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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
201
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Posted - 2015.08.04 14:54:18 -
[1] - Quote
Sarah Jaxson wrote:Im more interested to see the fuel requirements. From what i have read, they are not supposed to be tied to race, but will that change the fuel mechanic and should i start selling off all my fuel blocks now? The stuctures themselfs will not need fuel but the services on them will. Well that was what i last read about it anyway. XL in wh's? Not sure if that will be good. There is to little info yet . Well i hope we will get more info soon.
No local in null sec would fix everything!
Fleet warp proposal = the rubix cube is back into eve especialy the second part of the saying.
Wh players need to adapt, null sec players get the rules changed.
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
201
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Posted - 2015.08.05 14:53:33 -
[2] - Quote
Thanks for the update calaretu!
No local in null sec would fix everything!
Fleet warp proposal = the rubix cube is back into eve especialy the second part of the saying.
Wh players need to adapt, null sec players get the rules changed.
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
201
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Posted - 2015.08.09 14:37:55 -
[3] - Quote
This to worry about : Cost of the new structures. Capture/loot/asset safety mechanisms of the new structures(what with ships/personal hanger after destruction). Capture instead of destroying possible? What will the services be of just a storage structure? What will the defenses be? Location restrictions and how to find the structures without probes. Finding active people in wh's, it used to be ships on d-scan was probablility of people(or decoy). I can only imagine scanner fatigue of searching 200 of these structures in a single system to find someone active.
No local in null sec would fix everything!
Fleet warp proposal = the rubix cube is back into eve especialy the second part of the saying.
Wh players need to adapt, null sec players get the rules changed.
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
201
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Posted - 2015.08.13 05:48:59 -
[4] - Quote
Shouldn't we get back on topic or something like that?
No local in null sec would fix everything!
Fleet warp proposal = the rubix cube is back into eve especialy the second part of the saying.
Wh players need to adapt, null sec players get the rules changed.
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
201
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Posted - 2015.08.16 15:07:25 -
[5] - Quote
The asset safety system does worry me. Like the devblog is now only industrialist have stuff to lose. And lets face it we don't have many of those in w-space. In wh's space you know you can lose everything with a pos. The only thing you can save is with orca,carrier,ships you log off. With the structures can hardly lose anything but the structure and the rigs on it. Also this means the cycle of destruction is broken in wh's. Why would you bother with an eviction with structures? Many people have scan alts in their home that log in only in emergencies. So lets say the waiting is 5 days. All you do is make it their stuff is unavalible for those 5 days... . And even if you evict someone then all they need to do is wait, anchor a strucure and bam, they have a fully loaded station with ships to fight you again.
Are there alternatives?
I though first , what loot do we love the most in a posh bash? Ships, maybe the ships also need to be in the loot? But then again, why would anyone get back into the hole, except for a personal hanger full of sleeper loot? It also makes it harder for the target to fight back.
Now if the loot would include all the personal and corp hangers, but no ships what would then be the case? People could get a new structure and keep fighting in the system. Lore wise it also makes more sense, npc's use it to flee... .
But then again, you never would be safe inside a wh-system. Who knows what battles have been there and what assets still ly in wait to be collected... .Seeding off capital ships will be easier if you have a few still waiting to be collected in system.
Would it realy be so bad that you lose everything like it is now? Not losing everything might make wh's more popular, but also to easy. Remeber why eve is so fun, because if you kill someone it is a real lose to him and vice versa. This asset safety just doesn't make sense, where is the risk?In eve risk should be real... .
Asset safety as a concept is understandable considering that you are looking at the XL structures as replacements for Outposts in null-sec.But only there. Also a trollceptor should only be effective if the structure is abandoned.
Maybe an idea : Totday you can block an enemy from setting up a pos by putting a pos of your own at all moons(even unfueled ones). Maybe in wh's we should make it that asset recovery is not possible untill all non friendly structures(lets say own alliance and +10 people) are destroyed from the system? That way you still have a reason to fight for a system . If you have won you can recover your assets. If you lost control over the system permanently your assets are deadzoned untill you can break the siege or oust them from that system(bring friends ). A good way to create grudges... .
No local in null sec would fix everything!
Fleet warp proposal = the rubix cube is back into eve especialy the second part of the saying.
Wh players need to adapt, null sec players get the rules changed.
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
201
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Posted - 2015.08.16 17:30:34 -
[6] - Quote
Chance Ravinne wrote:
D-scan will still work on anyone who is undocked and moored/linked to the citadel. As for anyone inside, there will be some kind of functionality, either passive or active, to let you view or scan the structure to learn who is in it or other info. Those details haven't been worked out yet. I am still worried about what this will become. Using d-scan to find enemys is important.
If people inside a structure would only see the grid outside and not do d-scan. But they can undock/moor/invul-link and then use d-scan, it would help scouts locate active people . The people are still safe, but at least the scouts will have some bigger window to spot and find people. Now scouts can hang at the pos to look if people are in ships and online. This way could also be a good replacement. Sure cloakys and log off traps can still happen, but that can now also.
Also it needs a way to see if active people are docked and how many. How else are you going to know there is potential content? Maybe a show info on the structure, or something like docked ships or pods on d-scan.
No local in null sec would fix everything!
Fleet warp proposal = the rubix cube is back into eve especialy the second part of the saying.
Wh players need to adapt, null sec players get the rules changed.
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