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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.12.19 19:43:00 -
[1]
Hello,
there seems to be a major problem about cloaking devices on non-covert/recon ships. Currently almost every NPC hunting ship in 0.0 space has got a cloaking device fitted. Of course cloaking devices will apply the scan resolution penalty on those ships, but unfortunately this penalty is by far not enough if you consider that you gain absolute safety, because you can't even be probed by a covert OPs.
I suggest to modify the cloaking devices CPU usage to...
Prototype Cloaking Device: 1060tf Improved Cloaking Device: 1030tf all named cloakings: "current CPU need" + 1000tf
To enable ForceRecon ships and StealthBombers to still fit these devices, there should be added a bonus that lowers CPU need for cloaking devices by 1000tf.
Greets Asa
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.12.20 03:31:00 -
[2]
Edited by: Asariasha on 20/12/2006 03:39:30
Well, the intention IS that ships which aren't really meant to use cloaks become unable to use them The point is that it is absolutely disgusting to see that almost every hunter in 0.0 space got one fitted. So, they have a 100% guarantee to not get killed in pvp. Just warp out to your safe spot and cloak. This is even worse than the pre-nerfed warp core stabs, because the penalty of -50% signature resolution (40% if you fit an inproved cloaking) just means that you have a slightly higher locking time for rats in your belt.
It's just the same like logoff-skiing, only that you don't need to log out I think that there shouldn't be a 100% safety in 0.0 space in terms of pvp. Unfortunately cloaking devices on BS currently support this 100% safety. So, the solution is obvious. Make cloaking devices only available to dedicated cloaking ships...just as intended.
@Petrothian Tong: Please read what i suggested and check the item database & shipboni. CovertOps cloaking devices have got a CPU need of 10000tf. So you wouldn't be able to fit a CovertOps cloaking onto a StealthBomber or CombatRecon which means they are still in need of Prototype or Improved cloakings.
Greets Asa
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.12.20 16:36:00 -
[3]
Edited by: Asariasha on 20/12/2006 16:40:28 Speaking about penalties. The only reasonable penalty is that your scan resolution is reduced by 40% which means at all that you need around 15-20seconds to lock on a Battleship. While you are killing the BS spawns, smaller targets like NPC frigs may be targeted and be taken care of before you finished for example two of three BS of a 3BS/3Cruiser or frig spawn. So, if you are hunting rats in 0.0 you don't care about that minor penalty, because in exchange you gain absolute safety in terms of pvp. The second penalty is that you are unable to lock on targets for a few seconds after uncloaking which to be honest only takes effect if you run into a gatecamp cloak and get uncloaked. However, running into a gatecamp would mean the loss of your BS at all.
It is just disgusting to see BS pilots abusing this device while hunting in 0.0 to prevent pvp-engagements. However, reading those replies makes me feel there are almost only carebears left in EvE
Greets Asa
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.12.20 22:30:00 -
[4]
Sorry, thats a wrong information you got there. It is still not possible to probe cloaked ships. Thats at least what I know
Greets Asa
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.12.22 00:56:00 -
[5]
@Jaketh Ivanes: It was only a suggestion to disable non-recon/coverts fitting a cloaking device. A harder penalty for using them on non-recon/coverts would be ok, too. The current penalty of -40-50% signature resolution is just not enough compared to the effect you gain by using such a device. A additional targeting range penalty of 40-50% would be ok - just like on WCS - because a cloaking device gives you the opportunity of avoiding PvP.
@Kharakan: being unable to cloak when targeted doesn't effect the fact that a hunter in 0.0 becomes undetectable by warping to his safespot and activating his cloaking device. The only chance to get a hunter is when he might be warpscrambled by NPC pirates...if he isn't he will just safespot and cloak.
@Cosmic Flame: Nerfing cloaking devices in a way so that only ReconShips and CovertOPs class ships could fit them wouldn't mean that a belthunter is dead for 100% when someone warps in. The pilot would just have to warp from safespot to safespot to avoid getting busted by probing. So, the hunter has got a chance to avoid getting ganked while players looking for them have exactly no chance to get him when he cloaks. Like I said, if there was a harder penalty on the cloaking devices for non-covert/recons like an additional targeting range penalty of 50% it would be fair, because the hunter had to sacrifice 1-2med slots for sensor boosters in exchange for his ultimate anti-pvp mechanism. About your little story hunting some guys...well, I don't like the new - much too easy - scanning system. However, a ship specialized in detecting ships should be able to do so, but currently there is almost no need for a covert due to players exessively using cloaking devices while hunting. Had some roaming gangs down south and almost every solo-hunter had fitted a cloaking device which caused just boredom.
@Romulan Dominiae: please stop getting personal. I just want to discuss the cloaking device situation. And just for you to know (if you havent read the above written). Solo plaayers have got a chance to get away. If you see a hostile jumping into your system just warp to your safespot and use your directional scanner to avoid getting busted on your safe!
@Doppler Shift: I really like people trying to evaluate the sense of certain topics. Of course I can hunt, but I can not hunt which is undetectable, but maybe you want to share your wisdom instead of trolling around? So, how do you probe cloaked ships...with your magic fairy wand?
Greets Asa
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