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Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
21
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Posted - 2015.09.26 16:11:07 -
[1] - Quote
Make holiday bombs for bombers. Have it trigger a false hull alarm on people in the blast radius. That is all.
Remove T2 BPO's or make them inventable at extreme cost.
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
475
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Posted - 2015.09.26 19:48:18 -
[2] - Quote
I can imagine 5-10 of these crashing peoples game. |
Bobb Bobbington
The Cult of the Rare Pepes
51
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Posted - 2015.09.26 20:10:50 -
[3] - Quote
Celthric Kanerian wrote:I can imagine 5-10 of these crashing peoples game.
how would sound effects crash somebody's game?
Btw, I think the idea is awesome, I'd love to troll Jita with it :) |
Ellendras Silver
CrashCat Corporation
204
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Posted - 2015.09.26 20:24:59 -
[4] - Quote
Bobb Bobbington wrote:Celthric Kanerian wrote:I can imagine 5-10 of these crashing peoples game. how would sound effects crash somebody's game? Btw, I think the idea is awesome, I'd love to troll Jita with it :)
and this is exactly the reason why, imagine some people firing some of them in and around jita the servers would get some intense calculations detecting the ships in radius and setting the alarms on all ships in the range of the bombs. One wont be so much of an issue multiple in a quiet place would also go well. but imagine a bunch of people doing this in jita (as you yourself said would love to do in jita) and with you many others it would cause server problems specially in a system like jita where it is overcrowded by definition.
[u]Carpe noctem[/u]
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Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
21
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Posted - 2015.09.26 22:52:32 -
[5] - Quote
Ellendras Silver wrote:the servers would get some intense calculations
The servers wouldn't get any calculations beyond the coordinate of the detonation. It's purely cosmetic, so the local client can crunch all the numbers and determine whether it should generate the effects.
Remove T2 BPO's or make them inventable at extreme cost.
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Haatakan Reppola
Science and Trade Institute Caldari State
87
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Posted - 2015.09.26 23:10:40 -
[6] - Quote
Decarthado Aurgnet wrote:Ellendras Silver wrote:the servers would get some intense calculations The servers wouldn't get any calculations beyond the coordinate of the detonation. It's purely cosmetic, so the local client can crunch all the numbers and determine whether it should generate the effects.
Just as normal bombs are calculated client side?
Or do you mean they need to make new code (client side) that check every server tick if your in range of a bomb? |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2643
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Posted - 2015.09.28 00:07:46 -
[7] - Quote
Even if the bomb decided server-side who gets the sound effect, it would be even less server-intensive than an actual bomb. But it could easily be done fully client-side.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Frostys Virpio
KarmaFleet Goonswarm Federation
2273
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Posted - 2015.09.28 00:30:49 -
[8] - Quote
Reaver Glitterstim wrote:Even if the bomb decided server-side who gets the sound effect, it would be even less server-intensive than an actual bomb. But it could easily be done fully client-side.
The only difference between a prank bomb and a real one is you trade a damage calculation for a prank trigger of hull alarm. The rest still all has to be done. Getting it calculated client side mean more needless info request from each client to the server to know where the bomb is, and the ship current position relative to it to know if it should plan a fake alarm. Now do this on Jita undock and you just created a shitload of extra network load.
All of that for a troll weapon. |
Yockerbow
Aliastra Gallente Federation
49
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Posted - 2015.09.28 04:56:09 -
[9] - Quote
Frostys Virpio wrote:Reaver Glitterstim wrote:Even if the bomb decided server-side who gets the sound effect, it would be even less server-intensive than an actual bomb. But it could easily be done fully client-side. The only difference between a prank bomb and a real one is you trade a damage calculation for a prank trigger of hull alarm. The rest still all has to be done. Getting it calculated client side mean more needless info request from each client to the server to know where the bomb is, and the ship current position relative to it to know if it should plan a fake alarm. Now do this on Jita undock and you just created a shitload of extra network load. All of that for a troll weapon.
So what's the problem again? |
Zan Shiro
Alternative Enterprises
784
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Posted - 2015.09.28 05:55:20 -
[10] - Quote
Yockerbow wrote:Frostys Virpio wrote:Reaver Glitterstim wrote:Even if the bomb decided server-side who gets the sound effect, it would be even less server-intensive than an actual bomb. But it could easily be done fully client-side. The only difference between a prank bomb and a real one is you trade a damage calculation for a prank trigger of hull alarm. The rest still all has to be done. Getting it calculated client side mean more needless info request from each client to the server to know where the bomb is, and the ship current position relative to it to know if it should plan a fake alarm. Now do this on Jita undock and you just created a shitload of extra network load. All of that for a troll weapon. So what's the problem again?
waste of time to code, test, optimize, retest and implement in time.
At least fireworks displays look nice. And who doesn't like fireworks.
Well that and obligatory eve has sound? Game sound off, the person being trolled not even in on the joke really. |
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Zepheros Naeonis
TinklePee
53
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Posted - 2015.09.28 10:18:10 -
[11] - Quote
Zan Shiro wrote:Yockerbow wrote:Frostys Virpio wrote:Reaver Glitterstim wrote:Even if the bomb decided server-side who gets the sound effect, it would be even less server-intensive than an actual bomb. But it could easily be done fully client-side. The only difference between a prank bomb and a real one is you trade a damage calculation for a prank trigger of hull alarm. The rest still all has to be done. Getting it calculated client side mean more needless info request from each client to the server to know where the bomb is, and the ship current position relative to it to know if it should plan a fake alarm. Now do this on Jita undock and you just created a shitload of extra network load. All of that for a troll weapon. So what's the problem again? waste of time to code, test, optimize, retest and implement in time. At least fireworks displays look nice. And who doesn't like fireworks. Well that and obligatory eve has sound? Game sound off, the person being trolled not even in on the joke really. *Won't support a troll bomb* *Justifies fireworks*
EVE logic at its finest. |
Kenrailae
Mind Games. Suddenly Spaceships.
513
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Posted - 2015.09.28 11:43:45 -
[12] - Quote
'Cause baby you're a fire.....work, come on show 'em what you're worth! Make 'em go "Oh, Oh, Oh!" as you shoot Across the sky-y-y!'
Or something.
The Law is a point of View
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Frostys Virpio
KarmaFleet Goonswarm Federation
2275
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Posted - 2015.09.28 12:14:16 -
[13] - Quote
Zepheros Naeonis wrote:Zan Shiro wrote:Yockerbow wrote:Frostys Virpio wrote:Reaver Glitterstim wrote:Even if the bomb decided server-side who gets the sound effect, it would be even less server-intensive than an actual bomb. But it could easily be done fully client-side. The only difference between a prank bomb and a real one is you trade a damage calculation for a prank trigger of hull alarm. The rest still all has to be done. Getting it calculated client side mean more needless info request from each client to the server to know where the bomb is, and the ship current position relative to it to know if it should plan a fake alarm. Now do this on Jita undock and you just created a shitload of extra network load. All of that for a troll weapon. So what's the problem again? waste of time to code, test, optimize, retest and implement in time. At least fireworks displays look nice. And who doesn't like fireworks. Well that and obligatory eve has sound? Game sound off, the person being trolled not even in on the joke really. *Won't support a troll bomb* *Justifies fireworks* EVE logic at its finest.
The fireworks are already implemented and more than likely utilise the exact same code as missile with 0 damage and a different explosion graphic effect. The troll bomb proposed here work differently than other bombs by being usable in high/low AND triggering an effect never coded before in the game.
See the difference? |
FireFrenzy
SUPREME MATHEMATICS A Band Apart.
596
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Posted - 2015.09.28 13:14:29 -
[14] - Quote
firework bombs launched from bombers? I LIKE THIS PLAN....
We'd need some torpedo sized ones too... |
S1ckJ
Dutch East Querious Company Phoebe Freeport Republic
0
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Posted - 2015.09.28 20:33:54 -
[15] - Quote
Sounds perfect for April 1st. |
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