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Thread Statistics | Show CCP posts - 2 post(s) |
Tion Gray
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Posted - 2006.12.21 12:13:00 -
[1]
Hello all im a new player and playing about 30 days and i have a caldari fighter.I got 1.5m skill point and 560k of it belongs to missiles (when i created my char i had 5 missile bombardement which is 512k SP itself)
i want to play this game like some years and everyone keeps saying missiles sucks for pvp i need advices from some experienced players.And the depression i have because i got a lot SP at missiles and if i suddenly go for Hybrids im afraid of ill suck a lot can you guyz help me about that ? would be really cool.I wanna do something difrent as caldari and use turrets but as i said im toooo paranoid to do anythıng if you advice ill be glad thanks.
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Unemployed
Caldari Sniggerdly
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Posted - 2006.12.21 15:59:00 -
[2]
In the long run, 512,000 misplaced skill points won't be a big deal, so if you would rather use hybrids instead of missiles now is the time to switch.
I've never used any turrets on this character, It's all missiles, most caldari ships have bonuses that enhance the damage/firing rate of missiles.
As a Caldari I think the smartest thing to do is have really strong missile skills, in conjunction with good electronic warfare abilities.
However, firing turrets and being able to do your damage instantly has it's allure =)
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Sunarm
Sturmgrenadier Inc R i s e
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Posted - 2006.12.21 16:54:00 -
[3]
I'm a Caldari Pilot as well. I also only focus on missiles. Missiles do not suck in PvP, especially for Caldari who receive bonuses for missile damage. I would not change your current training strategy for missiles. Train all your missile skills now, and when you are finished, train your hybrids if you like. In EvE specialization is the route to go. Find something you excel at and train the hell out of it.
Good luck!
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Tion Gray
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Posted - 2006.12.21 18:01:00 -
[4]
Ohh ok well then i guess ill stick with missiles and maybe later i can train hybrids for rokh dunno still :P
thx for the replies gotta do a lot of thıng :)
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Coran Ordus
Radiant With Terror
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Posted - 2006.12.21 20:48:00 -
[5]
Missiles aren't really that bad. Level 5 in bombardment will come in handy eventually. Missiles aren't so hot for fleet combat (since people will just have warped off by the time they get there.)
But small gang/solo pvp, they can be quite useful. Choice of pure damage type, consistent dps. They're also very good for missions.
Like an above poster said, it's not worth rerolling to hope to readjust 512k skill points. Eventually you'll have most of your relevant missile skills at 4 (it doesn't take that long, in the end) and can branch into hybrids. |
Your Name
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Posted - 2006.12.21 22:28:00 -
[6]
missiles are good for close-in combat. No worries about tracking, and for the brand new player with limited sp's, the rocket kestral is a great pvp boat.
When you get to fleet ops, the issue is focus fire. The commander will tell all ships to shoot at target A. Target A will be dead or warped away in 3-4 salvoes (assuming a respectable fleet). The problem is that your last salvo will not have reached the target by this point and is waisted. While all of the turret ships will either hit, or if the target is dead/gone will have there guns ready for the next target.
Look at it like this your team has 9 tempest and a raven. All of you are shooting on an Apoc. I am taking extreme liberties assuming duplicate rate of fire.
First salvo is fired - All the tempest hit, you shots are traveling
Second salvo is fired - All the tempest hit, your first salvo hits, 2nd salvo is traveling
Third salvo is fired - All the tempest hit, your second salvo hits, 3rd is travelling
The Apoc went pop in the third salvo. Only 2/3 of your shots reached the target because of the travel issue, while 90% of the tempest hit (turrets occasionally miss).
Every fleet still has tacklers and support ships (to kill hostile tacklers). A missile boat is a great asset for this. IMO, tackling is more fun then being in the battleships anyway.
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Vasiliyan
PAX Interstellar Services Anarchy Empire
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Posted - 2006.12.21 23:49:00 -
[7]
Good missile skills will enable you to make a lot of ISK while you learn to PvP; missile ships are entirely viable at close range (e.g. Drake with heavy assault missiles). The only place you really have to have 5 million skillpoints in gunnery is fleet battles where T2 ammo is required, and even that is questionable now with the Rokh and the T2 ammo nerf.
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.12.22 00:55:00 -
[8]
hell...why not both? Only takes about 1.5M SP in missiles to be good enough with them. Turrets on the other hand require up to 5.5M to be solid with just one type, but once you got those SP in turrets life is a joy PvP wise.
Originally by: Crumplecorn Wow, CCP make a change that eliminates whines and there are whines about the lack of whines.
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Edania
Caldari Ordo Adeptus Astartes
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Posted - 2006.12.22 08:00:00 -
[9]
it all really depends on where your trying to get to in the Caldari order of battle, if your going
Merlin-> Moa-> Ferox-> Rokh (my primary progression) then gunnery is your friend
Heron-> BB-> scorp will want ECM, support and electronic skills
kessie-> Caracal-> Drake-> Raven (your typical caldari) will demand raw missile training :)
of course theres nothing stopping you dabbling in all 3 so no SPs are really wasted
Quote: my Clone was excelent, i just had too many skillpoints
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Bor Chvor
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Posted - 2006.12.22 09:31:00 -
[10]
If you gonna use missiles, you can be realy good and deliver hell of dmg if you bare in mind a simple thing - Dont wait for things to happen. Predict the future. Always know what will happen 15 -20 -30 sec later. Like playing chess only in real time. Missiles are strategy, tacticks are victory nd you know - To the victor the spoils!!!
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Neferidian
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Posted - 2006.12.22 11:05:00 -
[11]
IT all depends, but i am a hybrid pilot ( who now wish's i didnt bother with caldari) and went the merlin -> moa -> ferox -> rokh.
all of the hybrid ships for caldari with the exception of the rokh, force you to either use missles or another item , along with your hybrids.
each has a split high lay out, take the ferox , caped at 5 hybrids, and 2 turrents.
so train both :)
although that said, better yet, just train gal or minmatar and save your self some pain later
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Timmy Bettenson
Caldari Total Mayhem. Maelstrom Alliance
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Posted - 2006.12.22 11:13:00 -
[12]
i use both having sp in both missiles and hybirds helps massivly.
There r plenty of good caldari hybird boats as well ,take the eagle or the rokh as good examples. backed-up by missiles = serious damage.
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Atius Tirawa
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Posted - 2006.12.22 14:30:00 -
[13]
only torps are really slow - heavy and cruise missles are actually quite fast. And when you are flying a Rocket Crow or some small ship - rockets fired from 12k (thats my max with skills so far in a Crow) really do hit quite quickly. So if missle lag is an issue, fear not, they are slower then the insta-damage of the turrets, but man, their simple nature allow you to take your time to view the battlefield from afar and make intelligent choises. Turrets are nice, I love my turrets. But missles have class.
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Sgt Blade
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.12.22 15:59:00 -
[14]
how i do things.... missiles for pve and rails for pvp....
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Wildwa
Shadow Command
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Posted - 2006.12.24 19:39:00 -
[15]
Missles 4TW!
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Kulmid
Nubs. Anarchy Empire
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Posted - 2006.12.24 21:21:00 -
[16]
Edited by: Kulmid on 24/12/2006 21:21:37
Originally by: AKULA UrQuan Turrets on the other hand require up to 5.5M to be solid with just one type
I have 5m in Gunnery and I haven't even gone above large hybrid lvl 4 and I still feel my skills are lacking
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Aurelie DeChoisi
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Posted - 2007.04.29 11:43:00 -
[17]
I'm a cald player that went down the hybrid weapons route, figuring that they were more sophisticated (?) than missiles. It means that level 4s are gonna be a tough nut to *****, but it won't take much training to be able to use other races ships with some interesting setups.... for example megathron with shield tank and lows full of weapon / speed upgrades has to have its uses.... has anyone ever tried such a setup? At the end of the day you'll use whatever you have the skills for and it WILL be fun I suppose, the grass will probably always seem greener on the other side. Heh >AUR< :) |
Darqion Zenix
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Posted - 2007.04.29 11:59:00 -
[18]
how much skill;points into caldari stuff (shield tank and missiles) would you need to fly a raven well enough for missions then ?
i just crossed from minmatar to the raven to try it out, but i am wondering how long i have to train to be atleast a little efficient in a raven =p would something with missile skills and shield skills at 4 be decent enough for only PVE ? ill be pvping in minmatar ships eventually
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