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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Jonaaka Kaliin
Caldari
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Posted - 2007.03.03 13:25:00 -
[331]
Edited by: Jonaaka Kaliin on 03/03/2007 13:22:22
Originally by: Bellac OK I am pretty new to this, and seem to be having a certain ammount of luck. Not had to drop too many probes to find a system with a gravi / magnetic / unknown signal using multi probes. This obviously gives me no location but does tell me what to scan for.
So I go to every point in the system of interest and scan for these signatures using quest probes but I am not in the right ball park and pick up nothing. Whats the catch. Do I have to go to random places in space to drop a probe hoping I will drop on lucky, or are the bases always within 4 au of locations in space and I have to just be more patient with my scans by repeating untill I find something.
A little assistance on this would be helpfull thanks
Drop one probe at every plane+G¦öÿt�(1#+J:!e+ŽHdåì/+Yt scould be up to 4.99AU from planet in any direction.Try to overlap the inner planets as they tend to be very close to one another as best you can. Then scan. Scan. Scan. Scan. It's gonna take may times to get a result, and all that result is gonna do for you is have you swtich probes to a more refined/closer probe. When that happens, do not destroy the rest of your probes in the system-just the one you need to get rid of to drop the new, smaller probe. You can see in the system map the bubbles probes make. That should make it easier to know what one to pop to drop the new one, and keep scanning. Systems with, for example, Ladar and Grav don't always have one of each. You can find up to 10? of each in a given system, the Multi doesn't tell you numbers as well.
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jimmydean
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Posted - 2007.03.04 20:44:00 -
[332]
to ccp m8s can u fix missions to where they dont reset at dt if ur alone u spend hrs doing 2/3 maybe gates i run out out of time to play cause of this do something ccp cut gates r dont reset help out ok
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Artmedis Valben
Gallente Lobster of Babel
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Posted - 2007.03.04 21:28:00 -
[333]
Seems to me like constellations are either active or not in each region, and they have a fixed number of simultaneous sites. I went around one constellation in Kador for a week. First time found 3 unknowns. Did them all. Went about all 6 systems in the constellation (no DT inbetween) and again found 3 sites, a gravimetic, a radar and a magnetometric. Did those 3, scanned again, and again 3 sites a radar and 2 unknowns. So if you leave the unpopular ones the nice ones wont spawn :) ___________________________________________ Selling PERFECT PRINTS of almost all seeded BPOs. Lobster of Babel currently holds 678 of the 729 Tech 1 BPOs seeded. 7 ships and Capital are missing. |
Zyc3
Black Omega Security GoonSwarm
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Posted - 2007.03.06 07:47:00 -
[334]
I Was able to find 2 complexes tonight. 1st one was an angle base and it didn't drop any loot and we killed all the angles and structures. The 2nd was a radient complex with drones and the only thing I got off the wrecks whats stuff for refining, also dropped all the structures... Very disappointed with the complexes thus far. I did a haxing one the other day and it should bring in some nice reword for our efforts in finding it. as for the other 2 they where not worth the time and effort IMO. If im missing something please let me know.
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Dolly Parton
Amarr 5punkorp Interstellar Starbase Syndicate
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Posted - 2007.03.07 20:57:00 -
[335]
came to this link for 0.0 cosmos info and there really is none =( can we get another sticky for just that and change this to just 0.0 exploration
*** Any comments made are mine and mine alone! *** |
Liluiminato
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Posted - 2007.03.09 08:48:00 -
[336]
I wonder, what is IQ rating of the person from CCP, who decided it would be nice if found, half-done profession site despawns after you leave it for 5 mins. WONDERFUL, gread idea. !!! wtf!! Are you sadist man?
Spent 3 hours pinpointing lvl 4 hack or mag plex. Then an hour to fight an NPC, then you open a couple of cans, and then some hostiles appear in local, connection problems, DownTime or any other reason you leave the site, in 5 minutes it will disapear!!! Great, 3 hours of your labor have been trashed, thx for cooperation, CCP.
Stupid, idiotic idea. Why the hell it should despawn after 5 mins??? WHY!!!! |
Padaxes
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2007.03.09 09:27:00 -
[337]
I must admit this is the bane of my life. The ammount of time some of these plexes take to find and run and they despawn the instant you have to get more ammo, CTD, blink etc.
Yet again CCP almost makes it eesential to have another account so you can leave an alt in the plex to stop it despawning. I really wanted to kill soemthing after my best find despawned on me in this manner when it was HALF DONE. So much for them having content in them keeping them there.
Everything about exploration is skewed, its too easy, its too predictable in some areas and too unpredictable in others.
Take certain escalations. They SAY you have 3 more sites to go then just stop, no more clues, so you spend hours blowing up nearly indestructable bloody structures on the off chance they have a clue, oh nothing. 4 hours of probing, traveling and fighting for not a single actual loot drop and no culmination to the escalation.
/rant
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Roy Batty68
Caldari Immortal Dead
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Posted - 2007.03.12 21:22:00 -
[338]
Edited by: Roy Batty68 on 12/03/2007 21:29:17 Exploration in empire is not isk/time efficient at all from my experience. Might as well do level 4s.
1) Rewards are paltry. Seems like the hacking and salvaging containers are empty more than not. 2) More likely to find bugged sites that won't despawn since empire gets worked over at a greater rate and the buggy sites stick around forever. Fix the despawning prob sites (like Desolate site and medium kernite omber) and this won't be so bad. 3) Takes far too long to find the sites for what they're worth. Either up the signatures in empire or up the rewards.
I've found some interesting ones and it has been entertaining somewhat. But I can't help but feel slightly disapointed when I think of the time I've put into training for it.
Edit: Just spent another hour and a half tracking down yet another Desolate Site. Empty. Only two infested stations. Very disapointing.
One of the best sites I've found was an Unknown type but these stupid Desolate Sites are turning me off to even looking at all for unknowns at all. They're harder to find and 9 times out of 10 are just a waste of time. If I find one more desolate site or gurista hideout it will probably be the last exploration I do until I move back to 0.0. Just not worth the time.
------------------- Say What? |
Kahor
Minmatar Coreli Corporation Corelum Syndicate
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Posted - 2007.03.13 14:29:00 -
[339]
risk vs (no) rewards in 0.0 exploration site is broken, too much work for too little to no reward.
Each stage should give some kind of rewards, you shouldn't have to do the first few stages that last hours to do, just to get access to that last stage that require 5-10 players to complete and MIGHT have some kind of maybe decent loots.
And yeah, despawn right is ridiculously high, some things trigger the despawning of the plex...but I see no reason why, with the diffuclty of those plexs, having to refit is not uncommon and going back in to found out it's gone = the loose.
Also distance between gates seems a bit high, considering you often have to align yourself outside the plex to decrease the damage done, you end up wasting half hours to get to the second gate...This was supposed to get fixed ...so why did you put those high distances in new complexs ?
Also it might be interesting to lessen the number of ships of increase their damage in the plexs, because with the ammound of things + gas clouds everywhere, it creates huge lag.
Basicaly, tone down the level of the plex, or increase the reward, possibly both.
that's all I have noticed about those plexs for now.
---------------- An eye for an eye make a whole world blind. *snip*, do not evade the word filter with your sig. Email [email protected] for more information. -HornFrog |
DerRaucher
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Posted - 2007.03.21 18:39:00 -
[340]
yesterday after patch i scanned a radiance in the drone region jump in going second stage become a message to move to another system beside this all my open channels are spammed with
Error Error Error Empty hive
and this message i have not only 1 time rly cool if all channels are blinking and you dont know anymore if anyone write something
ok moved next system kill rats there next message next system and so on after i think 4-5 hours i am in the last system kill all rats have a station wreck (can not be salvaged) kill it and there was nothing
same like bevor patch so i this the normal way this radiance plex works i mean only waste time with no results ? thought there was some fixes in this expeditions stuff after patch but looks like it is the same like bevor for me
anwser from gm or dev would be nice
thx DerRaucher )_____)))))~~~~
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DerRaucher
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Posted - 2007.03.22 02:20:00 -
[341]
woah i am so suprised now that really rocks ccp
today 1 day after the patch i go in the same system unknown hit scan it down hierarchy found well move in kill drones
same spamming in channels error error error empty hive
i am happy this time i am not send around for a few hours hierarchy cant be salvaged so destroy left nothing so kill the investet station and here we go waste of ammo so i am rly bored i kill the ruined stargates
is anything changed in the drone region in this patch ? or was the patch the 4 new sounds (rly important)
some kind of anwser from ccp would be nice like to know if it is waste of time and isk to launch 1 more probe in this region
also hear from miners nothing changed on belts
i dont think you rly like to know my thoughts in the moment
error error error ccp
DerRaucher )________))))~~~~~~
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Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
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Posted - 2007.03.22 13:15:00 -
[342]
posted this a seperate thread but it hasn't gotten any feed back..
Drone code?
Anyone?
Trading 101 Kaaii-Net Research Labs
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Mangus Thermopyle
Chosen Path Lotka Volterra
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Posted - 2007.03.22 13:23:00 -
[343]
I have done some exploration in Stain, but from what I have found after about 10 complexes, level 4 missions for Sansha is a h*ll of a lot more profitable and fun.
More specifically: - the 2 drone complexes I have found, Radience and something more, just spawned a lot of drones. Nothing else. - The Sansha Base is a complete waste of time. Absolutely no loot and easy rats, and when I received a continuation to True Power HQ, it was more of the same. Lots of rats, but most of the wrecks empty and t1 junk as loot. The main "boss" didnt even drop any loot at all.
The way escalating path works is also horrible. Travelling 10-20 jumps in a faction fitted raven in 0.0 is hardly the recepi for making great ISK. And since you only have one hour, its not enough time to scout or be careful.
Why should the rewards for the static complexes be so awesome, and the much harder to find exploration sites be so crappy? Should it not be the other way around?
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Vahur Kahur
Minmatar
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Posted - 2007.03.22 16:46:00 -
[344]
Edited by: Vahur Kahur on 22/03/2007 16:46:01 I feel that CCP implemented the right spirit of exploration. Let me illustrate it by comparing with European explorers.
Once upon a time people thought that maybe Earth is round and you can go east by going west. So some of them decided to try, although they would make more profit by mining coal (asteroids). Did they know if it's worthwhile to just start sailing and see where you end up? No, they took a risk.
So they invested very much money in ships, crews, supplies and set off. They sailed for months. To detect land they only had eyes of some guy that sat on top of the mast -- seeing about 1 km of total 40 000 km line of possible targets. In EVE you don't have to just fly in some direction and hope to find something on the way -- in fact, you have probes that cover vast distances and detect stuff in a matter of minutes/hours.
Some Europeans found reefs, small desolate islands or incredibly cold Antarctica and just died.
Others found Cherokees and got some deals (agents in EVE).
Still others found Amazonian tribes and discovered that their strange spear-throwing devices are very effective against plate armour and all they wear is loin-cloths (high risk and no reward). Okay, in real life Europeans brought disease to the Americas, but I could as well happen the other way round (not unlike your 100k dmg smart bomb). And in general unknown cultures are full of surprises that are often deadly (triggers in EVE).
Still other Europeans survived and pushed inwards and discovered cities where gold is as common as muck (asteroids, gases, etc.). Or followed some roads to a capital city and found a trasure (escalating complex to the end).
Exploration has never been a profitable enterprise, at least not in a reliable way. It's a hobby for rich people who want adventure to spice up their dull lives, often resulting in death. Seems that CCP implemented this aspect very well, it's even appropriately called it *mini* profession, indicating that it's not a real life of "work". But things could be tweaked a bit, why not.
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Zato Ichii
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Posted - 2007.03.23 01:37:00 -
[345]
Edited by: Zato Ichii on 23/03/2007 01:35:47 very interesting post vahur. I was with you up till the very end when you said that ccp indicated that its not a real line of work and was just a mini profession. Well in my opinion, given the time required and the risks necessary (with expeditions), rewards need to be buffed ALOT and expedition can very much be a full time job in eve. Im also of the opinion that static plexes are way too easy of an income for people who constantly control them. I really think that faction loot droprates for static plexes and expeditions should be looked at again. Being able to run the same plex a few times a day at specific times and end up with billions of isk just doesnt seem right. I'm not saying that expeditions should be guaranteed gist x-type xl sb's, but if static plex faction loot droprates got the nerfstick then id be a bit happier with the expedition rewards.
Deadspace loot is all over the place nowadays, i think there should be some loot that you really have to work for and exploration would be a great way to implement that as its not just meeting people at a set time and place every day and blowing through the same pve encounter you've already done hundreds of times. Expeditions are more challenging as you have to scan them down, put together a group on the fly, improvise (even after you've become familiar with all the expeditions you still have to quickly travel long distances in expensive ships, have to figure out stuff like getting more ammo if you dont have someone hauling supplies for your group, that kind of stuff). I think expeditions as they currently stand are great. Great fun, challenging (well some are real easy), and would really be a great alternative for earning isk if the rewards werent so bad. I've gotten good rewards from exploration, dont get me wrong, but I've also lost plenty of ships, had corpmates lose ships helping me, spent hours running plexes only to run into deadends, finished long expeditions and got absolutely sh*t rewards, and just plain spent a ton of time doing really hard stuff compared to what other people are doing while making much less isk than them. guess my response turned into a rant. sorry. just kidding no im not
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Vahur Kahur
Minmatar
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Posted - 2007.03.23 11:22:00 -
[346]
Edited by: Vahur Kahur on 23/03/2007 11:24:24 Yes, I've read those arguments several time before on previous 11 pages. Let me try to say my stuff again in other words.
Exploration (in general and in real life) is risky. You invest much money and effort without any guarantees that you get anything back or even survive. In general, exploring is a stupid economic choice compared to growin crops, mining iron, etc. If you want to make certain money, forget exploring.
You must take with you all that you might possibly need. If you find some interesting nomad camp and leave to fetch different equipment, that camp will almost certainly not be there when you come back -- it's common sense.
You go out into the unknown(!) and should NOT expect clues lying around telling you what to do. No, you must analyse everything you see with all the skills you have. Of course, it's the unknown and you'll probably fail, having to leave empty-handed or die. Maybe you overlooked something. Maybe it's because your skills are not maxed out. Maybe it's bad luck. Can't be sure -- it's the unknown.
That's what exploration really is and that's what CCP implemented. People expect it to be "deadspace complex system 2.0", but it's intended to be different in more ways than just having to locate with probes first.
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Clurk Brodon
CthulhuFhtagn
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Posted - 2007.03.23 21:58:00 -
[347]
Yeah, except Exploration isn't a mere hobby for bored carebears, it's REQUIRED by many professions.
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Rolin Jinkar
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Posted - 2007.03.24 16:50:00 -
[348]
Exploration is NOT mission running. If you want to rinse and repeat go back to your agents. Actually the explo content in EVE is the best ever available in a MMO (actually the only afaik) and it would be a shame to turn it into something like a raid instance. Exploration is gambling. If you can't stand to lose, you should not play.
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Utani
Amarr BlackTalon Mining Corp
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Posted - 2007.03.24 18:48:00 -
[349]
Found a sansha exploration site which led me on an expedition.
I made 4 trips from between 4 - 12 jumps in length to finally catch up with the rats and be told that it they had got the destress signal out and it was a dead end.
That was annoying and a waste of about 45 minutes.
Is this a bug or is it chance based to find the final part of an expedtion?
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Zaphod Bee
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.03.24 23:39:00 -
[350]
Edited by: Zaphod Bee on 24/03/2007 23:42:18 Our team has run down two escalating paths based on "unknown-type" signature hits. Both finds were in 0.0, and both finds ended upon arrival to the second stage of the path.
The complex at the first stage deals out an extreme amount of damage. Log analysis shows that our tanking ship took more than 375,000 damage points... The bounties are nice, there were several traps and respawns, maybe 60 battleships in all. Nothing to loot save for the shipwrecks however.
Both finds brought up the escalating path message with less than hour to arrive in the next system. To get to the next site on both occasions required forming gatecamp busting teams to clear a path. We had to navigate into hostile 0.0 territory, only to arrive in non-deadspace areas within the second system.
On both occasions we received the "you have reached a dead-end" message stating that the exploration path had fizzled out.
We're all disappointed to find two of these in a row that went nowhere. It's a big commitment of resources and time to do these explore paths. These things are in 0.0 space, not Jita. IMHO there should be some better payout or at least better odds of escalation success. If we have to jump a large group through hostile 0.0 gatecamps at least give us something to pursue once in awhile.
Zaphod Bee FOOM/BRUCE
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Estamial
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Posted - 2007.03.25 09:49:00 -
[351]
My Exploration summary:
Over the last few months i have spent just about every minute in the game exploring with my alt. Normally i can find just about any site within 15-20 min and findign them is not my issue, my issue is the pathetic rewards for the time invested.
2 rank 5 skills to level 4: 10d 1 rank 8 skill to level 4: 6d
All the bpos: 17x4.5m
Before patch all the t2 hyper syn fibers for hundred of probes
and the 100s of hours scanning them all down.
So far i have found other than the 2 asteroid belts my corp mined out, and i havent found a single belt since the patch, about 40-50m in profit for all my hard work. Spawn rates in my region are fine, but since the patch all i keep getting the same 2 or 3 EXTREMELY BORING Provisional Outposts and hacking sites with empty containers, and arc sal which is worse salvage than a lvl 2 misison. I had great hopes for the patch and its gotten worse. Then when i get the 2 expeditions, 1 of them 5 min before a unscheduled DT, (petion response was along the lines of "we dont have the ability to reset expedition timers" and the second like so many others ends in a fizzle anfter 36j throutgh lowsec with a message of "the computer is damaged and cannot give you any locations"....geesh can we say ANTI-CLIMACTIC!!! Waste another hour for nothing.
My recommendations other than FIX THE REWARDS to SUIT THE TIME INVESTED, would be randomize the spawns a bit more and give us a 20au probe with a 4au accuracy for the inner systems.
Seriously, if i had been grinding missions or mining, or hell even pirating newbs i could have made 100x more isk than this...
Very disapointing CCP...is it some kinda joke you put in the game to waste our time and smash our dreams of finding fun new stuff? Get your act together.....
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Philip Jones
Gallente Hostes aliengenti me abduxerunt
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Posted - 2007.03.25 16:47:00 -
[352]
While before patch 1.4, there was numerous problens, I think ccp have upped the spawn rate in many regions, though I still think radar sites are few and far between.
20.03.07 Gravimetric:6 Unknown:16 Magnetometric:2 21.03.07 Gravimetric:1 Unknown:2 Magnetometric:2 Radar:1 22.03.07 Gravimetric:13 Unknown:15 Magnetometric:4 Radar:1 23.03.07 Gravimetric:10 Unknown:17 Magnetometric:1 Radar:2 25.03.07 Gravimetric:1 Unknown:3 Radar:2
Thats what my little team has found so far. Overall though, I cant see what changes have been implemented to the unknowns, as they seem the same as before the patch. Radars are dropping more, though one has given nothing and the Gravs seem to despawn/ give ore now.
Overall I think exploration is finally getting there
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Vahur Kahur
Minmatar
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Posted - 2007.03.26 11:03:00 -
[353]
All disappointed people should open their minds and read this post by Xenofur.
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Sola Sun
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Posted - 2007.03.28 05:02:00 -
[354]
26.03.2007
Found arcsal site level 4 in 0.0
Containters dropped t2 rig BPCs (me0 2run), some t1 rig components, 1 t2 rig component, as usual, and a book!! Oh really encrpyption skills drop rate increased?
Wait, the book appeared to be "Jury Rigging" skill. How nice. Thanks for nothing, again :(
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Doddy
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.03.28 22:32:00 -
[355]
Edited by: Doddy on 28/03/2007 22:30:22 I am a bit confused how ppl are not getting these, i only do them in spare time and it is easily more rewarding than mining or ratting, (over 100 mil an hour easy). And i have never had an escalation, cant wait tbh.
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Corwin Amberite
Gallente Rogue Arrow Galactic Empire
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Posted - 2007.04.04 10:09:00 -
[356]
Just to annoy everybody who is whining I made 3 bils for 10 days from radar sites in 0.0
Exploration IS profitable and fun. If you don't like the plexes don't scan them. Concentrate on other sigs.
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ShinChan
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Posted - 2007.04.04 14:10:00 -
[357]
Edited by: ShinChan on 04/04/2007 14:08:14 So I found that 3 unkown signals, scanned all and found 3 drone plexes, INDEPENDENCE, HIERARCHY and RADIANCE. I call a friend and we start with first one. No escalation. So we make 1 jump and start with second one. No escalation. So we make 2 more jumps and start with RADIANCE.
Finally! After 1 hour we get an escalation from the third and last plex. Radiance send us 4 jumps away. We enter the 2on escalation and kill them all. Good! We get another escalation. 40 minutes to complete that one. And now he send us 12 jumps away.
We enter the third escalation and complete it. That one was a bit tougher, but we were rolling eyes because we got a 4th escalation out of it. 50 minutes to complete the 3rd step. But we move on. 13 more jumps to do.
The 4th escalation was pretty huge. Lots of drones at warp in point. Not to mention this time my friend was the one allowed to warp in. So he tanked himself a bit more and I use remote shield repairers just to be safe. While we were killing the waves of drones we received the 5th and final escalation! So we warped out before killing the rest of drones and proceed to do 7 more jumps. time to complete 4th step: 60 minutes.
This time I was the one who received the escalation. I tanked my apoc to his max and my friend's raven equipped armor drones and remote reps. Yes! We were ready to collect the big treasure reward, nothing will go wrong, noone will die. After 4 hours of dedicated effort, ending up ~40 jumps away from starting point, here we are. 2 against 100. Our plan was to kill the scrambling frigs and the proceed with the Supreme Alvus Commander and then the rest of the Supreme Alvus something. I warp in first, and to begin with, a pop-up appears in my screen with big letters saying: DEAD END and strange text detailing how the queen was out for business. But as soon as my screen finally loads, it certainly didn't look like a dead end. 100 drones were awaiting me at their main hive. So I proceed to aggro them all at the same time my dual faction repper with faction stuff starts to lose against their damage. It's time to call for my repairer Raven since all drones have been aggroed. He will able to to safely repair me. Wrong! At the same time he warp in, new waves of supreme drones appear on scene. Bit overcrowded to be a dead end I was asking myself. He requires to warp out since he started to take damage. I allowed him since I'm a good boy and don't want my friends to die, so he warped out and I warped out after him to warp back asap. Wrong again! The expedition has dissapeared from my journal. We sit in TS, grumbling but mainly not saying a word and spitting on whoever designed this pos.
After 5 hours, 40 jumps crossing 3 different regions, intense tanking and highly risking our ships traveling in 0.0 contested regions, we get a slap in the face by CCP. It was not because we got not an escalation, or because we lost our ships in some random alliance blockade, neither we lost a ship against the drones. Poor coded plexes, escalations or whatever these are called now. POS for me. So I hope this is the kind of feedback you need to avoid something like to happen again. These are my thoughts.
P.S. Almost forgot. Since they are drones, we got not a single isk the entire time, no bountys. And there was no way we can bring an indy to collect all the alloys. Who's collecting alloys through 40 jumps in 0.0 anyway?
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Flowstone
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Posted - 2007.04.04 18:36:00 -
[358]
My take on this is it's like fishing. 1. ITS NOT FOR EVERYONE. 2. You don't go to a pond and look for a sign that says if there are fish there. 3. You almost never catch a fish on the first cast. 4. Getting the right tools, experience and learning how to do it are important. 5. You may fish all day, and get nothing, or you may fish a short time and get a huge fish. 6. If you don't like to fish, go do something else. 7. When you do get that big one, you can go tell it to your friends and even show them your catch that they didn't have the patience to aquire.
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nice boy
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Posted - 2007.04.05 20:33:00 -
[359]
ccp at least say somthing about the whole dam thing......we are paying good money to play this dam game!! show a bit of respect FFS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Red 649
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Posted - 2007.04.06 15:39:00 -
[360]
One major problem is scan probing a system and once you find a location (large ast belt) people come from all directions to harvest from your hard work and expense. I for one, would rather De-Pop the area then let others leach off my work (without some form of permission).
Would be nice to see ownership of found locations, and the ability to de-spawn them.
Just my 2 isk worth.
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