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Amira Silvermist
Yazata Spenta Aegis Militia
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Posted - 2006.12.17 15:17:00 -
[31]
Originally by: Brother Tycho
One of the side effects of currant rig prices is a insaine boost to risk free income, im not a force all carebears into low sec person but to much isk being freely made is bad for inflation.
Yea, another great way to make mission *****s even richer. Way to go CCP.
Amarr racial trait: Nerfbat damage resistance 0% |
Brother Tycho
Amarr
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Posted - 2006.12.17 15:25:00 -
[32]
Originally by: Amira Silvermist
Originally by: Brother Tycho
One of the side effects of currant rig prices is a insaine boost to risk free income, im not a force all carebears into low sec person but to much isk being freely made is bad for inflation.
Yea, another great way to make mission *****s even richer. Way to go CCP.
Mission runner hate aside, my salvageing activites over the last 10 days have payed for 2 teir 3 BS's dozens of t2 items and enough surplus to build rigs for my own ships, do i realy want to move back into 0.0 for the odd faction spawn and the aggro of stiing in a pos for hours on end waiting for a enemy blob to bugger off? not realy. But if life in low sec is to survive i should be. It's great being Amarr, aint it? --------------------------------
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Galk
Gallente Autumn Tactics All the things she said
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Posted - 2006.12.17 15:28:00 -
[33]
Youre missing it tycho.
It won't add to that mythical word of inflation one iota.
The process of the majority of salvaging totaly detracts from npc isk income into the game.
i suspects that was one of the many intentions of salvaging.
It's like you say though, it will settle down for sure.
i just couldn't resist to bite the hand, i know it'll falloff, id have kicked myself if i hadn't... been screwed over too many times myself, it was time to take a little bit back.
What level it drops to though, im unsure...
Lots of different factors, initial something new to do, dedicated salvagers, if they happen or not... it's not as pickup and play as mining... so constant and steady supply from all levels of players might not be enough to sustain a reasonable market.
It's a real oddball, i just hope that they don't change anything if the rig prices don't drop to the level they wish to see them at..
Let the players work it.... though it would be nice if they would add quickfire salvaging contracts, surefire way to let the players build the market, rather change and unbalance the process making it a worthless action. ______
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Pantheon Lea
Farmer Boyz
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Posted - 2006.12.17 15:41:00 -
[34]
Edited by: Pantheon Lea on 17/12/2006 15:42:09 It's not very hard to see what rig prices will end up being...
To make a rig you need to salvage 2-3 level 4 missions, and it will take about an hour in total with a dedicated salvage ship, either the mission runner will do that or noobs in the same corp as the missions runner.
Mission runners will not do much work for under 10 million ISK an hour, and i guess it's around the same with the noobs helping him out.
Put a little profit for the builders in the pot, and you will end up with rig prices arround 10-15 million a pop.
Current drop rate of components is plenty and when the now ongoing rush to be the first to have rigs is over, prices will stabilize, just at they have done with the new ships.
Pantheon Lea
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Brother Tycho
Amarr
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Posted - 2006.12.17 15:47:00 -
[35]
Originally by: Galk Youre missing it tycho.
It won't add to that mythical word of inflation one iota.
The process of the majority of salvaging totaly detracts from npc isk income into the game.
i suspects that was one of the many intentions of salvaging.
It's like you say though, it will settle down for sure.
i just couldn't resist to bite the hand, i know it'll falloff, id have kicked myself if i hadn't... been screwed over too many times myself, it was time to take a little bit back.
What level it drops to though, im unsure...
Lots of different factors, initial something new to do, dedicated salvagers, if they happen or not... it's not as pickup and play as mining... so constant and steady supply from all levels of players might not be enough to sustain a reasonable market.
It's a real oddball, i just hope that they don't change anything if the rig prices don't drop to the level they wish to see them at..
Let the players work it.... though it would be nice if they would add quickfire salvaging contracts, surefire way to let the players build the market, rather change and unbalance the process making it a worthless action.
If the process of salvageing did infact detract from NPC isk i wouldent have posted but takeing 3 mill of salvage from a 500k bounty NPC ship is hardly reducing income.
With a dedicated salvage ship cleaning up after each mission you can expect more from the sale of salvage than you get from the whole mission in bountys.
It's great being Amarr, aint it? --------------------------------
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Galk
Gallente Autumn Tactics All the things she said
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Posted - 2006.12.17 16:03:00 -
[36]
Edited by: Galk on 17/12/2006 16:05:55 Garrr you tool
Look right, if players are tossing it around, then it hardly contributes to inflation... those looted items only become isk when another player gives it to you
The player market mate, atm ofc demand is high, people are paying, everybody loves new things.. yada yada yada.
Like i said, interesting to see how it pans out.. once all the initials wear off, will it sustain as a viable thing to do...
It's a huge timesink as it stands, no matter if you clear your own missions with dedicated ships ( i use a rokh with 8 cannons, and a destroyer with as many tractors... and i have magicaly quick fingers compared to most)
Still takes me an hour or more though to clear all the wrecks on all the big missions.
If i were in it for the money, id ignore the lot and run another mission instead.. make more.. ______
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Agrias Hellion
Diligentia Sodalitas
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Posted - 2006.12.17 16:18:00 -
[37]
I think one of the issues people look at is the number of components used to make a rig. 64 items per rig is quite a bit. Silly when you think building an actual ship is easier.
I did a litle salvaging last night and it did take some time, I think, as pointed out that mission running and having a salvager go with you is the better idea. My new sig! Yes I need practice! http://eve-files.com/dl/76459 Your first pratice lesson: Please resize your sig to 400*120 pixels <yoda>Keep it within forum limits, you must</yoda> E-mail us with any questions. -ReverendM ([email protected]) |
subvert
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Posted - 2006.12.17 16:24:00 -
[38]
are prices higher in Jita?
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Forino Ovoli
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Posted - 2006.12.17 16:37:00 -
[39]
Originally by: Brother Tycho
Originally by: Galk The process of the majority of salvaging totaly detracts from npc isk income into the game
If the process of salvageing did infact detract from NPC isk i wouldent have posted but takeing 3 mill of salvage from a 500k bounty NPC ship is hardly reducing income.
So many fallacies to answer in this thread, let's start with the one quoted above.
The two numbers you mention - 3M and 500K - come from two VERY different pots of money. The first from other players - i.e. from currency already in circulation. The second comes from the central bank - "printed money" - or new currency injected into the economy.
So Galk was spot on with his analysis of effect on inflation and you completely missed the point by mixing the two sources of money.
On the price of rigs - the price is determined by the consumer - nothing more, nothing less. As far as I know, there does not exist a technology through which the seller, nor the reseller, can virtually reach through into someone else's computer and compel them to push the BUY button.
As long as the consumers demand the rigs and are willing to pay insane amounts, that's where the prices will be.
You think they are too high and want to make them for yourself. That's great - I'd do the same.
However, if you think you can artifically bring the price down by selling them yourself at a lower than market price, I invite you to PLEASE do it in regions I frequent.
I just LOVE to make 300% to 400% return on my investment by reselling items I find well below the market price.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.17 18:11:00 -
[40]
Originally by: Dumus
Originally by: ToxicFire frankly people have the wrong attitude towards rigs, there seeing them more as modules when in reality they are basicly implants for ships and should follow the implant price model
Sorry m8 your wrong! They were meant to be cheap and plentiful to allow more diverse ship setups. They are nothing like implants and should not be priced as such. When they become more plentiful expect a huge price drop. Till then I wont be buying any as they are stupid prices.
But they ARE like implants, and should be sold at implant-like prices ! Err... you know, T1 rigs for +2/+3 implant prices _ My skills | Mod/Rig stacknerfing explained |
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Fuujin
Hadean Drive Yards
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Posted - 2006.12.17 18:13:00 -
[41]
Originally by: Forino Ovoli
Originally by: Brother Tycho
Originally by: Galk The process of the majority of salvaging totaly detracts from npc isk income into the game
If the process of salvageing did infact detract from NPC isk i wouldent have posted but takeing 3 mill of salvage from a 500k bounty NPC ship is hardly reducing income.
However, if you think you can artifically bring the price down by selling them yourself at a lower than market price, I invite you to PLEASE do it in regions I frequent.
I just LOVE to make 300% to 400% return on my investment by reselling items I find well below the market price.
Ah the beauties about selling through personal contracts rather then the market.
Sig removed, please keep all signature graphics in english, email [email protected] if you have any questions - Xorus Hadean Drive Yards Tier 2 BC Pricing |
Roemy Schneider
BINFORD
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Posted - 2006.12.17 20:43:00 -
[42]
indeed tycho, you're a tad bit wrong there... while rig parts may come "for free" - the money you get from them does not - the customers give it to you and thus will not be able to buy other modules. but then again... it is true, that more money is "on the move" and is (hopefully) spread among more people now. this alone might enable chronically broke people to buy expensive stuff instead of their regular t1/named stuff... yes - this would mean inflation to the already "popular" items - even more to the limited t2 (assuming they are being assembled on maximum output as it is)
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Apollo Balthar
Minmatar The Sausage Smuggling Syndicate
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Posted - 2006.12.17 20:58:00 -
[43]
Originally by: Brother Tycho Edited by: Brother Tycho on 17/12/2006 11:24:15 Sorry i hit enter b4 entering the text..
Ok i just built my 8th rig and there realy quite easy for a casual mission runner to build so the prices people are trying to get for them are way way overblown.
People are still buying curcuits for 300-400k and i cant see them makeing there isk back by buiding and selling them.
I can pull around 60 parts from a easy lvl 4 mission and hundreads from bigger ones so i cant see there price tag staying in the 100 mill area for very long at all.
That much per mission ??
Damn me for hunting in 0.0 Yet another freeby for the empire mission runner........
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WTS: tech2 clue |
Actanna Levh
Minmatar Republic Military School
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Posted - 2006.12.18 00:05:00 -
[44]
Forum ate my post ? Try again.
My 2 cents for the discussion. After some looking at the market recently and salvaging I was of the opinion that the time of 300K+ per component would soon be gone and offloaded any such items I could find. Regional buy prices were around 100K per item possibly being propped up by early excitement and pent up demand.
In regard to how easily salvage components could be collected I took a look at Angel Extravaganza (3). My impression was that a full salvage actually took quite a while, slightly longer than doing the mission. Also at an assumed 100K per component my income from salvage was approximately equivalent to mining Omber in an Osprey and slightly behind the missionĘs reward (inclusive of bounty and LP value). Not exactly a gold mine but not unreasonable.
However on the demand side 100K per component, implying around 20-30M per rig still seems rather high. Taking a punt (for fun not because I expect to be right) I think prices may begin to stabilise around 2/3 what they are now.
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Kharakan
Amarr Morticus Impendium
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Posted - 2006.12.18 00:11:00 -
[45]
Edited by: Kharakan on 18/12/2006 00:11:21
Originally by: Akita T
Originally by: Dumus
Originally by: ToxicFire frankly people have the wrong attitude towards rigs, there seeing them more as modules when in reality they are basicly implants for ships and should follow the implant price model
Sorry m8 your wrong! They were meant to be cheap and plentiful to allow more diverse ship setups. They are nothing like implants and should not be priced as such. When they become more plentiful expect a huge price drop. Till then I wont be buying any as they are stupid prices.
But they ARE like implants, and should be sold at implant-like prices ! Err... you know, T1 rigs for +2/+3 implant prices
For implant prices I'd be wanting carefully crafted and custom made ship modifications, carved from purest zydrine. Not some piece of junk that's been thrown together from space debris and probably cr*ckles fizzes and spits whenever you even look at it the wrong way Which, funnily enough, is what rigs are.
Originally by: Joshua Foiritain (to Dark Shikari) HAHAHA I KNOW YOUR ACCOUUNT NAME TIME TO DIE
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Bleys Vontagen
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Posted - 2006.12.18 00:27:00 -
[46]
Originally by: Brother Tycho
Originally by: ToxicFire Who say's they're overpriced, considering we have no recognised based price and the market is still settling after introduction and salavage is still been tweaked. Esstentially the price is still up in the air, and frankly people have the wrong attitude towards rigs, there seeing them more as modules when in reality they are basicly implants for ships and should follow the implant price model
Im saying there overpriced and anyone foolish enough to pay currant prices should get there head checked ppl need to be made aware that with a little effort on there part they can build there own at a fraction of the cost.
And they are just like any other ship module you lose them when your ship goes boom.
One thing i will agree on is the fact that something is worth what ever someone else is willing to pay it.
The basic rule of economics is "Supply and Demand." If you don't like the price, don't buy it. That's what I do.
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