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Loki Yamaguchi
Level 42 Industries
1
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Posted - 2015.09.16 17:59:55 -
[1] - Quote
BANKING SHIPS This falls under the immersion category and is not a small fix. I just find it so bizarre that ships bank when they turn rather than just turning on their X axis. Spaceships do not move like airplanes so there is zero reason for this....probably not an easy change though...
WARP SPIN Another immersion issue. On the bigger ships this is very noticeable and I find it to be rather annoying. If you align to a point, the ship will slowly rotate to that point. If you warp to that point, the rotation is WAY faster...Watching an Orca spin like this is rather funny but in a sad way.
STATION CLIPPING IMO is this just poor and not a hard fix. Why is it allowed to warp into/out of the physical structure of a station? Just create code that prevents any warp-in points withing 1000m of a station's bubble and that ships need to 'clear' the bubble before warping out. This is one of the worst immersion killers in the game and a hard sell to non-players when they see that.
STATION SITTING For the love of GOD stop letting ships squat in the actual station (I'm, looking at you Jita) all the while doing their sneaky little tricks.. It's a gamey action that again kills immersion and has a cheese factor of about 29.
UNLOAD ALL Nothing more tedious than having to manually unload a dozen containers from a ship to a station. Please add an "Unload All" option. There is no reason not to have this.
STATION UNDOCKING Instead of all ships appearing at the same point at the exit of a station, why not create (example) 30 points and use a bit of code to have ships spawn in at different locations. Nothing worse than the look of 3-8 ships all blobbing together...again, an immersion killer and hard to explain to outsiders.
PI TEXT COLOR The text color is the same as the color of Ice Planets. It's very annoying working with these planets as you can't see the locked menu at the top-left unless you zoom way out.
PI 3D STATIONS Maybe this sounded like a good idea but having big block models that serve no practical reason for being there except to block the view of the nodes you're trying to click on is annoying. Please remove them or give us the option to turn them off.
PASTING INTO SEARCH When you cut and paste into some searches, it doesn't care about a space after the text (F10 location search for example). But in the market, if you cut n'paste from Excel (for example) and there is a space after the last letter, the search will come back empty. Please remedy that as it shouldn't work like that.
HIGHLIGHTED PRICES If you want to change a price of something you are selling in the market, when the box pops-up the price is highlighted so it's easy to delete. When you initially sell a item on the market the box pops-up but the text is not highlighted. I've never used the suggested price and have always changed it...so why is it not highlighted? Please make consistent.
EVE WIKI Maybe this is the wrong place for this but the Wiki is really outdated in places. There is nothing worse than information that you can't trust.
Only a few months into EVE and loving it...thanks for your time... |
Cidanel Afuran
Chickenhawk.
213
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Posted - 2015.09.16 18:07:29 -
[2] - Quote
Loki Yamaguchi wrote:BANKING SHIPS This falls under the immersion category and is not a small fix. I just find it so bizarre that ships bank when they turn rather than just turning on their X axis. Spaceships do not move like airplanes so there is zero reason for this....probably not an easy change though...
Lore-wise warp drives on ships always are running, even when not in warp. This causes drag on the ship, causing them to act as if they are in a fluid environment instead of the vacuum of space.
Lore-wise, you would need a ship that isn't capable of warping to act the way you described. |
Leto Aramaus
Spiritus Draconis Spaceship Bebop
234
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Posted - 2015.09.16 18:09:37 -
[3] - Quote
BANKING SHIPS Agreed. Please fix soupy flight mechanics that we've had for 10+ years. (#probablynever)
WARP SPIN Agreed. Also fix the "sideways warping" trick that capitals do. Either make them visually spin fast enough to catch up to their align time, or make their align time slower so it doesn't out-run their visual alignment. Pick one. No more sideways warping.
STATION CLIPPING Mostly agreed, but you realize that people will still clip through the stations if they warp from behind the station to in front of it, no matter how far the bookmark is from the station. But yes, disallow bookmarks within 500-1000km of stations, I'll support that.
STATION SITTING Don't really care about this. I think EVE's visual scale and physical interaction (collision) mechanics need a total re-work anyway, but this is one of the least reasons I think that.
STATION UNDOCKING Again, total re-do of visual scale, namely station size. So, Agreed. Make stations GIANT and have multiple docking bays/ports that have limits on the number of ships that can dock, etc.
PI 3D STATIONS I honestly don't know what you're talking about here.
EVE WIKI If the EVE wiki is run by CCP... UPDATE YOUR STUFF. Misinformation FROM THE GAME DEVs is ridiculous.
The UI update we deserve
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Leto Aramaus
Spiritus Draconis Spaceship Bebop
234
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Posted - 2015.09.16 18:11:01 -
[4] - Quote
Cidanel Afuran wrote:Loki Yamaguchi wrote:BANKING SHIPS This falls under the immersion category and is not a small fix. I just find it so bizarre that ships bank when they turn rather than just turning on their X axis. Spaceships do not move like airplanes so there is zero reason for this....probably not an easy change though... Lore-wise warp drives on ships always are running, even when not in warp. This causes drag on the ship, causing them to act as if they are in a fluid environment instead of the vacuum of space. Lore-wise, you would need a ship that isn't capable of warping to act the way you described.
Very, very dumb. Is this even canon? Or did the EVE playerbase just make it up years ago and start spreading it around?
Either way, it's a game and they can make they ships do whatever they want. Make them fly more like spaceships.
The UI update we deserve
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Rivr Luzade
Exclusion Cartel The Kadeshi
1904
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Posted - 2015.09.16 18:20:25 -
[5] - Quote
Good luck with the alignment when you web a ship. Personally, I love watching my freighter do barrel rolls.
Station Tab :: UI Improvement Collective
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Loki Yamaguchi
Level 42 Industries
1
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Posted - 2015.09.16 18:21:12 -
[6] - Quote
Cidanel Afuran wrote:Lore-wise warp drives on ships always are running, even when not in warp. This causes drag on the ship, causing them to act as if they are in a fluid environment instead of the vacuum of space.
Lore-wise, you would need a ship that isn't capable of warping to act the way you described.
Thanks for the reply. If that is the official reason then fine as who am I to argue with fantasy lore regardless of whether it makes sense or not. |
Loki Yamaguchi
Level 42 Industries
1
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Posted - 2015.09.16 18:32:41 -
[7] - Quote
Leto Aramaus wrote:STATION CLIPPING Mostly agreed, but you realize that people will still clip through the stations if they warp from behind the station to in front of it, no matter how far the bookmark is from the station. But yes, disallow bookmarks within 500-1000km of stations, I'll support that.
Once "in warp" I don't care about the clipping issue. I have a few warp-to bookmarks practically inside stations and it's 100% gamey to warp-in and be clipping once stopped. This is an easy fix by just pushing all bookmarks out to X meters. Sure it's a bit more dangerous but hey that's EVE...
Leto Aramaus wrote:STATION SITTING Don't really care about this. I think EVE's visual scale and physical interaction (collision) mechanics need a total re-work anyway, but this is one of the least reasons I think that. It's just gamey as hell and totally unrealistic. Would the station authorities really allow a BS to park as far in as possible all the while taking potshots at easy targets without repercussions?
IMO there should be a "no aggressive actions within 2000, of a station" rule...let Concord sort it out
Leto Aramaus wrote:STATION UNDOCKING Again, total re-do of visual scale, namely station size. So, Agreed. Make stations GIANT and have multiple docking bays/ports that have limits on the number of ships that can dock, etc.
Even just staggarged exit points would work. F/D exit close to the corners, C/BC on the edges (N,S,E,W) and the bigger boys in the center. Heck time stagger them a bit too if needed.
Leto Aramaus wrote:PI 3D STATIONS I honestly don't know what you're talking about here. Planetary interaction. Picture Not a great example but that big 3D model can hover over your whole complex leaving you to try and guess where you're clicking or zooming like a fiend...it adds nothing after the first 5 seconds of seeing it...
Thanks for your reply... |
Loki Yamaguchi
Level 42 Industries
7
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Posted - 2015.09.17 01:49:22 -
[8] - Quote
Ah Ha! Here is number 12:
STATION EXIT WARP DELAY When coming out of a gate in an Orca for example, I select my next jump point, hit "D" and wait to see how much rotation the ship must do. At the right time I hit my MWJ and then in a second I turn it off...zoom within one MWJ cycle.
When exiting some stations though this can take a long time even though the 75 speed has been reached...you just sit there like a twit wondering why you're not jumping.
I'm guessing it has something to do with the rotation while being near a station...it almost feels like a bug to be honest...
Either way, please fix it and make it consistent with other jumps... |
Iain Cariaba
1793
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Posted - 2015.09.17 02:37:03 -
[9] - Quote
Loki Yamaguchi wrote:Ah Ha! Here is number 12:
STATION EXIT WARP DELAY When coming out of a gate in an Orca for example, I select my next jump point, hit "D" and wait to see how much rotation the ship must do. At the right time I hit my MWJ and then in a second I turn it off...zoom within one MWJ cycle.
When exiting some stations though this can take a long time even though the 75 speed has been reached...you just sit there like a twit wondering why you're not jumping.
I'm guessing it has something to do with the rotation while being near a station...it almost feels like a bug to be honest...
Either way, please fix it and make it consistent with other jumps... We have these lovely things called "insta-warps" that you can make off of station undocks so that you click warp, and zoom away.
Warp drives have a few requirements before they activate, you must be over a certain percentage of max speed, yet under another percentage. You also must be moving in the proper direction, not just pointed that way. Next time you try to warp off an undock, pay attention to the little particles zipping by on your screen. Once your orca is pointed in the right direction, you'll find the little movement particles tell you that you're moving in a direction you're not pointed.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Loki Yamaguchi
Level 42 Industries
7
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Posted - 2015.09.17 03:45:12 -
[10] - Quote
Iain Cariaba wrote:You also must be moving in the proper direction, not just pointed that way.
This is not true as per my sequence description at warp gates. It is true leaving some stations it seems. Some gates I'm warping from even before the ship is pointing the right way but this might be just a tick issue.
Also, if you watch the engines, you'll see when the warp actually starts vs it just saying "warping" in the little window. When there is a "lag", the engines take forever to kick-in even if you're well above 75%...
The next time I do an Orca run I'll take note of stations/gates so others can test/verify. |
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Iain Cariaba
1794
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Posted - 2015.09.17 05:17:42 -
[11] - Quote
Loki Yamaguchi wrote:Iain Cariaba wrote:You also must be moving in the proper direction, not just pointed that way. This is not true as per my sequence description at warp gates. It is true leaving some stations it seems. Some gates I'm warping from even before the ship is pointing the right way but this might be just a tick issue. Also, if you watch the engines, you'll see when the warp actually starts vs it just saying "warping" in the little window. When there is a "lag", the engines take forever to kick-in even if you're well above 75%... The next time I do an Orca run I'll take note of stations/gates so others can test/verify. The direction you're moving is not always the direction you're ship is pointing, hence the sideways warping freighters coming off gates. The server only sees your ship as a sphere in space, so the direction your ship is pointed is totally irrelevant to the server as far as warp mechanics goes.
Where gates differ most from stations is that when you begin to warp off a gate, you have no vector or velocity to start with as far as the server is concerned. When you come out of a station, you have both vector and velocity, in fact your velocity is greater then your max speed. Unless you're warping to an undock bookmark in the same direction you're moving when you undock, your ship has to slow down, turn, and change its vector to meet the requirements for the warp drive to engage. Try warping out somewhere, aligning away from where you want to warp, turn a MWD on, and when you hit max velocity, turn the mwd off and try to warp.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Loki Yamaguchi
Level 42 Industries
7
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Posted - 2015.09.17 05:44:21 -
[12] - Quote
Great description Iain...you sold me.
#12 POI is retracted.
Thanks! |
Azazel The Misanthrope
Proioxis Assault Force Exodus.
60
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Posted - 2015.09.17 06:28:44 -
[13] - Quote
Some of these points are claimed in ignorance, but I am sure that the community will correct all of those.
I for one, want my EVE to be more immersive and less game-y. +1 for simply mentioning and caring at all. Aesthetics are important too. |
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