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Klipdr1ft
Hedion University Amarr Empire
0
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Posted - 2015.07.29 14:13:33 -
[1] - Quote
HI all,
As anyone knows the neural remap is an important function of eve online that when manipulated correctly can reduce the train times for skills by a significant amount.
I recently set up an alt to train and unwittingly increased the wrong primary attribute for my skill train plan. its reasonable to approximate that mistake will cost me weeks if not months of wasted train time. CCP is not completely unforgiving for these situations, they actually will reset your neural remap if you catch your mistake quick enough (within a week) but for unfortunate people like me who were too busy to check such details until months after the fact...I have no choice but to wait out the remainder of my 1 year cool down.
I would be relieved to know that I could simply use Isk or Aur to undo this mistake and perhaps purchase a neural remap. However, how do you account for the value of such a service?
I'm curious what the community thinks...if this were a real thing, what should it cost? If you disagree that something like this should be included in the game...tell us why Or if you like the suggestion, say so, we want to get a consensus here
Thank you for any feedback |
Xarcotic Ikaros
Metal Reign Enigma LOADED-DICE
0
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Posted - 2015.08.02 16:32:04 -
[2] - Quote
To be honest, I'm kind of against this. It seems like it would get abused by certain pilots (those with too much cash or too much ISK) to just remap whenever they wanted to. For example, going from navigation, to combat, to industry... etc, they would just remap instead of buying implants or really planning things out long term.
The only way I'd be okay with this being implemented would be a cool down on purchased remaps, maybe 6 months? That way it couldn't be spammed just to maximize SP gain every single time you felt like training something different.
EDIT: Forgot to mention that this is actually a good suggestion, I could see it being implemented I just hope it's implemented in a way that it's not easy to abuse.
The best path is the hardest earned.
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admiral root
Red Galaxy
2904
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Posted - 2015.08.02 19:34:12 -
[3] - Quote
No, non, nyet, nein, etc.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Anthar Thebess
1262
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Posted - 2015.08.10 07:51:45 -
[4] - Quote
What next? 1 mil , 2 mil , 5 mil , 10 mil and 50mil skill point packages?
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Mag's
the united
20022
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Posted - 2015.08.10 15:43:44 -
[5] - Quote
Klipdr1ft wrote:I'm curious what the community thinks... Generally it's been a no. In fact CCP initially intended for everyone to get 2 remaps per year (every 6 months), but the community asked for a reduction.
I have a feeling attributes are going, at some point in the future. They do not help new players and hinder specialisation. They should be kept, but to influence another game mechanic and not training speed.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Xarcotic Ikaros
Metal Reign Enigma LOADED-DICE
0
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Posted - 2015.08.12 21:34:50 -
[6] - Quote
Anthar Thebess wrote:What next? 1 mil , 2 mil , 5 mil , 10 mil and 50mil skill point packages?
Also known as the death of Eve.
The best path is the hardest earned.
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Samillian
Angry Mustellid The Periphery
925
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Posted - 2015.08.12 22:12:01 -
[7] - Quote
A no from me.
NBSI shall be the whole of the Law
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Molesterbator
Notorious Legion SCRUBS.
0
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Posted - 2015.08.17 17:06:12 -
[8] - Quote
I created a similar post only to be told that this thread existed so I will voice my opinion here instead.. I agree 100%
A simple solution would be to reduce the time for neural remaps to around 3 months, this way the impact of making a bad choice with remaps is reduced significantly.
Another solution would be to introduce a new skill for Neural Enhancement which will reduce the regeneration time between remaps per level. |
Chance Ravinne
WiNGSPAN Delivery Services
458
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Posted - 2015.08.17 22:44:45 -
[9] - Quote
This seems wildly abusive to anyone with enough cash or ISK. I would much rather see the whole remap system scrapped instead!
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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AshisogiJizo ksv
Run and Gun Mercenary Corps
3
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Posted - 2015.08.22 07:20:26 -
[10] - Quote
I would say make it a station service, similar to the security offices used to repair sec status. It would be a much needed money sink. |
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Ben Fenix
Net Neutrality
17
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Posted - 2015.08.27 16:17:39 -
[11] - Quote
1) People can already buy SP on the character bazaar. This whole argument is null and void.
2) 100+ mill SP doesn't make this game anymore fun. It will actually make you hate the game more.
Capital Ships Matter !
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Celestia Prime
Caldari Provisions Caldari State
1
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Posted - 2015.09.02 22:08:14 -
[12] - Quote
1 yr remap should be removed or reduced to say 1mth. I would also like to be able to unplug a skill if there has been no training on it. It would be simple for ccp to do and would benefit all players new or old. |
exiik Shardani
Terpene Conglomerate
30
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Posted - 2015.09.02 23:36:19 -
[13] - Quote
Remap works well in Dust514. mainly newbies which do not want own other alts (industry/support/OGB) can appreciate it.
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Bumblefck
Kerensky Initiatives
8543
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Posted - 2015.09.17 18:46:53 -
[14] - Quote
Chance Ravinne wrote:This seems wildly abusive to anyone with enough cash or ISK. I would much rather see the whole remap system scrapped instead!
Sounds like something a space-peon might say (joking ).
Honestly, what's the big deal? If we accept the premise that it's acceptable for a space-tycoon to pay tens of billions for an AT/limited circulation ship that will give them a marginal but discernable leg up in space combat, why not allow the same for space thinking?
Make the neural remap extortionately expensive - and I mean extortionately, in line with how AT items are priced by the market - but make it so.
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
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Estella Osoka
Perkone Caldari State
760
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Posted - 2015.09.18 04:01:15 -
[15] - Quote
In my 5 years of playing this game, I think I've remapped maybe 3 times. Thank you EVEMon. |
Auduin Samson
Do not disturb Sanctuary Pact
325
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Posted - 2015.09.27 05:59:33 -
[16] - Quote
Bumblefck wrote:Honestly, what's the big deal? If we accept the premise that it's acceptable for a space-tycoon to pay tens of billions for an AT/limited circulation ship that will give them a marginal but discernable leg up in space combat, why not allow the same for space thinking?
Because those can only be bought with Isk. If you're successful in the game, you can buy shinier stuff, but said shiny stuff can always be blown up.
If you can get an actual advantage over other players just by being rich out of game and being able to remap whenever the hell you want to maximize your skill queue and train quicker, that's a problem. |
Malcanis
Vanishing Point. The Initiative.
17078
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Posted - 2015.09.27 07:16:55 -
[17] - Quote
How about we just get rid of stats instead.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Ima Wreckyou
The Conference Elite CODE.
1623
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Posted - 2015.10.05 05:31:24 -
[18] - Quote
Hi, NO, bye
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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LoRDFoXX
EPICentre Syndicate
0
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Posted - 2015.11.15 19:35:53 -
[19] - Quote
Definite no to purchasing a neural remap.
Reducing one year down to six month remap sounds reasonable or get rid completely.... |
Sibyyl
Brave Newbies Inc. Brave Squids
26122
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Posted - 2015.11.16 06:17:17 -
[20] - Quote
Chance Ravinne wrote:This seems wildly abusive to anyone with enough cash or ISK. I would much rather see the whole remap system scrapped instead!
I would love to see you and everyone on CSM apply the same logic to SP Trading.
Why SP Trading is bad for EVE: Part 1 - Part 2
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Mallak Azaria
GoonWaffe Goonswarm Federation
6523
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Posted - 2015.11.30 21:17:13 -
[21] - Quote
Mag's wrote:Klipdr1ft wrote:I'm curious what the community thinks... Generally it's been a no. In fact CCP initially intended for everyone to get 2 remaps per year (every 6 months), but the community asked for a reduction. I have a feeling attributes are going, at some point in the future. They do not help new players and hinder specialisation. They should be kept, but to influence another game mechanic and not training speed.
It was mentioned at EDU that attributes are going away & everyone will accumulated skill points at the same rate.
This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.
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Malcanis
Vanishing Point. The Initiative.
17229
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Posted - 2015.12.01 12:26:23 -
[22] - Quote
Mallak Azaria wrote:Mag's wrote:Klipdr1ft wrote:I'm curious what the community thinks... Generally it's been a no. In fact CCP initially intended for everyone to get 2 remaps per year (every 6 months), but the community asked for a reduction. I have a feeling attributes are going, at some point in the future. They do not help new players and hinder specialisation. They should be kept, but to influence another game mechanic and not training speed. It was mentioned at EDU that attributes are going away & everyone will accumulated skill points at the same rate.
The sooner the better
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Iain Cariaba
2106
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Posted - 2015.12.03 07:50:28 -
[23] - Quote
Malcanis wrote:Mallak Azaria wrote:Mag's wrote:Klipdr1ft wrote:I'm curious what the community thinks... Generally it's been a no. In fact CCP initially intended for everyone to get 2 remaps per year (every 6 months), but the community asked for a reduction. I have a feeling attributes are going, at some point in the future. They do not help new players and hinder specialisation. They should be kept, but to influence another game mechanic and not training speed. It was mentioned at EDU that attributes are going away & everyone will accumulated skill points at the same rate. The sooner the better Unfortunately, unless CCP allows SP accumulation at the maximum rate of perfect remap and +5 implants, we're going to end up with dozens to hundreds of whine threads demanding that attributes be brought back.
Then again, even with max SP accumulation, we're still probably going to end up with those threads.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Malcanis
Vanishing Point. The Initiative.
17229
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Posted - 2015.12.03 18:21:48 -
[24] - Quote
Iain Cariaba wrote:Malcanis wrote:Mallak Azaria wrote:Mag's wrote:Klipdr1ft wrote:I'm curious what the community thinks... Generally it's been a no. In fact CCP initially intended for everyone to get 2 remaps per year (every 6 months), but the community asked for a reduction. I have a feeling attributes are going, at some point in the future. They do not help new players and hinder specialisation. They should be kept, but to influence another game mechanic and not training speed. It was mentioned at EDU that attributes are going away & everyone will accumulated skill points at the same rate. The sooner the better Unfortunately, unless CCP allows SP accumulation at the maximum rate of perfect remap and +5 implants, we're going to end up with dozens to hundreds of whine threads demanding that attributes be brought back. Then again, even with max SP accumulation, we're still probably going to end up with those threads.
At this point in the game, I'd be absofine with them normalizing it at 3000/hr
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Mag's
the united
20774
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Posted - 2015.12.04 18:54:39 -
[25] - Quote
Malcanis wrote:Iain Cariaba wrote:Unfortunately, unless CCP allows SP accumulation at the maximum rate of perfect remap and +5 implants, we're going to end up with dozens to hundreds of whine threads demanding that attributes be brought back. Then again, even with max SP accumulation, we're still probably going to end up with those threads. At this point in the game, I'd be absofine with them normalizing it at 3000/hr Agreed.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Iain Cariaba
2131
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Posted - 2015.12.04 19:43:48 -
[26] - Quote
Mag's wrote:Malcanis wrote:Iain Cariaba wrote:Unfortunately, unless CCP allows SP accumulation at the maximum rate of perfect remap and +5 implants, we're going to end up with dozens to hundreds of whine threads demanding that attributes be brought back. Then again, even with max SP accumulation, we're still probably going to end up with those threads. At this point in the game, I'd be absofine with them normalizing it at 3000/hr Agreed. Works for me.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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