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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Aerasia
Republic University Minmatar Republic
99
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Posted - 2015.09.24 14:15:49 -
[1] - Quote
Dr Cedric wrote:I would have liked to see these SP given out in a more NPE kind of way, but I'm sure people appreciate it anyway. There's likely a lot of bittervets who will express how much they dislike it.
But this is exactly how the change in starting SP has to be handled. Sure, I'm going to enjoy some free unallocated SP and I'm certain a lot of others are already planning how to spend it. Newbies don't have that. They don't understand the where, why and what they need so any guaranteed SP is best given already assigned.
As for my thoughts the skills themselves*
- Interesting that PG and CPU fitting skills are given at 4. Apparently CCP aren't fans of fitting skills either.
- Mechanic and Hull Upgrades and Repair Systems are at 3, but all the shield skills are is at 1. The 2 & 3 train isn't bad, but that's a bit odd from a tanking module standpoint.
- Lots of gunnery at 1/2. Saves on skillbook costs mostly, but they're all there by default now.
- Mining, Survey and Salvaging at 3. Nice, exploration and salvage are reasonable moneymakers for fresh faces.
- Thermodynamics at 1 by default. Not going to make them PvP gods, but Thermo's one of those "at least have 1" skills, so this is nice.
- Drones skills: I wonder if these are different for Gallente? Either way, until Drone Interfacing means that anything less than Drones V is wasted potential.
Other than that, a lot of good pre-reqs at one. Looking at the list I think 99% of fits are covered, so at least we have newbies able to get into whatever fit type they're looking at right from minute 1.
*As always, I'm in favor of simply removing SP entirely. |
Aerasia
Republic University Minmatar Republic
99
|
Posted - 2015.09.24 14:40:31 -
[2] - Quote
Matt Faithbringer wrote:CCP Rise wrote:300k unallocated SP to all characters created in the two weeks leading up to Vanguard release. IMO you should just give the 300K SP to all characters.. me wanna some free SPs... I missed the restriction on the new SP I guess. Unfortunate, but I imagine all they were really looking to do was to make sure no characters were left under the new 400k minimum, not to simply boost everybody.
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Aerasia
Republic University Minmatar Republic
100
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Posted - 2015.09.24 15:47:41 -
[3] - Quote
Aladar Dangerface wrote:I really think that anyone who hasn't got the skills trained already should get them bumped up to the same level as a new character ill have. They are. If you've got a 6 month old toon and don't have Mining 3 already trained, it's because you didn't want it. See: Mag's. |
Aerasia
Republic University Minmatar Republic
100
|
Posted - 2015.09.24 16:30:18 -
[4] - Quote
Skia Aumer wrote:The key to get active engaged players is to incorporate them into the community. This takes time. The more time you buy with that skill queue - the more chance they have. Sounds like you're itching to volunteer for the Magic School Bus. |
Aerasia
Republic University Minmatar Republic
100
|
Posted - 2015.09.24 22:28:25 -
[5] - Quote
TigerXtrm wrote:Learning skills got the boot because the lack of 'choice'. Medical clones got the boot because of the lack of 'choice'. The entire attribute system is up for removal because doing anything other than optimizing your attributes is stupid and this presents a lack of 'choice'.
Now newbies are getting extra SP to bridge this collection of 'lack of choice' skills, while it could be argued that the problem lies in these skills themselves. Not exactly. The SP grant here is because the early hours of the game are going to involve a large portion of 'hunt the skillbook', along with 'I'd love to do that Mr/Mrs Career Agent, only I need to wait another 30 min for Industry I to finish'.
With luck though, your prediction that more and more skills will be removed will come true.
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Aerasia
Republic University Minmatar Republic
102
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Posted - 2015.09.25 15:43:46 -
[6] - Quote
Aleara Matsuo wrote:I have created this character fairly recently. (About 1 month old). I am over 400k sp now, I should hope so. At one month old you should be more than triple that.
The skill grant can be defined in terms of raw SP amount, but that's not actually the goal of the change. If you look at the skills involved, they're almost all going for the early "You cannot fit module X until you train Y" barriers. I'm in a similar position with this alt. I'm sitting at 1.6M-ish SP, but still can't fit an MWD because I don't have that tiny little pre-req.
Why? Because I didn't want it. I had other goals in mind for the skills on this alt so I didn't bother training that. You've had the opportunity for that too. If Mining III, Industry I or Amarr Frigate III were really that important to you they would have shown up in your skill queue before the end of your first month. You've made it over the early "I can't fit anything!" speed bump, so CCP doesn't really need to add or change anything to get you into the right place.
So yeah, I'm with you: Grand 350 million SP to everybody and be done with it. But I get why CCP isn't falling all over themselves to retroactively grant newbie fitting skills.
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Aerasia
Republic University Minmatar Republic
120
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Posted - 2015.09.28 17:34:03 -
[7] - Quote
Nox Shadow wrote:Using that methodology no character created before the patch goes live should receive the extra sp. Untrue. There is a real reason for giving SP to players created just before the patch hit. Those players haven't been able to accumulate the SP necessary to match the default start. So by handing out an SP grant to very new characters, they're avoiding the scenario of having a player decide to biomass because a brand new character is better off than they are, SP wise.
Players more than a couple weeks old have enough SP that the new starting default is still well below their current total, meaning: A) They lose SP by restarting. B) If they really wanted the skills being provided by default, they could have trained them already. |
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