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Frostys Virpio
KarmaFleet Goonswarm Federation
2273
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Posted - 2015.09.28 01:41:08 -
[2251] - Quote
Reiisha wrote:
You say that, but i think there might actually be too many rules and laws....
I thought earlier that that it's the lack of active systems that is a threat to EVE, but now i see that there's 2 more things - An overabundance of rules, and a universe which is a bit too small. Maybe not necessarily in map size, but in details.
The recent sov overhaul is littered with rules, more rules and exceptions with their own rules. Same with pretty much every other system in the game.
And what rules would you remove? |
Markus Reese
Deep Core Mining Inc. Caldari State
653
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Posted - 2015.09.28 02:52:51 -
[2252] - Quote
Lieu Thiesant wrote:It seems linked to the PLEx value.
There were multiple changes. The most obvious isnt always the cause. Less subs could be the cause of high plex due to a loss of plex supplying peeps and needing to sell fewer plexes with the higher cost.
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Jill Xelitras
Xeltec services
389
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Posted - 2015.09.28 04:49:05 -
[2253] - Quote
Mr Mieyli wrote:Samuel Wess wrote:After having a drink concluded that eve follows RL, starting from tribes, medieval age, modern wars and ending in a complicated political game with few conflicts. Needs more religion. Pretty awesome isn't it that CCP have managed to recreate our social evolution in a video game. I think it's the lack of rules / laws that does it to be honest.
Ignore. I think I misunderstood the quoted post.
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
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Arthur Hannigen
17
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Posted - 2015.09.28 12:08:38 -
[2254] - Quote
Jim Coal wrote:Arthur Hannigen wrote:High PLEX prices is a symptom, not the root cause. Eve is is bleeding subscription numbers, which translates to less people engaging in PLEX trades, which in turn means higher PLEX prices.
If Eve is to become the "elite members only" club that some wish it to be, then it will need to trim a whole lot of fat. I suppose the good news is that we're now on the fast route there. Now we can only hold on to our hats and hope that the other side is as pretty as some say it is. Aint dat the damn truth. You gotta spen mo time gettin in this game than to meet damn Jay-z at his club. Dem ol money boys been writin da rules since all along. Run up one some bigass group in gankin ships in highsec, run up some bigass country cub in zerosec, run up some gangstass pirate club, they all the same damn ppl rite? Been in this thing since aint no tell how damn long, got all the thing figure out strait up, and still dont wanna let a newboy have nothin. En den they come out wonderin how all this aint no new play tryna buy them some PLEX? Mofugin anint no reason to be buyin that junk when you caint do nuthin with it! Whachu gun do with a bil in dat wallet newboys? Gun buy a bigass titanship and get that **** shivved in the parkinlot by some 50 ol boys done had that thing on watch for a year? Gun buy a bigass chara bazaarboi and join up some countrycub show and get kicked cuz you aint strait with the thugs on top wanna shine dem shoes? I tell ya strait up what gon be on da othe side of dat bridge, ain't no pretty club boy, it's ol nasty oakland. What you gunna get is the dam samn ol junk that they always been upto with all this gripin about aint no nothin fo us ol boy money to do an CCP come on giv us mo ppl to kill. Everyone gunna get tired of killin the same folks they dun killed for a damn ten spot worth of years and wont be long befor nobody left. Anyone in da bisness world know better an all that. You ain't gitten new fiends on the block then you aint gittin no new bisness. You can count ya money all night with da fiends ya got, but when they drop thas yo bank with it, heard? Boys upstairs yall need to hear dis. Git keen wit dem newboys, git em comin. Yall thinkin you gotta keep these ol fiends but boy they be gone no matter what yall un do after a while now. Erbody got they own thing and nobody keep doin the same forever. I'm amused . |
Markus Reese
Deep Core Mining Inc. Caldari State
656
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Posted - 2015.09.28 15:47:35 -
[2255] - Quote
Arthur Hannigen wrote:I'm amused .
And I am inspired. Curse this damn thread. It has me seriously considering running for CSM next year as an unknown independent.
Has been something I have contemplated for a while, but like me or hate me, I fight, and I listen!
Vote Markus Reese, 2016!!!!
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Lieu Thiesant
University of Caille Gallente Federation
14
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Posted - 2015.09.28 15:54:05 -
[2256] - Quote
Lieu Thiesant wrote:It seems linked to the PLEx value. Although, it seems more likely that as the game evolve and requires more hardware to run, that the number of multi-client lowers.
It makes it harder to run multi-client at the same time, and so the numbers diminish.
That is another option for how the numbers decline.
I do not get less accounts though, I get more, even though the risk of ban for even posting on the forums increases.
I think that closed or inactive accounts do not count towards active member.
Edit: The worst thing that could happen is that CCP banned 60% + of accounts for no reasons or no good reasons.
Edit 2: On a side note, I could or should make a killing offering understanding courses. (Not like it is ever going to happen. ~You can't post in the next 19 seconds.) |
Webvan
All Kill No Skill
14033
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Posted - 2015.09.29 03:10:08 -
[2257] - Quote
Frostys Virpio wrote:And what rules would you remove? I don't know, maybe they mean complexity? Hard to say, I'm not a SOV warfare guy, primarily because of a really poor internet connection in the past so couldn't handle large engagements etc. But really, from what I hear from people that I tend to have some trust with their opinions, it sounds more like just an issue with less pew pew and more yawn watching some entosis link guy or whatever. So maybe less about "rules" and more about just restrictive in general. Maybe CCP is listening to them now? Maybe after some more tweaking of it by CCP, null sov players will have more reason to log in.
-- Also, I've been wrapping my brain around this, with the more shallow PCU, not that people are leaving in droves etc. but just the login factor. Another factor may also be in regards to the patch changes. Absolutely I stand behind the current process as being more efficient. It's something along the lines of what Henry Ford discovered, dong things in little chunks as it moved down a line. Revolutionary! But, that's boring. Ever worked in a factory?? hehe. Just boring. And if you buy something, and they send you one part at a time, double boring! See where I'm getting at? So I think that is another factor, and something CCP has started to realize as well. Not as efficient, but login numbers rise when they see candy coming. Here comes the ice cream truck! Gotta show up and make an effort. Listen to the expansion music and see the pictures. Not for everybody, but there are just some that really need that.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Djiana Lenar
Republic Military School Minmatar Republic
13
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Posted - 2015.09.30 12:39:44 -
[2258] - Quote
Djiana Lenar wrote:Make it easier for new players to stay interested in the game.
Would it be to much to ask for more SP for new players so they can actually be useful? Maybe give 5mill SP to players who subscribe out of trial accounts
Skills:
All new characters will now start with approximately 400,000 skillpoints rather than 50,000.
thank you |
Robert Warner
Back Door Burglars The Otherworld
121
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Posted - 2015.09.30 12:52:56 -
[2259] - Quote
Djiana Lenar wrote:Djiana Lenar wrote:Make it easier for new players to stay interested in the game.
Would it be to much to ask for more SP for new players so they can actually be useful? Maybe give 5mill SP to players who subscribe out of trial accounts Skills: All new characters will now start with approximately 400,000 skillpoints rather than 50,000. thank you
Yep, that's definitely the solution. Problem solved! |
Sequester Risalo
Semiki Minerals and Missiles Company Ltd.
165
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Posted - 2015.09.30 14:43:48 -
[2260] - Quote
Lieu Thiesant wrote: Edit: The worst thing that could happen is that CCP banned 60% + of accounts for no reasons or no good reasons.
Apart from being a completely arbitrary number I think CCP could indeed do worse.l Like banning 61% of accounts. The ultimate worst situation being CCP banning 100% of accounts and not allowing the creation of new ones. I think that would equal a dieing eve.
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Spurty
Perkone Caldari State
1573
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Posted - 2015.09.30 14:55:14 -
[2261] - Quote
This thread, it's hung itself at least 4 times and we observed another 'E-Horse' get a good flogging.
Can we open a new one yet?
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Commander Spurty
Perkone Caldari State
1573
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Posted - 2015.09.30 14:55:14 -
[2262] - Quote
This thread, it's hung itself at least 4 times and we observed another 'E-Horse' get a good flogging.
Can we open a new one yet?
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Hecatanidi
Eridu Productions
0
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Posted - 2015.09.30 15:36:45 -
[2263] - Quote
Samuel Wess wrote:After having a drink concluded that eve follows RL, starting from tribes, medieval age, modern wars and ending in a complicated political game with few conflicts. Needs more religion. Interesting. What kind of religion are you thinking of ?
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Indahmawar Fazmarai
3991
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Posted - 2015.10.01 13:21:11 -
[2264] - Quote
Ishtanchuk Fazmarai wrote: You should compare this year's data with past years, for the same periods. Also cover both peaks and valleys in average (summer being slow, February being the peak of the year)
Like:
2015 average, January to August: 33k (-7k) 2014 average, January to August: 40k (-7k) 2013 average, January to August: 47k (+6k) 2012 average, January to August: 41k (-4k) 2011 average, January to August: 45k (+1k) 2010 average, January to August: 44k (+3k) 2009 average, January to August: 41k (+8k) 2008 average, January to August: 33k (+5k) 2007 average, January to August: 28k (+6k) 2006 average, January to August: 21k (+10k) 2005 average, January to August: 11k (+3k) 2004 average, January to August: 08k
"Don't forget to update that list, honey", she said. Well, If I made any mistakes, blame it on Ishtanchuk... (=n+Çpéº-¦=)
2015 average, January to September: 32k (-7k) 2014 average, January to September: 39k (-7k) 2013 average, January to September: 46k (+5k) 2012 average, January to September: 41k (-3k) 2011 average, January to September: 44k (=) 2010 average, January to September: 44k (+3k) 2009 average, January to September: 41k (+8k) 2008 average, January to September: 33k (+5k) 2007 average, January to September: 28k (+6k) 2006 average, January to September: 22k (+11k) 2005 average, January to September: 11k (+3k) 2004 average, January to September: 08k
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Tractus Vesica
Deep Core Mining Inc. Caldari State
38
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Posted - 2015.10.02 14:01:36 -
[2265] - Quote
Mir Jana wrote:I was wondering about something...
January 2014 - average was 41k online June 2014 - average was 32k online December 2014 - average was 27k online May 2015 - average was 21k online August 2015 - average is 16k online
today I logged in at 14793 online.....
What can CCP do to re-build its populace cause obviously something is rotten in the state of Iceland...?
Speaking from personal experience here, a player drop during the warmer months seems to be fairly typical.
For the longest time (when I was a broke teen/college student) I would typically only have the money (and attention span) to play during Winter/Spring when it was still too cold to do stuff outside.
I'm very rarely subscribed for more than 6 months out of the year.
This isn't just something you see in EVE though, other MMOs like WoW always have a large player base spike after new content releases, which typically happen in Q4 or Q1.
In the months between major content releases player numbers inevitably drop as the once shiny and new thing has now lost its luster.
Excelling in all things terrible.
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Ima Wreckyou
The Conference Elite CODE.
1613
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Posted - 2015.10.02 16:34:41 -
[2266] - Quote
Everyone should just calm down. It will be ok once the wave of new players hits the servers because of the awox nerf as predicted by CCP and by the usual carebears.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6857
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Posted - 2015.10.02 16:53:59 -
[2267] - Quote
Ima Wreckyou wrote:Everyone should just calm down. It will be ok once the wave of new players hits the servers because of the awox nerf as predicted by CCP and by the usual carebears. Shhhhhh... How are you still crying about that? It was the addition of a switch to turn off a dumb and redundant corp feature. Get over it.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
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DEM0N SEEKER
Aliastra Gallente Federation
862
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Posted - 2015.10.02 18:02:26 -
[2268] - Quote
its the summer dip. people back to school,work,university etc. nothing to worry about. |
Jenn aSide
Ascendent. Test Alliance Please Ignore
12554
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Posted - 2015.10.02 18:58:48 -
[2269] - Quote
Ima Wreckyou wrote:Everyone should just calm down. It will be ok once the wave of new players hits the servers because of the awox nerf as predicted by CCP and by the usual carebears.
Don't forget all the other things that were predicted to do the same thing. It's basically wishful thinking combined with a misunderstanding of the idea of comparability.
People who are compatible with the kind of experience EVE is are going to play the game despite it's flaws (this includes most of us who currently play) and thus "more safety/ease/better npe" is wasted on that type. The kinds of people who are fundamentally incompatible with the game are incompatible for profound personal reasons, and no amount of tinkering with the NPE, ease of the game, or safety is going to entice them to stay.
For example, last year a buddy of mine returned to the game and brought with him 4 friends from some browser based game he played. 2 played for a bit and quit saying EVE wasn't their kind of game (understandable, they were brothers and like faster paced games they could pay quickly because both had wives and kids)). The 3rd is still playing and fell in love with FW.
The 4th played for a while longer than the 1st 2, but he complained the entire time. He didn't like how when you blew up you lost your stuff. Couldn't stand how the skill system was time based because "skills should increase by me using them". There was simply nothing EVE could have don't to keep him without a major gameplay overhaul, even then I doubt he would have stayed.
Some people want to think there is some kind of easy thing or things CCP can do to EVE to get more people to play, but there isn't. EVE is a polarizing experience with very little middle ground which is part of the reason it's so awesome for some of us.
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Avvy
Republic University Minmatar Republic
193
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Posted - 2015.10.02 19:30:05 -
[2270] - Quote
Jenn aSide wrote: The 4th played for a while longer than the 1st 2, but he complained the entire time. He didn't like how when you blew up you lost your stuff. Couldn't stand how the skill system was time based because "skills should increase by me using them". There was simply nothing EVE could have don't to keep him without a major gameplay overhaul, even then I doubt he would have stayed.
The time based skill system favours casual players as they're less likely to get bored with it. As well as those playing skill queue online where they play something else.
For players that spend a lot of time playing their chosen game, it doesn't really work that well as you can't speed up the process through game play. There's no real sense of progression as it's all stuck behind time gated barriers. |
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Jenn aSide
Ascendent. Test Alliance Please Ignore
12554
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Posted - 2015.10.02 19:40:19 -
[2271] - Quote
Avvy wrote:Jenn aSide wrote: The 4th played for a while longer than the 1st 2, but he complained the entire time. He didn't like how when you blew up you lost your stuff. Couldn't stand how the skill system was time based because "skills should increase by me using them". There was simply nothing EVE could have don't to keep him without a major gameplay overhaul, even then I doubt he would have stayed.
The time based skill system favours casual players as they're less likely to get bored with it. As well as those playing skill queue online where they play something else. For players that spend a lot of time playing their chosen game, it doesn't really work that well as you can't speed up the process through game play. There's no real sense of progression as it's all stuck behind time gated barriers.
This is true, which means that if a person is one who needs "a sense of progression" based on skilling, that's an incompatibility that they have with the game. Some people over come that, others continue to dislike it but play anyways, while others can't overcome their dislike and leave.
Personally, I never cared for that "skilling up" thing other MMOs had, I remember reaching a level in WoW where I could turn into a bear and it was cool for like 5 minutes then I got bored with it. Same in other games, it doesn't "do anything" for me like it does for others, which is one reason why I don't care for traditional MMOs but do like EVE. EVE doesn't make me feel like a hamster in a wheel trying to get some cheese ie the next level, it says "make your own goal, don't count on me to throw artificial goals at you".
That's why I'm compatible with EVE and was incompatible with WoW. One of the reasons anyways. And i think lots of people are like that, which is why all the ideas people (and CCP) have about 'growing the community' tend to fail. |
Vaju Enki
Secular Wisdom
1469
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Posted - 2015.10.02 21:10:35 -
[2272] - Quote
Doomsdayer thread is always a fun read.
The Tears Must Flow
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Cancel Align NOW
Maas Industries
599
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Posted - 2015.10.02 21:42:54 -
[2273] - Quote
Lucas Kell wrote:Ima Wreckyou wrote:Everyone should just calm down. It will be ok once the wave of new players hits the servers because of the awox nerf as predicted by CCP and by the usual carebears. Shhhhhh... How are you still crying about that? It was the addition of a switch to turn off a dumb and redundant corp feature. Get over it.
Lucas, they don't look like tears to me. That looks more like an indifferent, you got it wrong post. |
Bootneck
Republic Military School Minmatar Republic
4
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Posted - 2015.10.02 22:19:24 -
[2274] - Quote
I have to admit, the ability to turn into a bear would be a pretty cool thing to do undocking in Jita,
Being a returning player, part of me thinks activity based SP would fix many things,
Take Battlefield 4, you earn weapon upgrades based on how many kills you get with that weapon, one of the ways to incentivise PVP would be requiring you to get X amounts of kills with certain ship classes or modules to unlock tech 2, pirate variants etc.
This would also require the carebears to actually do some PVP to unlock the skills for all those blinged up navy birds.
Of course it favours active players, but from experience sitting spinning your spaceship until you have 50m SP doesn't actually give you the real experience you need to use those skills in PVP.
As things stand, its still login, set skills for train, log off, come back in 3 months when you can fly a hac/hic/fotm.
Ofc time based skilling has been CCP's cashcow for years, 29 days for stuff like BSV is basically a month's sub for one skill bump.
They could maybe mix it up, x amount of time based SP that unlocks basic tiers, but XP required for upper tiers. Maybe introduce tags like the rats have when you kill a player ship that has X amount of XP based on the players SP and ship type.
Would it change things for the better? Dunno. Eve has been dying since 20 mins after the beta started.
There's no school like the old school and I've been expelled.
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Arthur Hannigen
17
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Posted - 2015.10.02 23:21:55 -
[2275] - Quote
Ima Wreckyou wrote:Everyone should just calm down. It will be ok once the wave of new players hits the servers because of the awox nerf as predicted by CCP and by the usual carebears. I'm sure they'll come back. Reputation these days is overrated anyway. |
Indahmawar Fazmarai
3992
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Posted - 2015.10.03 07:15:25 -
[2276] - Quote
Vaju Enki wrote:Doomsdayer thread is always a fun read.
No, the real fun is to see CCP Seagull promising milk and honey to everyone but "you", with that "you" being (according to CCP) 62% of their customers.
As: since a vast majority of our customers are PvE types who stay in highsec and barely multiplay, here's a crapload of PvP low-nul-nosec multiplayer stuff! All hands rejoice and kiss the bountiful hand of your savior CCP Seagull!
The Cool Boys in the front rows cheer and throw their hats in the air, whereas the rest of public keeps leaving the place, one by one, slowly and surely bringing down the population.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Vincent Athena
V.I.C.E.
3647
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Posted - 2015.10.03 13:59:42 -
[2277] - Quote
Looking at the eve status monitor, it looks like the average has been sitting at 20k for months. Summer is over, and the on-line player count is not rebounding.
Know a Frozen fan? Check this out
Frozen fanfiction
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Market McSelling Alt
Bernie Madoff Investment Services LLC
628
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Posted - 2015.10.03 15:30:50 -
[2278] - Quote
Vincent Athena wrote:Looking at the eve status monitor, it looks like the average has been sitting at 20k for months. Summer is over, and the on-line player count is not rebounding.
It isn't rebounding, we didn't get the September bounce. We are about to slip below 20k average soon as the numbers have been trailing again.
Also new player creation is a leading indicator of average user level, it too has been declining.
Then we will get the excuse that its Nov/Dec Holidays and more head in sand rebuttals from the usuals.
Best description of Eve Online and why the community is the way it is
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ThisandThat Whatever
Edge of Forever
1
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Posted - 2015.10.07 15:19:00 -
[2279] - Quote
Makes me think CCP could be doing something better trying to get these new "don't know what i'm doing" players into the game. Maybe a CCP sponsored newbie corp, readily available with a 1- 2 week limit schooling program about basics, which could be much better then any tutorials or opportunity system. After that period, a referral program to affiliated newbie friendly corps based on favorite actvities.
CCP knows how many trials go up in smoke, and how many get subbed and unsubbed after a month or 2. Maybe not that many, maybe they're just happy with the current state of the game, and don't really care much about how thick that smoke gets.
For better and for worse, maybe they're more interested in having most of the game's player base be veterans? That would be interesting.
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Lan Wang
V I R I I Ineluctable.
1617
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Posted - 2015.10.07 15:22:09 -
[2280] - Quote
maybe they just dont have the time or resources into molly-cuddling newbies and training them to play a game
Drinking rum before 10am makes you a pirate, not an alcoholic
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