Lygos
Interstellar Starbase Syndicate
|
Posted - 2006.12.09 04:11:00 -
[1]
This kinda just flashed at me while I was reading a nature article on Greenland sharks. I'm just going to scribble it down in the raw before it slips by me.
Basically, instead of having subtargetable systems, ships can just nip at each other. When you target a ship, you select a random system. This can start with the shields and armor, or it can make the armor hp systems work in clusters. For some reason I imagine a six pack carton of eggs. Makes no nevermind. Either way, subsystems are just the order in which you target and retarget the ship. Once a subsystem is down, it stays down. Even if it's shield or armor, if they hit zero, only a mechanic shop can restore them. To get to the next system, you just doubleclick or alt click on the ship icon. No navigating right-click menus or anything else like that.
For EW, it would be interesting to release a highslot weapon that knocks down a ships EW defense, preferably fitted in a turret or missile slot, but not a utility slot. Or maybe.. I dunno. Targetting always grabs an hp stat and random non-hp stat, against which stat deprecating are usually effective (75/25 efficiency ratios if 4types) Also, I wouldn't mind some booby trapped armor that is weak, but when targetted has a tendency to interfere with turret tracking for a long time through electronic viral means. It would make lowslots interesting for once.
To compensate for the non-hp longevity boost, what if all warp scramblers and all warp disrupters did not require target lock? Basically, you activate the module, and anything within the effective radius (7.5km and up), including yourself, loses a point to warp strength.
Basically, it renders a big boost to scrambling, especially for ships that are weak to EW. It could also brings back the lost art of the elipsoidal interceptor orbit. Maybe.. It would be fun to mess around with Interdictors just because I'm a meddler. If it ain't broke, it can always hold up to a little more tweaking. For example, add a mild webbifier effect to interdictor spheres, or a 2nd type of ammo, but give them a +50m sig on the bubble, and less hp.
This has nothing to do with sharks, but reading about them eating seals reminded me that I need to eat once in a while, like before tomorrow, and taught that randomly biting things is an efficient way to learn about them.
We are talking about a vertebrate that is so efficient that it has not needed to be touched by Nature for eons. Can't go wrong learning from them in a game of predators and prey. Most sharks have parasites in their eyes that make them go blind eventually. This has nothing to do with sharks.
We all know that sharks can detect miniscule amounts of blood and other olfactorable compounds in large volumes of water. Why, wouldn't it be interesting if some damage was permanent and had a serious effect on scanning ability? Solar systems are so small though, it probably wouldn't make much difference. This has nothing to do with sharks.
Some sharks actually lay eggs. In fact, all sharks do, but the ones we tend to be familiar with simply brood the offspring within the mother's body before they are born alive and kicking. This has nothing to do with EVE.
--- T2 Risk |