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Author |
Thread Statistics | Show CCP posts - 26 post(s) |
corbexx
GoonWaffe Goonswarm Federation
1398
|
Posted - 2015.09.11 10:22:53 -
[1] - Quote
Team Psycho Sisters invite you to try out our new Scanning interface on the Singularity test server. We have made some changes to the interface based on feedback on the new map, and have pulled scanning out of the map entirely to reside in its own window. The feature can be accessed by Ctrl-Left Clicking the Probe Scanner button. This is a temporary place for the feature while we perform some user experience testing on it. For help on how to connect to the Singularity test server, please see this helpdesk article: https://ccpcommunity.zendesk.com/hc/en-us/articles/202331461-Test-Server-Singularity-. Please try out all the scanning use cases you care to, especially ones you use frequently on Tranquility. To give us feedback, please fill in this short survey following your time testing out the new interface. We ask you kindly to not distribute this link.
http://questionpro.com/t/AKgazZS5GT
If people would like to go on sis and test this and give some constructive feedback that would be really helpful.
Corbexx for CSM X - Wormholes still deserve better
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Tipa Riot
Federal Navy Academy Gallente Federation
1397
|
Posted - 2015.09.11 10:26:56 -
[2] - Quote
corbexx wrote: We ask you kindly to not distribute this link.
Oops.
I'm my own NPC alt.
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corbexx
GoonWaffe Goonswarm Federation
1398
|
Posted - 2015.09.11 12:06:15 -
[3] - Quote
Tipa Riot wrote:corbexx wrote: We ask you kindly to not distribute this link.
Oops.
Not a issue I copied the parts I was ment to. Although I've taken it out and people will have to message me to get that link till I get clarity from CCP. I think its more they are worried people will just fill in the survey without even trying it.
Corbexx for CSM X - Wormholes still deserve better
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Andrew Jester
ElitistOps Pandemic Legion
1399
|
Posted - 2015.09.11 12:44:40 -
[4] - Quote
is this only a change for scanning in the new map, or does it change scanning in the old map as well?
If thuggin' was a category I'd win a Grammy
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Winthorp
3660
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Posted - 2015.09.11 13:06:01 -
[5] - Quote
This is so horrible it should be stopped now, i have tried this on SISI and have filled in the survey.
You can't dscan from this at all and i realise they are only releasing this to test the signature scanning but these are hand in hand for me and this holds no hope that it will be able to be made workable with dscan as a functionality.
Whoever made this map has clearly never scanned past the few sigs they required to learn to test this out.
A system that would take usually 5-10mins to scan was taking me 30-40mins and i was struggling the whole way through it.
When scanning a cluster of sigs at 4au and receiving a few named results you normally then lock down one of those sig to 100%. Once you then go after that one sig the system forgets all the others. Like really WTF?
The highlighting of sigs that you click on and want to narrow down is so negligible that i couldn't pick it. It is made worse when a sig splits and you need to see both of them in a cluster of over 5 sigs. This is one of the worst parts for me, i would almost have to give up on some signatures.
Some signatures even after scanning them to 100% you can warp to it and the window won't even tell you what it is yet. You can't edit the info window to give you more info on things.
The progress bar on the signature icon is horrible and really doesn't even represent how much you have scanned it down at all.
The signature info window is so in your way that you can't even scan comfortably without making the whole window full screen, why is that locked to there.
Please don't implement this or at the very least can you not find a dev there that has at least scanned a few systems down to test this out before releasing this to sisi in its horrible condition twice now?
I am Winthorp, you might remember me from such films as "Winthorp is to blame for permanent signature ID's".
Please note i don't engage in any meaningful discussion with NPC alts, nut up or shut up...
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Ransu Asanari
AQUILA INC Verge of Collapse
328
|
Posted - 2015.09.11 13:17:35 -
[6] - Quote
I'm collecting all my feedback here, because I'm pretty sure the survey would time out, and/or I would hit the character limit.
Because boy there is a lot to mention:
https://docs.google.com/document/d/1Hcc59_ZWxoTjTkfz0st8-e-f9E_ojrc3leSwP04iSj0
Edit: Yeah I'm still working on it. Will update when I'm actually done :P |
Colman Dietmar
Red Federation RvB - RED Federation
62
|
Posted - 2015.09.11 15:06:58 -
[7] - Quote
I don't think this is a good idea. The starmap and system map merge isn't that bad, it just needs to have the scale adjusted, so that you have to zoom more to switch from starmap to solar system map, and that solar map is very small compared even to the distance between neighbour stars, to reduce the overlapping between the two maps. |
Quesa
Burning Napalm Northern Coalition.
81
|
Posted - 2015.09.11 15:42:56 -
[8] - Quote
I don't like that you cannot pop-out the scan results and have to keep this, very large, window open.
When you start making the windows for the map smaller, it becomes more difficult and awkward to maneuver it, making it more difficult and awkward to complete the task of scanning.
I would love a button to center the probes on your current location and/or a right-click to center probes at a desired celestial/object.
I cannot count how many times I have tried to move probes but grabbed the arrow facing me, thus shooting the probes so far out of my view I have to recall and re-deploy the entire set. To address this, could you possibly remove the Z-axis arrows when your perspective is at a certain angle?
Recover probes should be more prominent and slightly separated from the reconnect/destroy. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
298
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Posted - 2015.09.11 16:11:44 -
[9] - Quote
Quesa wrote:I don't like that you cannot pop-out the scan results and have to keep this, very large, window open.
When you start making the windows for the map smaller, it becomes more difficult and awkward to maneuver it, making it more difficult and awkward to complete the task of scanning.
I would love a button to center the probes on your current location and/or a right-click to center probes at a desired celestial/object.
I cannot count how many times I have tried to move probes but grabbed the arrow facing me, thus shooting the probes so far out of my view I have to recall and re-deploy the entire set. To address this, could you possibly remove the Z-axis arrows when your perspective is at a certain angle?
Recover probes should be more prominent and slightly separated from the reconnect/destroy.
You can make the map full screen now and it acts exactly like the old map
except it looks like you just zoom in on the solar system, which looks weird, but usable |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
875
|
Posted - 2015.09.11 16:27:48 -
[10] - Quote
I am a wormholler, and scan more then 99% of the EVE population, so what I say I say from much, much experience.
New interface is basically a copy-paste of the old (current) scanning interface, only now in a separate window rather then a screen.
Advantages over current scanning interface:
1) separate window you can dock on the 2nd screen somewhere. This is a good thing.
Disadvantages over current scanning interface:
1) Adds more clutter to the UI. 2) Minimum size of the window is an issue. 3) Inability to decouple scan results window from the graphical map overlay with the probes.
For example, in current scanning interface, when I play as a t3 destroyer, I drop combats in a tight spread over the grid i am at, and i just leave them there. An enemy warps in 300km away, I hit scan, and on the scan results window I get a hit that i can warp to. For this, i do not need to see actual probes. i drop them, I pre-position them in advance, and I leave them, all i need is a Scan button and a list of warp-able results.
Scan window needs to have all elements decoupled, so I can drag them whichever way i want, and hide unnecessary parts.
4) Those ugly-ass icons... Please, for the love of god, let us use a small generic colored dot for most things. Currently icons are big, fat, and take up a lot of visual real-estate. I do not NEED to see the damn triangles on my scanning map, only a green dot that signifies signal strength.
Green, yellow, red dot. Nothing else.
5) Separate window. Yes it is also an advantage, but also a disadvantage. When i am scanning wormholes, and not in a rush, I like a fully maximized scanning window with no other UI elements distracting me. The fact that it is now a free-floating window competing with other UI elements for space, can be a good thing, but also a bad thing.
overall:
overall, the scanning interface is still garbage. Copy-pasting the old interface and adding ugly-ass icons into it does not count as improvement sorry.
remind me, did anyone actually ask for you to break the scanning as well as the map and icons?
Scanning window does not need changes other then maybe letting us scan from a tiny window in the main UI as well as the current separate screen. |
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Bienator II
madmen of the skies
3384
|
Posted - 2015.09.11 16:31:14 -
[11] - Quote
i like the concept of it. Bringing the UI controls to the map and making things like the proble list collapsible was long overdue ;)
first impression is good. Map still has the same problems it had before but thats off topic.
what i was missing after a short test: - filter to disable anomalies (used to be a checkbox) - filters in general
maybe i overlooked them however
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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darkezero
Scope Works Dead Terrorists
10
|
Posted - 2015.09.11 16:35:03 -
[12] - Quote
A) organizing by signal strength doesn't actually organize by signal strength. it shifts them around, but something scanned to 100% doesn't appear on either top or bottom when in the same list as unscanned or partially scanned signatures.
B) Old map, selecting one signature caused the others to disappear, leaving you with just the one selected on the map. New map, selecting one signature changes nothing. Old map style is preferred, due to the ability for multiple signatures to be scanned in a single pass, but only wanting a particular one.
C) Scan results window is simply too small to provide any information beyond range, scan group, and percentage scanned, and even omits the group (Data, Relic, combat, wormhole) and type. it is expandable up and down, but not left and right.
D) during position of probes: old map style, right click while holding left click during dragging returned probes to original position prior to start of drag; new map style, right click while holding left click during dragging changes camera position and zoom, making it uncertain that probes are in fact in their original place. Old map style preferred.
E) new map doesn't include ranges to objects other than anomalies and signatures.
Image showing items A, B, C, and E is here
hopefully this helps and/or is what you're looking for. |
Jack Miton
WeebleCORP
4646
|
Posted - 2015.09.11 17:34:09 -
[13] - Quote
This gets a 10/10, A++ and a huge fkn gold star for moving the recall probes button away from right next to the analyze button!!!! Actually functionality is aparently bad based on feedback from people I reasonably trust though (I don't do sisi myself)
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
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Arla Sarain
647
|
Posted - 2015.09.11 17:46:18 -
[14] - Quote
Please remove the black balloon around brackets. You can make it hop in on mouseover, but unless interacted with it shouldn't show up and clutter with other balloons, which are obviously just there for no reason. Also, aesthetically, trying to give the balloons volume through color shading when everything else seems flat 2D is so Windows XP era. Flat bracket balloons on mouseover if you insist please.
Darker background please.
Can the tactical overlay have a different colour from the orbital paths? For easier distinction. Like yellow. Could also play with the thickness of orbital lines or tac overlay lines.
Will edit for more
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Quesa
Burning Napalm Northern Coalition.
81
|
Posted - 2015.09.11 18:10:06 -
[15] - Quote
Kenneth Feld wrote:Quesa wrote:I don't like that you cannot pop-out the scan results and have to keep this, very large, window open.
When you start making the windows for the map smaller, it becomes more difficult and awkward to maneuver it, making it more difficult and awkward to complete the task of scanning.
I would love a button to center the probes on your current location and/or a right-click to center probes at a desired celestial/object.
I cannot count how many times I have tried to move probes but grabbed the arrow facing me, thus shooting the probes so far out of my view I have to recall and re-deploy the entire set. To address this, could you possibly remove the Z-axis arrows when your perspective is at a certain angle?
Recover probes should be more prominent and slightly separated from the reconnect/destroy. You can make the map full screen now and it acts exactly like the old map except it looks like you just zoom in on the solar system, which looks weird, but usable
Yes, I understand that but it isn't really my concern. If this new UI is to replace the old one, I want to be able to keep the results window separate once the probes are put in the proper place, not have this window that is ~1/5 of my screen area. |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
875
|
Posted - 2015.09.11 18:24:14 -
[16] - Quote
Anyhow rather then trying to break the last working elements of UI, simply let community customize UI as we see fit.
All these separate windows, and separate teams working on separate aspects of the UI...
It is just bad. If you are going to re-do the UI, do it all in one pass, make it fully moddable, and everyone will be happy, rather then doing it all in separate bits and pieces and releasing half-assed **** that noone likes, wants, or asked for. |
Aladar Dangerface
13. Enigma Project
237
|
Posted - 2015.09.11 19:33:13 -
[17] - Quote
Jack Miton wrote:This gets a 10/10, A++ and a huge fkn gold star for moving the recall probes button away from right next to the analyze button!!!! Actually functionality is aparently bad based on feedback from people I reasonably trust though (I don't do sisi myself) I posted this on the little things post a couple of weeks back, you're welcome :)
I don't need twitter.
I'm already following you.
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Kismeteer
GoonWaffe Goonswarm Federation
831
|
Posted - 2015.09.11 19:36:33 -
[18] - Quote
My comments in the survey.
It looks much more like the new way that CCP has been designing new interfaces but has some deficiencies, mainly to do with the new map.
However, it forces you to use the new map, which it is honestly very hard to use compared to the old map. You cannot click on a lot of items due to the way the ordering of icons. To use it, you need to deselect items on the map to use it. And you don't have any groupings that make that easy.
Also, you cannot put the see-through overlay on it, to have it blown up large, but still able to see ships approaching you nearby. Once you have your probes set, you can go back to the normal space view instead of the map, and just have your probe selections set, which is twice as small as the new one.
The icons for launch, reconnect and destroy are small and might be easily miss able by newbies. You might consider coloring these icons as well.
The removal of the 'clear filtered result >' option, to see what you have filtered, is a reduction in information that is not helpful. The ability to immediately add an old filtered result was helpful.
You have also removed the seconds from probe times, which was a nice gentle reminder that your time is ticking down as your probes sit on fields. Otherwise, it looks pretty static. The columns for the probes section could be adjusted as well.
Maybe naming the types of probes you have out since you are using a larger column size?
Right clicking on a item that is inside warp range will not give you a warning that it is too close.
I really like the fact that the map seems to follow the new probes though.
Select all probes to change their distance.
Remove an ignored probe result for a single ship.
Seconds counting down, reminding you that you're on a clock to scoop/relaunch your probes.
Missing icon on new probe scanner, it is a set of pages.
Add pre-populated formations, these are not rocket science.
Make the new window Splitable from the map window, even if they can operate together.
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Alundil
Isogen 5
1019
|
Posted - 2015.09.11 20:57:15 -
[19] - Quote
Jack Miton wrote:This gets a 10/10, A++ and a huge fkn gold star for moving the recall probes button away from right next to the analyze button!!!! Actually functionality is aparently bad based on feedback from people I reasonably trust though (I don't do sisi myself) LEL - Jack points out one of the huge wins of the redesign. Neverending agony and frustration from accidentally recalling probes.
Other than that, this redesign doesn't actually improve much over the previous iterations of the beta map from a scanning perspective. The googledoc write up (linked earlier) is pretty damn close to my thoughts as well and saves me the need to type a lot of words.
I'm right behind you
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Marech Bhayanaka
The Night Crew The Night Crew Alliance
52
|
Posted - 2015.09.11 20:58:46 -
[20] - Quote
Quesa wrote: I cannot count how many times I have tried to move probes but grabbed the arrow facing me, thus shooting the probes so far out of my view
I hate this is he most in the current implementation.
Marech. |
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Ransu Asanari
AQUILA INC Verge of Collapse
334
|
Posted - 2015.09.11 22:22:15 -
[21] - Quote
Arla Sarain wrote:
*The new window lacks the "show anomalies" toggle tick box.
It's been moved to the "Right Click" menu if you mouse over "Filtered", so it's still there but not as obvious. Same with the ability to filter scan results by type, or ignored signatures: http://i.imgur.com/YKGRoqe.png
I definitely think it needs to be more obvious, as I thought all of that functionality was missing originally as well.
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Maria Kitiare
Future Corps Sleeper Social Club
21
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Posted - 2015.09.11 22:22:49 -
[22] - Quote
Wow.. I don't even.. Are you sure you considered feedback? Cause I don't really see any big improvements over the horrible beta map?
I mean.. Did the guys making this even try to zoom out and move their probes with "scanner probe" markers turned on? - If you can't move your probes, it isn't really a UI for probing, is it?
If you are in Thera, you can't even zoom out enough to see the entire system(same issue on the beta map).
Having it in a new window isn't even an improvement imo. Cause you are locking down all the windows behind it, and with the amount of space it takes, you can't really place it anywhere where it isn't in the way (unless you extend your client over several screens).
I think my best piece of feedback is to scrap the betamap, scrap this new probe window and put those dev hours somewhere else. God knows, EVE got enough bugs you guys can sort out. ;)
(I am running EVE in 1920x1080 Fixed Window on my 24" monitor for reference) |
SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
158
|
Posted - 2015.09.11 22:41:12 -
[23] - Quote
Is it already over? Is there a new button or something I have to check on Sisi, like with the beta galaxy map? Can't seem to find the thing to test it... |
Ransu Asanari
AQUILA INC Verge of Collapse
335
|
Posted - 2015.09.11 22:43:24 -
[24] - Quote
Updates After Downtime:
- Grey/Green background is now replaced with generic nebulae skybox. It's pixelated and distracting, and doesn't match the actual system background. While graphically it might be an improvement for casual use, please give us the option to turn it off and just go completely black background for efficiency. See bottom left for pixellation: http://i.imgur.com/7PvhDFo.png
- Related to above, we will need the ability to turn off the Sun lighting in a system. Because zooming in on the system core, for example in Thera and having your retinas destroyed will get old REALLY fast: http://i.imgur.com/3IYcS7a.jpg
- The "Recover Active Probes" icon, and all those probe icons are looking finer detail - a big improvement.
- When you jump into a system, the "Focus Current Location" button doesn't focus and zoom you in on YOUR location, but centers on the Sun. The "You Are Here" icon is also on the sun when you're actually on the gate, as shown by the tactical overlay ranging. Possible bug because you haven't spawned yet? Screenshot: http://i.imgur.com/21tOkz7.png
- Scan Results is now a thin line on underneath the signature description. Not sure why this change was made - I don't really like it compared to having the entire row background bar update. It doesn't compact anything, and I don't think anyone was asking for this in the Scan Results window: http://i.imgur.com/I31tkiW.png
- 100% Signature no longer goes from a Dot to the "Beacon" icon. That, or it's just not consistent: http://i.imgur.com/SxYSy8z.png. Either way, the circle and icon are still WAY too large and need to scale down a lot more when completely zoomed in.
- Cosmic Anomalies when unchecked are being added to the Filtered list. This is going to mess with a lot of people, and is going to lead to problems later when you have to account for Citadels, Faction Warfare Complexes and other "Cosmic Anomalies" which should be completely separate from Cosmic Signatures and be able to quickly turn on/off. Would rather see the checkbox more visble but not count towards filters at all: http://i.imgur.com/WD7O9FL.png
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Ashterothi
Nova Haven
291
|
Posted - 2015.09.11 23:52:26 -
[25] - Quote
I hate to say this but this seems to have clearly been done by someone who has very little to no practical experience trolling the space lanes. This is by far a step back from even the current map system.
I am going to have to look at this a second time because the only feedback I have is a wall of frustration after looking at it for 2 minutes.
Listen to Hydrostatic Podcast for all your Empyrean needs!
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Jack Miton
WeebleCORP
4647
|
Posted - 2015.09.12 00:03:24 -
[26] - Quote
Aladar Dangerface wrote:Jack Miton wrote:This gets a 10/10, A++ and a huge fkn gold star for moving the recall probes button away from right next to the analyze button!!!! Actually functionality is aparently bad based on feedback from people I reasonably trust though (I don't do sisi myself) I posted this on the little things post a couple of weeks back, you're welcome :) I mean, I've been complaining about it and posting about it, along with a bunch of other people since late 2009 but sure, I bet it was all you.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
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Nox52
Sudden Buggery Prolapse.
85
|
Posted - 2015.09.12 02:56:58 -
[27] - Quote
There is a lot of work to be done on the actual interface as noted above but for me the overall feel of the new probing is that it's a lot more snappy and fast in ui feedback, compared to the overall wading through molasses feel that the beta map probing had.
Which is very good. |
Trinkets friend
Sudden Buggery Prolapse.
2727
|
Posted - 2015.09.12 07:20:34 -
[28] - Quote
You wanted people to not live in wormholes and this is your best effort at achieving that so far. Bravo, Team Dinkus Garglers.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
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Montecore Qubaal
The Order of Thelemic Ascension Novus Dominatum
2
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Posted - 2015.09.12 09:06:42 -
[29] - Quote
My largest fear is that CCP might not realize how we use the solar system map and that itGÇÖs not just about scanning. When IGÇÖm scouting in wormhole space, the solar system map is my main view. I even fly my ship around using the map instead of the overview. IGÇÖm a visual person so it works much better for me then using the overview. When IGÇÖm scanning, IGÇÖm also flying my ship, using dscan and watching my overview, chat windows, and local. I want to be able to do all those things, which I can do in the old solar system map, while scanning.
Here are some things I noticed when trying out the scanning interface on SISI.
In general, the icons obstruct the box and arrow handles which are used to reposition the probes. This is very annoying. IGÇÖm not sure how to fix this since sometimes you need to interact with the icon and other times you need to interact with the probe positioning handles. I can say that I donGÇÖt have this problem with the old solar system map. There are two situations where this annoyance frequently occurs.
- The probe icons need to be turned off by default. They obstruct the box and arrow handles which are used to reposition the probes.
- After scanning down a signature, the signature icon is directly covering the box and arrow handles which are used to reposition the probes.
The Filtered and Ignored menus are not immediately noticeable and therefore are not as intuitive as they could be. I couldnGÇÖt figure out how to unignore signals. I gave up and moved on to other things. After a while I found those menus by accident. Now that IGÇÖve found them, I like them.
Scan results window
- I was not able to increase the width of the scan results window. ItGÇÖs hard to read the info in there.
- I miss the group column and would like to see that added back in.
- I donGÇÖt like the scan progress underline. I prefer the old, full row coloring.
- As many others have said, when you click on a signal only that signal should be shown on the map. This helps so much when trying to scan down a signal.
The blinding sun is not good. You canGÇÖt see anything when you are zoomed in close to the sun.
I like the button that centers the display on your ship.
I like the clicking to center the display on a celestial/sig/anom though I think it should require a double click instead of a single click. With single click you sometime center the display when you didnGÇÖt mean to. When zoomed out, you should be able to click on a cluster of object to center the display instead of having to go into the menu or zoom in to click a specific object.
Needs a full screen mode which doesnGÇÖt obscure other windows though I assume there will be since the beta map has that option.
I learned to play eve using the radial menu so IGÇÖm very sad I canGÇÖt use the radial menu in this scanning interface and beta map. It works better for me then right click menus.
The ship icon needs to stand out more. IGÇÖm thinking it should be colored so it can quickly be found. In the old map you could quickly find your ship because of the big GÇ£you are hereGÇ¥ label. In the scanning interface and beta map, itGÇÖs hard for me to quickly see where my ship is. While the range markers are a visual cue where your ship is, you canGÇÖt see those markers when zoomed in to look at a planet and itGÇÖs moons. (I zoom in like this when scouting a POS and trying to not get caught in a bubble trap.)
Speaking of the range markers, I never used those in the old map and didnGÇÖt realize I could turn that on. I would always hover over objects to see their range. Again, this is much nicer than using the overview to find ranges. I would like the hover to find range feature added to the scanning interface / beta map.
Bookmarks are very important to me in this view. They need to be viewable at all zoom levels.
Another feature I didnGÇÖt know existed in the old solar system map is the ability to aim your dscan with the map. I think IGÇÖll start using this feature so IGÇÖll add this to my list as well.
A minor nitpick I have is the interface shows nebula that doesn't match the system you're in. It looks very weird and breaks immersion. ItGÇÖs not that important though.
What would be really nice is if the solar system view and scanning could be integrated into the main game view. |
Kalel Nimrott
The Dingus Coalition
1198
|
Posted - 2015.09.12 10:26:37 -
[30] - Quote
The things that matter. Moving probes is a 8itch. Not showing your route when you set a destination is a 8itch. The music or ambient sound that you cannot turn off is a 8itch. Couple of small things are a 8itch, specially this one "I would suggest getting rid of tooltips completely for celestial objects (planets, moons, stations, sun). I really donGÇÖt like having them in the probe view as I want as fine detail as possible, and they overlap each other - especially with moons." What a 8itch...
Bob Artis, you will be missed.
O7
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