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Cidanel Afuran
Chickenhawk.
181
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Posted - 2015.09.08 19:53:51 -
[1] - Quote
Verstal wrote:Another interesting way of thinking about it based on server bandwidth if the current hardware can support 100k or X players on at one time, then the current design of the product is 33.3% of what it should be. If I was designing a modern day ps4 or PC game and only used 33% of the hardware capabilities I would get fired.
If you worked for me and prioritized using as close to 100% of the hardware capabilities over making something that the niche customerbase wants in a final product, I would fire you.
The product tailored to your customer comes first, not maxing hardware just for the sake of it. |
Cidanel Afuran
Chickenhawk.
182
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Posted - 2015.09.08 21:22:39 -
[2] - Quote
Verstal wrote:Not at all, Iceland is a smaller game dev community.
You do realize CCP has two offices in the US, one in China, one in Iceland, and one in the UK, right?
Not everyone works at a company's corporate headquarters |
Cidanel Afuran
Chickenhawk.
182
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Posted - 2015.09.08 21:52:38 -
[3] - Quote
Verstal wrote: Its a interesting idea or method to measure design efficiency, you do not design to waste resources. I have no idea of many resources are being wasted on the current design.
Here is a small example, managing a POS:
CCP have simplified how towers are fueled over the last decade where you take the original resources and combine them in a fuel block so that it is 1 object.
By not having to count down 6 clocks per tower (what ever it was) reducing it to 1 CCP reduced the management overhead on the server making it more efficient on the server.
Also you could say it offered a simplification of the game play, and easier for a player to fuel a tower. I am trying to start debate that this was a good or bad idea just an example of to reduce server overhead with a design change.
You completely missed my point. Players liked the POS fuel change, so who cares what impact it has on the servers? Again, you think about the benefit to the customer before you think about raw overhead of physical resources.
You can't make business decisions by thinking like an engineer/programmer (like you are).
Quote: I would ask you who is the CCP customer? All I have to look at is what direction the content is taking but what is your point of view?
I see this: Ship Skins, Vanity Items for Characters that are represented by a 2d image for most of the population, new ships, new items, new mechanics, new things to do with RMT.
Each of these categories are targeted at a part of the current customer base. I have only started playing again for a few weeks did I miss something?
The typical EVE player is the kind of person who would spend hours building model trains in their basement. They see EVE more as a hobby than a video game. They want a form of entertainment where they can work for something of their own choosing. They dislike instant gratification. They dislike someone being able to feel like they are unique and special simply because they finished a pre-set game mechanic. They want you to have to actually work for what you get.
You want to play for free? Great! Prove you can earn enough ISK to buy a PLEX every month. You can't prove you can earn that much in game? You don't deserve to play for free.
We see EVE as a truly unique game within the MMO universe and don't want it to turn into an easymode themepark spaceship game. I personally pay for three accounts every month. I want to see EVE keep going and not turn into WoW in space (as it would if the barrier to entry was easier/cheaper/etc). I'm happy contributing my $36/mo to CCP to help keep EVE up. |
Cidanel Afuran
Chickenhawk.
183
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Posted - 2015.09.08 22:58:06 -
[4] - Quote
Verstal wrote:So my point - Is the content that has been created focused on your description of the players that play Eve?
My role is a hybrid very rare - Programmer - Artist - Designer - Producer = They call us Technical Directors these days since we can touch so much of the product to improve the quality or build a small part of the game by ourselves with our own hands with out breaking the entire game while doing so.
For the most part, yes. They have missed the mark with a few changes, but have done a great job.
EVE isn't a small game though. They have to be able to handle a massive battle including 7000 people in the same system of the course of 20 hours. If 200 people decide to jump bridge five systems away, the server cluster needs to be able to handle it on the fly.
My issue with what you said (as an ex-programmer now in finance) is that you started with "this is what they are doing wrong". You didn't start by trying to understand what the EVE player base wants.
Start with the goal. You started this thread by saying CCP should do something because other MMOs do it. You didn't start by trying to get what the typical EVE players want. |
Cidanel Afuran
Chickenhawk.
184
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Posted - 2015.09.09 23:14:25 -
[5] - Quote
Verstal wrote:Free to play alts have good limitations on them and by basing it on skillpoints the account would inactive once you reached that point reason I said X instead of fixed number is that it could be tuned based on CCP player data.
The original trial period was 14 days when i started and gave them money on my 2nd day instantly hooked. Also started a second account the 2nd day and was using it as a hauling alt when you could drive a trial account and main account at the same time which they prevent now.
Another idea would be that if you created a training alt hit the limit with the intent to sell it but you cant sell a character on a trial account so older players that wanted a spy alt, or super cap sitting alt could use this to train it for free before paying for it to be useful themselves or someone else.
One benefit for free training is If you left the game for a period you would have more motivation to log on again to change your skills.
Logging on again is a good thing.
More money for CCP is a good thing.
Large community good.
So you're telling me I could start 20 FTP alts, post them on all WHs nearby and have mindlessly easy intel and warpins?
I could start 20 FTP alts, train them into a prototype cloak and AFK camp the systems of anyone I don't like?
I could start 100 FTP PI alts and just rake in ISK?
No, that wouldn't be abused at all. |
Cidanel Afuran
Chickenhawk.
185
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Posted - 2015.09.10 04:49:13 -
[6] - Quote
Verstal wrote:[quote=Cidanel Afuran] Can you run that many trial accounts at the same time? Have you tried it lately? I have a trial alt right now that I need to log off to login paid characters accounts. Your examples are for exploit not a new user.
How long have you played EVE exactly? Give me a specific number of days/weeks. I know it isn't longer than a week or two if you honestly think your troll of an idea wouldn't be mercilessly exploited. You are just another in a long string of forgotten newbies who thing that turning EVE into WoW in spaceships is a good idea.
And you are one who is clueless as to what makes a company successful as well. Perfect. I hope someone like you never works for me!
I asked you this earlier and you point blank ignored my question.
How much time have you spent understanding the typical player of EVE?
Please actually answer that questions you troll you. |
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