Montaire
Lacedaemon. Sparta Alliance
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Posted - 2006.12.06 00:14:00 -
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Try doing this outside of a mission or in low security space.
Missions were already profitable for their risk reward before salvaging was released. Mission NPC's are intentionally low on salvage components because their risk (zero) vs reward matrix is quite well off right now.
Low sec missions do have a slightly higher drop rate, and low sec or 0.0 rats have DRASTICLY increased drop rates vs what you are experiencing.
Level 2 missions are not intented to yield the types of rewards you are looking for because they are almost 100% risk free.
Originally by: Tuco Santeriia Edited by: Tuco Santeriia on 05/12/2006 20:58:44 DECEMBER 5 POST PATCH SALVAGE ATTEMPT:
On the Level 2 mission "Smuggler Interception" (which may be a new mission, since I have never run it previously, and since it does not appear on www.eveinfo.com), I had the skill Salvaging 3 and used 6 Salvage Units on 18 wrecks of Sansha pirate spacecraft.
While 0 attempts were outright failures, 11 were successful salvage attempts that yielded no materials. However, there were 7 successful salvage attempts which yielded the following items:
2 Armor Plates 2 Contaminated Nanite Compounds 1 Charred Micro Circuit 1 Defective Current Pump 1 Tripped Power Circuit
Those results mirror other salvage attempts from after Revelations was deployed but before today's patch. See the details in this thread:
http://oldforums.eveonline.com/?a=topic&threadID=434162
This indicates that no changes have been made to the drop rate of salvage materials.
* * * * * * * * * * * * * * * * * * * * * * * * * *
CONCLUSION:
The patch is a serious disappointment as far as salvage is concerned. Other than a cosmetic change that shows which wrecks have been looted, there appears to be no discernible improvement to salvaging overall. The salvage system as-is is still a tedious bore - it took roughly 4 times as long to salvage the wrecks as it did to complete the mission. Moreover, the drop rate for salvage materials is appallingly low. The price of rig BPOs - about 130k - indicates that these are supposed to be common enhancements, as do rig slots on T1 ships. However, the drop rate simply won't be able to meet the supply required to make that a reality. As it stands, I sold some of the items listed above for 1.6 million ISK *each*, and roughly 300 of them are needed for a given T1 rig. When will anyone ever use these on a T1 ship, or any ship exposed to serious combat?
SUGGESTIONS:
1) Increase the salvage material drop rate 2) Create a single command that loots and activates all Salvage Units at one time. This will eliminate about 4-10 mouseclicks for each wreck to be salvaged. In the alternative, bring back jetcan drops for loot and distinguish them from wrecks for salvaging. A container should only exist if there is something inside it. 3) Do not spawn a wreck if there is no chance to salvage any materials from it. You never used to spawn empty jetcans after a ship exploded - why spawn a wreck if there's nothing inside it? If there is nothing to be salvaged at any skill level, simply do not spawn a wreck.
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