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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2006.12.12 17:48:00 -
[31]
Congrats more than anyone else to Valora, that's a great sense of situational awareness right there .
Good job BoB, now finish of the hobbits and get to work on your next target .
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Zhaine
B e l l u m
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Posted - 2006.12.12 17:50:00 -
[32]
Well written, restrained and infomative. Nice one. - - - - - - - - - -
"PERGITE DEGUSTATE FORMOSUM BELLUM"
Forward to taste the beautiful war. . . |
ProphetGuru
Gallente Evolution Band of Brothers
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Posted - 2006.12.12 17:51:00 -
[33]
Log Off Timer Knowledge Base Article
Just for clarifacation of any who may be unaware of the mechanic.
[CLS] Bawldeux IV- start posting all kinds of crap about BoB members, insulting their families,friends,anything that will **** them off. |
Vestalia Gaea
The Echelon
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Posted - 2006.12.12 17:51:00 -
[34]
Thanks for the writeup
'A disorderly mob is no more an army than a heap of building materials is a house.' |
End Yourself
Core Domination
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Posted - 2006.12.12 17:58:00 -
[35]
Originally by: Crohnx still ship should dissapear in next 1min than
Maybe BoB understand the game dynamics and that is why they are winning?
--- Fighting for peace is like screwing for virginity.
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Zrevak Ashek
RONA Corporation
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Posted - 2006.12.12 18:01:00 -
[36]
Quote: The PvP timer is split into three 15-minute periods.
Whenever you are engaged in a player vs. player fight, the first timer starts. It is refreshed whenever that anything happens in combat, including when you get fired upon (even if you do not fire back). If you log off within 15 minutes of this timer's activation, the other two will kick into action. Note that your onscreen timer countdown may not take into account events that cause the timer to get refreshed.
The second timer starts once you log off. Your ship will be warped to a random part of space and will remain there for another 15 minutes. Note that if the enemy has warp scrambling abilities, he can keep you in place for those 15 minutes and fire at you all the while. The phrase "sitting duck" comes to mind.
If your ship gets destroyed, the third and last 15 minute timer will start. This time, it's your pod that does the emergency warp and remains in space for the duration of the timer.
It was gamemechanics, as you can see. It doesnt matter if you log off 0,5 seconds before the timer is over, it resets and you're back to 15 mins.
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Alfragide
Nova Lusitania
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Posted - 2006.12.12 18:02:00 -
[37]
Good reading and good to know the facts.
Strange thing though it can almost come down to a frig pilot with good scanning skills and that dosen't really need to know how to shoot.
1 small detail - Shouldn't "a Pendulum" go left and right? So u should call it "The Broken Pendulum war".
Just a word about the titan pilot, loosing 1 of those should be punishment enough, i mean , HE KNOWS, ok? What ever happend its done , gj BoB, time to move along.
AvT Nova LusitGnia |
Saladin
Minmatar V I R I I Center for Disease Creation
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Posted - 2006.12.12 18:04:00 -
[38]
Edited by: Saladin on 12/12/2006 18:06:49 So if the aggro timer is 15 minutes, he logged after 13, then it should have disappeared 2 minutes later. Or does the aggro timer get refreshed when you are attacked after logging? [nvm read the link PG put up]
And if it took 4-6 minutes to kill it, then I am not buying that he wanted to relog. If he wanted to relog from a different computer he should have been able to come back in time to take part in his own defence. My computer BSOD's frequently and many a time have I been able to get back in under 2 minutes. Same goes for a CTD. However, how lame would it be if he was trying to log in again immediatly and got that message "The cluster is currently full, you are #13 in the queue....".
In any case, doesn't take away from the fact that the kill, while important from an isk & morale point of view, holds no thrill since shooting fish in a barrel requires no skill.
I really have no love for ASCN, and plenty of hatred for Evolution, but it is such a shame that the first Titan loss on TQ be due to such mistake. A mistake of that magnitude can break anyone's will. Will be interesting to see how that plays out. ----
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Ace Frehley
Minmatar Dark-Rising Fallen Souls
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Posted - 2006.12.12 18:06:00 -
[39]
Edited by: Ace Frehley on 12/12/2006 18:07:36 We demand the truth about the titan-pilots!!!
*snip* Help us with our goal and sign our list!!
Girljerms is more lethal then a fleet of 1000 Tempests Yeah I¦m nude, I¦m a swede and I¦m armed with bad jokes
http://www.petitiononline.com/titan147/petition.htmlWe wanna know the truth |
Lord Mummbi
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Posted - 2006.12.12 18:07:00 -
[40]
You must have your corp/alliance ticker active and be apart of a player corp to post in this forum. IF you have any questions about this, please feel free to email us at: [email protected] - Kreul Intentions
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killerco
Gallente Confederation of Red Moon Ascendant Frontier
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Posted - 2006.12.12 18:07:00 -
[41]
Well there is just 1 response possible from me and my corp.
Congratz on the titan kill on behalf off me and corm.
Greetz killerco
Don't be a great man just be a man |
Mariko San
Saints Surrounded
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Posted - 2006.12.12 18:14:00 -
[42]
Edited by: Mariko San on 12/12/2006 18:15:56
Originally by: Valora
Originally by: Crohnx cyvok loged after 15min agro timer. dd was set off @ 18:13-18:14 , he loged around 18:31-18:32 , agro timer was off
Hi, the DD went off at 18:14. I got my first scan result on the Titan at 18:28 and CYVOK was offline. Not much else to it!
How close do the new probes put you even when probing from a great distance.
Seems a bit odd that from getting the first hit on scanner you could travel 80AU and get damage on the target all within the space of 1 minute (as aggro timer would have been gone at 18.29?), or do the new probes (even those you would have to use to break an 80AU SS) put you within 15km of the target?
Or if he logged off at 18.28 (even if nothing happened in the meantime) would a new 15 minute aggression timer have started at that point?
Man this is confusing.
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Maule
Amarr Destructive Influence Band of Brothers
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Posted - 2006.12.12 18:16:00 -
[43]
Originally by: Mariko San
Originally by: Valora
Originally by: Crohnx cyvok loged after 15min agro timer. dd was set off @ 18:13-18:14 , he loged around 18:31-18:32 , agro timer was off
Hi, the DD went off at 18:14. I got my first scan result on the Titan at 18:28 and CYVOK was offline. Not much else to it!
How close do the new probes put you even when probing from a great distance.
Seems a bit odd that from getting the first hit on scanner you could travel 80AU and get damage on the target all within the space of 1 minute (as aggro timer would have been gone at 18.29?), or do the new probes (even those you would have to use to break an 80AU SS) put you within 15km of the target?
aggro timer resets when you log off whit it. learn to read others posts before posting pls
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Agent Kenshin
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.12.12 18:17:00 -
[44]
Originally by: Mariko San Edited by: Mariko San on 12/12/2006 18:15:56
Originally by: Valora
Originally by: Crohnx cyvok loged after 15min agro timer. dd was set off @ 18:13-18:14 , he loged around 18:31-18:32 , agro timer was off
Hi, the DD went off at 18:14. I got my first scan result on the Titan at 18:28 and CYVOK was offline. Not much else to it!
How close do the new probes put you even when probing from a great distance.
Seems a bit odd that from getting the first hit on scanner you could travel 80AU and get damage on the target all within the space of 1 minute (as aggro timer would have been gone at 18.29?), or do the new probes (even those you would have to use to break an 80AU SS) put you within 15km of the target?
Or if he logged off at 18.28 (even if nothing happened in the meantime) would a new 15 minute aggression timer have started at that point?
Man this is confusing.
The size of the ship makes it a floating beacon in space. How accurate and close you are depends a lot on how big the signature radius of the ship is. And well titans are flying stations so its not a surpise they narrowed it down rather quickly. -----
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Saladin
Minmatar V I R I I Center for Disease Creation
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Posted - 2006.12.12 18:20:00 -
[45]
Edited by: Saladin on 12/12/2006 18:22:28 Mariko I haven't tried the 80-90 au ones yet, but they really improved probing and it is so easy now. The 12AU ones that I used to use would take 4-5 minutes and you would need 3 of them, and you would need to do another scan with 3 3 au ones. Well now with the 12AU ones and some of the new kali skills it takes one probe and 63 seconds to find everything with great accuracy (i warped to zero by mistake to one ship and bounced off him and lost my cloak). At that range, I think a Spook probe could do it but feel free to correct me.
Quote: The size of the ship makes it a floating beacon in space. How accurate and close you are depends a lot on how big the signature radius of the ship is. And well titans are flying stations so its not a surpise they narrowed it down rather quickly.
A covert ops frig with a recon probe launcher can pretty much narrow down a BS to zero meters, so with the right range probe a titan should be no problem at all. ----
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Mirkel
Amarr The Buggers
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Posted - 2006.12.12 18:24:00 -
[46]
so when is cyvok coming with his explanation of what happened ?
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Hakera
Freelance Unincorporated Ushra'Khan
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Posted - 2006.12.12 18:30:00 -
[47]
nice write up - might i encourage when this is all over and the dust begins to settle, that BoB do a similar write up for the campaign itself? Would be cool to follow on from Seleene & KIAEddz initiative.
Would be nice to see both sides of the story as well, one from ASCN!
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.12.12 18:32:00 -
[48]
Edited by: Avon on 12/12/2006 18:46:30 To clarify the aggro timer:
18:14 CYVOK activates DD, timer starts, he can not log out until 18:29
18:27 CYVOK logs out, the aggro timer has not expired, and so it resets back to a full 15 minutes.
18:36 CYVOK's Avatar is destroyed.
18:42 Aggression timer would have been over and his ship would have vanished.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.12.12 18:34:00 -
[49]
Well, nice report. Looks like cyvok made a big expensive mistake. Anyway, well deserved kill. Can be compared with sport: A good team spots the mistakes of their opponent and takes their chances, a worse team usually not. So grats.
CTD/con-loss vs. log-out. A proposal for a fix. |
Koronos
Interstellar eXodus R0ADKILL
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Posted - 2006.12.12 18:34:00 -
[50]
Thanks for the exciting writeup. Another good argument for Seleene's Combat Report forum.
Koronos
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Diablique
The Forsakened Few
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Posted - 2006.12.12 18:36:00 -
[51]
Imagine, if you will, a lowly CCP GM, churning his way through the endless petition que. Granting ships, sending standard replies of denial,
"Hi there. Thank you for contacting customer support and our apologies for the late reply. I regret to inform you that we have not been able to verify exactly what happened to you and thus are not able to reimburse you. We can only use our server logs for verification as this is the only secure information that we have. Unfortunately, they do not have the information that would be required for reimbursement in this case. Best regards, EVE Online Customer Support"
Then he hits Cyvok's Petition.... his jaw drops, he drops his coffee onto the desk, and he loses all bladder control. I swear that'll be the hottest petition in the office that day, if they don't hunt it down out of turn and deal with it imedeatly!!!
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.12.12 18:37:00 -
[52]
Edited by: Joerd Toastius on 12/12/2006 18:38:21 On probe mechanics:
An Apoc has a "findability" (ie, measure of how easy it is to probe down) of 400/20=20. An Avatar is 1425/1000=1.425. It's a quirk of the current model, but an Apoc is around 14 times easier to find than an Avatar. That said, observators have a max deviation of 20,000km, which means you can go straight to snoops, which should find it on the first pass at that range.
On logoff mechanics, for those who are still confused and didn't bother to read the linked knowledgebase article:
Quote: The PvP timer is split into three 15-minute periods.
Whenever you are engaged in a player vs. player fight, the first timer starts. It is refreshed whenever that anything happens in combat, including when you get fired upon (even if you do not fire back). If you log off within 15 minutes of this timer's activation, the other two will kick into action. Note that your onscreen timer countdown may not take into account events that cause the timer to get refreshed.
The second timer starts once you log off. Your ship will be warped to a random part of space and will remain there for another 15 minutes. Note that if the enemy has warp scrambling abilities, he can keep you in place for those 15 minutes and fire at you all the while. The phrase "sitting duck" comes to mind.
If your ship gets destroyed, the third and last 15 minute timer will start. This time, it's your pod that does the emergency warp and remains in space for the duration of the timer.
tl;dr: The FIRST timer starts whenever anything PvP-related happens to your ship (anyone taking aggro on you, basically). This is 15 minutes long, and restarts every time hostile modules cycle on you.
The SECOND timer starts if you log off before the FIRST expires. This is ANOTHER 15 MINUTES. When this timer activates you emergency warp and all your modules finish their cycle and stop, including cloaks. If your ship stays alive, you disappear at the end of the timer.
The THIRD timer starts if you die while the SECOND is running. Your pod emergency warps and stays in space for ANOTHER 15 MINUTES, after which it disappears.
Thus, if you log off 1 second before your timer expires, you will emergency warp, your modules will stop and you will be sitting in space for FIFTEEN MINUTES before your ship disappears.
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Emperor D'Hoffryn
No Quarter.
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Posted - 2006.12.12 18:38:00 -
[53]
Good job guys.
Too bad you didn't kill it in actual combat, if for no other reason then this will not be the last time you hear the phrase, "Too bad you didn't kill it in actual combat."
Originally by: Tuxford Yes we don't play on our main accounts simply because you would lose all respect for us
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Kyra Azor
Silver Train
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Posted - 2006.12.12 18:40:00 -
[54]
For those that say that probing a Titan is easy, it's not exactly so. As you can see in this thread: http://oldforums.eveonline.com/?a=topic&threadID=440155 The chance of finding a ship is measured by signature/sensor strength. Titan has large signature but also huge sensor strentgh. So it was indeed very lucky to find the Titan so quickly.
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Sinlare
Gallente Sinlare Auditorium
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Posted - 2006.12.12 18:43:00 -
[55]
Originally by: Avon To clarify the aggro timer:
18:14 CYVOK activates DD, timer starts, he can not log out until 18:29
18:27 CYVOK logs out, the aggro timer has not expired, and so it resets back to a full 15 minutes.
18:39 CYVOK's Avatar is destroyed.
18:42 Aggression timer would have been over and his ship would have vanished.
18:36 according to the killmail. |
Lady Vlad
Evolution Band of Brothers
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Posted - 2006.12.12 18:43:00 -
[56]
Originally by: ProphetGuru Log Off Timer Knowledge Base Article
Just for clarifacation of any who may be unaware of the mechanic.
More people, especially ASCN and Cyvok need to read this. If he logs out even 1 second prior to his timer being up, he instantly gets tagged with another 15 minute timer.
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Heptameron
Gallente Octavian Vanguard RAZOR Alliance
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Posted - 2006.12.12 18:44:00 -
[57]
Grats on the titan kill.....
Methinks Cyvok should focus on trying somehow to save his alliance and forget the loss, as painful as it must be. A little bit of pride swallowing is in order.....
BTW, wonder what the insurance payout is on that beast? ---------------------------------------------- We can't all be heroes, because somebody has to sit on the curb and clap as they go by |
Lady Vlad
Evolution Band of Brothers
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Posted - 2006.12.12 18:45:00 -
[58]
Originally by: killerco Well there is just 1 response possible from me and my corp.
Congratz on the titan kill on behalf off me and corm.
Greetz killerco
Much Respect
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.12.12 18:46:00 -
[59]
Originally by: Sinlare
Originally by: Avon To clarify the aggro timer:
18:14 CYVOK activates DD, timer starts, he can not log out until 18:29
18:27 CYVOK logs out, the aggro timer has not expired, and so it resets back to a full 15 minutes.
18:39 CYVOK's Avatar is destroyed.
18:42 Aggression timer would have been over and his ship would have vanished.
18:36 according to the killmail.
My mistake, I was looking at the capsule loss, I'll edit my post.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Lady Vlad
Evolution Band of Brothers
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Posted - 2006.12.12 18:47:00 -
[60]
Originally by: Heptameron Grats on the titan kill.....
Methinks Cyvok should focus on trying somehow to save his alliance and forget the loss, as painful as it must be. A little bit of pride swallowing is in order.....
BTW, wonder what the insurance payout is on that beast?
Since it can not dock to insure, he would only get the 40% of base price I believe. So insurance payout would be just over 20 bil isk.
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