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Psycho Axium
Full Spectrum Inc Fidelas Constans
0
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Posted - 2015.08.14 13:17:41 -
[1] - Quote
I thought of an idea I would like to present to the general EVE public and CCP. Myself and a couple of other people run together quite a bit and use a Mobile Tractor Unit and I was thinking maybe an upgrade for the MTU would be to have an option to open up the MTU to fleet members or Corp members, just like the Fleet Hanger Bay on Capital ships. Another point I would like to put out there is the Mobile Depot, why can't my Corpies or Fleet members refit at a mobile depot that I have deployed. Thanks all for reading. |
Resinball
Full Spectrum Inc Fidelas Constans
0
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Posted - 2015.08.14 13:34:33 -
[2] - Quote
i love this idea |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
11238
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Posted - 2015.08.14 14:36:23 -
[3] - Quote
fleet/corp mdepos might just be op, id love it but i doubt itl happen.
could care what they do with tractors though, maby an abandon option or something that allows anyone to scoop it but its already a massive qol improvement over what it was before so i dont see a need.
=]|[=
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Specia1 K
State War Academy Caldari State
102
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Posted - 2015.08.14 15:44:52 -
[4] - Quote
I think they are already OP. Just my opinion. |
Do Little
Red Frog Freight Red-Frog
108
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Posted - 2015.08.14 16:05:46 -
[5] - Quote
People have wanted to share these things since they were first released but they are personal deployables and should be expected to stay that way.
If you want a ship that can act as a shareable mobile depot, and MTU, and has a fleet hangar you can share and can provide boosts for your fleet and can fit a massive tank, and likely a few other useful things that slipped my mind - bring an Orca. |
Andii G-Love
Instar Heavy Industries
0
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Posted - 2015.08.14 16:38:10 -
[6] - Quote
I'm all for it, definite yes from me.
I don't want to have it scoop'able' though. |
Chance Ravinne
WiNGSPAN Delivery Services
445
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Posted - 2015.08.14 17:12:16 -
[7] - Quote
The option would be very pleasant but also makes an already low risk item even lower risk.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Donnachadh
United Allegiance of Undesirables
440
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Posted - 2015.08.15 04:45:46 -
[8] - Quote
Any item you deploy should be accessible to your corp mates and anyone in your fleet, I know it is this way with jet cans which are the personal property of the pilot that jettisons them and I cannot see why it would not be this way for scooping the loot out of an MTU. I have not used these since they first came out and I had no one else running with me back then so I never tested this.
If this is not the case then I am on the fence here and to be honest I do not care which way this goes.
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Tsukino Stareine
Sock Robbers Inc. Low-Class
1308
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Posted - 2015.08.15 13:15:38 -
[9] - Quote
If the deploy time was raised to 10 minutes it might be fair.
Can you imagine a fleet that could just refit at will in the middle of combat? Too overpowered.
MTU accessible by others should be ok though. |
Donnachadh
United Allegiance of Undesirables
442
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Posted - 2015.08.15 14:12:09 -
[10] - Quote
Tsukino Stareine wrote:If the deploy time was raised to 10 minutes it might be fair.
Can you imagine a fleet that could just refit at will in the middle of combat? Too overpowered.
MTU accessible by others should be ok though. Not relevant since you cannot refit directly out of an MTU, they still have to bring a mobile depot or the appropriate ship to allow for refits so the requested changes would not affect this in any way. |
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Arthur Aihaken
Perkone Caldari State
4582
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Posted - 2015.08.18 01:46:17 -
[11] - Quote
Psycho Axium wrote:Another point I would like to put out there is the Mobile Depot, why can't my Corpies or Fleet members refit at a mobile depot that I have deployed. Thanks all for reading. I suspect if other players could access either the mobile tractor unit or mobile depot they could probably scoop it as well. Not that this is necessarily a problem, but maybe there are a few unintended consequences as a result.
I am currently away, traveling through time and will be returning last week.
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Bienator II
madmen of the skies
3367
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Posted - 2015.08.18 05:45:39 -
[12] - Quote
i remember actually asking this question at the feedback thread back when the new deployables where about to be introduced but i don't think i got an answer why you can't share it with others.
its always mind boggling for me why someone would add an item to a MMO but make it for single player use only :P
the concern that a whole fleet could refit with a single depot is a little strange too IMO because you could just let every fleetmember drop one and do that already. And i can't even think of a situation where this would be useful. Capitals are doing that to change tank or their role, but never the whole fleet (and they use the carrier fitting service, rarely depots).
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Arthur Aihaken
Perkone Caldari State
4588
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Posted - 2015.08.18 14:29:24 -
[13] - Quote
Bienator II wrote:the concern that a whole fleet could refit with a single depot is a little strange too IMO because you could just let every fleetmember drop one and do that already. I guess on smaller ships the extra cargo capacity consumed by a mobile depot could be cost prohibitive in certain situations.
I am currently away, traveling through time and will be returning last week.
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3058
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Posted - 2015.08.18 16:44:40 -
[14] - Quote
Bienator II wrote:the concern that a whole fleet could refit with a single depot is a little strange too IMO because you could just let every fleetmember drop one and do that already. And i can't even think of a situation where this would be useful. Capitals are doing that to change tank or their role, but never the whole fleet (and they use the carrier fitting service, rarely depots).
It would be no worse than people doing the same thing with an orca. |
Chance Ravinne
WiNGSPAN Delivery Services
461
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Posted - 2015.08.18 16:50:46 -
[15] - Quote
Vimsy Vortis wrote:Bienator II wrote:the concern that a whole fleet could refit with a single depot is a little strange too IMO because you could just let every fleetmember drop one and do that already. And i can't even think of a situation where this would be useful. Capitals are doing that to change tank or their role, but never the whole fleet (and they use the carrier fitting service, rarely depots).
It would be no worse than people doing the same thing with an orca.
Except you can't have a fleet drop twenty Orcas at once costing a few million ISK.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3058
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Posted - 2015.08.18 17:02:57 -
[16] - Quote
Given that you can't shoot the orca anyway and that they only need one the situation would be identical to me. |
Bienator II
madmen of the skies
3367
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Posted - 2015.08.18 17:34:37 -
[17] - Quote
Chance Ravinne wrote:Vimsy Vortis wrote:Bienator II wrote:the concern that a whole fleet could refit with a single depot is a little strange too IMO because you could just let every fleetmember drop one and do that already. And i can't even think of a situation where this would be useful. Capitals are doing that to change tank or their role, but never the whole fleet (and they use the carrier fitting service, rarely depots).
It would be no worse than people doing the same thing with an orca. Except you can't have a fleet drop twenty Orcas at once costing a few million ISK.
why do you need 20 of them?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Bienator II
madmen of the skies
3367
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Posted - 2015.08.18 17:35:31 -
[18] - Quote
Arthur Aihaken wrote:Bienator II wrote:the concern that a whole fleet could refit with a single depot is a little strange too IMO because you could just let every fleetmember drop one and do that already. I guess on smaller ships the extra cargo capacity consumed by a mobile depot could be cost prohibitive in certain situations.
yes but when would you EVER need that. Esp on smaller ships as whole fleet
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3059
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Posted - 2015.08.18 18:11:01 -
[19] - Quote
Bienator II wrote:Chance Ravinne wrote:Vimsy Vortis wrote:Bienator II wrote:the concern that a whole fleet could refit with a single depot is a little strange too IMO because you could just let every fleetmember drop one and do that already. And i can't even think of a situation where this would be useful. Capitals are doing that to change tank or their role, but never the whole fleet (and they use the carrier fitting service, rarely depots).
It would be no worse than people doing the same thing with an orca. Except you can't have a fleet drop twenty Orcas at once costing a few million ISK. why do you need 20 of them? He seems to have gotten confused somewhere and . You only need to drop one orca for an entire fleet to be able to refit, but in order to be able to do it using depots you'd need to drop one for every fleet member, presumably he means that this difference is okay because orcas are expensive whereas depots arent.
I mean that's the counterpoint that would have made sense. I don't know where he got the thing about 20 orcas from. |
Tsukino Stareine
Sock Robbers Inc. Low-Class
1317
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Posted - 2015.08.18 18:25:49 -
[20] - Quote
shooting one orca is a lot easier than shooting 20 depots (if they allowed fleet to refit) |
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Sobaan Tali
Caldari Quick Reaction Force
555
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Posted - 2015.08.19 19:29:56 -
[21] - Quote
They can also be scooped while in reinforced with a 2 day timer makes them laughably risk-free.
Adding corp/fleet buddy access would likely come in the form of separate variants of these modules (MDU is not likely for stated reasons, though I could see a more nerfed version), the intended use of them were meant to be primarily for personal use. Yes, something in Eve meant for individual players to use on their own rather than for the group...shocking, I know. Since it has been quite some time since mobiles have received additions, and this is an old argument, I wouldn't count on it being done anytime soon.
Personally, I wouldn't mind seeing a corp/fleet MTU.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Val'Dore
PlanetCorp InterStellar
969
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Posted - 2015.08.20 06:05:16 -
[22] - Quote
I don't see the need really, in the very off chance you can't have the person who launched it there to retrieve the goods, they still have a silly amount of time to make it happen.
Star Jump Drive A new way to traverse the galaxy.
I invented Tiericide
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Legatus1982
The Mjolnir Bloc The Bloc
19
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Posted - 2015.08.21 12:03:34 -
[23] - Quote
Tsukino Stareine wrote:If the deploy time was raised to 10 minutes it might be fair.
Can you imagine a fleet that could just refit at will in the middle of combat? Too overpowered.
MTU accessible by others should be ok though.
You can already do this I think.
Ship with most cargo space carries one depot, fleet might need a spare just in case Fleet member needs a refit. Depot carrier jet cans the depot, fleet member picks it up, deploys it, uses it, scoops it, then jet cans it again to the owner.
Won't be possible in the middle of a hectic battle but it shows the ability is there |
Anize Oramara
The Arch Dashing Dashers
321
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Posted - 2015.08.21 13:18:59 -
[24] - Quote
Any change you want to suggest needs to be looked at in every conceivable use. This is especially important in PvP cases as something YOU feel would have a small or positive impact in your limited PvE/Solo/Small fleet view point could have huge/negative impacts on mid to large scale pvp. Let take a look at the depo for example. Say a dread wants to refit. Dreads have limited cargo space (for a reason) but usually carry many, many different fits (armor tank/resists/cap/hull tank/damage mods/etc.) Now if that dread wants to drop a depo to refit the enemy can choose to shoot and reinforce the depo and deny the dread the ability to refit or ignore the depo to continue to shoot the dread. This is called counterplay and is important for a healthy and well balanced pvp environment.
However what happens when all say, 30 of the dreads buddies in sub caps can just buz the dread and all drop depos around in the vicinity and the enemy can now no longer deny the dread the ability to refit? There a range limit that they an be dropped within each other I am aware but dreads are big and titans even bigger. Now you have removed that counterplay and made the game that little bit less complex and engaging. Now expand this to cap fleets of dozens of ships or more. usually carriers are used for their refit services but now you have in many cases removed the need for carriers to be close to the dreads for refit. This is the kind of effect a well meaning change on the solo/small fleet level can cause on the bigger level. |
Arronicus
Fusion Enterprises Ltd Phoenix Company Alliance
1507
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Posted - 2015.08.21 16:44:29 -
[25] - Quote
Bienator II wrote: its always mind boggling for me why someone would add an item to a MMO but make it for single player use only :P
So, you don't understand the concept of Personal, corp, alliance, where you might want to have an item that is self-serving, instead of being a corporation asset? That boggles MY mind. Personally, I'm happy with the way MTUs and depots are; They already killed the role of the noctis, allowing you to deploy mtus with your ratter and scoop them with a hauler alt would just be the nail in the coffin. |
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