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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.12.13 18:14:00 -
[1]
Hi,
I wanted to ask if EvE DEVteam is considering to give StealthBombers a boost to maximum warp range? Currently it is like this...
WarpRanges Stealth Bombers & tech1 Hull Frig (info Quickfit, WarpDirveOp 5 (-50% warp cap need)/EnergyManagement 5 (+25%cap):
Amarr: tech1 hull - Inquisitor (199.6AU) StealthBomber - Purifier (133.66AU)
Caldari: tech1 hull - Kestrel (109.75AU) StealthBomber - Manticore (61.71AU)
Gallente: tech1 hull - Tristan (335.33AU) StealthBomber - Nemesis (118.25AU)
Minmatar: tech1 hull - Breacher (115.46AU) StealthBomber - Hound (86.69AU)
I think it's really paradox to limit StealthBombers to such short warp-ranges, because they are meant to be tactical ships. To be a tactical ship in conclusion means that you are in need of a gang which distracts the opponent for you not to be instantly shot down. The Gallentean and Amarr StealthBombers are very balanced in terms of warp range while the Manticore and Hound suffers the harsh limitation by not being able to stay close to your gang.
Would be nice to hear players' opinions about this situation and maybe some infos of DEV team.
Greets Asa
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Kharakan
Amarr Morticus Impendium
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Posted - 2006.12.13 20:37:00 -
[2]
Caldari are traditionally slowest, I think, and the manticore has the weight of an extra launcher to carry ;)
Originally by: Joshua Foiritain (to Dark Shikari) HAHAHA I KNOW YOUR ACCOUUNT NAME TIME TO DIE
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Warden Nightstar
Caldari
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Posted - 2006.12.13 20:50:00 -
[3]
And in how many systems will you actually find that a problem? The answer: VERY few.
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.12.14 02:05:00 -
[4]
Edited by: Asariasha on 14/12/2006 02:08:04 Of course the Manticore has got to carry the weight of a third launcher, but thatfor it is the most fragile StealthBomber of all with the worst tankability due to medslots have to be used for EW. Additional there should be considered that not everyone flys around with the warp-range related skills at 5. If these skills are trained to 4, a Manticore is only able to warp over ~50AU and believe me, there are many systems in which you have to warp two times or maybe even 3-4times in very large systems while your gang takes the range in one warp making a Manticore intolerable for roaming gangs.
Another point is the maths behind the warprange reduction. Why is it that the reductions from tech1 hull to StealthBomber are...
~74% of tech1 hull for Minmatar ~60% of tech1 hull for Amarr ~55% of tech1 hull for Caldari ~35% of tech1 hull for Gallente (however 35% still means 118AU )
...this is just strange and I don't get a clue why it is like it is. My intention is not to ask for 200AU warping StealthBombers. I just want StealthBombers which are able to follow their gang making the StealthBombers an interesting and an useful vessel by giving them all at least a warp-distance of ~90AU.
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Ravey Head
K.O.R.
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Posted - 2006.12.14 02:40:00 -
[5]
As a manticore pilot, this is a very relevant issue. I have decent skills, most of the navigation skills to at least lvl 4 and doing any traveling in the manticore is decidedly painful. It was okay for warping around in system but most of the time I have to make a couple of jumps just to get from one asteroid belt to another. Anytime I am in a gang with my corp, they usually have to wait on me to catch up. This can be problematic when traveling low sec and trying to avoid gate camps/roving pirates.
I realize that we get an extra launcher slot, but would an increase in warp range overpower it? I think not.
-Ravey
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Warden Nightstar
Caldari
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Posted - 2006.12.14 05:43:00 -
[6]
That's funny. I never had a problem with it. Then again, I have 13 million skillpoints.
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Tachy
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Posted - 2006.12.14 10:19:00 -
[7]
Originally by: Warden Nightstar That's funny. I never had a problem with it. Then again, I have 13 million skillpoints.
Try travelling with other ships. They will learn to hate to wait for you in every system multiple times. warpwarpwarpwarp is just ugly. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
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