Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DoToo Foo
Setenta Corp AL3XAND3R.
52
|
Posted - 2015.08.25 13:02:46 -
[31] - Quote
Barry Black wrote:I got another great idea..... how about put a mass counter on the side so ppl dont have to do math.
If you want a mass counter for friendly ships, get tripwire.
We should know what our ships do and are capable of. We do not need to know what other ships do apart from in game observation.
|
Raphendyr Nardieu
Unpublished Chapter Chapters.
49
|
Posted - 2015.08.25 18:56:11 -
[32] - Quote
Max Kolonko wrote: CCP Foxfour great change, but I cant find it in patch notes?
Not in todays patch. They surprisingly need to do testing first ;) |
Raphendyr Nardieu
Unpublished Chapter Chapters.
49
|
Posted - 2015.08.25 19:01:56 -
[33] - Quote
DoToo Foo wrote:Barry Black wrote:I got another great idea..... how about put a mass counter on the side so ppl dont have to do math. If you want a mass counter for friendly ships, get tripwire. We should know what our ships do and are capable of. We do not need to know what other ships do apart from in game observation.
I do acree with this. Polarisation timer is already known (e.g, local chat or that popup) os it is not added information. Mass would be added information. We already have different wormhole sizes to tell about mass, so no need for more. Mass and wormhole collapsing time can be found from show info.
Basically if polarisation time would be random (as the wormhole existence and mass are), then this kind of indicator would not work. As it is what it is, it can be.
When you get your self polarized and in bubble, now you can notice that "oh crap, I polarized my self" and then you burn out of bubble instead of back to the hole. I believe this is one of those rare cases, where gameplay is effected by this change. |
Kasia en Tilavine
School of Applied Knowledge Caldari State
25
|
Posted - 2015.08.25 21:06:39 -
[34] - Quote
Vasama wrote:[quote=Kasia en Tilavine] There is difference between timers and timers.
But tracking WH polarization stopwatch is not needed.
current way is better.
Getting slight inaccuracy will make it harder to optimize multiboxing hole rolling etc. The evils of this feature out weight benefit of it.
I can't even... I strait up can't even.
If you are in a combat situation, a stopwatch is exactly what you need right now to know the first few seconds that you can safely dive past a blockade and activate the Hole, maybe giving you precious few more seconds before the enemy can enter themselves. Precision is something you cannot do with the current mechanics. Which in my opinion is sorely lacking.
"current way is better" .... what?
You are really going all in on the "don't buff multiboxing!!!" argument aren't you? My god. A buff to multiboxing. If someone is multiboxing to roll a hole, they only have to be accurate to the minute, not seconds. Because they're not potentially under threat of combat, and If they're under fire, they're already at such a huge disadvantage simply because they are mutliboxing. Its a complete moot point. |
Vasama
Nosferatu Security Foundation
24
|
Posted - 2015.08.26 09:18:07 -
[35] - Quote
Kasia en Tilavine wrote:I can't even... I strait up can't even.
If you are in a combat situation, a stopwatch is exactly what you need right now to know the first few seconds that you can safely dive past a blockade and activate the Hole, maybe giving you precious few more seconds before the enemy can enter themselves. Precision is something you cannot do with the current mechanics. Which in my opinion is sorely lacking.
"current way is better" .... what?
I think you have just brought up exactly one more reason why this change should not be introduced. Kaivaja mentioned this issue on the post #22 on this thread:
"At first this may sound like a good idea, but it's not. Why? It rewards sloppy play. The easily visible timer would help you to avoid mistakes that would otherwise risk your ship. This would narrow the gap between playing well and playing badly. "
IMHO making aids that help one runaway and use WH as a tank is not what this game should have. On multiboxing this goes beyond hole crashing - it is just an example. Definately useful on hole camps. But yes I see the single biggest aid for this for multiboxing. For the mentioned precision one needs SA not stopwatch. And SA is and should be on trait that good combat pilot develops.
Anyhow not introducing this change would be in line with philosophy of the planned fleet warp changes.
Vasama
PS. It would be interesting to see what CSM has to say about this topic.
|
Kaivaja
State War Academy Caldari State
37
|
Posted - 2015.08.26 14:11:48 -
[36] - Quote
It's far too easy to fall for the incorrect thinking that "a new feature that gives more power to the player makes the game better". Sometimes it can be so, but most often it is not.
Good game design doesn't give constantly more power to the players. Good game design makes players face solvable problems and forces them to make painful compromises, and sometimes even forces them to face problems that have only bad, painful solutions and players are forced to make a decision that really matters. A good example of this is ship fitting in Eve. Imagine how lame it would be if you always had the powergrid, CPU and slots that you needed for a given task. It's just the difficulty and the compromises that makes it rewarding to come up with a setup that works. It's not good trend to keep increasing the power of the player.
A new feature that so visually helps player avoid potential tactical mistake is not a good change. Good game design gives the players the tools to avoid the said mistake, but leaves it for the player himself to use or not use the tools. |
FireFrenzy
SUPREME MATHEMATICS A Band Apart.
569
|
Posted - 2015.08.26 17:00:27 -
[37] - Quote
https://twitter.com/CCP_FoxFour/status/635770834494337024 \
Corbexx got back to me after sending this his way:)
THE DREAM IS REAL... |
Vasama
Nosferatu Security Foundation
24
|
Posted - 2015.08.27 09:00:16 -
[38] - Quote
Kasia en Tilavine wrote: "current way is better" .... what?
I've been thinking a matter a bit. And I have to agree that current way is kind of bad. Still I would prefer that over the currently shown new way due the grounds I have stated. The biggest issue is the graphical timer that is shown all the time over the WH. Maybe it could be made such a way that one would need to hover the mouse over the WH before it would show anything? Small active input from the player would be needed to check the time.
Vasama |
BlakPhoenix
Load Up Blast Everything
71
|
Posted - 2015.08.28 03:03:47 -
[39] - Quote
I think people fail to realise that this information is already available in game. Clicking the "jump" button while polarised will give you an exact timer in a dialogue box. This change is purely cosmetic. Instead of clicking jump and then "ok" you can now just wait. Dialogue boxes are bad, streamlined UI is good.
Can't wait for this change! |
Barbara Nichole
Cryogenic Consultancy
691
|
Posted - 2015.08.29 20:29:22 -
[40] - Quote
I understand that the "polarization" is intended to slow solo chain collapsing of wormholes; in that regard it is probably a good idea (probably). The polarization itself is a effect that builds up in the ship .. and as such, it should be able to be measured and metered by a ship function (once pilots understand it). I have no problem with the idea. The mass and time to collapse of a hole in space, on the other hand, should never be broadcast to any player. Let's not mistake the two ideas. It's far better that they calculate a collapse timer on their own or "guess". This is not what they are talking about with a polarization info "wheel" by the way. Some have called for a popup with mass and time to collapse on it in the past.. which would be a game killing mechanic. Mystery = good for the game. Full disclosure in handy free info popups = not usually so good. (free intel in null sec local for example...)
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]
|
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |