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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
afkalt
Republic Military School Minmatar Republic
1794
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Posted - 2015.08.13 14:27:49 -
[1] - Quote
CCP Larrikin wrote:
Move-Mode for Capitals for move ops (e.g. Transforming into move mode (24 hour process) reduces combat capacity to near 0)
Add mods like the T3Ds which can't be altered for XX hours.
travel: reduce locked targets to 0, jumping boni combat: standard, "today" options
Do we need a third option? |
afkalt
Republic Military School Minmatar Republic
1794
|
Posted - 2015.08.13 15:10:22 -
[2] - Quote
Kenneth Feld wrote:CCP Larrikin wrote:Michael Pawlicki wrote:I very much like the idea of jump fatigue drugs. I would prefer to give them a slightly higher side effect chance, but that could be a very interesting industry, especially if the sites that have the materials for production are in 0.0 or 0.1 lowsec systems. One of the concerns with jump fatigue drugs is the fragmentation of fleets. Half the fleet is effected by serious side effects while the other half is fine. also, take drug - bad side effect, pod yourself, take drug again Rinse/repeat until no side effect - go on fleet
Would certainly stop HG slave proliferation |
afkalt
Republic Military School Minmatar Republic
1800
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Posted - 2015.08.14 08:41:53 -
[3] - Quote
Vic Jefferson wrote:Jenshae Chiroptera wrote:More capitals, especially Supers and Titans are dying.
Phoebe is successful. A simplification to the point of dishonesty. When they are being lost in local conflicts, I would tend to agree with you. The fact that so many are dying to being ganked while moving illustrates how stagnant and boring capital hyper-localization makes the game - capitals are so immobile that the local use of them is almost never challenged, and almost never can be in practicality. You want people to actually get involved in fights over things, not just ganks where they are not physically capable of defending themselves. No one is asking for another Asakai every time someone gets tackled, but he present state of affairs is bad. A nuanced dissection of those metrics might be revealing, but painting with a brush that wide really just detracts from what could be productive conversation. The people who hate sov-residents no matter what add nothing the conversation. The people who hate capitals no matter what add nothing to the conversation.
I want to like this twice.
Many areas of space it is a case of "meet the old boss, same as the new boss". That being said, I do not know how to balance a happy medium. |
afkalt
Republic Military School Minmatar Republic
1801
|
Posted - 2015.08.14 12:24:14 -
[4] - Quote
Sexy Cakes wrote:http://eve-offline.net/?server=tranquility
New players joining are roughly the same.
I'm about 95% sure the dip in subs is people unsubbing worthless, fatigued jump drive alts.
CCP said you're wrong at the roundtable. Sorry man. |
afkalt
Republic Military School Minmatar Republic
1802
|
Posted - 2015.08.14 13:08:35 -
[5] - Quote
Jenshae Chiroptera wrote:Vic Jefferson wrote:Jenshae Chiroptera wrote:More capitals, especially Supers and Titans are dying. Phoebe is successful. A simplification to the point of dishonesty. When they are being lost in local conflicts, I would tend to agree with you. The fact that so many are dying to being ganked while moving illustrates how stagnant and boring capital hyper-localization makes the game... The problem with them dying is not moving in Phoebe. It is a lack of alliances growing big enough to push into the soft parts of space and fight them locally.
And how do you get to those parts of space? You move. And die in the graveyard which is Aridia.
Or (hilariously) don't bother, self destruct the things and just buy locally. Because that's less hassle.
A "non-combat move mode" will alleviate a shedload of problems, it simply needs to be sufficiently punitive that people will only use it to move around for relocations/deployments and not YOLOing all over the map once a week. |
afkalt
Republic Military School Minmatar Republic
1803
|
Posted - 2015.08.14 14:49:41 -
[6] - Quote
Bronson Hughes wrote:afkalt wrote:A "non-combat move mode" will alleviate a shedload of problems, it simply needs to be sufficiently punitive that people will only use it to move around for relocations/deployments and not YOLOing all over the map once a week. So far, most of the "move mode" penalties I've seen are associated with the ship being stuck in "move mode" for some long period of time. Bypassing "move mode" penalties of that nature for non-supers would be trivially easy. 1. Enter "move mode". 2. Move. 3. Dock. 4. Repackage and re-assemble your ship. 5. Bam, you're out of "move mode". See how easy that was? Yes, capital rigs are expensive, but considering the implant loadouts that some groups were considering before Phoebe went live, I'd say that they would pay for them. I think that one module that could prove to be useful is one that reduces jump fatigue accrued at the expense of jump range. This would let you act locally with more freedom yet still limit your ability to project power over a large area. No, I don't think that the inverse would be a good idea. Longer jump ranges run counter to nerfing travel.
Well, we already have restrictions around repackaging - for example damage items. It wouldn't be impossible to stop.
I've never tried in a station but if you try and remove an MJD on cooldown with a depot, it refuses. I wonder if a similar effect happens when docked (or could be made to happen) which would block repackaging. In which case, we could make it a mode with XXX cooldown and thus is impossible to remove until that cooldown is over.
It is a good spot though. |
afkalt
Republic Military School Minmatar Republic
1804
|
Posted - 2015.08.14 15:11:10 -
[7] - Quote
I'm at work, can't test it. I have a nasty feeling docking will overrule it, but perhaps not.
They did say there is an option of tying fatigue to a hull - if that is the case and an "event" can attach to a hull, I'd bet there is a way to tie a "do not repackage" flag to a hull. |
afkalt
Republic Military School Minmatar Republic
1811
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Posted - 2015.08.15 07:47:54 -
[8] - Quote
Bronson Hughes wrote:afkalt wrote:I'm at work, can't test it. I have a nasty feeling docking will overrule it, but perhaps not.
They did say there is an option of tying fatigue to a hull - if that is the case and an "event" can attach to a hull, I'd bet there is a way to tie a "do not repackage" flag to a hull.
edit: Or an active module which prevents docking (....) with a real long cycle time. I feel an agility kick would be required for survival though. Unclear how DT would handle this.
I also like the idea of something that makes the outbound trip take longer so that ambush using the method is impossible (i.e. the cap using them method cannot ambush, not the other way). Again, not thought enough about how to balance that. I tested this tonight. If you have a MJD on cooldown you cannot unfit it, even at a station. However, repackaging your ship not only allows you to bypass this, it resets the cooldown on the MJD. Obviously CCP could change this, but using current mechanics there is plenty of room for abuse.
Well ain't that annoying
Thanks for testing and feedback though. |
afkalt
Republic Military School Minmatar Republic
1813
|
Posted - 2015.08.16 09:10:53 -
[9] - Quote
Malcanis wrote: "*A bloo bloo*, we have to spend an hour looking for a suitable wormhole to take us most of the way and then cover the rest of the distance in gates like *shudder* poors
To be fair, remember CCP nerfed the arse off null holes because they (*cough* SORT *cough cough*) cried like a little baby about the big bad wormhole people and PL shitting their day up.
You remember, shitting up someones day being the very cornerstone of Eve. Unless you're having a null battle, in which case it's queensberry rules and no fun allowed |
afkalt
Republic Military School Minmatar Republic
1814
|
Posted - 2015.08.17 07:57:32 -
[10] - Quote
Hemmo Paskiainen wrote:Edit after reading the 2 posts above this one:
*EVE WASN'T ABOUT SHITTING SOMEONES DAY UP*
That said in the past tense of about 5-6 years ago, when all the hyper kiddies were still playing Wow listening to nickelback. There was a time of gudfights, not making shitting-someones-day-up as a standard or else-i-dont-undock.
I (perhaps poorly) paraphrased CCP Solomon:
Quote:The risk of having your day ruined by other people is the cornerstone with which EVE was built
The obvious corollary from that is someone is doing the ruining.
@Malcanis - it is a LOT harder. And for what? Because the nullbears whined enough. It was a ludicrous change and it was a disgrace that it was a) posited and b) carried out. "Oh noes, the big bad PL boogyman is upsetting our arranged fights" as if Eve is some sort of arena, or exhibition fight. |
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afkalt
Republic Military School Minmatar Republic
1822
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Posted - 2015.08.18 11:10:55 -
[11] - Quote
What bad stuffGäó would happen if we let caps jump gates two at a time?
I mean I don't even know if it is mechanically possible but it might be a neat little carrot to taking gates more often. |
afkalt
Republic Military School Minmatar Republic
1915
|
Posted - 2015.09.03 08:19:00 -
[12] - Quote
TigerXtrm wrote:As long as the drug is expensive enough and has serious enough side effects so it isn't popped like Skittles, I can see that working just fine.
I'm not sure that's actually possible to balance it via cost.
More guaranteed hideous side effects which can't be removed is probably better, but then the pilot is crippled. It's not an easy fix. |
afkalt
Republic Military School Minmatar Republic
1967
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Posted - 2015.09.10 14:34:47 -
[13] - Quote
There's a chrome plugin to add fatigue to dotlan route planner. I use that instead of a separate site. |
afkalt
Republic Military School Minmatar Republic
1968
|
Posted - 2015.09.11 10:40:41 -
[14] - Quote
BRs can be punted to covert cynos though, which is extremely useful if you're trying to move quietly because you don't see the cyno chain appearing on the map |
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