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wierchas noobhunter
Caldari The Collective Against ALL Authorities
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Posted - 2006.12.04 17:05:00 -
[1]
Edited by: wierchas noobhunter on 04/12/2006 17:12:25 remove cap penalty from mwd ! but still keep mwd bonuses on ships like rax, vigilant, etc
everyone know why we need this
so plz just do it
♥ Exekias |
Lilani Kuzma
Gallente Brass Monkeys Society The SUdden Death Squad
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Posted - 2006.12.04 17:06:00 -
[2]
SIGNED
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.04 17:07:00 -
[3]
Signed.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |
Va'n
British Industrialist and Transportation Services
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Posted - 2006.12.04 17:10:00 -
[4]
Signed
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Lilani Kuzma
Gallente Brass Monkeys Society The SUdden Death Squad
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Posted - 2006.12.04 17:11:00 -
[5]
change the title! let people know of our intentions!! with this new hp boost and all all blasters ships and stuff need this badly!!! POWER TO THE GALENTE!! resigned
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.12.04 17:15:00 -
[6]
No, don't keep the MWD bonus, instead replace it with a bonus to MWD cap usage.
-[23] Member-
Awesome new space games site, from the editor of E-ON! |
wierchas noobhunter
Caldari The Collective Against ALL Authorities
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Posted - 2006.12.04 17:17:00 -
[7]
Originally by: Dark Shikari No, don't keep the MWD bonus, instead replace it with a bonus to MWD cap usage.
yes keep them its makes some ships more unique and more fun to fly and in time like this when nos is a king of the hill we need those changes badly
♥ Exekias |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.04 17:19:00 -
[8]
Edited by: Akita T on 04/12/2006 17:19:59 You know what I'd also like to see ? A reduction to half of current levels in sigradius penality on MWDing ships. I mean, a NON-MWDing ship of same "base" transversal and same distance is LESS likely to get hit than a ship that didn't reach max MWD speed yet, and an ABing ship is half as likely to get hit as a non-MWDing, non-ABing ship of same "base" transverse.
That, or also put a sigradius penality of +100% on ABs :)
On top of it all, the "blasterships" with -5% penality to maxcap should get +5% to MWD thrust instead (and cut the MWD -25% maxcap penality). _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.12.04 17:22:00 -
[9]
Originally by: wierchas noobhunter
Originally by: Dark Shikari No, don't keep the MWD bonus, instead replace it with a bonus to MWD cap usage.
yes keep them its makes some ships more unique and more fun to fly and in time like this when nos is a king of the hill we need those changes badly
But if there's no MWD cap penalty, a bonus to MWD cap penalty won't do anything
-[23] Member-
Awesome new space games site, from the editor of E-ON! |
wierchas noobhunter
Caldari The Collective Against ALL Authorities
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Posted - 2006.12.04 17:24:00 -
[10]
Edited by: wierchas noobhunter on 04/12/2006 17:24:40
Originally by: Dark Shikari
Originally by: wierchas noobhunter
Originally by: Dark Shikari No, don't keep the MWD bonus, instead replace it with a bonus to MWD cap usage.
yes keep them its makes some ships more unique and more fun to fly and in time like this when nos is a king of the hill we need those changes badly
But if there's no MWD cap penalty, a bonus to MWD cap penalty won't do anything
ohh wait i get that now :) :P edit: have to agree with that :)
♥ Exekias |
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.12.04 17:25:00 -
[11]
Eh? so you want a +25% cap bonus when you fit a MWD on your rax? LOL.
But yeah, they need some sort of boost. Either decrease their cap usage by like, 20% or change the penalty into a recharge rate one.
Basilisk Fitting Link |
Brother Todd
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Posted - 2006.12.04 17:26:00 -
[12]
YES! lets make MWDs a must-fit module, like cap injectors and NOS... such a great idea.
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turnschuh
Eye of God
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Posted - 2006.12.04 17:30:00 -
[13]
sure lets buff up gallente blaster 99999dps ships even more
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.12.04 17:30:00 -
[14]
Originally by: Brother Todd YES! lets make MWDs a must-fit module, like cap injectors and NOS... such a great idea.
Only on gallente...
Basilisk Fitting Link |
wierchas noobhunter
Caldari The Collective Against ALL Authorities
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Posted - 2006.12.04 17:34:00 -
[15]
Originally by: turnschuh sure lets buff up gallente blaster 99999dps ships even more
well if u even knew eve pvp situation atm
♥ Exekias |
wierchas noobhunter
Caldari The Collective Against ALL Authorities
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Posted - 2006.12.04 17:36:00 -
[16]
Originally by: Brother Todd YES! lets make MWDs a must-fit module, like cap injectors and NOS... such a great idea.
maybe i am wrong but on most short range ships mwd are must-fit modules ? and why we need cap injectors ? cos with mwd there is no other alternative to keep our cap then using them ...
♥ Exekias |
Lancer Hawk
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Posted - 2006.12.04 17:36:00 -
[17]
FIX MWD
remove -25% cap penalty
add - 25% turret tracking when microwarp drive is active. add - 25% turret optimal when MWD active add - 25% turret falloff when MWD active add - 25% turret ROF when MWD is active add - 50% missile/rokets etc ROF when MWD is active add - 50% nos/nutz effetivness when MWD is active
change +500 sig when MWD is active to +100 sig when microwarpdrive is active
with thses changes the only reasoj to fit a MWD is for speed. during that time all weapons ETC ETC effects are greatly redusced as most of the ships energygrid/cap/cpu is focused in keeping a microwarp bubble active. however when the MWD is deactivated all thses systems come back online.
it also means you dont have snipers with a MWD to keep away from enemys. and to do primarly what its ment to be used for. getting up close to the enemy with your short ranged weapons.
i dunno.. just my bit
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wierchas noobhunter
Caldari The Collective Against ALL Authorities
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Posted - 2006.12.04 17:40:00 -
[18]
Originally by: Lancer Hawk
change +500 sig when MWD is active to +100 sig when microwarpdrive is active
drugs are bad mkay ?
♥ Exekias |
Brother Todd
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Posted - 2006.12.04 17:42:00 -
[19]
Edited by: Brother Todd on 04/12/2006 17:43:57
Originally by: wierchas noobhunter
Originally by: Brother Todd YES! lets make MWDs a must-fit module, like cap injectors and NOS... such a great idea.
maybe i am wrong but on most short range ships mwd are must-fit modules ? and why we need cap injectors ? cos with mwd there is no other alternative to keep our cap then using them ...
No, you need cap injectors because with nos in it's current state there is no other alternative (and the fact that cap recharger's are useless in pvp).
And the fact that MWDs are a must-fit module doesn't mean they need a boost... if anything it's the opposite.
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.04 17:42:00 -
[20]
Edited by: Verus Potestas on 04/12/2006 17:43:17
Originally by: wierchas noobhunter
Originally by: turnschuh sure lets buff up gallente blaster 99999dps ships even more
well if u even knew eve pvp situation atm
Is this the situation where gallente blasterships outdamage the minmatar ACs everywhere inside scramble range?
Yeah, I know it
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |
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wierchas noobhunter
Caldari The Collective Against ALL Authorities
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Posted - 2006.12.04 17:43:00 -
[21]
Originally by: Brother Todd
Originally by: wierchas noobhunter
Originally by: Brother Todd YES! lets make MWDs a must-fit module, like cap injectors and NOS... such a great idea.
maybe i am wrong but on most short range ships mwd are must-fit modules ? and why we need cap injectors ? cos with mwd there is no other alternative to keep our cap then using them ...
No, you need cap injectors because with nos there is no other alternative (and the fact that cap recharger's are useless in pvp).
And the fact that MWDs are a must-fit module doesn't mean they need a boost... if anything it's the opposite.
no u need cap injectors to keep your gunz going
i know that cap rechargers are useless in pvp but maybe its time to change this ?
♥ Exekias |
Brother Todd
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Posted - 2006.12.04 17:44:00 -
[22]
Originally by: wierchas noobhunter
Originally by: Brother Todd
Originally by: wierchas noobhunter
Originally by: Brother Todd YES! lets make MWDs a must-fit module, like cap injectors and NOS... such a great idea.
maybe i am wrong but on most short range ships mwd are must-fit modules ? and why we need cap injectors ? cos with mwd there is no other alternative to keep our cap then using them ...
No, you need cap injectors because with nos there is no other alternative (and the fact that cap recharger's are useless in pvp).
And the fact that MWDs are a must-fit module doesn't mean they need a boost... if anything it's the opposite.
no u need cap injectors to keep your gunz going
i know that cap rechargers are useless in pvp but maybe its time to change this ?
Now there is a good idea.
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wierchas noobhunter
Caldari The Collective Against ALL Authorities
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Posted - 2006.12.04 17:46:00 -
[23]
Originally by: Verus Potestas Edited by: Verus Potestas on 04/12/2006 17:43:17
Originally by: wierchas noobhunter
Originally by: turnschuh sure lets buff up gallente blaster 99999dps ships even more
well if u even knew eve pvp situation atm
Is this the situation where gallente blasterships outdamage the minmatar ACs everywhere inside scramble range?
Yeah, I know it
sure looks like u are da BIG pro here
♥ Exekias |
Bellatrix VanFeldt
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Posted - 2006.12.04 17:48:00 -
[24]
I support removing the cap penalty. As I understand it this was a nerf intended to combat multiple MWDs at the same time and is no longer needed now that we can only mount one. The fitting costs are high enough already.
Ships with a MWD bonus should be changed to +7.5% duration/level or -5% cap/level.
Bella
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Moominer
InterGalactic Corp.
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Posted - 2006.12.04 17:49:00 -
[25]
wtb tech2 moderator with +25% thread pwning Eve Fitting Manager
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Dixon
Caldari Hells Donkeys
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Posted - 2006.12.04 17:50:00 -
[26]
Originally by: wierchas noobhunter
Originally by: Verus Potestas Edited by: Verus Potestas on 04/12/2006 17:43:17
Originally by: wierchas noobhunter
Originally by: turnschuh sure lets buff up gallente blaster 99999dps ships even more
well if u even knew eve pvp situation atm
Is this the situation where gallente blasterships outdamage the minmatar ACs everywhere inside scramble range?
Yeah, I know it
sure looks like u are da BIG pro here
I've never understood why minmatar AC boats are always singled out as blaster-victims. Blasters pwn everything inside scramble range. The only ship that can give them a run for their money is a well tanked raven. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.04 17:51:00 -
[27]
Power to the Afterburners.
I think mwds need a rework...back into the travel mod they were intended to be. Give them same penalties (active or not) as WCS have now plus their cap/sig penalty.
Give bonuses to Blasterboats Incursus, Thorax, Brutix, and Megathron (I refuse to call the Hype a blastership :p) bonuses to +30% AB Effectiveness per level (Additive to Acceleration Control, not multiplicative).
AB = combat speed mod
MWD = travel convenience mod (not that WTZ gives a reason to have it anymore, cept for bubble runs)
Now double all Minmatar ship base speeds and reduce all mass by 20%.
~Thor Xian, Material Administrator
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |
Emperor D'Hoffryn
No Quarter.
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Posted - 2006.12.04 17:52:00 -
[28]
if MWD has not penalty, why would you ever fit an afterburner?
thread over.
Originally by: Tuxford Yes we don't play on our main accounts simply because you would lose all respect for us
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Jerick Ludhowe
Internet Tough Guys Inc.
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Posted - 2006.12.04 17:56:00 -
[29]
Originally by: Emperor D'Hoffryn
if MWD has not penalty, why would you ever fit an afterburner?
thread over.
Pretty much agree with you here. If the problem with the MWD cap penalty is that NOS dominates pvp as sir noobhunter pointed out then I'd just suggest nerfing nos (can of worms has been opened).
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.04 17:56:00 -
[30]
Originally by: wierchas noobhunter
Originally by: Thor Xian Power to the Afterburners.
I think mwds need a rework...back into the travel mod they were intended to be. Give them same penalties (active or not) as WCS have now plus their cap/sig penalty.
Give bonuses to Blasterboats Incursus, Thorax, Brutix, and Megathron (I refuse to call the Hype a blastership :p) bonuses to +30% AB Effectiveness per level (Additive to Acceleration Control, not multiplicative).
AB = combat speed mod
MWD = travel convenience mod (not that WTZ gives a reason to have it anymore, cept for bubble runs)
Now double all Minmatar ship base speeds and reduce all mass by 20%.
mwd traveling mod ? not any more wellcome to jump to 0
I'd call anyone not 'traveling' with an mwd either ballsy or stupid. In 0.0 anyway, bubbles still work, mwds help get past them.
~Thor Xian, Material Administrator
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |
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