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Xorce
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.09.13 16:07:44 -
[1] - Quote
Hello, I have been browsing alot for setups and fittings i just bought the Rattlesnake and would like to have some input on my fitting i made before going all out. Can this be improved, i do feel a little bit its not 100% cap stabile but i dont want to put some caps in lows and make shield out put lower. Also i did notice that i can only use 1 Gecko :( there is nothing that can be done there?
[Rattlesnake, Xorce's Rattlesnake] 'Pandemonium' Ballistic Enhancement 'Pandemonium' Ballistic Enhancement Capacitor Flux Coil II Drone Damage Amplifier II Drone Damage Amplifier II Omnidirectional Tracking Enhancer II
Shadow Serpentis 500MN Microwarpdrive Large Micro Jump Drive Gist A-Type X-Large Shield Booster Dread Guristas Shield Boost Amplifier Adaptive Invulnerability Field II Adaptive Invulnerability Field II Cap Recharger II
Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Small I-ax Remote Armor Repairer
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Gecko x2 Hornet EC-300 x5 Berserker II x2
Inferno Auto-Targeting Heavy Missile I x3000 Scourge Auto-Targeting Heavy Missile I x2896 Guristas Inferno Heavy Missile x1870 Guristas Scourge Heavy Missile x2190
Regards X |
Market McSelling Alt
Bernie Madoff Investment Services LLC
573
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Posted - 2015.09.13 17:38:50 -
[2] - Quote
In WH fits I like to go passive, for obvious reasons.
For Mission fits I like to go DPS, for obvious reasons.
This is kinda in the middle. I would recommend a little bling and get Cal Navy BCS. Not sure why the Shadow Serp MWD, the Core C type is cheap enough or just T1 is fine. Shield amp, again go Deadspace or go T1.
Well, the biggest problem I guess is the glaring EM hole, and the fact that you spent a buttload on some things and skimped way out on others.
This is my first attempt at a serious post in a while, so bear with me
Best description of Eve Online and why the community is the way it is
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Xorce
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.09.13 18:59:20 -
[3] - Quote
Hi Bernie,
Thanks for input, i got the Navy BCS as suggested !
Is there anything else you feel i skimped out on ? :P
Could you post your fittings you use for both passive and dps ? Would be fun to see :)
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Arthur Aihaken
Perkone Caldari State
4644
|
Posted - 2015.09.13 19:23:36 -
[4] - Quote
Xorce wrote:[Rattlesnake, Xorce's Rattlesnake] Dread Guristas Shield Boost Amplifier Dread Guristas Rapid Heavy Missile Launcher It's not worth the ISK premium for marginal gains over the T2 versions.
I am currently away, traveling through time and will be returning last week.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
575
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Posted - 2015.09.13 19:25:47 -
[5] - Quote
Xorce wrote:Hi Bernie,
Thanks for input, i got the Navy BCS as suggested !
Is there anything else you feel i skimped out on ? :P
Could you post your fittings you use for both passive and dps ? Would be fun to see :)
Starting with the CN BCS Also drop flux coil for another DDA (consider faction here too) Shadow Serp MWD -> Core C-Type DG SBA - > Pith B-Type Adaptivex2 -> 1 Pith C-Ctype Adaptive Add EM Hardner Cap Recharger??? ok, I guess cap is important to you Why not T2 Rigs? but honestly why not Shield cap safeguards?
You drop the Geckos and go 2x sentries. Seriously pick Sentry+MJD or Gecko + No MJD
Best description of Eve Online and why the community is the way it is
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Arthur Aihaken
Perkone Caldari State
4644
|
Posted - 2015.09.13 19:32:36 -
[6] - Quote
Market McSelling Alt wrote:You drop the Geckos and go 2x sentries. Seriously pick Sentry+MJD or Gecko + No MJD This. All day.
I am currently away, traveling through time and will be returning last week.
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Xorce
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.09.13 20:16:54 -
[7] - Quote
Think i will focus on Missions first until i get the hang of the ship.
Starting with the CN BCS
Also drop flux coil for another DDA (consider faction here too) *Changed!
Shadow Serp MWD -> Core C-Type *Think ill leave it as is for now - expensive not much change in stats
DG SBA - > Pith B-Type *Changed !
Adaptivex2 -> 1 Pith C-Ctype Adaptive *You are right with penalty it seems 1 pcs of pith adds up 2 pcs of adapT2 :) will change this
Add EM Hardner *added for freed slot from above
Cap Recharger??? ok, I guess cap is important to you * will see :)
Why not T2 Rigs? but honestly why not Shield cap safeguards? *Shield cap safeguards? are u refering to Large core defense capacitor safeguard? *3 pcs of above to replace my large cap control circ?
You drop the Geckos and go 2x sentries. Seriously pick Sentry+MJD or Gecko + No MJD was thinking if i use sentries the range of heavy missile launchers isnt that far i guess.. also i wanted to have some boat that can jump in the fight and go close-mid range :D whats your expereince of this )
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The Bigpuns
Touring New Eden Haven.
6
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Posted - 2015.09.13 22:03:27 -
[8] - Quote
Sorry not in eft format, not at pooter:
5 x t2 cruise t2 dla
Pith c type lsb 2 x invulnerable ii Sebo Mjd 2 x otl
3 x fn dda 2 x cn bcs Dcu ii
Drone control range Aug ii 2 x rigor i
Drones, missiles and scripts as per mission. swap an invuln for em hardener if appropriate, but it's udually not needed.
Drop the dcu for another bcs if you're not worried about ganks.
Not suitable for wh's. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1685
|
Posted - 2015.09.13 22:53:23 -
[9] - Quote
Market McSelling Alt wrote:Starting with the CN BCS Also drop flux coil for another DDA (consider faction here too) Shadow Serp MWD -> Core C-Type DG SBA - > Pith B-Type Adaptivex2 -> 1 Pith C-Ctype Adaptive Add EM Hardner Cap Recharger??? ok, I guess cap is important to youd Why not T2 Rigs? but honestly why not Shield cap safeguards?
You drop the Geckos and go 2x sentries. Seriously pick Sentry+MJD or Gecko + No MJD go officer or go home!
this is for missions, going to have to ask someone else for wormhole stuff. Low slots, all damage mods. I suppose the other option would be 4x damage mods and 2x nanos, as the rattler is seriously slow, and has awful agility, plus it looks like some fits are rather tight on cpu and that should let you use cpu elsewhere.
Mid slots: seriously, the rattlesnake has a resist bonus and huge dps, it almost doesn't need a tank. I go with a 3-4 slot with either a burst tank, or a pithum shield booster. MWD or a MJD is nice to have, although some missions you can just fit for all gank and ignore a prop mod. rest of the slots for omnidirectional tracking enhancers, or target painters.
high slots, I'd say cruise or rhml, and a drone link augmentor. having 80km range is important for sentries. Cruise have pretty nice damage and short reload. With rigors and a painter the application isn't too bad either. The RHMLs have great burst dps and better application, but that long reload.
Rigs, I go with rigors and flares, not sure what the best combo is as there were a few changes. Might make sense to go with RHMLs and fit warp speed rigs? I haven't tried it.
as far as the drone bay goes I'd say 1x gecko, 2x garde, 2x damage specific sentries, and then you have room for either a back up sentry or 5x light drones if you run into something your gecko can't hit. note the light drones don't get a damage bonus, but they should do alright damage due to 3x drone damage amps. Sentries do instant damage at range, the gecko is pretty awesome, but it is still slow and has to travel between targets. it works great for brawl missions
@ChainsawPlankto
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atomic killer
Yaro Corporation
9
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Posted - 2015.09.14 08:44:18 -
[10] - Quote
Don't use dead space modules in WH. You will get killed sooner or later. Use T2 passive fit. |
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Donnachadh
United Allegiance of Undesirables
514
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Posted - 2015.09.14 14:47:48 -
[11] - Quote
All good so far just a few thoughts to add.
Go with the Missile Giudance Computer with precision script instead of a target painter. You loose a little on the signature resolution portion of the damage formula but make it up in smaller explosion radius and increased explosion velocity and they are not affected by range. And the explosion velocity increase often makes them a better choice against small faster targets which is a place where the cruise and heavy missiles always struggle.
Given that the Rattle only has band width for a single Gecko I question there worth in a mission ship. Gecko are fast but sentries are even faster since they have no travel time at all. Against frigates and destroyers the lights are a better option anyway due to their greater orbit speed and their guns are better suited to hitting these smaller targets. For the cruiser mediums will give better damage application than the Gecko but not significantly. Another aspect to the Gecko to consider is they are omni damage and for missions you know where the resist holes are for the NPC this often makes the damage specific aspect of the lights, mediums and sentries a better choice with better damage application. Cost is another factor that argues against the use of the Gecko considering they have topped 100 million ISK each.
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
448
|
Posted - 2015.09.14 15:07:00 -
[12] - Quote
With good skills, you should easily be bringing in around 1400 dps... (missiles + drone) |
Xorce
Deep Core Mining Inc. Caldari State
0
|
Posted - 2015.09.14 19:56:25 -
[13] - Quote
Thanks for all advices.. Im playingaround to build an optimal relaxing mission lv4 boat ..pretty fun and its working pretty good
Below my current fit .. im struggling a bit with what to put in empty mid slot i removed the large micro jump drive since i never use it and was thinking either some cap or more shield resist.. i currently have Thermal res 85%and kinetic at 80% .. perhaps a shield extender ?
I have left 69 cpu / 6970 grid any advice the heavy nos in high im trying out with for close range but i can remove it
[Rattlesnake, Restless] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Omnidirectional Tracking Enhancer II
Shadow Serpentis 500MN Microwarpdrive [Empty Med slot] Gist A-Type X-Large Shield Booster Pith B-Type Shield Boost Amplifier Pithum C-Type Adaptive Invulnerability Field Gist C-Type Thermic Dissipation Field Gist C-Type Kinetic Deflection Field
Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Heavy Diminishing Power System Drain I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Gecko x1 Hornet EC-300 x5 Berserker II x4
Inferno Auto-Targeting Heavy Missile I x3780 Scourge Auto-Targeting Heavy Missile I x3658 Guristas Inferno Heavy Missile x2790 Guristas Scourge Heavy Missile x3000
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atomic killer
Yaro Corporation
11
|
Posted - 2015.09.15 00:00:12 -
[14] - Quote
Xorce wrote:Thanks for all advices.. Im playingaround to build an optimal relaxing mission lv4 boat ..pretty fun and its working pretty good
Below my current fit .. im struggling a bit with what to put in empty mid slot i removed the large micro jump drive since i never use it and was thinking either some cap or more shield resist.. i currently have Thermal res 85%and kinetic at 80% .. perhaps a shield extender ?
I have left 69 cpu / 6970 grid any advice the heavy nos in high im trying out with for close range but i can remove it
[Rattlesnake, Restless] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Omnidirectional Tracking Enhancer II
Shadow Serpentis 500MN Microwarpdrive [Empty Med slot] Gist A-Type X-Large Shield Booster Pith B-Type Shield Boost Amplifier Pithum C-Type Adaptive Invulnerability Field Gist C-Type Thermic Dissipation Field Gist C-Type Kinetic Deflection Field
Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Heavy Diminishing Power System Drain I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Gecko x1 Hornet EC-300 x5 Berserker II x4
Inferno Auto-Targeting Heavy Missile I x3780 Scourge Auto-Targeting Heavy Missile I x3658 Guristas Inferno Heavy Missile x2790 Guristas Scourge Heavy Missile x3000
I wouldn't use your fit for several reasons (for lvl4 obviously). First of all don't use CN ballistics, they don't add that much DPS, but the more faction mods you will use, the more attractive target for gank squad you will become. Use only realy necessary faction mods, such as maybe shield booster or hardeners. For this reason I wouldn't use DG launchers. T2 launchers take only 11 days to train for.
I was using this fit:
[Rattlesnake, Rattlesnake LvL 4 fit]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Gist B-Type Large Shield Booster Gist B-Type Shield Boost Amplifier Pith B-Type Kinetic Deflection Field Pith B-Type Thermic Dissipation Field Pith B-Type Kinetic Deflection Field Domination 100MN Afterburner Phased Weapon Navigation Array Generation Extron
Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Drone Link Augmentor II
Large Capacitor Control Circuit II Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Always use mission specific hardeners, it' s not worth using 350 millions invulnerability field. You don't need NOS, because this fit is cap stable. Fit drone link augmentor. Hardeners here for Guristas mission (if you don't know what to tank, use google search).
About mission, warp in, drop sentries and kill all incoming frigs and cruisers, then switch to heavy drones. Alternative fit is less tank, MJD, sentrys + cruise missiles, but I don't like it. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1693
|
Posted - 2015.09.15 01:17:19 -
[15] - Quote
atomic killer wrote:I wouldn't use your fit for several reasons (for lvl4 obviously). First of all don't use CN ballistics, they don't add that much DPS, but the more faction mods you will use, the more attractive target for gank squad you will become. Use only realy necessary faction mods, such as maybe shield booster or hardeners. For this reason I wouldn't use DG launchers. T2 launchers take only 11 days to train for.
I was using this fit:
[Rattlesnake, Rattlesnake LvL 4 fit]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Gist B-Type Large Shield Booster Gist B-Type Shield Boost Amplifier Pith B-Type Kinetic Deflection Field Pith B-Type Thermic Dissipation Field Pith B-Type Kinetic Deflection Field Domination 100MN Afterburner Phased Weapon Navigation Array Generation Extron
Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Drone Link Augmentor II
Large Capacitor Control Circuit II Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Always use mission specific hardeners, it' s not worth using 350 millions invulnerability field. You don't need NOS, because this fit is cap stable. Fit drone link augmentor. Hardeners here for Guristas mission (if you don't know what to tank, use google search).
About mission, warp in, drop sentries and kill all incoming frigs and cruisers, then switch to heavy drones. Alternative fit is less tank, MJD, sentrys + cruise missiles, but I don't like it.
I almost agree... just pimp the gank t2 the tank. Faction damage mods do give a nice damage increase, they are very much worth fitting. as far as resist mods go, I prefer invluns, just because I don't have to change them each mission. Plus the rattlesnake has a resist bonus so it gets a huge tank with pretty much whatever. Also this doesn't leave a huge resist hole so you are harder to gank.
oh and only drop heavy drones if you are in brawl range. lose too much dps to travel time.
@ChainsawPlankto
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Donnachadh
United Allegiance of Undesirables
518
|
Posted - 2015.09.15 14:17:29 -
[16] - Quote
Xorce wrote:Gecko x1 Hornet EC-300 x5 Berserker II x4
Even with changing these to mission specific I am not a fan of your drones load out and offer the following suggestions for your consideration.
Lights - either go missions specific or use Hobgoblin II. In missions there is never a speed issue and the Hobgoblins greater damage multiplier combined with thermal damage makes them a better choice for a one size fits all application. Thermal is a secondary resist hole for most of the NPC.
Mediums - Use instead of the Gecko. Go mission specific here. The Gecko is omni damage and given an all drones skills 5 piltot and 3 T2 DDA they get about 730 DPS which looks good on paper. Averaged across the resist profiles for all NPC only about 1/3rd of that DPS shoots into the resist holes which drops effective DPS to about 240. Mission specific mediums on the other hand will give you about that same effective DPS level and they are faster in warp and more importantly in orbit speed usually giving them better damage application. To be honest I never carry mediums anyway, I find that by time I get done with the sentries the lights are a better choive for anything that is left over so I use this bay space for medium armor maint bots to repair damage to drones if needed. A friend carries a few spare drones in this space. A corp mate ECM drones.
No heavies - use endtries.
Sentries - 2x Garde II plus 2 missions specific. If Garde are the mission specific then take either Wardens or Bouncers depending on the secondary resist hole. Or just take Warden for range. More flexibility in applying them to targets when compared to the slow moving heavies. Can easily be used on anything and everything at ranges over 30k. What they give up in DPS they easily make up for in range when compared to heavies. Garde are good to about 40k to 45k, the Curators are good to about 60k the others will reach 80k or more. Even at ranges as close as 10k - 15k the Garde can easily track anything cruiser and above and they can easily hit battle ships that are playing bump games with your hull.
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Xorce
Deep Core Mining Inc. Caldari State
0
|
Posted - 2015.09.15 18:09:01 -
[17] - Quote
Thanks again for all tips and ideas !
Donnachadh : changed the drones going to try these out :) but it will still be close range battle well around 50k-70k i usually go in and then keep distance . wonder how it will be with the sentries beeing none moving .. how do you handle that ?
Its fun to read up on any thought and try it out :)
My current fitting below, still changing around abit not really certain about the Medium Dim and the extra boost amplifier, its still working though no problems but perhaps i havent run into the toughest lv4 missions yet?
Any further ideas to improve the fitting ? :) Its been going really well with ideas so far thanks again !
[Rattlesnake, Restless] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Omnidirectional Tracking Enhancer II
Shadow Serpentis 500MN Microwarpdrive Gist A-Type X-Large Shield Booster Dread Guristas Shield Boost Amplifier Pith B-Type Shield Boost Amplifier Pithum C-Type Adaptive Invulnerability Field Gist C-Type Thermic Dissipation Field Gist C-Type Kinetic Deflection Field
Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Medium Diminishing Power System Drain I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Federation Navy Hobgoblin x5 Federation Navy Garde x4 Caldari Navy Warden x2
Inferno Auto-Targeting Heavy Missile I x3680 Scourge Auto-Targeting Heavy Missile I x3658 Guristas Inferno Heavy Missile x2740 Guristas Scourge Heavy Missile x3795
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1695
|
Posted - 2015.09.15 18:39:39 -
[18] - Quote
Donnachadh wrote:Mediums - Use instead of the Gecko. Go mission specific here. The Gecko is omni damage and given an all drones skills 5 piltot and 3 T2 DDA they get about 730 DPS which looks good on paper. Averaged across the resist profiles for all NPC only about 1/3rd of that DPS shoots into the resist holes which drops effective DPS to about 240. Mission specific mediums on the other hand will give you about that same effective DPS level and they are faster in warp and more importantly in orbit speed usually giving them better damage application. To be honest I never carry mediums anyway, I find that by time I get done with the sentries the lights are a better choive for anything that is left over so I use this bay space for medium armor maint bots to repair damage to drones if needed. A friend carries a few spare drones in this space. A corp mate ECM drones.
No heavies - use endtries.
Sentries - 2x Garde II plus 2 missions specific. If Garde are the mission specific then take either Wardens or Bouncers depending on the secondary resist hole. Or just take Warden for range. More flexibility in applying them to targets when compared to the slow moving heavies. Can easily be used on anything and everything at ranges over 30k. What they give up in DPS they easily make up for in range when compared to heavies. Garde are good to about 40k to 45k, the Curators are good to about 60k the others will reach 80k or more. Even at ranges as close as 10k - 15k the Garde can easily track anything cruiser and above and they can easily hit battle ships that are playing bump games with your hull.
what
like let me read that again... nope, still what
forgive the quick and dirty but I'd rather have a gecko than mediums any day http://i.imgur.com/gm5moar.png if there are any npcs this doesn't hold true for please do let me know.
A gecko just does so much damage, and npcs don't really have all that great of resists, it is worth using over mediums. dividing it's damage by 3 it still beats out medium drones, as you never included any resists for them. Even if, as you say, effective dps from a gecko of 240, vs 251 on a hammerhead before resists, almost not even a challenge. Oh and the gecko has better tracking than hammerhead IIs or Vespa IIs. and with the longer orbit radius and range that should make effective tracking even better.
with tracking speed scripts I'm pretty sure the gecko volleys frigs. been a while since I've used it, might be 2 shot. Might have even been with optimal scripts. The way drone mwd speed, orbit speed, range, and tracking interact can create some wonky results.
maybe in a domi or ishtar where the drone bonus applies to mediums it might make sense, but a rattlesnake gecko, no way!
at least the part about the sentries is mostly right.
@ChainsawPlankto
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1695
|
Posted - 2015.09.15 18:49:06 -
[19] - Quote
Xorce wrote:Thanks again for all tips and ideas !
Donnachadh : changed the drones going to try these out :) but it will still be close range battle well around 50k-70k i usually go in and then keep distance . wonder how it will be with the sentries beeing none moving .. how do you handle that ?
Its fun to read up on any thought and try it out :)
My current fitting below, still changing around abit not really certain about the Medium Dim and the extra boost amplifier, its still working though
when I have sentries out, since they don't move, I don't move. For most missions this works out pretty well, but in some it is rather annoying. That is where I like having the gecko, so you can launch that have it go after close targets while you move to where you need to be.
so my drone bay would look like
1x gecko 2x garde 2x warden 5x lights
As for the rest of the fit, The main change I'd make is change that medium nos to a Drone link augmentor, sentries have a lot of range, being able to use it is nice. Everything should work for now, but as you get comfortable with all the missions I'd start removing some tank mods, and fitting more application mods. Mostly Omnidirectional tracking links, and maybe a target painter or two.
@ChainsawPlankto
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Arthur Aihaken
Perkone Caldari State
4644
|
Posted - 2015.09.15 23:19:34 -
[20] - Quote
Chainsaw Plankton wrote:with tracking speed scripts I'm pretty sure the gecko volleys frigs. Let's put it this way: Without a tracking speed script, Geckos will miss most frigates the majority of the time.
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
391
|
Posted - 2015.09.16 00:36:16 -
[21] - Quote
Chainsaw Plankton wrote: As for the rest of the fit, The main change I'd make is change that medium nos to a Drone link augmentor, sentries have a lot of range, being able to use it is nice. Everything should work for now, but as you get comfortable with all the missions I'd start removing some tank mods, and fitting more application mods. Mostly Omnidirectional tracking links, and maybe a target painter or two.
Agreed, once you do add an omni tracking link (range script for sentries usually, tracking for gecko/heavies) you can drop the enhancer in the lows for another drone damage amp. A Painter, since you don't have any missile application rigs will improve your heavy missiles application against elite cruisers and the like.
Something to consider is the missile guidance comps with range script for extra range on your heavies as well. See if you have a lot of cases where you're outside of missile range.
Theres a lot of very useful mid slot modules that can make a world of difference but you'll need to test them out in game to see what gives best results. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1697
|
Posted - 2015.09.16 01:45:31 -
[22] - Quote
Arthur Aihaken wrote:Chainsaw Plankton wrote:with tracking speed scripts I'm pretty sure the gecko volleys frigs. Let's put it this way: Without a tracking speed script, Geckos will miss most frigates the majority of the time.
yea they do seem to miss often without any tracking speed scripts, however I think a lot of that is just the difference between mwd speed and orbit speed. Often once it gets into a cloud of frigs, it head shots most of them. And for the most part a grazing hit will kill a npc frig. But when it is mwding at the frigs, it usually misses the first few hits while it slows down. I just did two missions quickly on an alt. Next I want to try two omnis with optimal scripts, as that way I think the gecko will shoot from further out on approach and mitigate some of that orbit issue. Also might mitigate some of the issue with the gecko slow boating to a nearby target.
@ChainsawPlankto
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Kyshonuba
Science and Trade Institute Caldari State
30
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Posted - 2015.09.16 18:23:11 -
[23] - Quote
Xorce wrote:Thanks again for all tips and ideas !
Any further ideas to improve the fitting ? :) Its been going really well with ideas so far thanks again !
[Rattlesnake, Restless] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Omnidirectional Tracking Enhancer II
Shadow Serpentis 500MN Microwarpdrive Gist A-Type X-Large Shield Booster Dread Guristas Shield Boost Amplifier Pith B-Type Shield Boost Amplifier Pithum C-Type Adaptive Invulnerability Field Gist C-Type Thermic Dissipation Field Gist C-Type Kinetic Deflection Field
Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Dread Guristas Rapid Heavy Missile Launcher Medium Diminishing Power System Drain I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Federation Navy Hobgoblin x5 Federation Navy Garde x4 Caldari Navy Warden x2
Inferno Auto-Targeting Heavy Missile I x3680 Scourge Auto-Targeting Heavy Missile I x3658 Guristas Inferno Heavy Missile x2740 Guristas Scourge Heavy Missile x3795
How many ISK is that fitting worth ?
Ships with no buffer tank and "only" active shield repping are in danger of getting ganked by high sec pirates. Consider the amount of isk you are going to put in your ship equipment.
This is eve Xcorce. Public announcing of a non buffer blinky misson ship might get you into trouble |
Arthur Aihaken
Perkone Caldari State
4644
|
Posted - 2015.09.16 19:34:19 -
[24] - Quote
Xorce wrote:[Rattlesnake, Restless] Here's what I would change: 1. Highs. Switch the Faction rapid launchers launchers to T2. There's little if any advantage in going with a launcher that has a faster rate of fire since you're going to be losing more DPS to lost volleys anyway. 5x Rapid Heavy Missile Launcher II 1x Drone Ling Augmentor II
2. Mids. There's way too much tank for your average L4, and you can get away with a medium shield booster (a lot cheaper, cap stable and frees up your rigs). 1x Shadow Serpentis 500MN Microwarpdrive 1x Pithum C-Type Adaptive Invulnerability 3x Pithum C-Type EM, Thermal and Kinetic amplifiers 1x Pithum C-Type Medium Shield Booster 1x Large Micro Jump Drive -or- 1x Cap Recharger II
3. Lows. The third BCU is going to give diminishing returns, so I would instead substitute a Missile Guidance Enhancer or third Drone Damage Amplifier II.
4. Rigs. 3x Hyperspacial II to increase your warp speed or 3x Large Core Defense Field Extender II to increase tank and passive shield recharge.
I am currently away, traveling through time and will be returning last week.
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Xorce
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.09.17 11:08:11 -
[25] - Quote
Thanks Arthur, I like the input and think i will take you up on some parts here like medium shield instead of Large to be cap stable :D
I am training for Heavy T2 and will change when done :D I agree the ROF is litte to high and yes i do miss alot of volleys specially as frigs are like 1-2 shotted then 1-2 volleys are missing.
So you think that the extra BCU is a waste since stacked is punished ?
Rigs i have cap atm with the medium shield instead it might be good to change for more defense field ext ! |
John Ratcliffe
The Mjolnir Bloc The Bloc
288
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Posted - 2015.09.17 11:53:12 -
[26] - Quote
Arthur Aihaken wrote: 3. Lows. The third BCU is going to give diminishing returns, so I would instead substitute a Missile Guidance Enhancer or third Drone Damage Amplifier II.
Rubbish. The best damage from the RS has always been 3 x BCU & 3 x DDA.
Plus ça change, plus c'est la même chose
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Anize Oramara
The Arch Dashing Dashers
393
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Posted - 2015.09.17 12:20:42 -
[27] - Quote
Xorce wrote:Thanks Arthur, I like the input and think i will take you up on some parts here like medium shield instead of Large to be cap stable :D
I am training for Heavy T2 and will change when done :D I agree the ROF is litte to high and yes i do miss alot of volleys specially as frigs are like 1-2 shotted then 1-2 volleys are missing.
So you think that the extra BCU is a waste since stacked is punished ?
Rigs i have cap atm with the medium shield instead it might be good to change for more defense field ext ! You only start really running into heavy stacking penalties at the around the 4th damage mod. Most mission boats that rely on a single damage source (guns or drones or missiles) fit 4 T2 damage mods or alternatively up to 3 faction damage mods and one T2 damage mod. The rattlesnake does half it's damage with missiles and the other half with drones, very close to a 50/50 spread depending on skills. Since your fit is already far too blingy as it is and rather overtanked too I'd probably go with either 3 T2 drone and ballistic damage mods and look at downgrading the tank slightly for an MGC(range scripted) or switch the tank to T2 and keep the faction damage mods, adding a 3rd drone damage amp. The faction launchers as well is a bit over the top. The ship as you posted it is a pretty sizable gank magnet and active tank does not help against a gank.
Question, is the reason why you're using so much faction modules the fact that you can't use T2 shield tank modules? If so then that should be you first priority.
On my Rattlesnake that I use to run missions like Blockade I have 3 T2 hardeners and a Pith Large shield booster fitted. The rest of my mids are used for a paint and two omnidriection tracking links for my sentries (or Gecko)
Unless you AFK missions or need to regularly leave the PC untended while in a mission pocket, cap stability is not something you should be aiming for. If you need cap stability then a bling fit is the worst possible thing to use. |
Xorce
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.09.17 14:04:40 -
[28] - Quote
Even more info to process :)
Im well aware of all the bling and im going to cut down on it , it just happened bought some part here and some there wasnt planned :) Im currently training for T2 launchers and i have T2 shield skills done will change a lot tonight :)
Please all here do also post your pve fittings , would be fun to see ! you all seem to know what you are talking about ! |
Arthur Aihaken
Perkone Caldari State
4645
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Posted - 2015.09.17 20:13:37 -
[29] - Quote
John Ratcliffe wrote:Rubbish. The best damage from the RS has always been 3 x BCU & 3 x DDA. Cruise missiles - yes. Rapid heavy missile launchers with FoF missiles - no. You lose more DPS to lost volleys due to the higher rate of fire and slower missile speed of rapid launchers unless you're at point-blank range (<20km).
I am currently away, traveling through time and will be returning last week.
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Xorce
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.09.17 20:13:44 -
[30] - Quote
Made a "budget" RS aswell gonna try it out :D (For mission 4)
Thinking of perhaps some passive shield def field ? thermic/ kinetic for more passive tanking or chaning one invul II against more thermic res.
What you think ?
34k shields 1100 dps Shield Resist 60/65/75/78
[Rattlesnake, Cobra] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Ballistic Control System II Ballistic Control System II Ballistic Control System II
500MN Y-T8 Compact Microwarpdrive Large C5-L Emergency Shield Overload I 'Copasetic' Particle Field Acceleration Adaptive Invulnerability Field II Adaptive Invulnerability Field II Caldari Navy Large Shield Extender Caldari Navy Large Shield Extender
'Arbalest' Rapid Heavy Missile Launcher I 'Arbalest' Rapid Heavy Missile Launcher I 'Arbalest' Rapid Heavy Missile Launcher I 'Arbalest' Rapid Heavy Missile Launcher I 'Arbalest' Rapid Heavy Missile Launcher I Drone Link Augmentor II
Large Core Defense Field Extender I Large Core Defense Field Extender I Large Core Defense Field Extender I
Hobgoblin II x5 Caldari Navy Warden x2 Berserker II x2 Federation Navy Garde x2
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