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Thread Statistics | Show CCP posts - 7 post(s) |
Malcanis
Vanishing Point. The Initiative.
17001
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Posted - 2015.09.11 19:27:31 -
[1] - Quote
"I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out."
Yeah no, I'm sorry but this is just bullshit. Damage specific bonuses aren't a "useful tool".
No they're not.
They just suck, particularly when the damage lock is on such a poor damage type, in fact arguably the worst damage type.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17005
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Posted - 2015.09.11 20:03:37 -
[2] - Quote
Captain StringfellowHawk wrote:Ao Kishuba wrote:[quote=CCP Fozzie] I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out.[/i]
Then why aren't Gallente drones damage locked? Or Amarr drones? Or Minmatar missiles or projectiles? Why is Caldari the only race with an artificial damage lock on a weapon system which should otherwise be free to use any damage type? What?! .................... Damage types of Existing weapon systems and what damage type they are locked to. Gallente Drones - Thermal Amarr Drones - EM Caldari Drones - Kinetic Minmitar Drones - Explosive Gecko - Universal Hybrid weapons: Kinetic/Thermal Lazors: EM/thermal Projectiles - Damage type varies, DPS changes based on range with nerfs with penalties hitting certain areas, certain damage applying differently to Shields or Armor. Nuclear, Lead, Proton - Range Bonus 60% , tracking Speed Mult 1.05x Titanium, Uranium - Tracking Speed Mult 1.2x Fusion, Plasma, Emp - Range bonus -50% Tracking speed Mult 1x Missiles: Scourge: Kinetic Inferno: Thermal Nova: Explosive Mjolnir: EM Ship types Locked into Damage Types: Any Hybrid Turret Boat is Locked into firing thermal/Kinetic Any Laser Boat is locked into firing EM/Thermal SOME Caldari missile boats are locked into Kinetic Projectile boats can change Damage types while having to remember each penalty for each ammo type as well as which two damage types that ammo type did, range it worked at and if it worked better against shields or Armor for each combat situation they are getting into. Some of Caldari ships are Kinetic locked? While except for Projectiles and Drones(almost every ship today has them.. no longer a gallente thing..) every other weapon type has locked damage.
Great OK, let's only give the Myrmidon bonuses to Gallente drones. That'll make it more interesting! And let's only give the Hurricane turret bonuses while using Fusion Ammo!
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17006
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Posted - 2015.09.11 20:14:17 -
[3] - Quote
In fairness I should say that I like the general thrust of the BC changes, improving range application as a counterbalance to the far faster cruisers we have nowadays is exactly the right approach IMO. Doubtless the stats we're seeing today will need a little tweaking when things shake out, but that's the nature of class-wide balance passes.
But jesus christ, let the poor stupid damb kinetic lock go
let it walk towards the light
let it rest now let it have peace
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17009
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Posted - 2015.09.11 20:28:06 -
[4] - Quote
TrouserDeagle wrote:this whole thing sucks, but I really do like seeing generic (optimal + falloff) range bonuses. it's pretty horrible getting an optimal bonus on a projectile ship, or pretty much any range bonus on a gallente ship (T2 ammo blasters being about as much optimal as falloff, and antimatter being all falloff).
Uh, the Myrm and Brutix are getting an optimal and falloff bonus
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17009
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Posted - 2015.09.11 20:29:02 -
[5] - Quote
Dersen Lowery wrote:Malcanis wrote:They just suck, particularly when the damage lock is on such a poor damage type, in fact arguably the worst damage type. Just to play devil's advocate: if kinetic is the worst damage type, then if the Drake had a flat bonus then nobody would ever load Scourge, right? Why would you opt to fire into a resist wall? So what the Kinetic "lock" actually does is counter the fact that so many ships have high kinetic resists, making Scourge a viable and even desirable option as ammunition.
https://en.wikipedia.org/wiki/Sophism#Modern_usage
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17011
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Posted - 2015.09.11 20:44:23 -
[6] - Quote
Lucius Exitius wrote:Dersen Lowery wrote:Malcanis wrote:They just suck, particularly when the damage lock is on such a poor damage type, in fact arguably the worst damage type. Just to play devil's advocate: if kinetic is the worst damage type, then if the Drake had a flat bonus then nobody would ever load Scourge, right? Why would you opt to fire into a resist wall? So what the Kinetic "lock" actually does is counter the fact that so many ships have high kinetic resists, making Scourge a viable and even desirable option as ammunition. Well, that is actually a very good point. It makes a lot of sense.
"The Drake does normal damage for it's class when firing Kinetic missiles, and 2/3 as much when firing anything else. Can't you see why this is actually a good thing for the Drake???"
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17013
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Posted - 2015.09.11 21:00:48 -
[7] - Quote
The kestrel, caracal and phoenix used to have a kinetic lock
Let's all pause for a moment and mourn the loss of interest in those ships since they became so much less interesting.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17015
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Posted - 2015.09.11 21:10:34 -
[8] - Quote
Captain StringfellowHawk wrote:Malcanis wrote:The kestrel, caracal and phoenix used to have a kinetic lock
Let's all pause for a moment and mourn the loss of interest in those ships since they became so much less interesting. I dunno man, I seen a lot of Kestrels running around before the Tac destroyers came out. I still see Caracals all over the place, Especially after that amazing makeover they got.
Wow you're completely correct, removing the kinetic lock doesn't make ships less interesting, it makes them actually useful and popular.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17084
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Posted - 2015.09.30 18:45:00 -
[9] - Quote
Azazel The Misanthrope wrote:Arkon Olacar wrote:CCP Fozzie wrote:I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out. I'm not sure how to make this more clearcut. This is bad.
Stop doing this.
Please. I think if this were to happen, Caldari missile ships would end up outclassing other missile ships outright unless they were then rebalanced to be more like their competitors damage wise.
Man that would be terrible, imagine an EVE where there was some kind of racial theming to ship bonuses. You'd see ridiculous outcomes like Gallente drone ships outclassing other drone ships outright.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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