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Akurion
Gallente Master Miners
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Posted - 2006.12.08 07:14:00 -
[1]
Over the past several days a new form of pirate has emerged in the Everyshore region (and presumably elsewhere), challenging industrialists and anti-pirates alike.
The new pirates are almost entirely less than one week old and still members of the newbie NPC corps. However, they clearly have resources far beyond a true new player and their skill at flying indicates that they are alts.
The obvious proximate cause for this new wave of pirates is the revision to starting skillpoints. Characters created since the Revalations patch start with upwards of 900,000 skillpoints, or nearly a months worth of training.
The upshot is that 1-7 day old characters are no longer harmless nuisances. I've personally seen gangs of three-day old characters flying celestises, and numerous characters less than a week old flying thoraxes.
Similarly, the old argument that they can't fly those ships worth a damn is no longer strictly true. These characters have the equivalent of nearly a month of training under their belts coming out of the box, and by the time the tutorial is over they can have trained the skills to use webbers, scramblers, and even medium weapons.
The social impact of these changes is that people now find it far, far easier to create pirating alts on a whim. Rather than spending days simply to fly a frigate, they can instead be piloting cruisers.
The bottom line is that a major barrier to creating pirate alts -- the time needed to train competent combat skills -- has been greatly reduced. With the removal of this barrier, we're seeing a dramatic increase in the number of players -- presumably non-pirates -- who are creating these alts.
Question: Has this phenomena been noticed in other regions in Eve?
Question: Is this phenomena limited to low-sec space, or is it being seen in 0.0 regions as well?
Question: Is this good for the game?
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kublai
Short Attention Span
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Posted - 2006.12.08 07:22:00 -
[2]
ehm, if a corporation cannot counter this, they should go back to empire and build up/learn the game better before hopping into low sec.
It's healthy for the economy i'd say.
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
Kesslan Osefice
Panther's Paw Industries Ltd
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Posted - 2006.12.08 07:36:00 -
[3]
I havent noticed it as much myself, but part of that has to do with the region I'm in. It's generally pretty desolate to begin with, and a number of the pirates around are actually generally decent, if vicious buggers
Empire is abit of another story, and I'm sure other regions are feeling it as well. I mean it was allready pointed out in this forum by some one else just how with only a few weeks, you could now go and build a 'newbie pirate' that could effectively be used for a large range of piratical activities. No reall fuss, no real risk, and then when your done with the toon, dump/trasnfer everything off it, nuke the toon, wash rinse repeat.
The thing is though, I agree that any decent corp should be able to handle the average incursion of such characters. Infact your actually far more likely (as an industrial/mining corp anyway) to be on an even footing with such pirates, than ones that are dedicated PVP main characters.
I havent met a miner/industralist yet that never at least once trained up some combat skills, or doesnt at the very least have a combat alt. Afterall if things ever go belly up the best way to start rebuilding in some cases is to just start running a few L4 missions, buy yourself the new mining gear and get back to mining.
Personally such things dont bother me -too- much. While it is obviosuly a cause for cocern for me, I'm not as anti-pvp as some industrialists (Otherwise I wouldnt be so tempted some days to just run off and become a full out PVPer. Mining/building does get boring at times) ___ This space for rent! ___ Yay we finally have a forum: http://pantherspaw.freehostia.com/ |
Alumion
The Black Wind
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Posted - 2006.12.08 10:01:00 -
[4]
Edited by: Alumion on 08/12/2006 10:05:37 I do noticed that I destroyed an Omen on day 2 and popped a Retriever right under the nose of his CEO in a Brutix. Revelations, punishers and carebears ftw
I can't see any problem with it, if one's dumb enough to recycle his alt over and over for whatever reason let him do it, now he can just do dumb things faster And it's actually a good thing that real new players have some shiny skills to start with
------ An average Apocalypse has 737 times the momentum of a cruising boeing 737. Coincidence? |
Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.12.08 10:15:00 -
[5]
They still only have 900k SP, its not like theyre hard to kill ^_^ -----
[Coreli Corporation Mainframe] |
Guvnor RBM
SniggWaffe
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Posted - 2006.12.08 10:17:00 -
[6]
I think it can only lead to a better place for every one, if more people get to taste the dark side then maybe we (Pirates) will get some more stand up fights, also a little compertion is good for every one _______________________________________________
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Karma Coma
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Posted - 2006.12.08 10:49:00 -
[7]
Edited by: Karma Coma on 08/12/2006 10:51:03
Originally by: Guvnor RBM I think it can only lead to a better place for every one, if more people get to taste the dark side then maybe we (Pirates) will get some more stand up fights, also a little compertion is good for every one
Or a more likely scenario your going to find that 90% of these people are going to be 'pirates' and, your going to have to start killing them for lack of targets. Which will only lead to lots of ranting, whining and all together annoying theories such as 'honor amongst theifs'. Thats what I think will happen anyway
*edit* - Reason being that they will not be able to kill anything but industrialists and miners, so naturaly, they will be come 'pirates'. And, I emphasis the '' on 'pirates'.
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Sherpondeldey
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Posted - 2006.12.08 13:03:00 -
[8]
more pirates means more "free" kills. I am balancing at the edge of -2.0 secutity status so i'll be very happy to engage all criminal flaged neutrals :) reasons:
1) i don't have to tank sentries 2) i don't loose ss 3) i hope i'll get some bounty for this kind of action :)
bring more low ss pilots to our home system :))
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Evil Sulu
Sanguine Legion
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Posted - 2006.12.08 13:40:00 -
[9]
You'll see a good portion of them dissappear due to attrition - for most people the novelty of the outlaw lifestyle wears off after about a month. Its rare to find any that last much longer, even rarer to find a corp of them survive.
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Public Channel: #Khanidblood |
Jirai Grepher
Gallente The Scope
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Posted - 2006.12.08 13:58:00 -
[10]
I'm one of them.
But i'm not an alt, nor am I new to EvE. Thing for me is. I've done everything else in EvE.
I fought with 3 different alliances.
I've Flown with some of the best pilots in EvE.
I've heped in the killing of 2 different alliances.
I want to do something new. YAARing is that new thing. and i enjoy it very much. I'm not one of these guys that jumps into a Thorax and can't even use a scrambler or MWD yet though. I know what i need to train to be an effective pirate.
This char is only a week old. and ive destroyed, or helped in destroying multiple ships, and one pod.
I love it. Skill point count doesnt mean squat if you cant tell your front from back.
Case in point...A ferox that had rails, and rocket launchers on it..piloted by a year old char. also using 3 small sheild boosters.
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Kazuo Ishiguro
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Posted - 2006.12.08 15:17:00 -
[11]
Originally by: Jirai Grepher Case in point...A ferox that had rails, and rocket launchers on it..piloted by a year old char. also using 3 small sheild boosters.
Before the advent of warp to zero, one of my small pleasures when hauling things long distances was scanning people's ships and cargo as they approached stargates. I was amazed at the number of setups I encountered that were just as bad as that one- even to the point of fitting civilian modules on cruisers
I expect we'll see less of that now, since people will now already have most of the skills needed for t1 modules immediately after character creation. --------------------------------------------
'Friends, when the word of reason has been spoken, there is no place left for retort and resentment and contradiction.' Odyssey XVIII |
deathforge
The Accursed
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Posted - 2006.12.08 18:13:00 -
[12]
Originally by: Akurion Over the past several days a new form of pirate has emerged in the Everyshore region (and presumably elsewhere), challenging industrialists and anti-pirates alike.
The new pirates are almost entirely less than one week old and still members of the newbie NPC corps. However, they clearly have resources far beyond a true new player and their skill at flying indicates that they are alts.
The obvious proximate cause for this new wave of pirates is the revision to starting skillpoints. Characters created since the Revalations patch start with upwards of 900,000 skillpoints, or nearly a months worth of training.
The upshot is that 1-7 day old characters are no longer harmless nuisances. I've personally seen gangs of three-day old characters flying celestises, and numerous characters less than a week old flying thoraxes.
Similarly, the old argument that they can't fly those ships worth a damn is no longer strictly true. These characters have the equivalent of nearly a month of training under their belts coming out of the box, and by the time the tutorial is over they can have trained the skills to use webbers, scramblers, and even medium weapons.
The social impact of these changes is that people now find it far, far easier to create pirating alts on a whim. Rather than spending days simply to fly a frigate, they can instead be piloting cruisers.
The bottom line is that a major barrier to creating pirate alts -- the time needed to train competent combat skills -- has been greatly reduced. With the removal of this barrier, we're seeing a dramatic increase in the number of players -- presumably non-pirates -- who are creating these alts.
Question: Has this phenomena been noticed in other regions in Eve?
Question: Is this phenomena limited to low-sec space, or is it being seen in 0.0 regions as well?
Question: Is this good for the game?
This is nothing new, I'm afraid.
This character started with 93,000 skillpoints, and before the patch trained up to 223,000. Low skillpoint pirate alts are as old as Eve itself, the only difference now is we have more skillpoints
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Mistress Evita
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Posted - 2006.12.08 19:02:00 -
[13]
Originally by: Jirai Grepher Case in point...A ferox that had rails, and rocket launchers on it..piloted by a year old char. also using 3 small sheild boosters.
You should have went to this persons house and taken his copy of Eve and destroyed his computer.
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Alumion
The Black Wind
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Posted - 2006.12.08 19:10:00 -
[14]
Originally by: Kazuo Ishiguro
Originally by: Jirai Grepher Case in point...A ferox that had rails, and rocket launchers on it..piloted by a year old char. also using 3 small sheild boosters.
Before the advent of warp to zero, one of my small pleasures when hauling things long distances was scanning people's ships and cargo as they approached stargates. I was amazed at the number of setups I encountered that were just as bad as that one- even to the point of fitting civilian modules on cruisers
I expect we'll see less of that now, since people will now already have most of the skills needed for t1 modules immediately after character creation.
Starting skillset is better yes, but the dumb people will still be around so no big change
------ An average Apocalypse has 737 times the momentum of a cruising boeing 737. Coincidence? |
mazzilliu
Caldari Sniggerdly
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Posted - 2006.12.09 08:26:00 -
[15]
oh god, not the 3 day old characters! anything but those!
1000% awesome guide to logging out |
Akurion
Gallente Master Miners
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Posted - 2006.12.09 08:45:00 -
[16]
Originally by: mazzilliu oh god, not the 3 day old characters! anything but those!
I never stated that this phenomena was a bad thing, or even a frightening thing. As an anti-pirate, if anything this just gives me more people to shoot at.
However, I am wondering if it's being observed elsewhere in the EVE universe, or in 0.0
The new starting skillsets have changed the social makeup of the game. I am curious about such things.
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slothe
Caldari Forsaken Empire
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Posted - 2006.12.09 12:06:00 -
[17]
Edited by: slothe on 09/12/2006 12:06:56 yay
answer- create an alt yourself with similar skills and fight the pirate. that way you both have fun.
or..
alternatively create an alt and pirate yourself. ive done both and tbh, being a pirate is more fun- you dont need an excuse to shhot at everyone that you do need as an anti pirate. a whole world of opportunities opens up. try it seriously
Before complaining about any ship try flying Minmatar |
Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.12.09 12:13:00 -
[18]
Originally by: deathforge This is nothing new, I'm afraid.
This character started with 93,000 skillpoints, and before the patch trained up to 223,000. Low skillpoint pirate alts are as old as Eve itself, the only difference now is we have more skillpoints
Who let you out of your box!? Back in the box I say! Back! Lol...
Ya, I need to experiment with the new character builds these days. I can remember pirating with less than 300k SP. Imagine what I could do with almost a million. LOL.
If at first you don't succeed, get a bigger hammer. |
Queen Hades
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Posted - 2006.12.11 08:53:00 -
[19]
I like them. Finally smartbombs got a new role.
Fear the Queen Hades of doom!
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Plaetean
Murder-Death-Kill Blood Raiders Alliance
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Posted - 2006.12.11 11:23:00 -
[20]
More cruisers flying around low sec is a good thing.
My views are my own etc etc |
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