmmm, I do have the catalyst they give you as reward from the last advanced military mission. I've tried a quick fit with blasters and canibalizing the fit from the algos. So I can try my hand at doing more fittings. Something like this:
[High]
8x Limited Light Ion Blaster I (Antimatter) - Anything more than this chews my capacitor
[Med]
1MN Y-S8 Compact Afterburner - for get in range Medium F-S9 Regolith Compact Shield Extender
[Low]
2x Mark I Compact Power Diagnostic System - Gives me power Grid and capacitor and shield recharging F85 Peripheral Damage System - For damage control
[Rigs]
3x Small Core Defense Field Extender I - Maybe change this for shield hardeners adecuated to the damage type Dagan does?
That gives me 138 dps (theoretically the same as the algos with rails + drones), stable capacitor and 8.3 EHP. I read he has 12500 hp so it would take time.
I think I'll see when I get there. I've read from other players it is possible to beat him with a t1 frigate (one claims with a Tristan) but probably require players with far more knowledge of the game and skills than me. I guess the "easy" route is going Cruiser or asking for help in local once you get there |
Bastion Arzi
Red Federation RvB - RED Federation
222
|
Posted - 2015.07.28 14:13:38 -
[25] - Quote
looking at your fit i can make siome suggestions.
i believe the adaptive invuln field I uses more cpu than the limited adaptive invuln. its name may have changed but check it out might save u having to use the cpu rig.
also try to meta the damage control. psuedoelecton field is prolly too expensive for u but one of the other versions may save you fitting room |
Do Little
Red Frog Freight Red-Frog
66
|
Posted - 2015.07.28 14:26:49 -
[26] - Quote
Pricing for meta damage controls is insane - either use the DCU 1 or invest a couple of days training hull upgrades 4 and fit DCU 2
On your PYFA window look for DPS under firepower - you are showing 137 on the screenshot you posted. This is enough to kill Dagan though it could take a while. Look for effective EHP under resistances - you are showing 9.74K, which should also be enough as long as you keep moving.
I would invest in capacitor. Train a couple of levels of afterburner and fuel economy. get capacitor operation to level 4. If you can run your afterburner for 10 minutes you should have no problem speed tanking everything the Arc can throw at you.
For a walkthrough of the Arc: http://wiki.eveuniversity.org/The_Blood-Stained_Stars |
Syrilian
Rapid Withdrawal
136
|
Posted - 2015.07.28 14:39:21 -
[27] - Quote
Dibujor Crendraven wrote:[quote=Do Little]There are a lot of moving part in a fit.
So you have Tech 1, Tech 2, etc and then, WITHIN the tech levels you have another tier, and that's the meta (yep, I know Tech 2 is meta 5 and so on, but still). So say the F85 is a better tech one damage control as it's meta 2 and even better are the pseudoelectron containment field and internal force field array (meta 3 and 4) until you get to Damage Control Unit II. Cool
I can get to the F85 atm due to prices skyrocketing from there. So you think is worth it dropping one Damage Drone amplifier to get the Power diagnostic Unit (we're talking Soe arc here). It must be noted that I have Drones @4 (so only 4 drones flying) and Light Drones @4 with no other drone skills learned or queued atm)
Oh man, I read your first post and my eyes skipped the "limited" on the invulnerability. Damn, I bought the wrong one. Well, time to fly again my Velator to Dodixie to sell this and buy the correct one. The limited adds a full minute to my capacitor, from 2:40 to 3:30 according to Pyfa.
To make things more complicated, you can't always say Tech 2 is better in all situations. Example: The ancillary armor repairer when loaded with nanite paste actually repairs faster than the t2 armor repairer; without paste the t2 armor repairer repairs faster. However in a frigate fight, the fight is usually over before you run out of paste therefore the ancillary is usually better.
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Dibujor Crendraven
Federal Navy Academy Gallente Federation
1
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Posted - 2015.07.28 16:50:42 -
[28] - Quote
Bastion Arzi wrote:looking at your fit i can make siome suggestions.
i believe the adaptive invuln field I uses more cpu than the limited adaptive invuln. its name may have changed but check it out might save u having to use the cpu rig.
also try to meta the damage control. psuedoelecton field is prolly too expensive for u but one of the other versions may save you fitting room
edit - taking a quick look the f85 peripheral damage control may be the one you want it saves u like 4 cpu
also the limited adaptive invuln is 6 less cpu i think
Not sure if you're looking to the algos fit or the catalyst. This catalyst is just something I tried to fit "just in case" just for Dagan's mission. But yes, I bought the wrong one the first time, but now I have the limited version, it's lighter on the cpu. Unfortunately it doesn't save me from using the rig atm.
As for meta the damage control... the f85 is the best I can do, and that's what I have. Any other thing gets out of my budget. :D
Do Little wrote: Pricing for meta damage controls is insane - either use the DCU 1 or invest a couple of days training hull upgrades 4 and fit DCU 2
On your PYFA window look for DPS under firepower - you are showing 137 on the screenshot you posted. This is enough to kill Dagan though it could take a while. Look for effective EHP under resistances - you are showing 9.74K, which should also be enough as long as you keep moving.
I would invest in capacitor. Train a couple of levels of afterburner and fuel economy. get capacitor operation to level 4. If you can run your afterburner for 10 minutes you should have no problem speed tanking everything the Arc can throw at you.
Anything over the f85 enter into the millions range of prices. About the damage, yep both the Catalyst and the Algos fit have the same dps (algos 137 turrets + drones and catalyst 138 just blasters). Catalyst only has 7k EHP though.
I don't know how feasible is training all those skills. Guess when I finish training those I'll be over with the SOE Arc lol. I'm training hull, drones and cap management. Though perhaps training gallente destroyer @2 should be faster and make up for the damage.
Indeed there are millions of ways of doing this it seems. But is fun seeing the alternatives and learning how and why to do it. :D. Have to try your suggestions in Evemon and Pyfa to come up with a plan... up until now I queued mostly thinking on exploration more than pew pew.
Syrilian wrote: To make things more complicated, you can't always say Tech 2 is better in all situations. Example: The ancillary armor repairer when loaded with nanite paste actually repairs faster than the t2 armor repairer; without paste the t2 armor repairer repairs faster. However in a frigate fight, the fight is usually over before you run out of paste therefore the ancillary is usually better.
Indeed, either I learn or I end up crazy.
I must THANK YOU all for your help and really helpful info.
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Jonah Gravenstein
Machiavellian Space Bastards
24478
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Posted - 2015.07.28 18:18:57 -
[29] - Quote
With regards to the SoE epic arc, your fit should be able to handle the majority of it with no problems, there are 2 missions towards the end that may give you trouble, Chasing Shadows and Our Man Dagan.
If you do find yourself struggling, put a shout out in local for help. You'll either get another newbie like yourself to team up with and perhaps help if they're also running the arc, or an older player who will roll up in a something ridiculous to give you a hand.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Dibujor Crendraven
Federal Navy Academy Gallente Federation
1
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Posted - 2015.07.28 19:40:01 -
[30] - Quote
Yep, yesterday I parked in Arnon and tonight when I arrive home I'll begin the missions and touch the fitting as I go. I'm enjoying all this theorycrafting though. Pretty good advise here not just for the Soe Arc but leveling and fitting in general. I've understood more with this thread than reading guides and tutorials. |
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