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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1121
|
Posted - 2011.12.10 07:10:00 -
[1] - Quote
Web Cell: we saw some mockups of a new EVE outward-facing (for potential players) website that had some very nice features, and learned of plans to refocus EVE Gate to provide more information and tools for players.
New Player Experience: a broad discussion of ways to make the NPE better, get noobs hooked faster, and get them socially involved in EVE (ie: in a corp).
Art: Lots of eye candy. Improved noob ships (a CSM wishlist item). We also saw some early tests of new explosions, new ship destruction animations, nasty missile anime-tions, and more. Art department has been reorganized to be more flexible.
UI: My favorite session, as usual. We saw mockups of the new NEOCOM, a new inventory management tool, and a new HUD. There was much discussion of better ways to present information to players during combat. The UI folks have been working hard and you will see some nice stuff from them in the future.
Hilmar: We discussed the results of the meetings, and quizzed Hilmar about recent events of interest. As for details, you'll have to wait for the minutes, but here is a quote: "The age of the Jesus feature is over". CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |

Max Kolonko
Worm Nation Ash Alliance
14
|
Posted - 2011.12.10 11:02:00 -
[2] - Quote
Thats again Trebor for report.
Now, what did Hilmar meant by "Jesus features"??????????? |

Lupus Hekki
Anarcho-Syndicus
0
|
Posted - 2011.12.10 11:04:00 -
[3] - Quote
Max Kolonko wrote:Thats again Trebor for report.
Now, what did Hilmar meant by "Jesus features"??????????? My best guess is that he's trying to relate to Adam and Eve in the bible, which includes jesus.
But this is completely random. |

Max Kolonko
Worm Nation Ash Alliance
14
|
Posted - 2011.12.10 11:07:00 -
[4] - Quote
Lupus Hekki wrote:Max Kolonko wrote:Thats again Trebor for report.
Now, what did Hilmar meant by "Jesus features"??????????? My best guess is that he's trying to relate to Adam and Eve in the bible, which includes jesus. But this is completely random.
Thats a little far streached: Jesus and Adam+Eve?
Maybe more of ... errr... or maybe .... nope, dont have a clue |

Max Kolonko
Worm Nation Ash Alliance
14
|
Posted - 2011.12.10 11:16:00 -
[5] - Quote
Trebor Daehdoow wrote: UI: My favorite session, as usual. We saw mockups of the new NEOCOM, a new inventory management tool, and a new HUD. There was much discussion of better ways to present information to players during combat. The UI folks have been working hard and you will see some nice stuff from them in the future.
Do we get something in line of what was avaible months ago on SIS (windows like neocom?) And for hud, something like a concept arts that where shown on fanfest? (with separate "info boxes" for each object. something in line with domination trailer @47s) |

Lord Zim
Bat Country Goonswarm Federation
267
|
Posted - 2011.12.10 11:19:00 -
[6] - Quote
Trebor Daehdoow wrote:UI: My favorite session, as usual. We saw mockups of the new NEOCOM, a new inventory management tool, and a new HUD. There was much discussion of better ways to present information to players during combat. The UI folks have been working hard and you will see some nice stuff from them in the future. Pretty pleze, tell me they're going to sit down and setup and modify a PI planet 50 times, then setup 50 manufacturing/invention/research jobs etc etc etc, and then come up with a UI there which isn't RSI-inducing. It seems they've done this with the PI extraction UI, please plead with them to do this with the rest too. |

Lupus Hekki
Anarcho-Syndicus
0
|
Posted - 2011.12.10 11:21:00 -
[7] - Quote
Max Kolonko wrote: Thats a little far streached: Jesus and Adam+Eve?
Maybe more of ... errr... or maybe .... nope, dont have a clue
Indeed it is, my closest guess is to create something that makes something else that currently is treated like jesus (Probably T3 ships or something) look like a piece of trash
Simplified, They're removing or adding something from CCP/EVE that is treated like jesus (with something mightier). |

Max Kolonko
Worm Nation Ash Alliance
15
|
Posted - 2011.12.10 11:26:00 -
[8] - Quote
Lupus Hekki wrote:Max Kolonko wrote: Thats a little far streached: Jesus and Adam+Eve?
Maybe more of ... errr... or maybe .... nope, dont have a clue
Indeed it is, my closest guess is to create something that makes something else that currently is treated like jesus (Probably T3 ships or something) look like a piece of trash Simplified, They're removing or adding something from CCP/EVE that is treated like jesus (with something mightier).
Trebor replied on G+ on tthat question here: https://plus.google.com/112475795278864542962/posts/QJtYwwdKuzh
Robert Woodhead - A Jesus feature is "something that turns 4 loaves of bread into 50,000 subscribers". In other words, something "awesome" |

Lupus Hekki
Anarcho-Syndicus
0
|
Posted - 2011.12.10 11:31:00 -
[9] - Quote
Trebor Daehdoow wrote:Web Cell: we saw some mockups of a new EVE outward-facing (for potential players) website that had some very nice features, and learned of plans to refocus EVE Gate to provide more information and tools for players. Lovely, more web related googly goo for me to enjoy.
Trebor Daehdoow wrote: New Player Experience: a broad discussion of ways to make the NPE better, get noobs hooked faster, and get them socially involved in EVE (ie: in a corp).
Moar noobships in jita. Does this mean that we can hire them billboards to place ads of our corp?
Trebor Daehdoow wrote: Art: Lots of eye candy. Improved noob ships (a CSM wishlist item). We also saw some early tests of new explosions, new ship destruction animations, nasty missile anime-tions, and more. Art department has been reorganized to be more flexible.
MOAAAAAAAAAAAAR NOOBSHIPS Eye candy, i wish i saw it, "Reorganized"? When i saw the videos i saw people juggling and solving rubiks cubes, i wonder what they changed. (And missiles were the things that got me hooked to EVE, don't mess that up please)
Trebor Daehdoow wrote: UI: My favorite session, as usual. We saw mockups of the new NEOCOM, a new inventory management tool, and a new HUD. There was much discussion of better ways to present information to players during combat. The UI folks have been working hard and you will see some nice stuff from them in the future.
Hopefully this relates to the UI post made a couple of days back, and as the other two said, if its anything you've placed in the the Dominion video and Casualty video or anything near the PI Extraction interface... (Also, please make the damn POS Structure list searchable)
Trebor Daehdoow wrote: Hilmar: We discussed the results of the meetings, and quizzed Hilmar about recent events of interest. As for details, you'll have to wait for the minutes, but here is a quote: "The age of the Jesus feature is over".
Jesus feature keeps me riddled |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1122
|
Posted - 2011.12.10 11:41:00 -
[10] - Quote
Or to put it another way, no more trying to hit a home run with some big awesome feature. Instead, lots of singles. Lots and lots of singles. CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |

Max Kolonko
Worm Nation Ash Alliance
15
|
Posted - 2011.12.10 11:50:00 -
[11] - Quote
Trebor Daehdoow wrote:Or to put it another way, no more trying to hit a home run with some big awesome feature. Instead, lots of singles. Lots and lots of singles.
At some point they will have to give us something BIG AND NEW. But until that point there is a loooong bumpy road that needs new asphalt and new stripes, some new speed cameras. A new Gas station here and there. A drive-trough and some police to keep it all safe.
After that we can think of a Huge Mall close to it. |

Abdiel Kavash
Paladin Order Fidelas Constans
209
|
Posted - 2011.12.10 12:00:00 -
[12] - Quote
Trebor Daehdoow wrote:Web Cell: we saw some mockups of a new EVE outward-facing (for potential players) website that had some very nice features, and learned of plans to refocus EVE Gate to provide more information and tools for players.
Any plans of switching skills through the Gate? Yes, no, NDA? |

Aineko Macx
Royal Amarr Institute Amarr Empire
26
|
Posted - 2011.12.10 12:03:00 -
[13] - Quote
Tell the other CSMs to stop being lazy and start communicating with the playerbase. It's getting ridiculous with only Trebor and TwoStep postnig on forums. Let me spell that out: You are not helping CSM credibility. |

Lord Zim
Bat Country Goonswarm Federation
268
|
Posted - 2011.12.10 12:09:00 -
[14] - Quote
You're pretty good at selective reading, I must say. |

Jade Constantine
Jericho Fraction The Star Fraction
964
|
Posted - 2011.12.10 12:32:00 -
[15] - Quote
Trebor Daehdoow wrote:Web Cell: we saw some mockups of a new EVE outward-facing (for potential players) website that had some very nice features, and learned of plans to refocus EVE Gate to provide more information and tools for players.
New Player Experience: a broad discussion of ways to make the NPE better, get noobs hooked faster, and get them socially involved in EVE (ie: in a corp).
Art: Lots of eye candy. Improved noob ships (a CSM wishlist item). We also saw some early tests of new explosions, new ship destruction animations, nasty missile anime-tions, and more. Art department has been reorganized to be more flexible.
UI: My favorite session, as usual. We saw mockups of the new NEOCOM, a new inventory management tool, and a new HUD. There was much discussion of better ways to present information to players during combat. The UI folks have been working hard and you will see some nice stuff from them in the future.
Hilmar: We discussed the results of the meetings, and quizzed Hilmar about recent events of interest. As for details, you'll have to wait for the minutes, but here is a quote: "The age of the Jesus feature is over".
Any comment on what happened during the Microtransaction session of the third day Trebor?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Ishtanchuk Fazmarai
126
|
Posted - 2011.12.10 12:47:00 -
[16] - Quote
Jade Constantine wrote:(...)
Any comment on what happened during the Microtransaction session of the third day Trebor?
CSM began to say "So what abut the NEx sto...", then all CCPs present collapsed into shaky heaps of flesh, panicly howling "No, no, 10,000 volts not again!", then CCP Punkturis came in dresed like a viking nurse and scolded the CSM for being so insensitive and sent them onto the next session. So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |

Pinaculus
The High and Mighty
70
|
Posted - 2011.12.10 14:09:00 -
[17] - Quote
"Jesus Feature" is software designer speak for "The great feature that will make our customers completely happy." It means they've stopped trying to find the magic One Great Feature. Instead they are committing to shore up their product as a whole. Considering EVE is both big and old, this will be an undertaking. Most MMOs never really go back and revisit the old stuff to make the entire universe work as one cohesive product. Everquest still plays like a bunch of tiny, similar games that have been duct taped together. I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1123
|
Posted - 2011.12.10 14:17:00 -
[18] - Quote
Doing this from my iPad so must be brief.
Microtransactions: sorry I forgot about this session. Don't want to spoil the minutes, some good discussions but no bombshells, so don't get your space panties in a twist.
Eve gate stuff: I can't get into details yet but webcell wants to add lots of functionality to both web and mobile access. And changing skills is obviously something they will consider. We also pushed for exposing more stuff via API. CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |

Lord Zim
Bat Country Goonswarm Federation
268
|
Posted - 2011.12.10 14:24:00 -
[19] - Quote
Trebor Daehdoow wrote:Eve gate stuff: I can't get into details yet but webcell wants to add lots of functionality to both web and mobile access. And changing skills is obviously something they will consider. We also pushed for exposing more stuff via API. Fixing forum ganking? |

Lors Dornick
Kallisti Industries
81
|
Posted - 2011.12.10 14:26:00 -
[20] - Quote
Trebor Daehdoow wrote:Or to put it another way, no more trying to hit a home run with some big awesome feature. Instead, lots of singles. Lots and lots of singles. But wasn't Jesus also single?
Or did he marry in some Apocrypha?
And of course. Thanks Treb. |

simukz
Red Moon Shield
0
|
Posted - 2011.12.10 15:18:00 -
[21] - Quote
thx for info |

Marlona Sky
Caldari Provisions Caldari State
138
|
Posted - 2011.12.10 19:03:00 -
[22] - Quote
Anything on bots? I am in high sec and managed to get a level 4 mission runner bot stuck in a loop. His loop is exactly 4 min and 32 seconds of checking his mission for the Damsel (which I stole) and docking, undocking, warping back to mission, not moving for a few seconds and then redocking and repeating this process. As I type this he is on loop number 22. So for over an hour he is stuck in his bot loop. lol
Funny, but I would love to see more action and much faster to crush these bot users who ruin this game. |

Max Kolonko
Worm Nation Ash Alliance
16
|
Posted - 2011.12.10 22:28:00 -
[23] - Quote
Marlona Sky wrote:Anything on bots? I am in high sec and managed to get a level 4 mission runner bot stuck in a loop. His loop is exactly 4 min and 32 seconds of checking his mission for the Damsel (which I stole) and docking, undocking, warping back to mission, not moving for a few seconds and then redocking and repeating this process. As I type this he is on loop number 22. So for over an hour he is stuck in his bot loop. lol
Funny, but I would love to see more action and much faster to crush these bot users who ruin this game.
did you reported him as bot? |

Rex Glendower
Mordus Faction
0
|
Posted - 2011.12.10 23:22:00 -
[24] - Quote
im sure for the most part the evolution of the game will be geared towards a better player experiences, many things could be improved on, null sec indexing for one, all ppl want change then when change happens they decide they like it the way it was. the nex was a blatant attempt to generate revenue from thin air via virtual goods if you fall for that it enforces the mentality that scams work not only in jita local:P new players will always have it hard the shear scope of the game will always ensure that and the more you add the harder it will be. lets face it it takes a certain intellectual conception to grasp eve-online and not all ppl are blessed with the lvl of intelligence needed. null space will it ever be that a 1 to 5 man corp can maintain a system and hold sovereignty that is doubtful . short of locking jump gates nothing will stop the mighty blob. one problem is the shear over population of the known galaxy. space simply shouldn't be this crowded distance and time maybe the only and best defense a space faring people can have perhaps a new galaxy should be discovered. the pilgrimage would be epic the resources would be limited "dreaming" probably. wh space needs more expansion i think more wh's within wh's that can not be accessed with anything other than sub caps and are so deep that a large fleet would not be enticed to fly in and attempt to pos bash. i can see a 20 deep wh only ever changing static tunnel would that not be awesome. ship ships more shiny ships .. why not fix the problems with the current ships caldari ships good only for missions missiles were so nerfed that they effectively killed any pvp viability other than tanking the damage so others can engage and kill the enemy . i am ranting and could go on and on..
dead space pockets work for high sec pirates why can't they work for small corps in sovereignty space a everlasting thorn in the side of your enemy |

Marlona Sky
Caldari Provisions Caldari State
148
|
Posted - 2011.12.11 06:28:00 -
[25] - Quote
Max Kolonko wrote:Marlona Sky wrote:Anything on bots? I am in high sec and managed to get a level 4 mission runner bot stuck in a loop. His loop is exactly 4 min and 32 seconds of checking his mission for the Damsel (which I stole) and docking, undocking, warping back to mission, not moving for a few seconds and then redocking and repeating this process. As I type this he is on loop number 22. So for over an hour he is stuck in his bot loop. lol
Funny, but I would love to see more action and much faster to crush these bot users who ruin this game. did you reported him as bot?
Yup. He is still there. Botting his face off as I type this.
I added him to my address book. Will be interesting to see if he is ever kicked/logs in/etc. |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1134
|
Posted - 2011.12.11 10:15:00 -
[26] - Quote
Marlona Sky wrote:Yup. He is still there. Botting his face off as I type this.
I added him to my address book. Will be interesting to see if he is ever kicked/logs in/etc.
Make a video of his antics, I'm sure it would be riveting watching. CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1134
|
Posted - 2011.12.11 10:21:00 -
[27] - Quote
Ishtanchuk Fazmarai wrote:CSM began to say "So what abut the NEx sto...", then all CCPs present collapsed into shaky heaps of flesh, panicly howling "No, no, 10,000 volts not again!", then CCP Punkturis came in dresed like a viking nurse and scolded the CSM for being so insensitive and sent them onto the next session. Not quite, but we all like the idea of Katrin in a naughty nurse outfit. She can be quite... commanding.  CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |

Hans Jagerblitzen
Autocannons Anonymous
626
|
Posted - 2011.12.12 18:51:00 -
[28] - Quote
I hope anime missile effects means they're finding a way to implement an Itano circus for all the Caldari pilots without bringing Tranquility to its knees... |

Lord Zim
Bat Country Goonswarm Federation
283
|
Posted - 2011.12.13 09:23:00 -
[29] - Quote
Trebor Daehdoow wrote:Marlona Sky wrote:Yup. He is still there. Botting his face off as I type this.
I added him to my address book. Will be interesting to see if he is ever kicked/logs in/etc. Make a video of his antics, I'm sure it would be riveting watching. Make sure to add a benny hill theme to it. |

Vile rat
GoonWaffe Goonswarm Federation
616
|
Posted - 2011.12.13 12:48:00 -
[30] - Quote
We've been called out for not being more vocal about what happens at summits and being vague with details, this is valid somewhat. For me at least it's the terror of breaking NDA by accident but this is no excuse. Here's my initial feelings about this summit, I hope you find it useful.
This summit felt different. There was a different vibe, and we weren't being sold ideas anymore, we were being sold a complete change in how CCP does business. There's a new guy managing the EVE product and he actually plays EVE. The death of the Jesus feature is actually a big one, as they've signaled a desire to move away from choosing one big game changing feature and throwing all assets at that, to working on smaller more game impacting things that just need doing. It's refreshing and the Crusible expansion is a good example of this. Who knows if this represents real change at CCP, I'll take some time to explain why I think it might.
Meetings during the last summit were very one way. They'd come in, explain a feature they were working on, then they'd use us as a sounding board. Now? There were actual debates between Devs during summit meetings showing they weren't just throwing us a product to look at, we were actually involved in the design part of this product and our ideas were taken and debated by the Dev's present. This was a huge departure from the past and floored me when I saw it. Another major change is the vibe and mannerisms by the Devs we met. Last time when discussing NeX and Incarna we got a lot of people giving us the brave face and company line when confronted with us saying "You know walking around one room isn't a feature right?" "You understand people aren't going to be thrilled about paying real money to dress up dollies and the best hope you have is to set up a system that doesn't **** them off TOO much right?". This time? No brave faces, no guarded company lines. Nobody trying to sell the upsides to something they know is going to flop like a fish, just a bunch of people being open and realtalking about how they screwed up as an organization, what they are doing to fix it, and how their design philosophy is going to move forward from this point on. It was refreshing and makes me hopeful.
As I said this felt like a company that gets it. Pushing big features nobody wants isn't going to make the game better, fixing stuff that has been lounging in the dustbin for ages is going to make the game better. Old abandoned features are being revisited and there's a huge change where now they want to update and repair the game we have now instead of dreaming of a game that could be and not being able to deliver. For example you think the Incarna we got was the Incarna that they dreamt of? No, that was just one in a long series of examples of a Jesus feature that they had high hopes for but due to deadlines were only able to bring a small taste of. Nobody wanted to play sitting on a sofa simulator, not the Devs, not the players, not Hilmar, that's just what we ended up getting because their processes were broken and they couldn't operate in 2011 the same way they could in 2007 and be successful. We did get to see some cool new features and a bit of neat 'shiny stuff' that made for great eye candy but really at the end of it the gruntwork and change in company perspective were the biggest wins of this summit. You're not going to see some grand new feature, you're going to see stuff like faction warfare and mining worked on. You're going to see less Incarna, and more 'hey this feature over here has been broken since inception maybe we should just fix that before we bring in some new thing that'll dazzle for a few weeks then be abandoned shortly after".
There's a lot of stuff that still needs work, they need to show they can take this shift in direction and maintain it. They need to find some way to get their Devs behind a client playing the game for real instead of half assing it and saying that since they flew a rifter out to cloud ring once last week this means they are in tune with how mechanics really work. They need to prove that the health of the game that we have now is more important than the possibility of throwing a hail mary pass and creating success by doing something crazy and flashy. What they showed us is they get all this, but one update doesn't mean much.
I wouldn't have imagined in July they'd change like this though. I never would have imagined there'd be a sea change like this. |

Red Templar
Raging Ducks Goonswarm Federation
108
|
Posted - 2011.12.13 13:17:00 -
[31] - Quote
Nice write up! For Love. For Peace. For Honor.
For None of the Above.
For Pony! |

KFenn
Percussive Diplomacy
128
|
Posted - 2011.12.13 13:29:00 -
[32] - Quote
Thanks for the write-up Vile.
One thing I will say that if you're that worried about breaching NDA then the NDA needs to be more clear in its scope. Considering the importance of such a document I'd have though it would have been very clearly defined. Commanding Officer of the Treacle Tart Brigade SLAPD Director |

Vile rat
GoonWaffe Goonswarm Federation
620
|
Posted - 2011.12.13 13:34:00 -
[33] - Quote
KFenn wrote:Thanks for the write-up Vile.
One thing I will say that if you're that worried about breaching NDA then the NDA needs to be more clear in its scope. Considering the importance of such a document I'd have though it would have been very clearly defined.
The problem is that the conversations tend to be freely roaming without somebody raising a flag saying "hey this is NDA" so it's difficult to really get a firm grasp on what is and isn't. |

Ishtanchuk Fazmarai
132
|
Posted - 2011.12.13 13:38:00 -
[34] - Quote
Thanks, Vile Rat.
Now I understand that WiS is officially the half-cooked feature that will be broken for the next 5 years. Frigganwesome.  So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |

Vile rat
GoonWaffe Goonswarm Federation
620
|
Posted - 2011.12.13 13:51:00 -
[35] - Quote
Ishtanchuk Fazmarai wrote:Thanks, Vile Rat. Now I understand that WiS is officially the half-cooked feature that will be broken for the next 5 years. Frigganwesome. 
Well they got this idea right? When things aren't going on and we're all hanging out in station we can walk around, interact, hell we could maybe even see the ships outside! (windows exist you know...) and maybe we can open up businesses and actually have a working sims like economy it would be a fun immersion aspect!
Only there's deadlines. Things don't go exactly as planned, features slip, the quality isn't what they expected from a CCP product. They bust their ass trying to make this all work but this deadline is approaching and Incarna has been hyped up like WHOAH cause it's a game changer.
What? We might be able to get exactly one small captains quarters done? We hyped the hell out of this great idea to only be able to deliver this?
Incarna.
There's nobody trying to make excuses, they know what went wrong and it's systemic. I'd say that's the real theme of the Crucible expansion. They've found the rot and are actively working to make the company right so they can get back to making the product right. I don't want to blow sunshine up your asses and say everything is great and oh man nothing but awesomeness from here on out, but there's a strong sense that it's going to take real work on the core game to win us back and they're going to do it. |

Lord Zim
Bat Country Goonswarm Federation
284
|
Posted - 2011.12.13 14:11:00 -
[36] - Quote
I can just say that I was one of the nullsec guys who were getting pretty close to quitting out of disgust with the direction CCP was heading, and CCP making gaffe after gaffe didn't help. Then Hilmar made the apology letter, crucible came out with (I believe) 300+ lines of changes vs 40-50 of the past few expansions for a few months' work, and I'm starting to get hopeful they've got their old awesome back.
I'm withholding the final judgement until they release the next expansion, but this writeup seems to indicate that I might be pleasantly surprised. If they keep up what they've done for crucible, only bigger and better (because they have more time and less ~panic~), then chances are I'll at least be a happy camper. |

Ishtanchuk Fazmarai
132
|
Posted - 2011.12.13 14:43:00 -
[37] - Quote
Vile rat wrote:Ishtanchuk Fazmarai wrote:Thanks, Vile Rat. Now I understand that WiS is officially the half-cooked feature that will be broken for the next 5 years. Frigganwesome.  Well they got this idea right? When things aren't going on and we're all hanging out in station we can walk around, interact, hell we could maybe even see the ships outside! (windows exist you know...) and maybe we can open up businesses and actually have a working sims like economy it would be a fun immersion aspect! Only there's deadlines. Things don't go exactly as planned, features slip, the quality isn't what they expected from a CCP product. They bust their ass trying to make this all work but this deadline is approaching and Incarna has been hyped up like WHOAH cause it's a game changer. What? We might be able to get exactly one small captains quarters done? We hyped the hell out of this great idea to only be able to deliver this? Incarna. There's nobody trying to make excuses, they know what went wrong and it's systemic. I'd say that's the real theme of the Crucible expansion. They've found the rot and are actively working to make the company right so they can get back to making the product right. I don't want to blow sunshine up your asses and say everything is great and oh man nothing but awesomeness from here on out, but there's a strong sense that it's going to take real work on the core game to win us back and they're going to do it.
Glad for you, but read my signature. So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |

Vile rat
GoonWaffe Goonswarm Federation
622
|
Posted - 2011.12.13 14:45:00 -
[38] - Quote
Ishtanchuk Fazmarai wrote:Vile rat wrote:Ishtanchuk Fazmarai wrote:Thanks, Vile Rat. Now I understand that WiS is officially the half-cooked feature that will be broken for the next 5 years. Frigganwesome.  Well they got this idea right? When things aren't going on and we're all hanging out in station we can walk around, interact, hell we could maybe even see the ships outside! (windows exist you know...) and maybe we can open up businesses and actually have a working sims like economy it would be a fun immersion aspect! Only there's deadlines. Things don't go exactly as planned, features slip, the quality isn't what they expected from a CCP product. They bust their ass trying to make this all work but this deadline is approaching and Incarna has been hyped up like WHOAH cause it's a game changer. What? We might be able to get exactly one small captains quarters done? We hyped the hell out of this great idea to only be able to deliver this? Incarna. There's nobody trying to make excuses, they know what went wrong and it's systemic. I'd say that's the real theme of the Crucible expansion. They've found the rot and are actively working to make the company right so they can get back to making the product right. I don't want to blow sunshine up your asses and say everything is great and oh man nothing but awesomeness from here on out, but there's a strong sense that it's going to take real work on the core game to win us back and they're going to do it. Glad for you, but read my signature.
Please don't get the impression what I've said directly addresses anything that you have in your signature, because it doesn't. I was giving overall impressions, not specific examples or anything tangible. For that you'll have to wait for the minutes.
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Ishtanchuk Fazmarai
132
|
Posted - 2011.12.13 14:54:00 -
[39] - Quote
Vile rat wrote:Ishtanchuk Fazmarai wrote:Vile rat wrote:Ishtanchuk Fazmarai wrote:Thanks, Vile Rat. Now I understand that WiS is officially the half-cooked feature that will be broken for the next 5 years. Frigganwesome.  Well they got this idea right? When things aren't going on and we're all hanging out in station we can walk around, interact, hell we could maybe even see the ships outside! (windows exist you know...) and maybe we can open up businesses and actually have a working sims like economy it would be a fun immersion aspect! Only there's deadlines. Things don't go exactly as planned, features slip, the quality isn't what they expected from a CCP product. They bust their ass trying to make this all work but this deadline is approaching and Incarna has been hyped up like WHOAH cause it's a game changer. What? We might be able to get exactly one small captains quarters done? We hyped the hell out of this great idea to only be able to deliver this? Incarna. There's nobody trying to make excuses, they know what went wrong and it's systemic. I'd say that's the real theme of the Crucible expansion. They've found the rot and are actively working to make the company right so they can get back to making the product right. I don't want to blow sunshine up your asses and say everything is great and oh man nothing but awesomeness from here on out, but there's a strong sense that it's going to take real work on the core game to win us back and they're going to do it. Glad for you, but read my signature. Please don't get the impression what I've said directly addresses anything that you have in your signature, because it doesn't. I was giving overall impressions, not specific examples or anything tangible. For that you'll have to wait for the minutes.
49 days and 1,337 posts later, still no CCP has commented on the WiS thread*, and apparently you didn't talked about the issue at the meeting neither... a deafening silence, isn't it? 
*here: https://forums.eveonline.com/default.aspx?g=posts&m=244597#post244597 So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |

Vile rat
GoonWaffe Goonswarm Federation
623
|
Posted - 2011.12.13 15:05:00 -
[40] - Quote
Ishtanchuk Fazmarai wrote:
Have you been paying attention? WiS rollout wasn't their finest hour. If you're trying to build a groundswell of players who think that space dollies should take precedence over fixing all the problems with the core gameplay, good luck to you but I'm not on your side on this one. |

thoth rothschild
First Aid Emergency Service
42
|
Posted - 2011.12.13 15:34:00 -
[41] - Quote
Is there any solid idea and plan on how to get rid of the 2001 list style, space control ui?
For most of you this might not look like a problem because you are used to all the lists and right clicking and thousands of different windows. New players get insta shocked, stunned and paralysed by the massive not intuitive controls which need to be handled to successfully control their own tiny space ship. Controling a helicopter might be easier.
It is the projection of information which is more than confusing. Most flight control information systems will try to get s much information as possible in a visual style. Decisions need to meade within seconds. Scrolling throught lists might take to long to keep someone alive.
Well might be hard to find new ideas but someone need to start and get the ball rolling. |

Rek Seven
Probe Patrol Project Wildfire
71
|
Posted - 2011.12.13 16:33:00 -
[42] - Quote
delete |

Orakkus
The Fancy Hats Corporation Insane Asylum
17
|
Posted - 2011.12.13 17:19:00 -
[43] - Quote
Yeah, I am pretty interested to find out more about the UI changes they plan to make. I remember way back that there was a supposed technical reason why customized and importable UIs weren't being allowed.. so has that changed? As far as the customizing we are going to see something other than scalability and color changes?
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Max Kolonko
Worm Nation Ash Alliance
17
|
Posted - 2011.12.13 20:25:00 -
[44] - Quote
Vile rat wrote:Ishtanchuk Fazmarai wrote: Have you been paying attention? WiS rollout wasn't their finest hour. If you're trying to build a groundswell of players who think that space dollies should take precedence over fixing all the problems with the core gameplay, good luck to you but I'm not on your side on this one.
/signed
Incarna could be great (future-vision-like great). But what we got is not worth abandoning FiS. Fix EVERYTHING (or 80%) than work on some WiS stuff. I guess CCP invested to much into it to abandon it completly. But this can wait if they give us nice FiS gameplay.
Nice write-up Vile. Thanks for your input. |

Ishtanchuk Fazmarai
133
|
Posted - 2011.12.13 20:29:00 -
[45] - Quote
Vile rat wrote:Ishtanchuk Fazmarai wrote: Have you been paying attention? WiS rollout wasn't their finest hour. If you're trying to build a groundswell of players who think that space dollies should take precedence over fixing all the problems with the core gameplay, good luck to you but I'm not on your side on this one.
Precedence not. But neither become the next bloody feature to be abandoned for years after being released in a broken status. So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |

Max Kolonko
Worm Nation Ash Alliance
17
|
Posted - 2011.12.13 20:41:00 -
[46] - Quote
Ishtanchuk Fazmarai wrote:Vile rat wrote:Ishtanchuk Fazmarai wrote: Have you been paying attention? WiS rollout wasn't their finest hour. If you're trying to build a groundswell of players who think that space dollies should take precedence over fixing all the problems with the core gameplay, good luck to you but I'm not on your side on this one. Precedence not. But neither become the next bloody feature to be abandoned for years after being released in a broken status. 
True. Its little ironic to talk about fixing broken and abandoned stuff and openly negating newly introduced broken stuff :D
But truth to be told, what we have now is not a feature even. Its a promise of a feature we could have.
I'm sure You've all heard about Pareto-Lorenz-something Rule of 80%-20%? It takes 20% of time/resources to acomplish 80% of any goal and another 80% ot time to get the last 20%. Its just one of those cosmic rules that work to some degree in any part of life.
Too put it in eve situation - it would took a loooooots of time and money and resources and unsubbed-bitter-vets to finally deliver cool WiS. While at the same time it took just few months to deliver dozens of life changing fixes that made all eve players weep with joy like 5year old getting a lollipop.
So with Pareto rule in mind, You go where least effort is required to gain most effect (20%) tahn You go with harder stuff to get the next 10% (50% of effort gets you 90% of effect) and than You got with huge-workload stuff to get that last 10%.
Not the other way around. |

Lord Zim
Bat Country Goonswarm Federation
289
|
Posted - 2011.12.14 08:50:00 -
[47] - Quote
Max Kolonko wrote:Too put it in eve situation - it would took a loooooots of time and money and resources and unsubbed-bitter-vets to finally deliver cool WiS. While at the same time it took just few months to deliver dozens of life changing fixes that made all eve players weep with joy like 5year old getting a lollipop. To be fair, the main reason why I at least got such a surge of hope over the last expansion was that it gave me a glimmer of hope that maybe, just maybe, CCP had learned their lesson and changed the way they do things for the better.
The reports from Trebor and Vile rat seems to indicate that this is indeed a lasting change, but I'm waiting for their 6 month long in development-expansion before I really start to praise the new jesus; nothing like the old jesus. |

Ishtanchuk Fazmarai
134
|
Posted - 2011.12.14 14:34:00 -
[48] - Quote
Max Kolonko wrote:Ishtanchuk Fazmarai wrote:Vile rat wrote:Ishtanchuk Fazmarai wrote: Have you been paying attention? WiS rollout wasn't their finest hour. If you're trying to build a groundswell of players who think that space dollies should take precedence over fixing all the problems with the core gameplay, good luck to you but I'm not on your side on this one. Precedence not. But neither become the next bloody feature to be abandoned for years after being released in a broken status.  True. Its little ironic to talk about fixing broken and abandoned stuff and openly negating newly introduced broken stuff :D But truth to be told, what we have now is not a feature even. Its a promise of a feature we could have. I'm sure You've all heard about Pareto-Lorenz-something Rule of 80%-20%? It takes 20% of time/resources to acomplish 80% of any goal and another 80% ot time to get the last 20%. Its just one of those cosmic rules that work to some degree in any part of life. Too put it in eve situation - it would took a loooooots of time and money and resources and unsubbed-bitter-vets to finally deliver cool WiS. While at the same time it took just few months to deliver dozens of life changing fixes that made all eve players weep with joy like 5year old getting a lollipop. So with Pareto rule in mind, You go where least effort is required to gain most effect (20%) tahn You go with harder stuff to get the next 10% (50% of effort gets you 90% of effect) and than You got with huge-workload stuff to get that last 10%. Not the other way around.
Well, My view on that law is:
80% of the effort is spent creating 20% of the feature (the engine and its integration to spreadsheets in space)
Then 20% of the effort is spent into creating 80% the feature: art and mechanics.
FAI, the NEx functionality is minimal, and yet the artwork ready to deliver along with it is huge... although it's being hold for no reason. And the bloody change that would make NEx pay for itself as intended is a 5-minute work of any junior developer: "Huh, change the availability status of items itn that table to "1", then remove a 0 from each price in that other table, then bring me some coffee".
That is not being done and we don't even are told why. We are CCP's and CSM's mushrooms, they are feeding us garbage and keep us in the dark. So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |

Hans Jagerblitzen
Autocannons Anonymous
629
|
Posted - 2011.12.14 15:14:00 -
[49] - Quote
Max Kolonko wrote: I'm sure You've all heard about Pareto-Lorenz-something Rule of 80%-20%?
I always KNEW there was some scientific evidence out there proving that Faction Warfare needs to be revamped ASAP, I just couldn't put my finger on it. Thanks for setting the record straight!
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Lord Zim
Bat Country Goonswarm Federation
292
|
Posted - 2011.12.14 15:19:00 -
[50] - Quote
I'd certainly put FW vastly over NEx on the list of things to be fixed. |
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