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Nitshe
Trans Secunda Nulli Secunda
9
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Posted - 2015.08.21 16:16:56 -
[1] - Quote
Hi Guys,
I want to see more new users coming into the game. I feel lot of systems are empty.
I don't know what can be done but maybe 6 months trial with some certain skill limit or whatever is the best choice. People need to play the game free a little so they enjoy it and pay for it. 30 day trial doesn't help. A lot to learn and get use to this game. Also there should be corp that accepts new users and take them around mining, shooting etc to teach people this game. also we enjoy the game when channels full space has more people.
Lot of game's do free gaming these days with shop that people buy extra modules skin guns etc.
I'm not saying do the same or not putting ideas but WE NEED MORE USERS MORE PEOPLE so You need to give longer trial or skill limit trials like 5Million skill limit etc and do some advertisement. Need to block people using this trials to create 10 people mining fleets lol. More people, more fun, more money for eve, more content, more workers.
Lot of important aspects tied up to this.
This should be the main priority.
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unidenify
Plundering Penguins Solyaris Chtonium
119
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Posted - 2015.08.21 17:28:12 -
[2] - Quote
maybe follow other MMO by offer unlimited time for trial account, and need to pay price of full game to upgrade from trial?
And, maybe add more skill to restricted so Trial can't use them in order to encourage them to buy account and play |
FT Diomedes
The Graduates Get Off My Lawn
1609
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Posted - 2015.08.21 17:34:53 -
[3] - Quote
You should consider putting some feedback in this thread: https://forums.eveonline.com/default.aspx?g=posts&t=432569&find=unread
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Manes Avatarr
Frontier Adventurers
120
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Posted - 2015.08.21 17:41:57 -
[4] - Quote
1. Reset Eve known space somehow (maybe not entirely) and add completely new universe to settle in 2. Free to play for trial users but not letting them to become threat to experienced chars 3. Lower sub fee 4. ADVERTISE! 5. Built in Valkirie-like mode (ie Elite-D mode) with Oculus integration asap
6. WiS (ending joke)
FRONTIER ADVENTURERS Corp. | To explore, build & fight! | recruitment topic
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
605
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Posted - 2015.08.21 17:52:49 -
[5] - Quote
Discourage random acts of stupid aggression.
It's a social problem. All you elite pirates killing off everything that comes near you can only point at a mirror when looking for someone to blame.
Veteran and solo/small gang PVP advocate.
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Tengu Grib
Black Hydra Consortium. CODE.
1340
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Posted - 2015.08.21 18:19:04 -
[6] - Quote
Caleb Seremshur wrote:Discourage random acts of stupid aggression.
It's a social problem. All you elite pirates killing off everything that comes near you can only point at a mirror when looking for someone to blame.
Where did the bad pirate touch your ship?
Special thanks to Carlvagio for being a cool bro and financing fun activities.
StonerPhReak> Being an adult sucks.
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Tengu Grib
Black Hydra Consortium. CODE.
1340
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Posted - 2015.08.21 18:20:09 -
[7] - Quote
unidenify wrote:maybe follow other MMO by offer unlimited time for trial account, and need to pay price of full game to upgrade from trial?
And, maybe add more skill to restricted so Trial can't use them in order to encourage them to buy account and play
I'd abuse that to have unlimited free spies. Spies don't need much for skills.
Special thanks to Carlvagio for being a cool bro and financing fun activities.
StonerPhReak> Being an adult sucks.
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unidenify
Plundering Penguins Solyaris Chtonium
120
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Posted - 2015.08.21 18:30:30 -
[8] - Quote
Tengu Grib wrote:unidenify wrote:maybe follow other MMO by offer unlimited time for trial account, and need to pay price of full game to upgrade from trial?
And, maybe add more skill to restricted so Trial can't use them in order to encourage them to buy account and play I'd abuse that to have unlimited free spies. Spies don't need much for skills.
there is other one thing I am concern as well, unlimited PI alts. thus may need to move all PI to restricted. But it is up to debate
second thing,
no amount of skills can block spies, but maybe make it so there is TRIAL banner similar to WANTED banner?
so that way, it is up to corp to decide if they should risk to accept trial account or not. |
Caleb Seremshur
Gladiators of Rage RAZOR Alliance
605
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Posted - 2015.08.21 19:01:44 -
[9] - Quote
Tengu Grib wrote:Caleb Seremshur wrote:Discourage random acts of stupid aggression.
It's a social problem. All you elite pirates killing off everything that comes near you can only point at a mirror when looking for someone to blame. Where did the bad pirate touch your ship?
hahahahahahaahaa
you're nothing but childs play
Veteran and solo/small gang PVP advocate.
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Webvan
All Kill No Skill
12839
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Posted - 2015.08.21 20:22:20 -
[10] - Quote
Nitshe wrote:This should be the main priority. eh no. Main priority should be making the game outstanding for Vets so they will go out and tell people how much fun EVE is so that they try it out. As for extending trials, EVE had 2 week trials for years and years, during a time of growth. Anything over a month will only be an abuse to the game and make EVE far from outstanding thus limiting new players as Vets just grumble. Games that put newbies as a priority usually fail. CCP seems to be headed in generally the right direction.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Tiddle Jr
Galvanized Inc.
404
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Posted - 2015.08.21 20:52:58 -
[11] - Quote
Nitshe wrote:Hi Guys,
I want to see more new users coming into the game. I feel lot of systems are empty.
I don't know what can be done but maybe 6 months trial with some certain skill limit or whatever is the best choice. People need to play the game free a little so they enjoy it and pay for it. 30 day trial doesn't help. A lot to learn and get use to this game. Also there should be corp that accepts new users and take them around mining, shooting etc to teach people this game. also we enjoy the game when channels full space has more people.
Lot of game's do free gaming these days with shop that people buy extra modules skin guns etc.
I'm not saying do the same or not putting ideas but WE NEED MORE USERS MORE PEOPLE so You need to give longer trial or skill limit trials like 5Million skill limit etc and do some advertisement. Need to block people using this trials to create 10 people mining fleets lol. More people, more fun, more money for eve, more content, more workers.
Lot of important aspects tied up to this.
This should be the main priority.
Fail attempt of Nulli to recruit newbros. Feel sory for that. |
Nitshe
Trans Secunda Nulli Secunda
9
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Posted - 2015.08.21 20:55:27 -
[12] - Quote
Guys How about the idea of Free to Play in High Sec, whne you want to go low sec and wh null sec you need paid edition. Another idea not sure.
But seems like all agree CCP needs to do something about the users. More users more fun. |
Webvan
All Kill No Skill
12840
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Posted - 2015.08.21 21:16:42 -
[13] - Quote
Nitshe wrote: More users more fun. WoW sux. So...
I'm in it for the money
Ctrl+Alt+Shift+F12
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Black Pedro
Yammerschooner
1428
|
Posted - 2015.08.21 21:52:32 -
[14] - Quote
Caleb Seremshur wrote:Tengu Grib wrote:Caleb Seremshur wrote:Discourage random acts of stupid aggression.
It's a social problem. All you elite pirates killing off everything that comes near you can only point at a mirror when looking for someone to blame. Where did the bad pirate touch your ship? hahahahahahaahaa you're nothing but childs play You probably should make up your mind whether these pirates are inconsequential and harmless (child's play) or killing the game by driving players away.
It really has to be one or the other. You can't argue both in the same thread. It's bad form. |
Caleb Seremshur
Gladiators of Rage RAZOR Alliance
606
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Posted - 2015.08.22 02:46:57 -
[15] - Quote
Black Pedro wrote:Caleb Seremshur wrote:Tengu Grib wrote:Caleb Seremshur wrote:Discourage random acts of stupid aggression.
It's a social problem. All you elite pirates killing off everything that comes near you can only point at a mirror when looking for someone to blame. Where did the bad pirate touch your ship? hahahahahahaahaa you're nothing but childs play You probably should make up your mind whether these pirates are inconsequential and harmless (child's play) or killing the game by driving players away. It really has to be one or the other. You can't argue both in the same thread. It's bad form.
What is a personal anecdote?
Veteran and solo/small gang PVP advocate.
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Do Little
Red Frog Freight Red-Frog
121
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Posted - 2015.08.22 08:36:21 -
[16] - Quote
I don't think an extended trial will accomplish much - if you enjoy this game, you'll find the 50 cents a day you need to play. Eve's strength - the unpartitioned sandbox - can also be its weakness. When hungry sharks and minnows are swimmiing in the same pool, a lot of minnows aren't going to make it, but those that do will probably stay with the game for a long time.
Broadening the appeal of the game will probably require partitioning the sandbox. New Eden is a big place and most of it is empty so there is room for a theme park if CCP and the player community want one - but making it destructible would kind of defeat the purpose! |
KORAY OKTAVYAN
Trans Secunda Nulli Secunda
37
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Posted - 2015.08.22 13:50:01 -
[17] - Quote
The think is 30 day trial doesnt help generally. I remember I couldnt learn much in 30 days. This game is big. you learn this game more fun when you actually get into it later.
I definitly thinking 6months or skill limit. So people can play free but cant go further with buying plex or paying or it.
Do Little wrote:I don't think an extended trial will accomplish much - if you enjoy this game, you'll find the 50 cents a day you need to play. Eve's strength - the unpartitioned sandbox - can also be its weakness. When hungry sharks and minnows are swimmiing in the same pool, a lot of minnows aren't going to make it, but those that do will probably stay with the game for a long time.
Broadening the appeal of the game will probably require partitioning the sandbox. New Eden is a big place and most of it is empty so there is room for a theme park if CCP and the player community want one - but making it destructible would kind of defeat the purpose!
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McChicken Combo HalfMayo
The Happy Meal
1086
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Posted - 2015.08.23 02:24:32 -
[18] - Quote
Nitshe, if you want more users in the game stop spending your days falsely accusing innocent capsuleers of crimes they did not commit. You are your own worst enemy here. |
Tengu Grib
Black Hydra Consortium. CODE.
1351
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Posted - 2015.08.23 03:35:25 -
[19] - Quote
Do Little wrote:I don't think an extended trial will accomplish much - if you enjoy this game, you'll find the 50 cents a day you need to play. Eve's strength - the unpartitioned sandbox - can also be its weakness. When hungry sharks and minnows are swimmiing in the same pool, a lot of minnows aren't going to make it, but those that do will probably stay with the game for a long time.
Broadening the appeal of the game will probably require partitioning the sandbox. New Eden is a big place and most of it is empty so there is room for a theme park if CCP and the player community want one - but making it destructible would kind of defeat the purpose!
I agree with the first paragraph. Eve by it's very nature is going to have a relatively low new player retention. The fact that actually playing eve is only rarely like what the advertising makes it look like is part of that. But a commercial showing a gate camp of bored nerds linking fleet porn isn't likely to attract new customers.
As to the second part, only if the theme park were very small, and provided little to no ability to make actual money. Maybe enough to screw around with some t1 fit t1 frigates and not much more. Otherwise people would just use it as a shelter for their carebear activities.
Special thanks to Carlvagio for being a cool bro and financing fun activities.
StonerPhReak> Being an adult sucks.
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Dror
Center for Advanced Studies Gallente Federation
3
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Posted - 2015.08.24 00:03:27 -
[20] - Quote
The trial idea is already plausible, because the amount of open clients is limited..
but.. that's no implication that the game would get a bunch of subs. There are plenty of posts about this, but the most helpful are these:
There are plenty of studies on motivation and reward (including in video games), and SP progression fulfills almost none of that: socialization, competence, and freedom. It doesn't fulfill socialization because of the low value of fresh characters (for corps and gameplay), nor competence because of the limitations on piloting ability and ship selection, nor the freedom and autonomy of gathering and piloting great ships. Would it not seem disgusting for the playstyle trait that enjoys mastery and competition, that stations are empty because of limited marketing and industry SP, that null discussion's exclamations of boredom would be simply mitigated by alliances having enough fully-functional characters for fulfilling fleet requirements (and thus challenging sov efficiently, and at all), and that the game might seem unworthy of the sub if there's not enough budgeted for getting a character from the bazaar? "Yet there's so much gameplay," it might would be said, because there's nothing more than surveying the MMO and having no role in it because the development design disallows it.
Games like Star Citizen that would actively provide the same benefits of role fulfillment and would set that gameplay up without monetization gating. In other words, if the game doesn't provide a competitive scene, those potential subs will probably find other games. Competitive here is summarized in tandem with the other forms of motivation and reward that are mentioned, including competence ("Does this support eager learning and feelings of relevance?") and freedom. |
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1832
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Posted - 2015.08.24 00:25:06 -
[21] - Quote
Tengu Grib wrote:unidenify wrote:maybe follow other MMO by offer unlimited time for trial account, and need to pay price of full game to upgrade from trial?
And, maybe add more skill to restricted so Trial can't use them in order to encourage them to buy account and play I'd abuse that to have unlimited free spies. Spies don't need much for skills. Which was clearly Nitshe's intention. He is truly a diabolical genius.
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Dorrim Barstorlode favourite ISD
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Zhilia Mann
Tide Way Out Productions
2375
|
Posted - 2015.08.24 04:46:17 -
[22] - Quote
Dror wrote:The trial idea is already plausible, because the amount of open clients is limited..
but.. that's no implication that the game would get a bunch of subs. There are plenty of posts about this, but the most helpful are these:
There are plenty of studies on motivation and reward (including in video games), and SP progression fulfills almost none of that: socialization, competence, and freedom. It doesn't fulfill socialization because of the low value of fresh characters (for corps and gameplay), nor competence because of the limitations on piloting ability and ship selection, nor the freedom and autonomy of gathering and piloting great ships. Would it not seem disgusting for the playstyle trait that enjoys mastery and competition, that stations are empty because of limited marketing and industry SP, that null discussion's exclamations of boredom would be simply mitigated by alliances having enough fully-functional characters for fulfilling fleet requirements (and thus challenging sov efficiently, and at all), and that the game might seem unworthy of the sub if there's not enough budgeted for getting a character from the bazaar? "Yet there's so much gameplay," it might would be said, because there's nothing more than surveying the MMO and having no role in it because the development design disallows it.
Games like Star Citizen that would actively provide the same benefits of role fulfillment and would set that gameplay up without monetization gating. In other words, if the game doesn't provide a competitive scene, those potential subs will probably find other games. Competitive here is summarized in tandem with the other forms of motivation and reward that are mentioned, including competence ("Does this support eager learning and feelings of relevance?") and freedom.
I was going to try to disagree with a premise hiding in here or some of the logic or something. Unfortunately, I quickly realized that while this is syntatically English it manages to convey absolutely no meaning beyond competence in buzzwords and strong opinion.
So drop that. I'll just say something else entirely.
Having new subs is indeed a Good Thing, especially if they stick around. Breaking the game for new subs, however, is a Bad Thing since it drives away the base. Walking that line is indeed hard, but honestly I don't think CCP is doing a bad job right now. |
Dror
Center for Advanced Studies Gallente Federation
3
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Posted - 2015.08.24 09:12:31 -
[23] - Quote
Zhilia Mann wrote:I was going to try to disagree with a premise hiding in here or some of the logic or something. Unfortunately, I quickly realized that while this is syntatically English it manages to convey absolutely no meaning beyond competence in buzzwords and strong opinion.
So drop that. I'll just say something else entirely.
Having new subs is indeed a Good Thing, especially if they stick around. Breaking the game for new subs, however, is a Bad Thing since it drives away the base. Walking that line is indeed hard, but honestly I don't think CCP is doing a bad job right now. Feel free, because those ideas are sourced from scientific literature. It actually seems as if there is no rebuttal, else one would have been said in one of the threads with this topic.
The remainder of the reply is tripe. |
Mike Voidstar
Voidstar Free Flight Foundation
837
|
Posted - 2015.08.24 09:51:39 -
[24] - Quote
There may be less subs now, but I doubt there are all that many fewer players.
Many recent changes have devalued the value and need for alts, and I would bet that's the largest part of what we are losing.
I find that to be a good thing in itself, because alts are one of the biggest reasons we can't have nice things. Every change has to be filtered through a 'how will alts break the intent'. The problem there is that it reduces everything to mindless shooting, because any other form of profit through competition can be gamed through the use of alts---when you are playing all sides at the same time, you are bound to win.
That said, if more subs are what you are after then a change in the direction of the games development away from all direct PvP all the time and toward making EVE an online world again with more than the fiction section of their website will help. All those nasty things the PvP crowd hates like walking in stations and allowing for more security in building and growing things.
Pure PVP games have always been popular, but ones that grow are the ones that foster teamwork. EVE isn't pure PvP, and it actively undercuts building teamwork or community. It worships screwing over your 'friends', while placing the most materialistically profitable activities into ships intended to be prey. That makes it extremely niche in terms of retaining players.
EvE is designed as a snake eating it's own tail. |
Donnachadh
United Allegiance of Undesirables
459
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Posted - 2015.08.24 13:59:52 -
[25] - Quote
Mike Voidstar wrote:There may be less subs now, but I doubt there are all that many fewer players. This ^^^^ has been my experience as well. With the jump range changes and jump fatigue many of the cap ship pilots do not need as many accounts to house their cyno alts all over the EvE universe so they are letting those subs expire. In my prime game time we are down from about 20,000 characters online on an average day to about 16,000 to 17,000 and I wonder how many of those lost were cyno alts? I know that my son has dropped 3 accounts and a friend of mine has dropped 5 accounts and all of those characters were cyno alts.
Before we can get all up in arms about changes needed to keep accounts / characters in the game we need to understand how, where and why the character count has dropped. Given that the affects of the sov changes are really just starting to settle into the game as a whole I would side with them going away because they were cyno alts that are no longer needed.
I still am on the -1 side to your OP idea as there are to many ways this could be abused to the detriment of the game, that and I am not convinced that you are correct despite all your "scientific" mumbo jumbo. |
Zan Shiro
Alternative Enterprises
744
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Posted - 2015.08.24 14:34:41 -
[26] - Quote
Dror wrote:The trial idea is already plausible, because the amount of open clients is limited..
but.. that's no implication that the game would get a bunch of subs. There are plenty of posts about this, but the most helpful are these:
There are plenty of studies on motivation and reward (including in video games), and SP progression fulfills almost none of that: socialization, competence, and freedom. It doesn't fulfill socialization because of the low value of fresh characters (for corps and gameplay), nor competence because of the limitations on piloting ability and ship selection, nor the freedom and autonomy of gathering and piloting great ships. Would it not seem disgusting for the playstyle trait that enjoys mastery and competition, that stations are empty because of limited marketing and industry SP, that null discussion's exclamations of boredom would be simply mitigated by alliances having enough fully-functional characters for fulfilling fleet requirements (and thus challenging sov efficiently, and at all), and that the game might seem unworthy of the sub if there's not enough budgeted for getting a character from the bazaar? "Yet there's so much gameplay," it might would be said, because there's nothing more than surveying the MMO and having no role in it because the development design disallows it.
Games like Star Citizen would actively provide the same benefits of role fulfillment and would set that gameplay up without monetization gating. In other words, if the game doesn't provide a competitive scene, those potential subs will probably find other games. Competitive here is summarized in tandem with the other forms of motivation and reward that are mentioned, including competence ("Does this support eager learning and feelings of relevance?") and freedom.
you'd have to link some of these studies for starters. Ones with data and methods used explained in detail and available for download. I am studying data science. One of our basic laws is research must be reproducible. IE....give us the data and the code used. One of the key things we look for is confounders. Something that looks like its linked...but its not. I've seen science research, talking lfe or death implications....suffer from improper analysis.
I'd also like to see its age break downs. See I have a theory....its the young bloods who do not know of life before "dlc" that drive this drivel really. I started gaming on a commodore 64 when it was new from the then viable company. Many years of gaming the take away basically. I remember when games had everything you could ever have in them.....day 1. In the "base" game.
How to unlock it? Lots of hardwork and dedication. I unlocked Tofu in Resident Evil 2 on a PS1 loooong ago for example. Google how to do this. its not easy. Today's DLC crap....this would be a cough up a few $ for it really.
I have seen this crap kill racing games. I long for the days of GT1 and 2. Rare exotic car...wnat it bad enough you run the races to get it. Not cough up $ for it. Also long for older FPS days. Want that skin? that weapon? Spam that game till you unlocked it. This mindset seems to be more in tune with older gamers. Younger gamers seem to be the DLC it crowd. Not all of course...but that's me eyeballing it.
Secondly what star citizen are you playing that isn't monetized gaming. It already has tiered rewards for backers. Over several pledge drives. Rewards that to me incur some benefit to actual game play. They are far from cosmetic for damn sure. Now when production SC is going to have to make a hard call. Make these exclusives to backers stay exclusive...or not. Tough call....as well I missed a few good backer deals. Do I want to be head to head with the peeps who got these....nope. I'd want them too. So do they make me happy an tell backers umm, yeah, your exclusive not going to be exclusive anymore. Or do they tell me sucks to be you,.....you didn't back us day1. Can't wait to see how that plays out tbh,,,, |
Frostys Virpio
KarmaFleet Goonswarm Federation
2129
|
Posted - 2015.08.24 15:19:06 -
[27] - Quote
Webvan wrote:Nitshe wrote:This should be the main priority. eh no. Main priority should be making the game outstanding for Vets so they will go out and tell people how much fun EVE is so that they try it out. As for extending trials, EVE had 2 week trials for years and years, during a time of growth. Anything over a month will only be an abuse to the game and make EVE far from outstanding thus limiting new players as Vets just grumble. Games that put newbies as a priority usually fail. CCP seems to be headed in generally the right direction.
Problem with an outstanding game for vets is how they often also being poor games for newbies. I'm not saying it's impossible but vets telling their friend to try it out won't work if they friend has to deal with a metric ass ton of BS before getting to the outstanding part that the vet appreciate.
Every MMO wants more subs but it's not easy to pull off no matter what line you try to follow. If it was easy, they would all have have millions of subs. |
Nitshe
Trans Secunda Nulli Secunda
10
|
Posted - 2015.08.24 17:29:23 -
[28] - Quote
you guys genius :) |
Zhilia Mann
Tide Way Out Productions
2380
|
Posted - 2015.08.24 18:45:28 -
[29] - Quote
Dror wrote:Zhilia Mann wrote:I was going to try to disagree with a premise hiding in here or some of the logic or something. Unfortunately, I quickly realized that while this is syntatically English it manages to convey absolutely no meaning beyond competence in buzzwords and strong opinion.
So drop that. I'll just say something else entirely.
Having new subs is indeed a Good Thing, especially if they stick around. Breaking the game for new subs, however, is a Bad Thing since it drives away the base. Walking that line is indeed hard, but honestly I don't think CCP is doing a bad job right now. Feel free, because those ideas are sourced from scientific literature. It actually seems as if there is no rebuttal, else one would have been said in one of the threads with this topic. The remainder of the reply is tripe.
I'm dead serious. The majority of the words you strung together don't mean anything in this context. They are words that management consultants and grad students use, often quite differently, to describe things in specific contexts that may and may not apply. Without actually, you know, citing a study or two or bothering to define your terms you've communicated nothing. Not "nothing of value", literally nothing.
But sure, for the sake of argument, let's assume that the amorphous "research" has indeed been done and that some sort of theoretical framework has been applied to the data to explain the observed phenomena. The categories used make sense in the context of the study and seem to offer some sort of predictions. Maybe we can even identify some real correlation coeffecient that isn't entirely arbitrary -- but let's face it, this isn't real science and so that is maddeningly tricky to do well.
Even if all that were true it wouldn't add up a definite prescriptive formula for Eve. Until we were to satisfy ourselves that Eve fit into the theoretical framework of the aforementioned studies then it would be a mistake to even begin to draw conclusions about what ought or ought not be done to change the game. The fact that Eve often defines itself as explicitly not like, say, Wow further complicates matters and likely renders the entire conversation moot.
tl;dr: You can't just march in and say that some ill-defined "research" justifies changes without doing a hell of a lot of legwork getting from one to the other. |
Nitshe
Trans Secunda Nulli Secunda
10
|
Posted - 2015.08.24 19:06:14 -
[30] - Quote
Guys let stay on topic.
I feel like we can definitely use some free gaming. Like I said High sec limited and Skill Limited will be fine. We paid users wont be affected and this people will be learning the game and grow into high sec and eventually pay for moving on to lov sec null sec or wormholes,
Of course there are spies and haters and some bull people but that is something to discuss later.
Main ponit is 10K-20K more people in to this game might be more fun for us. I see lot of recruitment channels empty. with school starting we will get new people but it is perfect time to start some free gaming and get them into start the game. |
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