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yoshimitsu ru
Caldari New Wave MC
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Posted - 2006.12.18 09:00:00 -
[1]
subj
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Tchu
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Posted - 2006.12.18 10:47:00 -
[2]
We want mining rigs!
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yoshimitsu ru
Caldari New Wave MC
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Posted - 2006.12.18 10:47:00 -
[3]
Edited by: yoshimitsu ru on 18/12/2006 10:49:03 This is unfair to have rigs only for mining drone I think every miner will be pleased to have some types of mining rigs.
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J Sun
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Posted - 2006.12.18 10:49:00 -
[4]
/signed Please add rigs with + % to mining yield.
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Fliewatuet
Angelus dos Business
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Posted - 2006.12.18 15:52:00 -
[5]
And do it now, before i put cargohold optimizers on my hulk. :-) -- |

Maar T'Kmel
Minmatar Universal Services And Commerce
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Posted - 2006.12.18 15:59:00 -
[6]
Edited by: Maar T''Kmel on 18/12/2006 16:14:34 There are tons of good mining rigs you could make.
Laser Targeting Augment Increases the range from 15km onward
Crystal Optimization Augment Decreases the destruction on t1 and/or t2 crystals
Foreman Augments When I'm in Hulk in a group I'm usually the Squad Comm so others can get my foreman bonus. Would be nice to have augments to increase the foreman bonuses further.
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Sarf
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Posted - 2006.12.20 18:15:00 -
[7]
No
I want riggs that are mineral specific.
Veldspare rig +30% veldspare vield. calibration 100.
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Demonic Embrace
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Posted - 2006.12.20 18:45:00 -
[8]
/signed
I was very disappointed when I saw there were now Mining Rigs
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Dai007
Caldari Crabbs
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Posted - 2006.12.21 02:50:00 -
[9]
Edited by: Dai007 on 21/12/2006 02:50:28 /signed.
We want mining rigs!
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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.21 03:50:00 -
[10]
Originally by: Sarf No
I want riggs that are mineral specific.
Veldspare rig +30% veldspare vield. calibration 100.
signed dont count on it perhaps implants instead
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Lathera Hen
Minmatar Nakama
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Posted - 2006.12.21 17:04:00 -
[11]
reason why there are no mining rigs is becose of macros.. think to your selfes how much more barren the roids would look if the macros got there hands on mining rigs..?
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Dai007
Caldari Crabbs
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Posted - 2006.12.22 15:15:00 -
[12]
Having no mining rigs is unfair. There are implants that do all kind of bonus's. Mining Yield, Turret Tracking, Missile Range.
So rigs should be the same.
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Caldorous
Gallente
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Posted - 2006.12.22 16:25:00 -
[13]
remember kids, with the cpu bonus rig, you can fit another mining upgrade in a covetor  -----------------------------
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Venkul Mul
Gallente
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Posted - 2006.12.23 13:10:00 -
[14]
There is mining in his game? 
Seriously, they will come with the capital minig ship, so NEVER.
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Feng Schui
Minmatar Republic Military School
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Posted - 2006.12.23 22:41:00 -
[15]
i brought this up a couple of times when kali 1 was still on sisi 
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TheFirstInquisitor
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Posted - 2006.12.30 14:17:00 -
[16]
Originally by: Venkul Mul There is mining in his game? 
Seriously, they will come with the capital minig ship, so NEVER.
You sir, have never met MR Chribba in Amarr have you  If you see him mining away at veldspar in his dred there say hi for me. By the way, the game is a pvp game, but why should pvp be limited to shooting, its a competition on more than one level of play. Industrialists are getting a bit of a finger with no rigs for us.
Note to all, What I say may be infact of a more humorous tone than comes accross. |

Ulviirala Vauryndar
Cohortes Stellaris The Pentagram
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Posted - 2006.12.30 15:07:00 -
[17]
Originally by: Lathera Hen reason why there are no mining rigs is becose of macros.. think to your selfes how much more barren the roids would look if the macros got there hands on mining rigs..?
Ridiculous. Seriously. F*ck the miners? There's not even a lot of skills around for mining but for yield along with the requirement to use tech 2 lasers and fly barges. That is Mining and Astrogeology - the end.
I want a tracking bonus for mining lasers, damnit! j/k. But reduction in cycle time or cpu needs (like lots of other skills to with other types of modules!) or even range modifiers along with a yield rig. :)
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Angus McLean
Gallente Divinity Trials
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Posted - 2006.12.30 18:42:00 -
[18]
You all proposed great ideas, but no drawbacks. All the rigs have drawbacks that are VERY strict. Save the cap rigs .
So you could end up hurting your ship more, like +15% yield per cycle, and -15% range on your lasers. So one. Maybe even -xx% cargo space per rig.
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Meylin Tan
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Posted - 2006.12.30 20:01:00 -
[19]
I love how the topic is started by a chinese farmer. Increased productivity 4tw!
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Zeebakes
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Posted - 2006.12.30 20:12:00 -
[20]
/signed
If your so worried about macro miners why not make mining rigs for the more rarer of ores? Bistot/Crokite/Dark Ochre/Mecroxite?
Originally by: Meylin Tan I love how the topic is started by a chinese farmer. Increased productivity 4tw!
I may not be a "chinese farmer" but I do "farm" ore. How else would people have cheep(er) ammo/mods/ships?
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Nostejio
The ARR0W Project
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Posted - 2006.12.31 06:19:00 -
[21]
yeah zyde and mega are selling for 2700 in empire, yep we need more production and mining rigs so that zyde can drop down into the teens or lower...
/sarcasm
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Ulviirala Vauryndar
Cohortes Stellaris The Pentagram
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Posted - 2006.12.31 14:01:00 -
[22]
Originally by: Angus McLean You all proposed great ideas, but no drawbacks. All the rigs have drawbacks that are VERY strict. Save the cap rigs .
So you could end up hurting your ship more, like +15% yield per cycle, and -15% range on your lasers. So one. Maybe even -xx% cargo space per rig.
That would be fine with me and could be either way, but I doubt that someone would use a +range and -yield rig... ever. Penalties on capacitor use for activation, which is really high already, isn't uncommon yet. Mining crystals already have that penalty on the lasers, the more rare the ore, the more energy penalty there is with crystals.
Though there are rigs without penalty (+powergrid rig for example), mining rigs should definately have some drawback on the ship's systems.
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Cyberus
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Posted - 2007.01.02 16:59:00 -
[23]
signed as wel
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Retsil Evad
Caldari Coalition of Inter-Galactic Addicted Rodents
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Posted - 2007.01.04 08:00:00 -
[24]
How about an ice mining rig as well, to reduce the cycle time. Ice mining is fecking boring but I do it was we need the ice for our POS
CIGAR Corp is Recruiting |

Zy'or Tealon
Caldari DarkStar 1
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Posted - 2007.01.05 11:59:00 -
[25]
Originally by: Tchu We want mining rigs!
/Signed. Keep the balance! Give us miners rigs too :) And please don't come with excuses like: "There are cargo expander rigs". I'm a miner, not a hauler :)
Originally by: Clementina
If you bug report it, you get ignored. If you post about it on the forums, you get banned. If you exploit it, you get rich.
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Venkul Mul
Gallente
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Posted - 2007.01.06 11:12:00 -
[26]
Originally by: Angus McLean You all proposed great ideas, but no drawbacks. All the rigs have drawbacks that are VERY strict. Save the cap rigs .
So you could end up hurting your ship more, like +15% yield per cycle, and -15% range on your lasers. So one. Maybe even -xx% cargo space per rig.
1) There are rigs without drawbacks (cap recharge so far han't drawbacks, as you recalled);
2) A good number of drawbacks aren't on the operative end but on the fitting end, so +10% yeld, +10% more CPU required, or not related to the end results +10% range, +10% Capacitor usage. I haven't seen rigs saying +10% damage , -10% effective range for projectile weapons, that is exactly the equivalent of what you are proposing.
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killmc
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Posted - 2007.01.08 16:13:00 -
[27]
signed
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Mary CarryAlot
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Posted - 2007.01.08 16:23:00 -
[28]
Increasing the % yield beyond whats currently available will affect the mineral and therefore every market in the game drastically. The market will be flooded beyond demand and thus everything will fall massivly in price in game.
I prefer the suggestion of increase of optimal range on mining lasers perhaps with a drawback of % increase cycle time for every 1k from optimal.
Please dont increase yields.
Mary
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Jounin Tradoc
Gallente Federal Navy Academy
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Posted - 2007.01.12 02:27:00 -
[29]
Originally by: Mary CarryAlot Increasing the % yield beyond whats currently available will affect the mineral and therefore every market in the game drastically. The market will be flooded beyond demand and thus everything will fall massivly in price in game.
I prefer the suggestion of increase of optimal range on mining lasers perhaps with a drawback of % increase cycle time for every 1k from optimal.
Please dont increase yields.
Mary
Pfft, are you SERIOUS? As inflated as the market is, an increase in ore is exactly what is needed to combat it.
You haven't been playing long if you think min supply will ever outgrow the demand. Especially for the low-end minerals.
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Okamoto
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Posted - 2007.01.12 17:22:00 -
[30]
Originally by: Caldorous remember kids, with the cpu bonus rig, you can fit another mining upgrade in a covetor 
Just was i was about to suggest. It's not a direct mining upgrade, but an indirect one. Going by the other rigs, a +5% mining rig would also increase cpu usage 10%, so installing a cpu rig and another mining upgrade yields the same result.
/Y
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Jounin Tradoc
Gallente Federal Navy Academy
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Posted - 2007.01.12 20:21:00 -
[31]
I would shoot more for a cap increase for laser usage over a cpu penalty for most mining rigs.
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Nostejio
The ARR0W Project
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Posted - 2007.01.15 11:27:00 -
[32]
With the opening of the new regions and the amount of high ends available in them, I really don't see a need to increase output. The low ends are already leveling out again and dropping.
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Nemiona
Minmatar The Phoenix Legion
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Posted - 2007.01.15 15:56:00 -
[33]
mining crystals not good enough ?
------ The future, according to some scientists, will be exactly like the past, only far more expensive. John Sladek |

Crimzon
Gallente Rampage Eternal Ka-Tet
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Posted - 2007.01.16 03:38:00 -
[34]
I agree, mining should have a little bit more variety.
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Maar T'Kmel
Minmatar Universal Services And Commerce
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Posted - 2007.01.16 16:12:00 -
[35]
Originally by: Sarf
I want riggs that are mineral specific.
Veldspare rig +30% veldspare vield. calibration 100.
Remember you can't take rigs off, just like implants. And Covetor/Hulks only have 3 rig slots if I remember right. Once you pick your ore rig you'd be stuck with it.
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Okoral
Minmatar Miskatonic Industries
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Posted - 2007.01.16 20:59:00 -
[36]
Originally by: Nostejio With the opening of the new regions and the amount of high ends available in them, I really don't see a need to increase output. The low ends are already leveling out again and dropping.
Have you actually been in empire lately. The prices may be leveling out but they are definitely not dropping. Trit, pyer, and Mex are going through the roof here. If you think an increase in yeild will not solve this then would you mind telling us what will. And dont say to go into low sec or 0.0 and mine for the higher end ores because for some of us that is not an option, as you well know.
One of the ways that I see to change this is to either increase the yeild for basic ores, increase the size of empire belts, or have npc corps start offering ores and minerials at prices closer to those vaules listed in the items database. Doing one of these things might, and I stress the word might, bring minerial prices down to more resonable levels. Prices may stabilize but they wont come down unitl there is more ore and minerials available on the open market. |

Ms Chen
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Posted - 2007.01.20 01:31:00 -
[37]
drones don't get a damage rig or even a damage module. If they did, they'd do too much damage. The same holds true for mining yield rigs, they would bring in to much ore than the economy could handle. If you really want true balance, then you wouldn't want yield rigs, because the balance of Eve as a whole would be pushed too far in one direction, which is not good. Look past your wallet and see Eve as a finely tuned machine that wouldn't be able to handle 10% more ore coming into the market because everyone is using a yield rig. Ultimately it wouldn't benefit some miners, it would actually be bad because you would have more ore then you could sell along with the thousands of other miners.
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Ezra
Gallente
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Posted - 2007.02.28 04:19:00 -
[38]
Originally by: Caldorous remember kids, with the cpu bonus rig, you can fit another mining upgrade in a covetor 
What CPU bonus rig?
To my knowledge there is none, at least I don't see it in the Electronics or Electronics Superiority categories. ------------ Ezra Cornell
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Draco Ronan
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Posted - 2007.02.28 10:00:00 -
[39]
Originally by: TheFirstInquisitor
Originally by: Venkul Mul There is mining in his game? 
Seriously, they will come with the capital minig ship, so NEVER.
You sir, have never met MR Chribba in Amarr have you  If you see him mining away at veldspar in his dred there say hi for me. By the way, the game is a pvp game, but why should pvp be limited to shooting, its a competition on more than one level of play. Industrialists are getting a bit of a finger with no rigs for us.
My alt mine in her Chimera while i mine in my apoc ^^
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Mr Junkz
Caldari Pilot Fish
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Posted - 2007.03.26 14:52:00 -
[40]
Originally by: Ezra
Originally by: Caldorous remember kids, with the cpu bonus rig, you can fit another mining upgrade in a covetor 
What CPU bonus rig?
To my knowledge there is none, at least I don't see it in the Electronics or Electronics Superiority categories.
i have tried the subroutine and the lqiud cool Rigs and none of them give you bonuses on the barges so i would like to know where this so called CPU rig is :)
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.03.26 16:02:00 -
[41]
Originally by: Venkul Mul There is mining in his game?  .
Game? WTF, I thought we just paid for use of the forums...... --
Billion Isk Mission |

Da'Barador
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Posted - 2007.03.27 18:18:00 -
[42]
Mining does need some love... though prices are mostly the fault of players trying to beat out the other guy, with perfect skill I can sell the refined mins for more than I can get for a ship built from them.. this fluctuates a lot as people realize what they are doing and start selling ores and mins instead of building.. the prices start to go back up people start building again, and trying to undercut the other guy... doesnt really matter to me much, i can build or sell the ores as the market decrees... Rigs would be nice, but a lot of them out there wouldnt help mineral prices, however, if they were skill intencive, that would block out the people that dont want to put the time and effort into being the best miner they can be, and limit the amount of people that have the skills/rigs... What I would really like to see, would be mining/build missions. The Agnet would give you a set amount of mins to deliver, or have you mine and build ships for their "ramped up production" for the war effort.. My mining character is pitifully useless in combat, and i do so hate doing courior missions... I would like to be able to raise my faction by mining for and building for the agent.. rewards?? dont know, maybe the rigs you were talking about?? beyond that, the only thing i would like to see, is a Serious Mining platform, very skill intencive, like the dreads, titans and carriers are for the combat pilots... Basically, once you get your freighter and Hulk, your done advancing. No missions to run for a miner, so you use your shiny new hulk to mine for isk's or build ships for isk's... Thats fine, and i am enjoying doing just that, but if you want to excite a miner, give him something else to keep working towards. A masive barge with 12000m3 capacity, 4 high slots with maybe extended cycle times so it wont outmine a hulk by a lot.. but give it a bonus to ice mining as well as ore mining so we can use one ship to mine ice and ores instead of switching back and forth between hulk and mack... Another reward, Deep core modulated Variable beams that will mine Ice and Ore... the ice and ore variation could be used as the incentive without cranking the yield through the roof.. Or, back to the Rig idea.. maybe a rig that will enable strip miners to mine ice??? That rig, with a rig for increasing the range would nicely fill the slots on a hulk... just some thoughts that run through my head while sitting at a roid field....
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Carlos Deyama
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Posted - 2007.03.27 21:33:00 -
[43]
Here is an idea that I have had for a while:
In EMPIRE Space only, make all 0.4 systems Concord protected so novice players can have a shot at slightly better ORE. Do nothing about the NPCs, but keep players from killing each other in EMPIRE only 0.4. This would open up new sources for ORE and for novice players to get at it.
Just my 2 cents.
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Da'Barador
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Posted - 2007.03.27 21:42:00 -
[44]
theres a huge amont of POS's in .4 systems...might be easier to spawn jaspet in a .5 than to move all the players that own the .4 systems... I used to dream about mining jaspet, it was one of the things that drove me into 0.0, and drove me to developing skills that would allow me to get there. had i been able to mine Zydrine I would probably still be mining empire. I wouldnt be having half as much fun, though it would likely have saved me several hundred million in lost ships and mods :)
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Drizit
Amarr
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Posted - 2007.03.28 11:12:00 -
[45]
Originally by: Zy'or Tealon
Originally by: Tchu We want mining rigs!
/Signed. Keep the balance! Give us miners rigs too :) And please don't come with excuses like: "There are cargo expander rigs". I'm a miner, not a hauler :)
The excuse is that this is a PVP game and CCP don't like giving us carebears anything. Blah blah... macro miners... blah blah... any excuse will do rather than allow carebears to enjoy the game more.
When will they learn that macroers don't play the game so they don't care, they are not even at the keyboard. Those of us who enjoy the game and play it as it should be played are being cotinuously gimped because of this excuse. Those of us who play the game are slowly being forced into obscurity due to the limitations we have to work under.
Rigs for reducing laser cycle times, mining laser yields and such are just a start. Ice mining would be a lot more popular if it didn't take so long.
If it was possible to make more isk by mining ice or ore, people would do this instead of buying isk so where would that leave the macro miners?
Don't start on about prices. Macro miners already make prices low, eliminate them by making mining more popular and the amount that real players would earn would make very little difference to what it is now.
--
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Da'Barador
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Posted - 2007.03.28 16:06:00 -
[46]
I wrote a script in a game i hosted to take care of macroers, its pretty simple really, if they were performing the task i was concerned about, they got a message every so often and if they didnt respond to it within a certain amount of time they got booted from the game and a flag set on their account, after three strikes they were out... Unfortunately, I am beginning to think that this game, like all the others isnt about people having fun, its about the MONEY CCP gets each month. As long as they are getting the money they dont really care... What they need to realize, is that IF, there is something they can do in the game that makes it more enjoyable, that more people will not only play, but continue playing once they reach the "top" instead of getting bored and frustrated... There isnt much they can do about the players that continue to undercut prices to make the sale, I found a way around that by just plain NOT building in empire if I cant make a profit worth the time and effort, selling in 0.0 is much more cost effective, if you can keep from losing to many barges. Seeing the prices in 0.0 scared the crap out of me at first, until i realized the builders were overpricing because they could, and get away with it.. By buying or making my own bpc's to take out there, i can mine, build and sell at a decent price, make a good profit and not gouge the people there, It has made me a little unpopular with the gougers, but the pvpers appriciate the decent price and have started buying from me more often... They can call me a carebear if they wish, but i have a pvp account as well, i just dont find it as enjoyable after a hard day of work, to come home and get the adrenalin pumping.. I would much rather Mine, and wind down. I think there are a LOT of people who feel this way too... What it comes down to, is that sooner or later, a game will come out that addresses these issues, and the players will migrate to that game.. I know I will, unless they decide to continue improving mining and building... I'm not asking for it to be made uber and unbalanced, just addressed and continued, instead of ignored...
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TheZapper
Amarr Sausage Kings of Chicago
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Posted - 2007.03.28 17:54:00 -
[47]
Mining rigs ftw... like to see a few..
...but... *DO NOT* allow their use by trial accounts *or* NEWB Corps!
(i.e. Only functional if in a player corp!).
Sig by Denrace |

Da'Barador
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Posted - 2007.03.29 04:00:00 -
[48]
heres one for ya, how about a rig you have to "load" with the different types of mining crystals that allows you to select which crystals are being used in a modulated strip miner? Or maybe a reward item for mining missions, a strip miner that does the same thing? two levels of strip miner, t1 crystals work in the low level reward, and t2 crystals in the high lvl reward? when you click on it it opens a menu of the avaialble crystals you have loaded into the stripminer... sorry, mining again, idle minds....
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Venkul Mul
Gallente
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Posted - 2007.03.29 09:20:00 -
[49]
Originally by: TheFirstInquisitor
Originally by: Venkul Mul There is mining in his game? 
Seriously, they will come with the capital minig ship, so NEVER.
You sir, have never met MR Chribba in Amarr have you  If you see him mining away at veldspar in his dred there say hi for me. By the way, the game is a pvp game, but why should pvp be limited to shooting, its a competition on more than one level of play. Industrialists are getting a bit of a finger with no rigs for us.
My second character (I will not call her a alt has she has more SP than me ) is a scentist with strong mining and indistrial skills, so I know very well that mining exist and is a important part of the game.
I really like the idea of some mining rig (and a mining command ship too, so we can use the foreman liks in a mining ship and not a BC).
The often used argument that mining rig or any other mining improvement would give a bonus to macrominers or farming operations is really bogus. We should stop any improvement because it can be misused?
Even adding new combat ships or modules can be misused, but no one is complaining that new combat modules make easier farming 10/10 complex.
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Drahka'Auron
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Posted - 2007.04.07 07:27:00 -
[50]
well, I doubt they could make a Rig loadable without a lot of work, but it should be possible to make the strip miner loadable with the different types of crystals, without a lot of hassels. A gump popping up would allow you to select the type of crystal you wanted to use. would be a worthwhile reward from an agent. In that situation, your idea for a strip miner that could mine Ice could also be possible, an "Ice Crystal" to load into that modulated strip would make it work. plus it could also be made to t1 and t2 lvls... One more little trinket to build. The Macro Miners are here to stay unless they put their heads together and force a solution upon our unwary heads.. whatever they do, theres going to be someone unhappy about it, its the nature of people, no matter your idea, how good, how helpfull and generous, there will be someone who dislikes it, even if its only for the sake of agument. The Mission Idea for example. GREAT idea. will get a LOT of miners excited. Problems, finding ores to do those missions by the end of the spawn period.. as everything else in the game goes, miners will gravitate toward the good agents, and invariably mine out those systems rather quickly. Use deadspace to spawn the belts for the mission? that means it wont be easy to use a second account with a hauler, which will mean a lot of running back and forth. Thats fine with me, but some arent going to like it.. What is to stop a miner from bringing a gang into the deadspace area with him to mine the high end ores? Only spawn enough ores to complete the mission? Or make the miners secure the ores on their own? (Buying what they cant get perhaps?) If mineral prices go up because of this, the macro miners will be in seventh heaven. less real miners in the belts and more ISK to sell to the uneducated. All things people can bring up against the idea. That said, I would still like to see it happen, almost anything you do in the game is abusable in one way or another if you try hard enough. How about this -> Different ores. Differnt ores than standard will spawn for the mission. these ores can only be used to build whatever the bpc is you got from the agent, (or turned in to that agent) and they can only be mined by you or someone in your group. That would make them worthless for anything but the mission, unsellable, and unable to create a contract on, yet still allow you to have a buddy, or your second account haul for you.
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