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0o0Preatorian0o0
mUfFiN fAcToRy
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Posted - 2006.12.08 11:35:00 -
[1]
How about a warp bubble in .4- NOT TO STOP WARPING, But instead making it where instead of 0k this bubble Stops 0k warps in lowsec. You anchor the bubble and instead of everyone warping in at 0k You get the normal 15k from the gate. Thus making all the people that trained for sniping not useless. Its still hard to kill things sniping because of 50% HP and all the rest of the ammo nerfs and such. SO BALANCE IT OUT!
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Wizzkidy
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Posted - 2006.12.08 11:40:00 -
[2]
"STOP Nerfing Piracy! How to fix!?!? "
It don't need fixing Piracy is just as good as before warp to 0
You just need to catch them on the other side
I say again
Piracy is the same as before Kali You just need to catch them on the other side
Warp bubbles in low sec - yes I agree in 0.4 but tbh you don't need them
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JinMeiTai
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Posted - 2006.12.08 14:03:00 -
[3]
Edited by: JinMeiTai on 08/12/2006 14:04:27 Your Idea is quite stupid :-) ...
and the reply to it is right you know
its the same as before and if you think otherwise ...
you are a lame Pirat who can only kill nuubish ppl who dont had BM and had been easy prey
get to 0.0 and piwat there you can use all you want ...
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MrTriggerHappy
Caldari Interstellar eXodus R0ADKILL
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Posted - 2006.12.08 14:39:00 -
[4]
Actually I have to concur with the poster, warp bubbles either from an interdictor or anchorable should be allowed in 0.4 or less, there's no real reason for them not to be, apart letting the nubbings live...
Warp to 0km has basically changed low sec travel.. yes you can catch them on the other side.. if they are a slow ship that is!
So this idea gets my approval (and I aint a pirate )
My Comments in no way reflect my corp or alliance |
Gaogan
Gallente Solar Storm Axiom Empire
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Posted - 2006.12.08 16:05:00 -
[5]
I thought they DID now allow dictor bubbles in low sec?
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Azerrad InExile
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Posted - 2006.12.08 16:37:00 -
[6]
Piracy is dead.
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Hellaciouss
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Posted - 2006.12.08 18:57:00 -
[7]
Edited by: Hellaciouss on 08/12/2006 18:59:36
Quote: I want easy kills. Damn you CCP, How am I supposed to insta pop those frigs with newbs in them with warp to 0km!!! Piracy is DEAD. REVOLT!!!11oneleven!1 I can't chase them through the gate in meh sniper cause i 2 slows111!!1"
Fixed!
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.12.08 22:04:00 -
[8]
If you want to use warp bubbles go to 0.0.
Case closed.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
pshepherd
Caldari Dark-Rising Fallen Souls
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Posted - 2006.12.09 01:22:00 -
[9]
warp to 0 hasen't killed piracy, i've had 6 kills tonight, all in belts
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Izo Azlion
Veto.
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Posted - 2006.12.09 01:37:00 -
[10]
Sniping isnt piracy, its ganking, and thats what Tux was trying to at least slow...
When you've got the balls to tank and tackle, and gank someone, *then* you can have your bubbles IMO.
Izo Azlion.
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Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
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Skeltek
Caldari Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.12.09 08:17:00 -
[11]
Originally by: MrTriggerHappy Actually I have to concur with the poster, warp bubbles either from an interdictor or anchorable should be allowed in 0.4 or less, there's no real reason for them not to be, apart letting the nubbings live...
Warp to 0km has basically changed low sec travel.. yes you can catch them on the other side.. if they are a slow ship that is!
So this idea gets my approval (and I aint a pirate )
Of course this is some flaw of some kind and not logic. It should be changed to something like this:
-warpdisruption spheres and batteries should get usable in 0.4sec
-make the gatesentries insta-pwn the interdictor or ships trying to anchor one. After that, let the sentries kill the warpdisruptor before it is finished deploying. After all, 0.1-0.4 is protected space around the gates.
If you really want to do and do PvP like you wish to, go to 0.0 and fight there.
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Ricky Baby
The Kennels
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Posted - 2006.12.09 16:32:00 -
[12]
a battle cruiser can lock a hauler at a gate on the warp out - no issues there - thats with NO SB's etc. - i say no to bubbles in lowsec for one reason - if bubbles are allowed in lowsec get rid of lowsec altogether - make it all 0.0 - for you may aswell -------------------------------------
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Varia Net
Caldari KO Solutions
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Posted - 2006.12.09 17:08:00 -
[13]
Originally by: 0o0Preatorian0o0 Thus making all the people that trained for sniping not useless. Its still hard to kill things sniping because of 50% HP and all the rest of the ammo nerfs and such. SO BALANCE IT OUT!
Cry baby.
Pirates don't snipe. Bounty hunters do.
Get your facts straight. If you don't want to fight, then don't claim to be a pirate.
My portrait's all crumbled to a ! Estimate: 2 more years, for CCP, to fix it. |
hom3gr0wn
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Posted - 2006.12.09 17:13:00 -
[14]
theres alot more to eve than just piracy the game is not all about pirates, so you people who are complaing about getting nerfed its called adapt, instead of ganking at gates try catching someone in a belt or something.
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Deikan Frost
Amarr
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Posted - 2006.12.09 17:59:00 -
[15]
*sigh* Not another post like that...
The warp to 0km change is only preventing gate camping in empire space, and helps counter the suicide ganking that too many pirates were abusing. That tactic is borderline exploiting to me, and I'm therefore very much glad it was nerfed. If you want to gate camp, pack up the balls to go in 0.0 systems and gate camp there, where you might actually meet more than newbies that can't defend themselves!
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Ciara Daag
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Posted - 2006.12.10 06:32:00 -
[16]
Originally by: 0o0Preatorian0o0 How about a warp bubble in .4- NOT TO STOP WARPING, But instead making it where instead of 0k this bubble Stops 0k warps in lowsec. You anchor the bubble and instead of everyone warping in at 0k You get the normal 15k from the gate. Thus making all the people that trained for sniping not useless. Its still hard to kill things sniping because of 50% HP and all the rest of the ammo nerfs and such. SO BALANCE IT OUT!
Sorry,ccp isnt going to give you the "I win" button. They nerfed stabs like you wanted,but they gave us warp to zero. Piracy is still a very real issue,especially with the new large bubbles (and its t2 variant with a 54km radius) what this means is that you have to get them on the other side of the gate. Actually,as for warp to zero,only an idiot traveled in dangerous space without instas. The only difference now is that there are less server resources required becuase 10s of thousands of bookmarks are gone.
It seems like what you want is to be able to sit at a gate,and when people warp in at 15k,you can pop them in one or two shots and they have no way to defend themselves. Thats not balance. As it sits,and as it has always been,the danger isn't so much warping in to a gate,as you could always warp to zero,its leaving the gate. Thats when your most vulnerable to bubbles (tactical bookmarks will warn you about bubbles on arrival). If you jump into a bubble,your stuck,you cant warp out and the hostile interceptors will have you locked down the instant you drop your cloak and try to warp. Nothings really changed.
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Ciara Daag
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Posted - 2006.12.10 06:37:00 -
[17]
Originally by: Wizzkidy
Warp bubbles in low sec - yes I agree in 0.4 but tbh you don't need them
They should not allow the use of bubbles and dictor probes in low sec. Thats the entire idea of lowsec. Its not quite as bad as 0.0,but not as safe as .5 and up. Why would you expect the gate guns not to open fire on an interdictor laying interdiction spheres or a deployed bubble. Unless you want to bubble planets,I don't see your point.
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Felix Dzerzhinsky
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Posted - 2006.12.10 09:10:00 -
[18]
I just moved to 0.0 and use bubbles. . .if people want us to be in 0.0, the I will make sure 0.0 is littered with bodies - low sec however is the same as empire now. . .it was bad enough taking the sec hit for the kill/ransom, but why bother anymore.
Carebears win, I move to 0.0.
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Myang Li
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Posted - 2006.12.10 19:03:00 -
[19]
So, you can no longer just sit and wait for players to warp towards a gate and then wait in line to get killed. CCP have removed that feature if the person to get ganked does not use autopilot.
BUT now you can launch a probe and scan us down ANYWHERE... My god, you have had a single chance of killing players taken away and a huge great big honeypot of places to go killing players added.
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DeadRow
Magnificent Beavers Exquisite Malevolance
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Posted - 2006.12.10 19:07:00 -
[20]
Warp to 0km hasn't killed piracy, its just made you move around for your kills instead of sitting 150km+ from a gate and ganking them. /DeadRow, True Core
Sig Wanted. |
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MrTriggerHappy
Caldari Interstellar eXodus R0ADKILL
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Posted - 2006.12.11 09:51:00 -
[21]
Originally by: Skeltek If you really want to do and do PvP like you wish to, go to 0.0 and fight there.
Funny you say that.. you guys were helping ER against us in 0.0 funnily enough
My Comments in no way reflect my corp or alliance |
Dutarro
Kydance Radiant Industries Interstellar Starbase Syndicate
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Posted - 2006.12.11 19:39:00 -
[22]
Originally by: Skeltek .. -warpdisruption spheres and batteries should get usable in 0.4sec
-make the gatesentries insta-pwn the interdictor or ships trying to anchor one. After that, let the sentries kill the warpdisruptor before it is finished deploying. After all, 0.1-0.4 is protected space around the gates. ...
Thought it was meant jokingly, this is actually an interesting idea. Pirates could set up a bubble on the line between two gates, or at the warp-in point in a belt. It would make for more dynamic and engaging PvP than just "hi I jumped in oops bubble camp im dead bye".
------------------------ *opinions stated are not necessarily those of my corporation or alliance |
xPreatorianx
Caldari Singularity.
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Posted - 2006.12.11 22:57:00 -
[23]
Originally by: 0o0Preatorian0o0 How about a warp bubble in .4- NOT TO STOP WARPING, But instead making it where instead of 0k this bubble Stops 0k warps in lowsec. You anchor the bubble and instead of everyone warping in at 0k You get the normal 15k from the gate. Thus making all the people that trained for sniping not useless. Its still hard to kill things sniping because of 50% HP and all the rest of the ammo nerfs and such. SO BALANCE IT OUT!
I dont care about your post but you stole my name
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Troy Knight
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Posted - 2006.12.12 00:07:00 -
[24]
This is a funny thread...
Pirates: "FTW? I can't kill anything with these nOObs and thier stabsm, they shoul dbe nerfed to the point where combat ships nearly can't defend themselves with them on!"
Non-pirates: "o-noes! This game 'az gone to the pirates!'
Devs: "Pirates don't like Stabs, Non-pirates will ultimately stock up on hundreds more instas if we nerf stabs..heres an idea! We simply give them both what they want; the pirates the ability warp-jam without having to deal with pesky stabs allowing an easy getaway + being able to shoot back in self defense from a reasonable distance by making the stabs nearly cripple targetting abilities, and for those none-pirates, we'll ensure they have a means to get away and not get ambushed by a gate or station camp---we'll give EVERYBODY the ability to warp to 0!"
So in other words--stop your whining. We have no stabs to prevent a warp scramble, but yet we can also run away ASAP at the first sign of troubl---which of course depends on the player being vigilant and keeping his eye on local/overview/scanner.
Although I still hold the opinion that the warp to 0 greatly boosted the pirates ability to kill me, then it did decrease any.
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