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Solg
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Posted - 2006.12.09 21:20:00 -
[1]
I've been reading the forums, and aparently amarr isn't that good.
So I was wondering if it would be a better idea to start training ship skills from another race, instead of continuing along the amarr path?
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Dixon
Caldari Hells Donkeys
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Posted - 2006.12.09 21:28:00 -
[2]
Originally by: Solg I've been reading the forums, and aparently amarr isn't that good.
... apparently? If you like Amarr, stick with it. If you like following the flavor of the month, train something else. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Megadon
Caldari Deathshead Inc.
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Posted - 2006.12.09 21:31:00 -
[3]
Gallente
Caldari are the easiest to use out of the gate, but do not work that well solo later on. Great for pve, not that great for pvp.
Amarr become effective with high skill points. Minmatar the same thing.
Gallente are the most effective overall. Good in pvp very quickly and good in pve. Great AF's, HACS, etc.
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Zin Rathbone
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Posted - 2006.12.09 21:34:00 -
[4]
Edited by: Zin Rathbone on 09/12/2006 21:35:32 Amarr isn't nearly as bad as some would have you beleive. Every MMO has a race/class/profession that everyone says is "teh suck". and generally everyone is wrong. Its popular right now to bash Amarr, and while they could use some love, their problems are exagerated.
Amarr for the most part are armor heavy gunships. They use lasers, which are medium range weapons that dont use ammo. They are not the best ships for solo pvp, but do fine in gangs and fleets. Totally playable as pve ships as well. They also have a drone cruiser that rules for pvp, and the recon cruiser are among the best in the game.
So, if you have fun flying Amarr ships, stick with them. If you dont have fun, try something else. P.S. if you like your character you dont have to reroll, just start training the skills for another race. My character is caldari by birth, but I fly mostly Galnetee and Amarr ships these days. In fact, there is some nice overlap between the two, both gunships with drones (amarr empahsize the guns, glalentee the drones) with armor tanks. Alot of the skills transfer nicely.
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Noriath
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Posted - 2006.12.09 21:47:00 -
[5]
Edited by: Noriath on 09/12/2006 21:55:42 Edited by: Noriath on 09/12/2006 21:49:09 Caldari are not bad in PvP, they are the gods of group PvP becuase no other race is more versatile. If you have high Caldari ship skills and good skills in the different weapons they can carry you can swich from one ship to a radically different one without ever trainint another race, which is a HUGE advantage in real PvP. People just like to base their idea of what is good and what isn't on wether or not it performs in one vs. one situations, which hardly ever happen in acctual PvP.
Amarr do suck. Not even because their ships are that terribly bad, mostly because they get the same ship in a thousand slightly different variations, but there is really no versatility there. Even their guns are the most midrange focussed, which also blows noodles because mid range is dead in Eve. You're either sniping or you're up close so you can NOS and scram. So, if you go Amarr you get a whole bunch of ships which aren't bad individually, but compared to other races you just get no versatility. Just laserboats on top of laserboats...
Minmatar are very good for solo PvP because their ships are hard to catch, but they take the most skills to use, and do crummy in PvE because they tank badly.
Gallente are a very nice race to fly, but their tier 3 ship is a major disappointment. They have a close range ship with a damage bonus and a small drone bay and a long range ship with a tracking bonus and a huge dronebay, which doesn't make any sense.
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Montero
Black Omega Security
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Posted - 2006.12.09 21:50:00 -
[6]
Amarr are fine, these forums are just populated by whiny idiots for the most part. If you enjoy flying them then stick with it. Also for a decent eve related forum without the thousands of whiners click the link in my sig :D ---------
Scrapheap Challenge
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Stephar
The High Priest
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Posted - 2006.12.09 22:16:00 -
[7]
Amarr are arguably the strongest PvE race versus Sansha and Blood Raiders... and the weakest against Guristas and Angels. In PvP, you'll have an advantage against shield tankers, a disadvantage against armor tankers. Lasers are somewhat underpowered, but do have high optimals which makes them easy to use in PvE. Amarrian ships, contrary to popular belief, are actually a tad overpowered... what other race can equip another race's guns and come up with something respectable? The main weakness of Amarr is inflexibility (nearly all ships are gank/tank) and being attached at the hip to lasers (terrible primary damage type, extremely high capactior & grid requirements, worst tracking and DPS of close range turrets).
I know that people recommend specializing... but I think you'd be better served by training up a couple of races before committing. You don't want to be the guy that pumped 20 million skillpoints into a race, and then discover that another race would have been a better fit.
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2006.12.09 22:21:00 -
[8]
get your mechanic/armor skills up.
forget what other ppl say. every race has its drawbacks. amarr are cool as hell.... and remember, you dont need to spec in ONE race. most everyone trains one, two or even all races skills.
when you start, yes, specialize. but when you find you can both make money and have good time on the battlefield, start experimenting.
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Yamaeda
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Posted - 2006.12.09 22:28:00 -
[9]
Originally by: Solg I've been reading the forums, and aparently amarr isn't that good.
So I was wondering if it would be a better idea to start training ship skills from another race, instead of continuing along the amarr path?
HERETIC! A true amarr follows true in the rightous path of the chosen and stand firm in harsch times.
Amarr has several issues, but most can be overcome. One of the biggest issues is cap usage, which basically means that if you're goig for a ship type it's unusable until ship skill IV (due to cap usage bonus).
I've lost several BS's in missions since that "low slot advantage" in reality only means we can fit an extra fitting module to use our weapons ...
However, i like the amarr design and design philosophy, and i will not jump an a flower of the month bandwagon (although i can fly other races ships to different degrees). What i've usually found is that the more you analyze stuff, the closer and more balanced they become. Amarr ships, e.g. have a huge cap usage, but at ship type V it's the same as blasters, which is why i stated you NEED ship level IV, above.
But if you dont like it, try something else, all have their strengths and weaknesses.
/Y ---------- It's great being Amarr, ain't it? |
Noriath
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Posted - 2006.12.09 22:40:00 -
[10]
Originally by: Stephar In PvP, you'll have an advantage against shield tankers, a disadvantage against armor tankers.
I don't entirely agree with that. The most common type of 5-6 slot tank uses 3 hardeners, which in many cases leaves shields with the lowest explosive and armor with the lowest EM reistance. When you're shooting untanked ships it's a different story, but then it doesn't really matter too much wether the ship is built for armor or for shields...
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2006.12.09 22:55:00 -
[11]
Take a more positive attitude - don't train another race because you feel you "trained the wrong one", train another race to give yourself more options.
I specialised in Amarr for my first two years in EVE, now I have trained Gallente as well, because half the skills are transferrable, and because it gives me more choice in what I fly. I don't feel I have wasted many skillpoints - ironically the only ones I never use are missile skills from the brief L4 Raven era - but I am glad I have a choice.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.12.10 08:33:00 -
[12]
Originally by: Montero Amarr are fine, these forums are just populated by whiny idiots for the most part. If you enjoy flying them then stick with it. Also for a decent eve related forum without the thousands of whiners click the link in my sig :D
Only fine part of amarr is full rack of nosfs.
It's all nice till you hit 2x eanm II tank. Then you realize arma is must have due to berserkers. Then I go back to blasterthron, domi...
I'm making vid about "non-existant" amarr issues. It involves shooting angel npcs with raven and with geddon... And also same vs sanshas. Yeh it's carebearing but you will realize what the problem is.
I'd like to see minmatar(d)s when emp, pp and other th/em ammos are converted to explo/kin -------- The BoB model is bad for business. Incidently the BoB model is more suited for a game such as WoW where as the ASCN model more suited for Eve.
McGreedy |
Wilfan Ret'nub
Singularity.
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Posted - 2006.12.12 15:32:00 -
[13]
Originally by: LUKEC I'd like to see minmatar(d)s when emp, pp and other th/em ammos are converted to explo/kin
Too late, already done. It's called T2 ammo.
For NPCing, there's always Typhoon with the lovely cruises, torps and drones. ------ No ISK, no fun |
Zixxa
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Posted - 2006.12.12 15:56:00 -
[14]
Caldari suxx in PvP. Very decent Eagle(usable only as tackler lkiller in fleet), farmer Cerb, weak Raven(since Revelation), terrible Ferox, worst BC tier2 Drake, laughful Nighthawk, reasonably useful Rokh, but you will need lots of gunnery. Only real PvP ship I could recall is Crow. Aha< and you need a lots of money to fit Crow properly.
If you are Amarr you may fly Apoc/Abaddon in fleet. Geddon in small gangs Zealot. Absolution, Vurse, Pilgrim are great ships anywehere and everywhere Harbinger, Prophect too. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <Eagle> R.I.P. <ECM> R.I.P. <Drake>
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gobergin
Minmatar Sebiestor tribe
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Posted - 2006.12.12 16:02:00 -
[15]
Tossing in my .02 ISK here:
I'm a not a heavy RPer, but I do pick my race based on the actual back story. I identified with the Minmatar and decided to go with them because of their history and general racial outlook on life (i.e. Lots of Gunz because we are NEVER gonna go back to being slaves). Just because their ships and skill requirements change as time goes on does not mean that I am giving up on them. Illegitimus Non Carborundum, baby!
Oh yeah, and... you Slaving Amarr Bastiches all need to die horribly
<Solidarity Fist>
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Wild Rho
Amarr Black Omega Security
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Posted - 2006.12.12 16:03:00 -
[16]
Amarr specced and having no problems pvping.
I have the body of a supermodel. I just can't remember where I left it.
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Lord WarATron
Amarr Vanguard Frontiers Ascendant Frontier
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Posted - 2006.12.12 16:38:00 -
[17]
Originally by: Wild Rho Amarr specced and having no problems pvping.
You could have a shuttle with 5 fighters and have no problem pvping, however the issue is that you need more SP to compensate for amarr failings. Anyhow what do I care, Caldari BS & Amarr recon spec'ed and you are laughing --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Jovialmadness
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Posted - 2006.12.12 16:43:00 -
[18]
amarr is a very sweet race indeed, but you do need a bit of sp's to make them shine. amarr have their minor issues right now, but i think in time ccp will iron those out.
Quote: As a side note, i liken capacitor to blood. Without blood, nothing can function in the body. I do NOT like being a race that bleeds quicker than anyone else. yes, i am an alt..Jovial Quote:
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Almarez
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Posted - 2006.12.12 17:17:00 -
[19]
Originally by: Montero Amarr are fine, these forums are just populated by whiny idiots for the most part. If you enjoy flying them then stick with it. Also for a decent eve related forum without the thousands of whiners click the link in my sig :D
No offense but I wish just for a month they would switch the damage types of the races, so that the other races could only use EM and thermal and Amarr could switch between them. Also during this month, make the other races guns as cap intensive respective to their current cap size (I guess there is another kind that is as cap intensive as lasers so leave that one alone) and leave resists the same. And then see how each race gets frustrated as they run out of cap trying to chew away at a tank that is naturally high against your primary damage type.
Seriously bud, if I complain it is because I have tried just about everything I can think of to help the Amarr issue and I am lost. I love the Amarrian school of thought with the gun boats and the war machine but I have had to resort to putting in cap power relays in place heat sinks, and cap rechargers and cap boosters in place of tracking computers, target painters, webbers, and such just to be able to maintain any type of a fight.
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