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Davis TetrisKing
The Vendunari End of Life
101
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Posted - 2015.08.19 06:29:48 -
[31] - Quote
Salvos Rhoska wrote:1) There are many ship balance issues which need constant attention. Yes, this complicates production by industrialists, but also creates opportunity.
2) High sec is too profitable. Missioning needs a nerf, Incursions need a pvp element, Combat sigs need droprate adjustments and escalation rate nerfs from anoms. Static HS ice fields are a cancer. A HS station trading nerf is complicated, but something can potentially be done.
3) Transport of material to and from HS to NS is too easy.
4) Sov mechanics need rationalizing and incentivizing towards providing more opportunity for smaller powers to aggress, conquer, inhabit and utilize space. Currently the powers that be are too far enabled by sheer quantity and quality of force they can field, with not enough mitigating circumstances. Blueing politics may also need some systemic restraint.
5) LS is getting the shittiest end of all sticks. This sector needs dramatic and resolute changes both to pull HS players out into n3ighbouring LS systems, and also as a relatively lawless buffer between HS and NS. Bar none, LS needs the most work of all sectors in terms of mechanics. LS potential is enormous, but has repeatedly been overstepped.
6) WH are reasonably fine. One of CCPs most systemically functional sectors of space.
7) FW needs rationalizing in terms of promoting engagement rather than plexing. This has been a long process, and is not done yet. Yes, there are players who just want profit, but that is multiplied many times by those who participate in FW because they want a more systemic and rational system that promotes fights over idle profit.
8) Towards the future, I cant make heads or tails of the impending Citadel mechanics. Im worried about form overstepping function in everything Ive read about them so far. They are so goddam complicated that invariably any number of loopholes will present abuse and exploitation.
1. I'm happy with a slowly changing/evolving meta. I like things that shake it up a bit, so in general balance changes are good.
2. Generally agree. I don't like the level of isk incursions get (personal bias I know). I think HS needs a much higher trade tax, slightly lower in LS and player settable in Null.
3. Torn on this one as I hate hauling. I think it has a big place in eve though.
4. I agree with what I think is your goal, but I'm not that keen on artificial 'incentives'. I like ideas like making resources availability dynamic (not just static moons, resources 'drying up', and new lucrative resources becoming temporarily available) as conflict drivers. Blueing politics are completely up to the players.
5. I feel like LS is in a really good place right now. It fits the niche of a PvP area that is fairly accessible to everyone.
6. Agree.
7. Can't comment too much as I'm not part of FW. When I'm in low I find it the easiest place to get fights (usually in frigs), but that's small scale stuff. I think CCP have done a decent job without making the system too gameable by alts. I can't stand stabbed frigs. I can understand not taking fights when outnumbered/gunned. I honestly think they need to focus on rewards that aren't isk related as drivers for FW, like rankings (epeen), temp SKINS that are easy to earn but single use and untradeable, and convenience like access to services that non-FW members dont get.
8. I feel you there. Not a fan of entosis lasers. Granted I've never used one, but the mechanics seem almost gimmicky. |
Nevyn Auscent
Broke Sauce
2405
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Posted - 2015.08.19 06:47:04 -
[32] - Quote
Primary This Rifter wrote: Nobody imagined they were a weekly occurrence, but at least those fights actually happened under the old system.
They sure as **** won't under this one.
People who imagine big fights happened because of the Sov capture mechanics. And not because of people pressing jump instead of bridge when aiming for LOW SEC! |
Scipio Artelius
The Vendunari End of Life
39526
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Posted - 2015.08.19 06:54:03 -
[33] - Quote
Nevyn Auscent wrote:Primary This Rifter wrote: Nobody imagined they were a weekly occurrence, but at least those fights actually happened under the old system.
They sure as **** won't under this one.
People who imagine big fights happened because of the Sov capture mechanics. And not because of people pressing jump instead of bridge when aiming for LOW SEC! Asakai vs B-R
B-R was clearly the result of an opportunity to take a strategic advantage in the Halloween War and was completely tied to sov.
While the trigger for it was an error, the fight was definitely sov related.
Come Win At Eve - Join The Vendunari
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Nevyn Auscent
Broke Sauce
2405
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Posted - 2015.08.19 07:06:50 -
[34] - Quote
BR can still happen under Sov 5.0 also, since Sov bills still exist. |
Scipio Artelius
The Vendunari End of Life
39526
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Posted - 2015.08.19 07:09:49 -
[35] - Quote
Nevyn Auscent wrote:BR can still happen under Sov 5.0 also, since Sov bills still exist. Of course it can. That's not at issue (although CCP have stated they are less likely to occur under the new sov).
Just the suggestion that big fights in Eve happen predominantly because of mistakes and not because of either planned encounters or seized opportunities that affect major Wars. It's the second case more than the first.
Come Win At Eve - Join The Vendunari
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Nevyn Auscent
Broke Sauce
2405
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Posted - 2015.08.19 07:41:35 -
[36] - Quote
Except BR was a mistake. If you go back and look at them all nearly every major fight was because of a mistake. And those that weren't were the result of a spy playing the meta game. Because otherwise people simply don't put their assets at stake like that in a close to even fight. |
Scipio Artelius
The Vendunari End of Life
39526
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Posted - 2015.08.19 08:34:02 -
[37] - Quote
Nevyn Auscent wrote:Except BR was a mistake. If you go back and look at them all nearly every major fight was because of a mistake. And those that weren't were the result of a spy playing the meta game. Because otherwise people simply don't put their assets at stake like that in a close to even fight. The fight was not a mistake at all. It was an opportunity that was seized on. The fight was a very deliberate action.
If you look back at nearly all the major fights, very few of them were because of a mistake.
You go first and list all the major fights that were the result of a mistake, and even include B-R
Then I'll list all the others. We'll see who's list is much longer.
Come Win At Eve - Join The Vendunari
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Nana Skalski
Poseidaon
855
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Posted - 2015.08.19 08:57:20 -
[38] - Quote
d0cTeR9 wrote:AFK cloakers. Why not cloakers in general? You wouldnt have to ask yourself a difficult question of finding if they are AFK or not.
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú my sandcastle
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1210
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Posted - 2015.08.19 09:54:27 -
[39] - Quote
Alts.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Isajah
Industrial Command Lux Aetherna
2
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Posted - 2015.08.19 09:58:34 -
[40] - Quote
I need a glossary and an abreviation list ...
I spent hours of reading wikis and guides (thanks to mining) to find out what people are talking about in eve and still stumble upon abreviations I know not what they mean.
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Gimme Sake
State War Academy Caldari State
209
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Posted - 2015.08.19 10:28:41 -
[41] - Quote
Salvos Rhoska wrote:1) There are many ship balance issues which need constant attention. Yes, this complicates production by industrialists, but also creates opportunity.
2) High sec is too profitable. Missioning needs a nerf, Incursions need a pvp element, Combat sigs need droprate adjustments and escalation rate nerfs from anoms. Static HS ice fields are a cancer. A HS station trading nerf is complicated, but something can potentially be done.
3) Transport of material to and from HS to NS is too easy.
5) LS is getting the shittiest end of all sticks. This sector needs dramatic and resolute changes both to pull HS players out into n3ighbouring LS systems, and also as a relatively lawless buffer between HS and NS. Bar none, LS needs the most work of all sectors in terms of mechanics. LS potential is enormous, but has repeatedly been overstepped.
7) FW needs rationalizing in terms of promoting engagement rather than plexing. This has been a long process, and is not done yet. Yes, there are players who just want profit, but that is multiplied many times by those who participate in FW because they want a more systemic and rational system that promotes fights over idle profit.
1) Care to elaborate how ship balancing complicates industrial production? Are you referring to ship attributes or industrial/manufacture costs? In either case it is and was a work in progress since a decade ago.
2) It's a huge grind to get out some profit unless you multibox. Period. Would you prefer the time players spend in HS to be entirely assigned to pve activities? Then perhaps you should petition for increasing the duration of the hours in a day from 24 to 48. Also a 14 days week might be a good idea.
Every hs player should quit rl work and make minning or ratting in eve their main reason of living. Perhaps you should consider running for CSM?
Combat sigs drops and escalation rates are subject to ninja nerfs from both ccp and loot fairy with almost each patch; if you ran them you'd know.
Missions payment is double in low and triple in null compared to HS. Working as intended.
Null bears wail and complain their hourly isk ticks when running null combat sigs might equal in bounties with some l4s and/or incursion isk payment. Move on to the null missions then please, they pay at least triple, yeah you won't get that vindi, mach or barghest drop from an eventual escalation but the income is steady.
Both HS incursions and mission can be and are subject to pvp elements such as baiting or ganking. If you feel it is too little feel free to fit a Nado and get to work. No need to mention there are corps who will gladly accept your membership or sponsorship of high sec risk aversion therapy programs.
HS station nerf? Is there any logical argument behind that? Trade is really bad for economy and so it's profit huh?
3) Too easy compared to what? Again no argument behind your affirmation other than personal taste. Some players are cautious when hauling others are not; those who pay no attention very often pay with their ship and cargo, working as intended.
5) LS is the only space where you can get fights relatively easy; solo, small gang or fleet. Please don't attempt to fix what it is working as intended. If there is something that needs looked at is the security status impact given by aggression of neutral ships other than haulers or barges.
7) FW players have no other income than FW plexing and they provide content for everyone looking for pvp in the area. Yeah there are stabbed frigs orbiting fw plexes, so what? They provide the funds for the isk sink that is pvp. Fiddle with that and the pvp experience in FW low will be slowly downgraded to exclusive fights vs frigs and t1 cruisers. Does it really bother you that much not being able to kill that stabbed atron or merlin? FW players pvp and they do it a lot. Please allow them the "luxury" to afford losing a t2 or pirate cruiser once or twice a month.
"Never not blob!" ~ Plato
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000Hunter000
Missiles 'R' Us
48
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Posted - 2015.08.19 11:48:04 -
[42] - Quote
Yang Aurilen wrote:The players
LMFAO!!! So true! |
Judge Ment
BLK Industries
3
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Posted - 2015.08.19 13:50:25 -
[43] - Quote
I like this |
TheExtruder
Red Federation RvB - RED Federation
60
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Posted - 2015.08.19 14:24:56 -
[44] - Quote
eve lore is not very engaging or interesting to read for the average player
not really sure why its a problem, but i sure wish i could have the motivation to finish reading one of those weekly stories that ccp releases, maybe they just need to start including player made corporations into the stories? |
Nana Skalski
Poseidaon
873
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Posted - 2015.08.19 14:53:20 -
[45] - Quote
TheExtruder wrote:eve lore is not very engaging or interesting to read for the average player
not really sure why its a problem, but i sure wish i could have the motivation to finish reading one of those weekly stories that ccp releases, maybe they just need to start including player made corporations into the stories? I remember a story where Goonswarm destroyed cementery in space, the people used to defend it for some time. There are no cementeries I know of now.
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú my sandcastle
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Karl Jerr
Herzack Unit
111
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Posted - 2015.08.19 18:52:39 -
[46] - Quote
Tears for any change / nerf / ganks in the game.
Apart that, nothing, as long as you find your fun |
Retired Raver
Imperial Academy Amarr Empire
2
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Posted - 2015.08.19 18:56:12 -
[47] - Quote
The absence of Below The Asteroids from the ingame soundtrack is by far the biggest issue and needs immediate attention by CCP.
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Terranid Meester
Tactical Assault and Recon Unit
301
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Posted - 2015.08.19 20:11:33 -
[48] - Quote
Over convoluted game mechanics that CCP dream up in the hope to be the something to everyone game but instead just end up alienating the original idea of eve being harsh and so end up being a jack of all trades and master of none. |
Herzog Wolfhammer
Sigma Special Tactics Group
7019
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Posted - 2015.08.19 20:24:37 -
[49] - Quote
I don't get to play enough.
Bring back DEEEEP Space!
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Hemmo Paskiainen
499
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Posted - 2015.08.19 20:33:33 -
[50] - Quote
The geopolitical conciquences of broken technetium injection on alliance level, and the 4 year long neglection off it. (Takes prolly anither 3 to stabilize)
"Relativity equals time plus momentum: if it can be erased by a single click on a button, would it be worth spending your time?"
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Abraham Kennedy
Center for Advanced Studies Gallente Federation
1
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Posted - 2015.08.19 21:18:01 -
[51] - Quote
Isajah wrote:I need a glossary and an abreviation list ...
I spent hours of reading wikis and guides (thanks to mining) to find out what people are talking about in eve and still stumble upon abreviations I know not what they mean.
I am with you on this 100%. It seems abbreviations are the birthspawn of people too lazy to actually type out what they are talking about. I suppose it makes them feel important?
OR I a wth u 100% sems abbrvs BS of lzy's. |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
400
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Posted - 2015.08.19 23:58:50 -
[52] - Quote
The impossible quest to get into npc nullsec because of huge merciless corporations and alliances. |
TheExtruder
Red Federation RvB - RED Federation
61
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Posted - 2015.08.20 01:46:50 -
[53] - Quote
Celthric Kanerian wrote:The impossible quest to get into npc nullsec because of huge merciless corporations and alliances.
yeah i wish there was a way around the bottleneck gatecamps, something accessible |
Yang Aurilen
The Mjolnir Bloc The Bloc
799
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Posted - 2015.08.20 02:20:13 -
[54] - Quote
TheExtruder wrote:Celthric Kanerian wrote:The impossible quest to get into npc nullsec because of huge merciless corporations and alliances. yeah i wish there was a way around the bottleneck gatecamps, something accessible
Through nullsec? Through wormholes?
Post with your NPC alt main and not your main main alt!
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Kinete Jenius
Republic Military School Minmatar Republic
63
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Posted - 2015.08.20 03:04:49 -
[55] - Quote
Salvos Rhoska wrote:Kinete Jenius wrote:So you just "happen" to want to nerf all the income streams for newbies while leaving your income stream alone? Nothing I've suggested nerfs newbie income at all. Show me even one. All your highsec nerfs hits newbies the hardest. Nerfing missions when level 1 and 2s are entirely crap pay already and 3s are only decent pay if you use a high skilled character. Even 4s are pretty meh pay for newbies currently. Your nerfs would kill those people while the high skilled players will move on to other content to farm. Based on CCP's comments the vast majority of mission runners aren't blitzing and if you're not blitzing in a high end ship you're not making the big numbers some people claim.
Then there's exploration which is usually pretty crap pay in highsec already and you want them nerfed even more. Poor newbies are getting screwed left and right by your suggestions. It's almost as if you want to kill the game by discouraging new players from playing.
Frankly the fact that you believe there is still static ice fields shows that you're 2 years behind the times. You're so out of touch with the game I wouldn't be surprised if you don't actually play it anymore.
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helana Tsero
Science and Trade Institute Caldari State
144
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Posted - 2015.08.20 03:17:41 -
[56] - Quote
2 main reasons. One is CCP solvable. The other is probably only solvable by alien invasion.
- Spreadsheets in space. I like the strategic gameplay but Im sick of the multi redundant UI and shooting red icons. Get rid of some of the UI or alteast let us turn elements off. Let me see the ships im fighting rather than red icons !
- Players. Most are boring and want to do the same thing everyday. They dont want to improve how they play or make effort. They log in for 4-5 hours but still playing the same way they did 6-12 months ago.. No improvment in pvp ability. or dont put the effort to learn a new doctrine or a better way of doing something.. zero imagination... turn up to press f1 and in the wrong ship for the job and wonder why they dont get kills.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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TheExtruder
Red Federation RvB - RED Federation
61
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Posted - 2015.08.20 03:39:03 -
[57] - Quote
helana Tsero wrote:2 main reasons. One is CCP solvable. The other is probably only solvable by alien invasion.
- Spreadsheets in space. I like the strategic gameplay but Im sick of the multi redundant UI and shooting red icons. Get rid of some of the UI or alteast let us turn elements off. Let me see the ships im fighting rather than red icons !
- Players. Most are boring and want to do the same thing everyday. They dont want to improve how they play or make effort. They log in for 4-5 hours but still playing the same way they did 6-12 months ago.. No improvment in pvp ability. or dont put the effort to learn a new doctrine or a better way of doing something.. zero imagination... turn up to press f1 and in the wrong ship for the job and wonder why they dont get kills.
i find your 1st point quite true. i mean i understand that ccp values well timed changes to the game, but there is no excuse to not making a players information more useable and accessible so that he can execute those splitsecond decisions ever more comfortably. its all about organizing a players information so its universally useable and accessible. its not like it will ruin the balance of the sandbox if players were more efficient at using information that is already available to them. i think ccp is missing out on really simple ways to encourage pvp and encourage interaction by buffing how we use information. |
Zirashi
State Protectorate Caldari State
5
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Posted - 2015.08.20 05:12:48 -
[58] - Quote
I personally dislike the alt culture.
I feel it contradicts the central idea of the game, or rather what I interpreted it to be. That is, a universe of players building actual reputations and dealing with consequences arising from those reputations, in case you were wondering. There isn't much of a social risk or fear of retribution for foul play (theft, spy, backstabs, etc) if you hide behind a burner alt while doing it. At least not as much as if you did those things on your main. Perhaps introduce something that will make people commit to an identity.
And then there's the whole cloaky OGB alt thing that everyone else has been discussing here and there. |
Big Lynx
3741
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Posted - 2015.08.20 05:15:27 -
[59] - Quote
Zirashi wrote:I personally dislike the alt culture.
I feel it contradicts the central idea of the game, or rather what I interpreted it to be. That is, a universe of players building actual reputations and dealing with consequences arising from those reputations, in case you were wondering. There isn't much of a social risk or fear of retribution for foul play (theft, spy, backstabs, etc) if you hide behind a burner alt while doing it. At least not as much as if you did those things on your main. Perhaps introduce something that will make people commit to an identity.
And then there's the whole cloaky OGB alt thing that everyone else has been discussing here and there. Post with your main! |
Zirashi
State Protectorate Caldari State
5
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Posted - 2015.08.20 06:17:23 -
[60] - Quote
Big Lynx wrote: Post with your main!
Not sure if serious. Somebody really needs to invent that sarcasm font. It's not much, but this is truly my main (and only account, Intel be damned) with all my stellar death streaks and fitting failures out in the open. |
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